- For the Call of Duty: Mobile character, see Strongarm.
Strong-Arm is a Perk featured in Call of Duty: Ghosts as a Handling Perk, a Basic Perk in Call of Duty: Modern Warfare II and a Glove in Call of Duty: Modern Warfare III.
Call of Duty: Ghosts[]
Strong-Arm allows the player to throw equipment farther, decreases the cook time of grenades, and reset fuses of thrown back Frags. The additional distance when throwing equipment with Strong-Arm is roughly the same as when a player jumps before throwing. It is unlocked at level 2. If the player using this perk also jumps when they throw a piece of equipment, the equipment will be launched further.
Strong-Arm is an effective perk when used with cookable grenades, such as Frag Grenades, Thermobaric Grenades or 9-Bangs, shortening the vulnerability period of the player when cooking such equipment.
Call of Duty: Modern Warfare II[]
- "See a preview of the trajectory for throw equipment."
- — In-game description
Strong Arm returns in Call of Duty: Modern Warfare II as a Basic Perk.
Unlike the Ghosts version, Strong Arm will show the preview of the trajectory throw equipment.
Call of Duty: Warzone 2.0[]
- "Thrown equipment farther and see a preview of the trajectory.
Thrown grenades 25% further." - — In-game description
Strong-Arm returns in Call of Duty: Warzone 2.0 as a Perk.
Call of Duty: Modern Warfare III[]
- "Use equipment and field upgrades 20% faster (including thrownback). Reset fuse timer on thrown back grenades. Thrown equipment further."
- — In-game description
Strong Arm returns in Call of Duty: Modern Warfare III as a Glove, under the name Ordnance Gloves.
Like in Ghosts, the player can throw equipment farther and reset the fuse timer on thrown back grenades.
Gallery[]
Trivia[]
Call of Duty: Modern Warfare II[]
- In the Multiplayer Open Beta, Strong Arm was also called "Pitcher" on the Call of Duty Website.
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