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The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Black Ops Declassified
For a similarly named weapon, see Strela-P.

The Strela-3 (Russian: Стрела-3, literally "Arrow-3") is a launcher featured in Call of Duty: Black Ops and Call of Duty: Black Ops: Declassified.

Call of Duty: Black Ops


The Strela-3 is used by Hudson while on Rebirth Island to shoot down Mi-8 helicopters that are attacking his squad. It is also used on the mission Redemption in the Wii version by Mason to shoot down enemy helicopters above the deck of the boat. This use is exclusive to the Wii version, as all other versions use a Valkyrie Rocket Launcher instead. This change is due to RAM limitations on the Wii.


The Strela-3 is a secondary launcher unlocked at level 30, costing CoD Points logo BO.svg2000 to unlock.

The Strela-3 is lock-on only, meaning that free fire is not possible, thus making the Strela-3 almost completely incapable of killing enemy players. Killing players can be done, either by managing to be directly hit by a Strela-3 rocket (this usually only happens if an enemy jumps into the rocket's path), or in the extremely off chance that a flare redirects a Strela-3 rocket back into the playing field, in which case it may explode near an enemy. For the most part, users should not expect to get any Strela-3 kills.

The Strela-3 is intended to only be used in an anti-aircraft role. It can lock on to aircraft, much like the M72 LAW does. Compared to the M72 LAW, the Strela-3's rockets fly much faster, making it capable of destroying aircraft more quickly once the rocket is launched. This heavily increased projectile speed also makes it far less likely for strafing aircraft such as the Attack Helicopter and Gunship from being able to delay their destruction by swerving, something that can be done against M72 LAW rockets.

The Strela-3 is a single-shot weapon. A reload must be performed after every rocket fired.

By far the Strela-3's biggest advantage over the M72 LAW is that the Strela-3 has a two rocket starting ammo loadout by default. This means that the Strela-3 does not require Scavenger Pro to take down any aircraft that has a set of flares in a single life. Without Scavenger Pro, the M72 LAW user is incapable of singlehandedly destroying an aircraft with flares unless the flares had already been deployed. This allows users to use different perks without undermining the Strela-3's anti-air capability against more dangerous killstreaks. Ghost Pro is an extremely attractive perk to pair with the Strela-3, as it will obscure the user when engaging with said killstreaks. The Attack Helicopter won't directly target Ghost Pro users, allowing users to easily dispatch the Attack Helicopter without any danger. Chopper Gunner and Gunship users will not see the Ghost Pro user with a red diamond overlay, which can obscure the Strela-3 user if the killstreak user cannot spot the Strela-3 user without the targeting assistance.

When coupled with Scavenger Pro, the Strela-3 gains a third missile, giving the player great anti-air capabilities. However, picking up Scavenger bags will not provide the player with more ammo. Also, it should be noted that the player is visible to any aircraft when using Scavenger Pro, so it becomes riskier trying to take down aerial killstreaks like Attack Helicopters and Chopper Gunners.

Overall, the Strela-3 is very straightforward, existing solely to provide users with anti-aircraft capabilities and nothing more. In this role, the Strela-3 is unrivalled, possessing more anti-air potential than any other launcher. The Strela-3's lack of versatility is its undoing. If the user does not need anti-air capabilities, then the user does not need the Strela-3. Furthermore, the inability to free fire makes the Strela-3 far less versatile than the M72 LAW, which is capable of either locking onto aircraft or free firing at enemy players.


Call of Duty: Black Ops II

Throwing Knife menu icon MW3.png
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

Although the weapon isn't featured in-game, a Create-A-Class image and a pick-up icon can be found in the game files. They are named, menu_mp_weapons_strela_big and hud_strela, respectively. In-game the former is used as the pick-up icon for the Valkyrie Launcher, while the latter is used for the FIM-92 Stinger and the FHJ-18 AA in campaign mode.

Call of Duty: Black Ops: Declassified

The Strela-3 returns in Call of Duty: Black Ops: Declassified. It is unlocked with Create-a-Class.

The Strela-3 has changed significantly from its Black Ops iteration, now fulfilling the same niche as the M72 LAW. It can be free fired or used to attack aircraft or sentries. The Strela-3 is extremely strong, as it commonly kills players or heavily weakens them. However, the Strela-3 is the only launcher that cannot receive extra reserve ammunition on spawn, only having one rocket on tap even when using Surplus. Extra ammunition can only be received by picking up the ammo from a dropped Strela-3.

Overall, the Strela-3 is an extremely common sight in Declassified multiplayer thanks to its extreme lethality against players, aircraft, and sentries, all of which are pretty widespread in Multiplayer.


Call of Duty: Black Ops

  • Before the player picks up the Strela-3 it shows a Valkyrie launcher but when the player picks it up it changes to the Strela-3 launcher.
  • The Valkyrie Rockets killstreak award is fired from a modified Strela-3 launcher, having been enhanced with an aiming module of some sort.
  • Strela-3 missiles can lock-on to and take down Valkyrie Rockets.
  • If a target moves out of the way (for example the Chopper Gunner) a fired rocket will usually loop around and destroy the aircraft.
  • Although unusual, it is quite possible to earn a kill with the Strela-3. This happens when the enemy aircraft passes behind a building and there's an enemy player in this building (in a window or door).
  • The delay between firing and reloading when aiming down the sights can be skipped by pressing the reload button, thereby reloading faster overall. This technique can also be used with the M72 LAW.