The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appeared in Zombies mode
For the variant in Call of Duty: Black Ops (Nintendo DS), see XM22.

The Stoner 63 is a light machine gun featured in Call of Duty: Black Ops, Call of Duty: Black Ops Declassified and Call of Duty: Black Ops Cold War.

Call of Duty: Black Ops[edit | edit source]


Campaign[edit | edit source]

The Stoner63 in campaign is always found with an Extended Mag. It can be found at the beginning of the level "Redemption" underneath the side of the crashed Huey (with a Reflex Sight, Extended Mag and full ammo), and rarely from fallen friendly NPCs. During the second part after diving to the underwater base, Sgt. Drew can be seen holding it , and the player can take it from him with friendly fire. It can be highly useful, though it does not appear in the second part of the level, and has a slower rate of fire than its multiplayer incarnation. It has the ability to gib.

Multiplayer[edit | edit source]

The Stoner63 is a "Classified" weapon, meaning it is unlocked by buying all other light machine guns before it can be bought, requiring CoD Points logo BO.svg6000 total to be spent before unlocking this weapon.

The Stoner63 has the same damage per bullet as the HK21 and RPK, dealing forty damage at all ranges. This nets a three hit kill, or a two hit kill if both shots hit the head. The lack of damage drop-off makes the Stoner63 extremely competitive at long range. Unlike the other LMGs, the Stoner63 has just medium penetration power, making it less effective at shooting through surfaces compared to its competition. The Stoner63 is a one shot kill at all ranges in Hardcore game types.

The Stoner63 has the highest rate of fire of all LMGs, firing at 937 RPM. This fire rate is excellent, and combined with the good damage, allows the Stoner63 to be extremely deadly in engagements at any range.

The Stoner63's accuracy is a bit poor, but is still manageable. The iron sights are decently clean, although there is some obstruction around the sight. The recoil per shot of the Stoner63 is moderately large, equal to the HK21. The Stoner63 has recoil values of 70 to the left and right, a value of 60 upwards, and 40 downwards. The Stoner63 has large horizontal recoil, but not as much vertical recoil. The downwards value of 40 means that the Stoner63 will rarely climb upwards when firing. Most of the time, the Stoner63 will lurch from side to side. the Stoner63 also has the same great 1700 centerspeed that the HK21 has. Although it has the same recoil and centerspeed as the HK21, the Stoner63's accuracy is inferior since the Stoner63 has a much higher rate of fire. Overall, the Stoner63 is one of the less accurate fully automatic weapons on offer, but not obnoxiously so.

The Stoner63 has hit-or-miss handling characteristics for an LMG. The Stoner63 allows users to move at the LMG standard 87.5% of the base movement speed, and strafe at 40% of the base speed. The Stoner63 has a much faster aim down sight time than the other LMGs, aiming down the sight in 250 milliseconds, 100 milliseconds faster than the other LMGs. The Stoner63 has poor hip-fire accuracy. The bad hip-fire accuracy severely limits the Stoner63's reliability at close range. The Stoner63 has the fastest reloads out of all the LMGs, but they aren't fast overall. The Stoner63's reload animation is 3.2 seconds long, or 3.8 seconds long if the magazine is completely empty. The user can Reload Cancel after 2.25 seconds. This reload cancel speed is almost identical to the Galil, the slowest reloading assault rifle. The combination of a fast aim down sight time and fast reload speed for an LMG makes the Stoner63 far less reliant on Sleight of Hand Pro than its competition.

The Stoner63 is tied with the HK21 for the smallest magazine capacity of all LMGs, at just thirty rounds. Combined with how fast the Stoner63 fires, reloads will be common and lengthy. The Stoner63 allows users to spawn in with 120 rounds total. This starting ammo loadout cannot be increased without Scavenger, and with the high rate of fire, users will be very tempted to use Scavenger with the Stoner63 to provide more ammunition.

The Stoner63 has all typical LMG attachments available to it.

Extended Mags is the only non-optical attachment available to the Stoner63, and it is by far the most useful attachment available to the Stoner63. Extended Mags doubles the Stoner63's magazine capacity to a large sixty rounds. It makes reloads far less frequent, and when combined with the Stoner63's quicker reload (for LMG standards), Sleight of Hand is not needed with this attachment.

The Red Dot Sight and Reflex Sight both provide a replacement to the iron sights. There's no harm in using either attachment if the user does not want to use Extended Mags, but if the user is on the fence between using these attachments or Extended Mags, the user should pick Extended Mags.

The ACOG Scope is a terrible attachment choice for the Stoner63. It negates the Stoner63's aim down sight advantage, as the aim down sight time is extended to 400 milliseconds - equal to all other LMGs with the ACOG Scope equipped. The ACOG Scope also lowers the Stoner63's centerspeed to 1200. The ACOG Scope makes the Stoner63 monumentally less accurate. The ACOG Scope should not be used on the Stoner63 under any circumstances.

The Infrared Scope also slows down the Stoner63's aim down sight time, and lowers the Stoner63's centerspeed, while also limiting field of view, significantly increasing idle sway, providing bad detail on the environment, and making Ghost Pro users virtually invisible. The Infrared Scope should also not be used under any circumstances.

The Stoner63 best compares to the HK21, as both LMGs have the same magazine capacity and recoil profile, while both can also get a three hit kill at any distance. The Stoner63 has a much faster rate of fire, a faster aim down sight time, and a quicker reload speed. The HK21 has superior accuracy, superior penetration power, and far superior hip-fire accuracy. The Stoner63 exchanges accuracy at all ranges for faster killing potential and slicker weapon handling.

Attachments[edit | edit source]

Gallery[edit | edit source]

For attachment images, see Stoner63/Attachments.
For camouflage images, see Stoner63/Camouflage.

Call of Duty: Black Ops: Declassified[edit | edit source]

The Stoner63 returns in Call of Duty: Black Ops: Declassified.

Call of Duty: Black Ops Cold War[edit | edit source]

"Full-auto light machine gun. Improved fire rate with a larger ammo capacity. Subdued recoil and good visibility while firing."
— In-game description


The Stoner 63 returns in Call of Duty: Black Ops Cold War. This time it is belt-fed instead of magazine-fed.

Campaign[edit | edit source]

The Stoner 63 can be picked up from Spetsnaz Heavies throughout Single player. it is also one of the US Army's LMG's during the 1968 Flashbacks.

Attachments[edit | edit source]

Optic[edit | edit source]

Muzzle[edit | edit source]

Barrel[edit | edit source]

Underbarrel[edit | edit source]

Body[edit | edit source]

Stock[edit | edit source]

Magazine[edit | edit source]

Handle[edit | edit source]

Trivia[edit | edit source]

Call of Duty: Black Ops[edit | edit source]

  • Its pickup icon shows its bipod unfolded.
  • The iron sights are set for 300 meters.
  • The player's left hand clips through the receiver in third person.
  • The Create-A-Class picture is missing its charging handle.
  • Despite being a magazine-fed gun, it ejects belt links.
  • In Create-A-Class 2.0, it is held by the character model as though it were an assault rifle rather than a light machine gun, further hinting at the Assault Rilfe-like abilities of the Stoner63.
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