The TAR-21, referred to as Tavor within game files, is a bullpup assault rifle featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare, Call of Duty: Modern Warfare 2 Campaign Remastered and Call of Duty: Modern Warfare III. It was cut from Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops II.
Call of Duty: Modern Warfare 2[]
Campaign[]
In the campaign, it is used heavily by the Russian military and Task Force 141. It is available in all missions involving Russian Ultranationalists and members of Task Force 141. In the campaign and Special Ops, this weapon is always seen with optics attached. It can be fitted with a regular Red Dot Sight, unlike in multiplayer, the MARS Sight, Holographic Sight, ACOG Scope and Thermal Scope.
Multiplayer[]
The TAR-21 is unlocked at level 20 in multiplayer.
At any range short of 37.5 meters, the TAR-21 will deal forty damage per bullet, needing three shots to kill. Damage decreases linearly until fifty meters. At any range past fifty meters, the TAR-21 will deal thirty damage per bullet, needing four shots to kill. The TAR-21 has a three shot kill range of 45 meters. The TAR-21 deals forty percent extra damage on a headshot, allowing for a two shot kill if both shots are headshots, and at long range, a single headshot ensures a three shot kill. The TAR-21 is a one shot kill at any range in Hardcore. The TAR-21 has medium penetration power.
The TAR-21's damage profile improves when using Stopping Power. At any range short of 37.5 meters, the TAR-21 will deal 56 damage per bullet, needing just two shots to kill. Damage decreases linearly until fifty meters. At any range past fifty meters, the TAR-21 will deal 42 damage per bullet, needing three shots to kill. Headshots will only be helpful at longer ranges, but a single headshot guarantees a two shot kill.
The TAR-21 fires fully automatically at a rate of 759 RPM.
The TAR-21 has recoil values of 65 to the left, 65 to the right, 60 upwards, and 35 downwards. The TAR-21 has a centerspeed of 1600.
The TAR-21 allows users to aim at 95% of the base movement speed, or strafe at 38% of the base movement speed. The TAR-21 allows users to aim down the sights in 250 milliseconds, and the hip-fire accuracy is moderate. The TAR-21's reload animation is 2.5 seconds long, or 2.93 seconds long on an empty magazine. The user can perform a Reload Cancel after 1.7 seconds.
The TAR-21 has a standard magazine capacity of thirty rounds, and a standard starting ammo loadout of ninety rounds.
The TAR-21 has a mostly standard assortment of assault rifle attachments on offer, although it does not have a standard Red Dot Sight. The TAR-21 instead uses a MARS Sight in place of the Red Dot Sight. All other attachments on the TAR-21 work as expected.
Weapon Attachments[]
- Grenade Launcher
- Red Dot Sight (Only available in the campaign and Spec Ops and "Museum".)
- MARS Sight (More common version of RDS, standard in multiplayer)
- Silencer
- ACOG Scope
- FMJ
- Shotgun
- Holographic Sight
- Heartbeat Sensor
- Thermal Scope
- Extended Magazines
Gallery[]
- For camouflage images, see TAR-21/Camouflage.
- For attachment images, see TAR-21/Attachments.
Call of Duty: Modern Warfare 3[]
The TAR-21 was cut from the game, however, textures and unused menu icon can be found in game files.
Call of Duty: Black Ops II[]
The TAR-21 was available in an early build of the game, but was cut from the final version, having been replaced by the MTAR. It can also be seen on the icons of the Secondary Gunfighter wildcard and the Gun Nut achievement/trophy.
Attachments[]
Gallery[]
Call of Duty: Modern Warfare[]
- "A fully automatic bullpup assault rifle with a compact design that lends itself to close-quarter engagements."
- — In-game description
The TAR-21 returns in Call of Duty: Modern Warfare as the RAM-7. It was added as part of the Season One update.
Multiplayer[]
The RAM-7 comes with average damage for an assault rifle with a 4-6 shot kill to the body. This can be lowered to 3-4 shots with headshots. The RAM-7 has a high fire rate of 882 RPM. This is second only to the M13 in the assault rifle class, and the RAM can kill in 1 less shot to the body than the M13 in close quarters. This gives the gun a fast time-to-kill at close-midrange compared to other assault rifles. The 4-shot kill range is 30 meters, and past 43 meters 6 shots will be needed. This decent range combined with the high fire rate makes the gun lethal out to midrange.
The RAM-7 also comes with fast handling for its class. Base ADS time is among the fastest in its class, and the same applies to the movement speed and ADS strafe speed. Hipfire spread is average but workable thanks to the high fire rate and reasonable damage output. These traits make the RAM quite mobile and deadly in smaller areas. Although it doesn’t have the fast sprintout time of an SMG, it is still more maneuverable than many other primary weapons right out of the box. The RAM’s magazine capacity is 30 by default. This can be expended quickly under automatic fire, and reload speed is subpar for its class. It also has a fairly high and unusual recoil pattern. For the first few shots, the RAM bounces upwards before drifting up and strongly to the left under sustained fire. This recoil pattern is manageable in close quarters but can prove troublesome at long range. Overall, the RAM-7 allows for great mobility and solid damage output but suffers from moderately high kick and frequent reloading that might warrant attachment slots to fix.
The RAM features a healthy complement of attachments typical for an assault rifle. The FTAC 13.5" Compact barrel will slightly hamper long ranged effectiveness but slightly boost ADS and move speeds. Conversely, the FSS Ranger barrel will grant significant bonuses to damage range and recoil control but will noticeably slow down the gun's handling. The FORGE TAC Eclipse sits in the middle, providing a moderate damage range increase with only a minor ADS penalty. Given the RAM can struggle over longer sightlines, the Eclipse barrel can often be worth considering as midrange effectiveness will be bolstered without compromising the gun’s snappy handling.
Most other attachments perform as expected. Attachments that boost ADS speed like the XRK Close Quarters Stock can make the RAM even more snappy and fearsome in tight spaces. A 1mw or 5mW Laser will help improve the gun’s hipfire and provide additional responsiveness in close quarters. Alternatively, a Compensator or other attachments that improve recoil control or recoil stabilization can reduce the weapon’s hefty recoil for more accuracy. Combining this with an optic can help round out the RAM’s midrange performance. A Tactical Suppressor is also an interesting choice. The weapon’s fast handling can handle the minor ADS speed penalty and make for a deadly silent killer. Finally, the RAM’s reload issue can be rectified with a 50 Round Mag or Sleight of Hand. The former lessens the need to reload and provides extra reserve ammo, while the latter provides a boost to reload speed with no negative consequences.
In Gunfight mode, it was possible for players to receive the RAM-7 with a 9mm Para 60-round drum magazine conversion, despite this attachment not being available to the weapon under normal circumstances.
Attachments[]
Muzzle[]
- Flash Guard (Lv. 2)
- Breacher Device (Lv. 10)
- Tactical Suppressor (Lv. 12)
- Muzzle Brake (Lv. 18)
- Lightweight Suppressor (Lv. 36)
- Compensator (Lv. 41)
- Monolithic Suppressor (Lv. 53)
Barrel[]
- FTAC 13.5" Compact (Lv. 9)
- FORGE TAC Eclipse (Lv. 48)
- FSS Ranger (Lv. 54)
Laser[]
Optic[]
- Cronen LP945 Mini Reflex (Lv. 3)
- Corp Combat Holo Sight (Lv. 5)
- Operator Reflex Sight (Lv. 7)
- Scout Combat Optic (Lv. 11)
- 4.0 Flip Hybrid (Lv. 15)
- Aim-Op Reflex Sight (Lv. 19)
- APX5 Holographic Sight (Lv. 23)
- Integral Hybrid (Lv. 27)
- Solozero NVG Enhanced (Lv. 29)
- VLK 3.0x Optic (Lv. 33)
- Sniper Scope (Lv. 37)
- Viper Reflex Sight (Lv. 42)
- G.I. Mini Reflex (Lv. 44)
- PBX Holo 7 Sight (Lv. 45)
- Cronen 2x2 Elite (Lv. 47)
- Monocle Reflex Sight (Lv. 50)
- Variable Zoom Scope (Lv. 57)
- Canted Hybrid (Lv. 59)
- Merc Thermal Optic (Lv. 60)
- Thermal Hybrid (Lv. 62)
Stock[]
- FTAC Equilibrium (Lv. 16)
- XRK Ultralight Hollow (Lv. 28)
- XRK Close Quarters Stock (Lv. 58)
Underbarrel[]
- Commando Foregrip (Lv. 4)
- M203 40mm High-explosive (Lv. 8)
- M203 40mm Incendiary (Lv. 14)
- 12-Gauge Deputy (Lv. 17)
- Merc Foregrip (Lv. 20)
- M203 40mm Smokescreen (Lv. 25)
- Tactical Foregrip (Lv. 31)
- M203 40mm Recon (Lv. 34)
- M203 40mm Flash (Lv. 51)
- Ranger Foregrip (Lv. 56)
- M203 40mm Concussive (Lv. 61)
- Operator Foregrip (Lv. 63)
Magazine[]
- 50 Round Mags (Lv. 24)
Rear Grip[]
- Granulated Grip Tape (Lv. 22)
- Rubberized Grip Tape (Lv. 38)
- Stippled Grip Tape (Lv. 55)
Perks[]
- FMJ (Lv. 6)
- Sleight of Hand (Lv. 13)
- Frangible - Wounding (Lv. 21)
- Heavy Hitter (Lv. 26)
- Fully Loaded (Lv. 32)
- Burst (Lv. 35)
- Recon (Lv. 40)
- Mo' Money (Lv. 43)
- Fast Melee (Lv. 46)
- Frangible - Disabling (Lv. 52)
- Presence of Mind (Lv. 64)
Blueprints[]
Blueprint | Rarity | How to obtain |
---|---|---|
Ambush | Rare | Multiplayer Mission Demonstrator |
Hellspawn | Rare | Devilish Bundle |
Red Crown | Rare | Crane Calligraphy Bundle |
Reticent | Rare | Silent As The Grave Bundle |
Neurotoxin | Epic | Rattler Bundle |
Sandstorm | Epic | Battle Pass Modern Warfare Season 3 Tier 8 |
Good Luck Charm | Epic | Rainbow Tactical Bundle |
Mockingbird | Epic | Pro Pack: Position Player Bundle |
Corrupter | Legendary | Battle Pass Modern Warfare Season 1 Tier 99 |
Glitchy Trigger | Legendary | Retro Gamer Bundle |
Snap Dragon | Legendary | Tracer Pack: Green Bundle |
Subterfuge | Legendary | Guerrilla Bundle |
White Mountains | Legendary | Wolf At The Gates Bundle |
Tiki-Taka | Legendary | The Game Winner Bundle |
Dance Macabre | Legendary | Mace: Dia De Los Muertos Bundle |
Maruyama | Legendary | Tracer Pack: Sakura Edition Bundle |
Divine Spirit | Legendary | Tracer Pack: Crimson Ronin Bundle |
Gallery[]
- For attachment images, see TAR-21/Attachments#Call of Duty: Modern Warfare (2019).
Call of Duty: Modern Warfare III[]
- "Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56."
- — In-game description
The TAR-21 returns in Call of Duty: Modern Warfare III as the RAM-7. It was added as part of the Season One update.
Overview[]
Zombies[]
The RAM-7 can be brought into Operation Deadbolt via Create-A-Class, at Common rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the Ammon's Wrath.
Attachments[]
Muzzle[]
Barrel[]
- FSS Imperator Light Barrel
- Boreal-6C Suppressed Barrel
- XTEN FRL-3 Heavy Barrel
- XRK Coremark 40 Heavy Barrel
- Speedway V5 Short Barrel
- FSS Fullstop Barrel
- Cronen Headwind Long Barrel
- SO Klondike-45 Long Barrel
Laser[]
Optic[]
- JAK Bullseye
- Cronen Intlas MSP-12
- JAK Glassless Optic
- TPS Incendio Reflex
- Intlas CAS-14
- KR Intlas LSJ-3
- Slate Reflector
- XTEN ERX-10 Mini
- MORS Dot Sight
- Slimline Pro
- SZ Mini
- Cronen Mini Dot
- Cronen Mini Pro
- SZ Sigma-IV Optic
- SZ Minitac-40
- KR Minitac-40 Riser
- FSS Spectre Microtherm
- QTG Reflex Sight
- Caucasus Reflex Sight
- Nydar Model 2023
- MK.3 Reflector
- Dragon's Eye Optic
- Quarters Classic Reflex
- JAK NRG-IV Optic
- XRK On-Point Optic
- AIM OP-V4
- DF105 Relfex Sight
- Monocle CT90
- Corvus SOL-76
- SZ Recharge-DX
- SZ SRO-7
- Corio RE-X Pro
- KR V4 1X Riser
- Chrios Holo
- Corio Enforcer Optic
- SZ Lonewolf Optic
- Kazan-Holo
- SZ Battle Optic
- Corvus Downrage-00
- XTEN Angel-40
- SZ Holotherm
- Corio ELT-10 2.5
- KR Mortis Precision 2.5x
- Corio Eagleseye 2.5x
- SL Truesight 2.5x
- Holo-Craft Optic
- KR Marauder 9 Riser
- TOS Nightfall 2.5x Thermal Optic
- AOK 4.0x RQ-9 Recon
- TX4 Havoc
- VLK 4.0 Optic
- Schlager 3.4x
- FORGE TAC Delta 4
- Cronen Zero-P Optic
- SZ Bullseye Optic
- SZ Aggressor-IR Optic
- Schlager Night View
- VX350 Thermal Optic
- Teplo-OP3 Scope
- Heinrichter Hybrid Scope
- SZ HM5 Precision Hybrid Optic
- Corvus Ghostview
- DR582 Hybrid Sight
- Hybrid Firepoint
- SZ Vortex-90
- BPZ40 Hybrid
- SZ Oscar-9
- Angel-40 4.8x
- Thermo-Optic x9
- Teplo Clear Shot
- FTAC Charlie7
- HMW-20 Optic
- Luca Bandera Scope
- DS Farsight 11
- 3x RFL-Optic
- Drexsom Prime-90
- Ares Clear Shot
- Vigilant-30 C-Iron
Stock[]
Comb[]
Underbarrel[]
Ammunition[]
Magazine[]
- 20 Round Mag
- 40 Round Mag
- 60 Round Drum
Rear Grip[]
Blueprints[]
Blueprint | Image | How to Obtain |
---|---|---|
All 'Rounder | Battle Pass Season One Sector A20 | |
All 'Rounder BlackCell | Battle Pass Season One Sector A20 (BlackCell Exclusive) | |
Bestiarius | Battle Pass Season Five Sector 9 | |
Bird of Prey | Reach Prestige 9 (level 450) during Season Two. | |
Crash Dummy | Battle Pass Season Two Sector B11 | |
Fractured Lineage | Shatter Bundle | |
Fluffy and Deadly | Tracer Pack: Widlife Wanted: Alpackin Heat Bundle | |
Heavy Machinery | Power Prepped Bundle | |
Mesozoic | Carbon Dated Bundle | |
Orator | Tracer Pack: Trash Talk Mastercraft Bundle | |
Smoke Signals | Defeat Gyanxi in the Rift #3 in Operation Deadbolt. | |
Taste My Steel | CDL Let Em' Cook Pack | |
Terrifier | Tracer Pack: Terrifier Operator Bundle | |
TRD-X | Call of Duty x Trident Collaboration | |
Razor Wing | Painted Alebrije New Weapon Bundle |
Gallery[]
Trivia[]
Call of Duty: Modern Warfare 2[]
- In the campaign and Special Ops, the TAR-21 can be found with a Red Dot Sight instead of the MARS Sight.
- The iron sights have the writings "Intensity Fire". This is best seen while using a grenade launcher when prone.
- When using the TAR-21 Holographic Sight, the camouflage choice is a different shade on the attachment than on the gun.
- When viewed in third person with any attachment other than optics, the TAR-21 has no iron sights.
- When spinning to the right on a high sensitivity, it is possible to see a gap in the render on the right side.
- When the MARS Sight is used, the built-in rear sight is shown.
- The TAR-21 with digital camouflage has a distinct black color added to the mix.
- The TAR-21 actually has two front sights. This is most easily seen with the Shotgun or Grenade Launcher equipped.
- The HUD icon shows an holographic sight attached instead of the iron sights.
- In Campaign Remastered, the weapon's firing sound is more metallic and has more firepower. the recoil is also more controllable.
Call of Duty: Modern Warfare[]
- While reloading on empty, the charging handle will slide down as the operator raises the weapon, as the weapon does not have a spring to support said handle.
- However, while reloading while aiming down sights, the handle will remain in place, as the operator does not raise it.
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