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For the variant in Call of Duty: Black Ops (Nintendo DS), see XM22.

The Stoner 63 is a light machine gun featured in Call of Duty: Black Ops and Call of Duty: Black Ops Declassified.

Call of Duty: Black OpsEdit

Stoner63 menu icon BO
Damage 40 (MP)
Damage Multipliers Head: 1.4, Body: 1, Limbs: 1
Weapon Class Light Machine Gun
Magazine Size 30 rounds (60 with Extended Mag)
Unlocked Unlocked after all other Light Machine Guns are purchased (21)
Cost (Black Ops) CoD Points logo BO2000
Starting Ammunition 30+90 (MP)
Maximum Ammunition 60+600 (SP with Extended Mag)
30+240 (MP)
Reload Time 3.2 loaded, 3.8 unloaded
Rate of Fire 750 RPM (SP), 937 RPM (MP)
Range (explanation) Multiplayer


Recoil Medium
Recoil center speed 1700
Penetration Moderate
Fire Mode Automatic
Used by CIA
HUD icon Stoner63 HUD BO
Sound(s) Firing the Stoner63


The Stoner 63 in campaign is always found with an Extended Mag. It can be found at the beginning of the level "Redemption" underneath the side of the crashed Huey (with a Reflex Sight, Extended Mag and full ammo), and rarely from fallen friendly NPCs. During the second part after diving to the underwater base, Sgt. Drew can be seen holding it , and the player can take it from him with friendly fire. It can be highly useful, though it does not appear in the second part of the level, and has a slower rate of fire than its multiplayer incarnation. It has the ability to gib.


The Stoner 63 is a "Classified" weapon, meaning it is unlocked by buying all other light machine guns before it can be bought, requiring CoD Points logo BO6000 total to be spent before unlocking this weapon. It has a high rate of fire and low/moderate recoil, yet possesses a rather small 30-round magazine like the HK21, therefore many players use Scavenger and/or Extended Mags with this weapon. Also of note is that due to the Stoner63's 40 damage and very high rate of fire, it kills quicker than most other weapons in Black Ops (save for the ASP or Python at max firecap, the Skorpion at close range, and weapons with Dual Wield), especially at long range. These features, coupled with its decently low recoil makes it ideal for close-to-mid range combat, and performs very well if burst-fired for long distances. It is worth noting that the Stoner63 is a one hit kill at all ranges in Hardcore game modes.

The Stoner 63 is a poor choice for point-blank ranges, as in close quarters the weapon has sub-par hipfire accuracy. However, this can be mitigated with the Steady Aim perk. Unlike all other LMGs, the Stoner63 enters ADS in a quarter of a second, which is the same ADS speed as most assault rifles and some SMGs. Also, in Create-A-Class 2.0, it is held by the character model as though it were an assault rifle rather than a light machine gun. Combined with its quick ADS time, rate of fire, and relatively fast reload without Sleight of Hand, it is very Assault Rifle-like, and it is commonly used like one.



For attachment images, see Stoner63/Attachments.
For camouflage images, see Stoner63/Camouflage.

Call of Duty: Black Ops: DeclassifiedEdit

Weapon Class Light Machine Gun
Magazine Size 30 rounds
Starting Ammunition 30+90
Maximum Ammunition 30+240
Fire Mode Fully-Automatic

The Stoner63 returns in Call of Duty: Black Ops: Declassified.


Call of Duty: Black OpsEdit

  • Its pickup icon shows its bipod unfolded.
  • The iron sights are set for 300 meters.
  • The player's left hand clips through the receiver in third person.
  • The Create-A-Class picture is missing its charging handle.
  • Despite being a magazine-fed gun, it eject belt links.