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Change it to 2013.

Grammerman10 (talk) 01:34, February 3, 2013 (UTC)


I watched the pre-release trailer for the Revolution map pack, and when it got to the Die Rise part, it doesn't show Marlton with the rest of the group. Now, what I'm thinking is that Marlton got killed or he turned into a zombie. I can further prove this because theres a couple of scenes where there is a zombie with almost the same clothing as Marlton, only difference is that the beard is gone, as well as the glasses. If any one thinks differently, then write a reply below.

Mr.ClassicMan 19:01, January 9, 2013 (UTC)

Russman wasn't in the pre-release trailers, doesn't mean he wasn't with the group. I would say absolutely nothing should be made of this zombie "Marlton" unless Treyarch confirms it. NaRusskom (talk) 03:13, January 10, 2013 (UTC)

I'm pretty sure Russman was in the pre-release trailer. And what I meant to say was that my "Marlton is either dead or became a zombie" thing I said above was a theory of mine. I didn't say it was Marlton, it was an idea.

Mr.ClassicMan 19:34, January 9, 2013 (UTC)

Not in the first few, at least. And it's okay to have a theory. Personally, I don't think they killed Marlton, but who knows?  But it's speculation, at any rate, until Treyarch says it, so it doesn't go in the article. NaRusskom (talk) 04:00, January 10, 2013 (UTC)

It's far more logical and probable that there were only 3 players in the trailer. Executioner Menu Icon BOIIAugFC Talk Page 07:46, January 10, 2013 (UTC)

Should Marlton really be there? Edit

Marlton is yet to be seen in the map, neither as a zombie or a survivor, shouldn't he be taken off the characters list?

Jker209 (talk) 03:11, January 10, 2013 (UTC)

Before anyone tries to revert the name change, go on to Black Ops II and get the update. Then, go to the zombies leaderboards. It has "Great Leap Forward" then lists Die Rise as a sort of game mode.Flammenwerfer9000 (talk) 16:57, January 26, 2013 (UTC)

Official map name? Edit

So, there's been an update recently, and the "Great Leap Forward" leaderboards have been added into the game, beside Nuketown and Green Run. So has anyone considered changing the name of the map to Great Leap Forward? I mean, if it's beside Green Run, and Nuketowns, doesn't that make Great Leap Forward the actual name of the map?

Jker209 (talk) 08:06, January 27, 2013 (UTC)

Lets wait till tomorrow to find out what the name is, but personally I hope it is not Great Leap Forward 1-10 (talk) 01:54, January 29, 2013 (UTC)

Hey add the AN-94 to weapons found in level its on the wall for 1200

The Map NameEdit

The Map name is 'Great Leap Forward' and the gamemode is called 'Die Rise'. Treyarch did this with Green Run, they called it Tranzit, but that was the gamemode and the map was called 'Green Run'

DEdwardsOfficial (talk) 18:09, January 29, 2013 (UTC)

However, In TranZit's case Treyarch continuously referred to it as a Gamemode. Die Rise is constantly referred to as a Map by Treyarch. KUDLq.png 18:12, January 29, 2013 (UTC)
But when the map is loading, the name of the map is called Great Leap Forward, I don't know Treyarch is doing this, but the map is called Great Leap Forward, which I must admit myself, isn't a good name. Die Rise is the only playable gamemode on Great Leap Forward. DEdwardsOfficial (talk) 18:15, January 29, 2013 (UTC)

the map is called great leap forward, which is the green run of this map. the "mini map" (for lack of better term) is skyscraper, which is the town/bus depot/diner/power plant/farm of great leap forward. and the mode is die rise, which is the tranzit of glf. this map should be named great leap forward, and separate pages made for the other two. --{{SUBST:User:SonicWiki/sig1}}

Seriously, anyone that can spend some time thinking can easily deduce Great Leap Forward is the map and Die Rise is the gamemode. It's the exact same thing as Green Run being the name of the original map, and Tranzit being a gamemode within it as shown by the leaderboards.

And before you say that Treyarch referred to Die Rise as a map, don't a lot of people also refer to Tranzit as a map? It's not that hard to believe that it's easier and it sounds nicer to say Die Rise than Great Leap Forward. If that's the only reason this page is kept with the same name, then it's a pretty weak reason.

And then if you ignore 'Great Leap Forward' on the leaderboards, then what's the point of 'Great Leap Forward'? Why have Great Leap Forward if it's not the map name? I know I'm referring to the leaderboards a lot, so I'll change it up... when you select a map in BO2, does it not give the gamemodes as options? If you select this map, it brings up the option of 'Die Rise'. Doesn't this make it a gamemode?

Finally, there's also the problem that if this WAS a map, where's the gamemode name behind Die Rise in the leaderboards? You mean to tell me that 'Die' is the gamemode and 'Rise' is the map? It's far more logical to assume its a gamemode than a map without a gamemode, especially given the points I made in the above paragraphs.

I may be wrong, but I am almost certain Great Leap Forward is the map, and Die Rise is a gamemode. -TyrannoFan - Talk Page -XBox Live 22:45, January 29, 2013 (UTC)

Might I also add that in the loading screen for Tranzit Green Run, it says:


And in the 'Die Rise' loading screen, it says:




In fact this is the standard for ALL map loading screens in the game. Therefore, Die Rise is a gamemode, Province 22 is the location, Great Leap Forward is the map name.

If that is not enough for you, I really don't know what is. -TyrannoFan - Talk Page -XBox Live 23:20, January 29, 2013 (UTC)

We go by what Tryearch says, not what we infer. Your logic is sound, but Treyarch has called Die Rise a Map, not a Gamemode. KUDLq.png 23:27, January 29, 2013 (UTC)
Well, I find going by some Treyarch employees' words even though they may have misspoke or made a mistake rather than actually going by the game's logical patterns and creating sensible conclusions, to be rather silly. It's like how in the game update notes the SWAT-556 is referred to as the SIG556. Does that mean that we should rename the SWAT-556 to SIG556 because some Treyarch employees refer to it as such, despite the fact that the game itself clearly shows that it's name is the SWAT-556? Maybe it's not that good of an analogy, but you get what I mean.

Whatever though, I do think it is most sensible (and simpler) to wait for the confusion to be cleared officially. Hell to be honest, I don't really like Great Leap Forward as a map name, nor do I care too much either. Although I will still lean towards the conclusion that Great Leap Forward is the map name. -TyrannoFan - Talk Page -XBox Live 23:55, January 29, 2013 (UTC)

I am a guest, fyi.]] I like Die Rise better as well. But they said "Die Rise" most likely to throw us off.

Great Leap foward is the map name and should be the article name, Die rise can redirect here. Iw5 cardicon soapN7 TC 15:24, January 30, 2013 (UTC)

Treyarch refer to Die Rise as a map. Executioner Menu Icon BOIIAugFC Talk Page 15:26, January 30, 2013 (UTC)

Location of Die Rise/Great Leap Forward Edit

The location is incorrect, the loading page says it is in Province 22 which is the Jilin Province of the People's Republic of China, not Taiwan. This should be changed as soon as possible.

Ch1pasoft (talk) 00:01, January 30, 2013 (UTC)

There is a 22 Province in Taipei, Taiwan. Next: Taipei 101 is seen outside, proving that it is in Taiwan.

Personal AndImBatman Sig imageBats a.k.a Rarity Filly  02:06, January 30, 2013 (UTC)

Okay, now answer me this: Why are there SDC soldiers in "Taiwan" when it isn't even part of the SDC? 05:05, April 14, 2013 (UTC)

Why the "characters are dead in the future" theory doesn't work Edit

So, um, basically, there's been all this talk about the opening cutscene of Die Rise.

At the minute, the most accepted theory as to what happened in the cutscene is that the characters are taken to Die Rise, but they're all killed, and then the same characters from the past are teleported by Richtofen from Green Run to Die Rise.

What I want to do here is explain why that doesn't work. At all.

Firstly, this theory implies that Samuel & the gang have been to Die Rise twice: once in the future, and once in the past/present. But in the opening cutscene, the "future" Samuel doesn't recognise Die Rise at all. He mentions that there's "nothing left" - clearly, the "future" Samuel wasn't even aware of Die Rise's existance. So, if he's been there before, how the hell didn't he recognise it?

Secondly, the "past/present" Samuel says "Have we been here before?". If he's from the past, then no, he hasn't. He wouldn't even be aware of the place's existance. So it actually seems far more likely that the second Stuhlinger is the one from the future, not the first one.

My guesses are that the initial cutscene was either just Samuel's nightmare (given that none of the other characters seem to make comment on Die Rise being familiar) or the characters died and were respawned without memory of their deaths. Remember that Richtofen needs Samuel to do some magical shit or something, so he can't allow him to die. The simple explanation is that Richtofen can't allow Samuel to die because he needs him, and he keeps the other characters alive to protect Samuel, so every time they die, he respawns them.

It's just a naff way of explaining why the characters never die for good.

I'm not counting the whole "future characters" theory out. But thinking about it logically, it's flawed and doesn't make sense. Executioner Menu Icon BOIIAugFC Talk Page 11:03, January 30, 2013 (UTC)

hey guys i just wanted to say that the noises that Samuel are hearing are not coming from the zombies they are coming diectly from him. i belive he is turning and that is why he is hearing the noises. i will try and find some more proof soon. 

Wagerbomb (talk) 16:16, January 30, 2013 (UTC)

Not sure about that, I think they may be coming from the zombies. I've heard them coming from certain zombies, and they're stopped making the strange noises after I've killed them. You might be right though. Executioner Menu Icon BOIIAugFC Talk Page 16:17, January 30, 2013 (UTC)

Samuel Hearing things Edit

So i just want to make a little section about the voices Samuel hears. Now if you go and watch the intro you can hear Samuel is talking to the voices. We cant tell who he is talking to all we hear is a deap mumble. Now if you remember tranzit he is the only one that can hear Richtofen. So it might be Richtofen he is talking to. Now why my theory of why i think that Samuel is turning into a zombie might be right is 1 he is the only one that can hear Richtofen 2 in the intro you can see a quick flash back to Samuel eating someone 3 he states in the intro that if the others find out they would kill him and 4 all you hear while you are playing with him on the new dlc are moaning and growning sounds the whole game sometimes even louder at times 

Wagerbomb (talk) 16:26, January 30, 2013 (UTC)

I think that the zombie voices that Samuel hears is due to him being a zombie before, which I say he was because of the flash of an image depicting him eating flesh in the intro. Maybe the V-R11 was used on him. -TyrannoFan - Talk Page -XBox Live 17:41, January 30, 2013 (UTC)

I think Wagerbomb is right. It's established at this point that Samuel is a cannibal (in both TranZit and Die Rise, he talks about eating people and his desire for flesh). The flashback portrays him eating a human arm. Obviously he regrets doing that, judging by Die Rise's opening cutscene, but for whatever reason, he felt he needed to at the time (extreme hunger?). It's likely that the arm was a zombie's arm, as he mentions that "they'll (the rest of the group) kill me" if they found out. So really, I think what's happening is he ate a zombie arm, and he's turning into a zombie. This is the reason he can hear Richtofen; all the zombies are controlled by Richtofen and take orders from him. However, because Samuel is not a proper zombie (this may be either because the transformation is slow or because he is only partially affected) he is still targeted by the other zombies and is still able to resist Richtofen's orders. 
Furthermore, after playing Die Rise a bit, the strange zombie-like groans that the player can hear while playing as Samuel are definitely coming from himself. Yet more evidence that he may be turning into a zombie. Executioner Menu Icon BOIIAugFC Talk Page 17:56, January 30, 2013 (UTC)

Why is there no useful information on the page??Edit

Why is the page locked?  There's virtually nothing on the page!  It doesn't even mention any of the buildables, any locations, some sort of map, the easter egg, locations of elevators and their functions, doors, gun locations, areas, mystery box, the upside down place, any sort of navigation guide, or any pictures!  This page is useless! 18:47, January 30, 2013 (UTC)

I agree almost completely. It isn't useless, but what's the point of having this page if the people who are playing a lot of the map and have found things cannot add their findings to the wiki? I have several things I'd like to add, but can't because editing is blocked. Please change this. Thanks.

NeonKnight 4 (talk) 01:39, January 31, 2013 (UTC)

And I come back to see someone has edited the page... Not only is his (or her) grammar atrocious, but no real information was given. Sure, knowing there are teddy bears is good and all, but at least give a general location for them instead of mearly saying they exist similar to other maps. Seriously, open it up to more editors who actually have an idea of what people need to know and can explain it with at least some decent detail.

NeonKnight 4 (talk) 02:37, January 31, 2013 (UTC)

I'm sorry for this bit of a mess up. The page was locked pre-release so that Anonymous and New Users couldn't add information for fear of Leaks or Speculation. It's been unlocked now. KUDLq.png 02:53, January 31, 2013 (UTC)

Greatly appreciated. Will be posting stuff as I find it.

NeonKnight 4 (talk) 03:04, January 31, 2013 (UTC)

Die Rise NavCard Edit

There is actually a NavCard in Die Rise! It's location is in the corner opposite of the PDW Outline. It may be compatible with the TranZit NavTable, but I haven't tested it yet.

The Navcard from Tranzit works on this map.

Die Rises LocationEdit

Okay, so people keep changing the location for Die Rise, saying that its either in Taiwan or in Shanghai. Has anyone forgotten that on the loading screen, its says Province 22, and when you put that in Google, you get the province of Jilin, which is in China. If anyone disargees with me, please leave me a reply saying why its in a different area then what the loading screen says.

Mr.ClassicMan (talk) 15:25, January 30, 2013 (UTC)

Thank you, someone who finally understands. When you see a map of the Jilin Province, you clearly see that it is farther north than the city of Shanghai itself. And besides, Shanghai is Province 31.Socialist-HK (talk) 02:14, March 19, 2013 (UTC)

Locked AgainEdit

I made a new page (Die_Rise/Quotes) and I can't link it to this page due to the lock. If any admin could  -and if people could add to the quote page- it would be greatly appreciated.

Bronzebreak (talk) 05:57, February 1, 2013 (UTC)

Locked for edit heres teddy locations Edit

Teddy bears 1st one is on the wood cabinet right beside the svu-as in the starting skyscraper. 2nd one is on a sewing machine table to the left as soon as you go into power room 3rd one is ine the red buddah room right after the room with the AN-94. When you run up the pole onto the ledge it's on the very edge towards the right. 07:37, February 1, 2013 (UTC)

Please unlock the page. Edit

This is really annoying with the page being locked. There's still plenty of information to be put in here. Prometheus-722 (talk) 09:24, February 1, 2013 (UTC)

The page is only locked to new and unregistered users, due to the amount of vandalism the page will not have its protection lowered for at least a month. Once you have enough edits and have been here a short while the page should no longer consider you a "new user". 10:10, February 1, 2013 (UTC)
Screw that. "The wiki dedicated to the Call of Duty series that anyone can edit!" That's misleading then. Prometheus-722 (talk) 02:31, February 2, 2013 (UTC)
Well it's not our fault that users vandalise the page causing us to have to lock it. And one page =/= full wiki, you can edit any other page. If you really want to help then you'll go edit those pages instead of complaining because you can't edit one. 10:40, February 3, 2013 (UTC)

Location is inncorrect Edit

Well, the location is not specific on where it is. Just says it is providence 22, therefore shanghai would be incorrect because we don't know what city it is, just that it is in the 22nd (if there is one) providence in china. -- 13:27, February 3, 2013 (UTC)Hang 'em high

Erm, the surrounding skyscrapers are real-life buildings located in Shanghai, so that pretty much settles it. Executioner Menu Icon BOIIAugFC Talk Page 13:43, February 3, 2013 (UTC)

An End Once and For AllEdit

Just to solve the issue with the name once and for all. Great Leap Forward and Die Rise are, in essence, the same. With Green Run and TranZit Green Run survival is just the Bus Station, whereas TranZit features its own unique map, which is why they have seperate pages. At present there is no difference between Die Rise and Great Leap Forward, should GLF get its own survival, greif or turned map, then a new page will be made, but until then we will use the more referred to name of "Die Rise" for the page name. 00:13, February 7, 2013 (UTC)

Renaming the page to 'Great Leap Forward'Edit

Great Leap Forward is the name of the map and Die Rise is the mode of the map. The map could be a separate page but the official name should be Great Leap Forward.

Just like Green Run, no one calls it TranZit because that's the primary mode for the map but it's a separate page for the mode instead of the map being called 'TranZit'.

Fraq, the great (talk) 19:49, February 7, 2013 (UTC)

See the post above yours. Also, Call of Duty: ELiTE lists Die Rise as a map, not a gamemode. Executioner Menu Icon BOIIAugFC Talk Page 19:51, February 7, 2013 (UTC)

Random perkEdit

So I was reading the article about Die Rise. Great article, but I'm missing something. And I can't understand that nobody thought of it.

If you knife the minions(and not fire a single bullet) during the minion-wave, you will get a random perk and max ammo at the end of the wave. I don't know why they give you a random perk, for something that is really easy to do. Just use the galvaknuckes, and you got yourself 5 perks in no-time.

"Azzteck (talk) 17:23, February 8, 2013 (UTC)"

I just downloaded the new revolution dlc but the problem is that the new zombies map Die Rise won't work? does anyone know why. 00:17, February 22, 2013 (UTC)

Moon Edit

Is it really true you can see Moon groundside if you have a sniper? Just curious, as it says in the trivia that you can see Griffen station, where Moon took place.

You can see the Element 115 that you can see in other maps, but no, you can't see Griffen Station. --Ebon Shadowshot (Talk) (Contributions) 09:27, February 24, 2013 (UTC)

I recently edited the page, changing most of the Die Rise to GLFs. Since you select Die Rise and Tranzit in the same fashion, I believe that there should be two pages: One for Die Rise, the other for Great Leap Forward. Die Rise would contain information about the game mode, whereas GLF would contain most of the information on the map itself. 

Negroic (talk) 22:54, March 30, 2013 (UTC) Negroic

1. Die Rise is the name of the map, as stated by Treyarch in Advertising.
2. TranZit is the over-arching "campaign" gamemode that is contained in the main Green Run Map and Die Rise. This is why things such as Navcards and Perma-Perks are consistent across maps.
3. If anything Great Leap Forward is just the name of a "Mission" or such, or is just a fun historical reference.
4. Even if we were to implement the two page strategy (which we aren't) it would be pointless, as the two pages would contain the same information. KUDLq.png 23:07, March 30, 2013 (UTC)

 ? Edit

What happened to everything and what is TROLOLO mean?

German Accent? Edit

All my friends say Die Rise as like Die as in Death, and Rise as in like Rise above. For me that sounds kinda stupid, so I think It's in some sort of German Accent. How is it pronnounced?

The Time Edit

I found some things odd in the map and some info about the Jin Mao Tower. The rockets hit Earth in the 1960s, but it says in the ad "Since 1996". So Cosmethicians that survived the destruction made by the rockets sold their cosmethics for... something? Also the Jin Mao Tower (the one that can be seen in the Rofftop of the Dragon Building) is complete. The Tower wasn't completed until 1998 so the map has to be in or after 1998.


TimelessPeople (talk) 00:01, April 22, 2013 (UTC)

[Guest] The zombies that are slightly stronger are SDC, hinting at 2025.

Province 22?Edit

So I know that the map is located in Shanghai, due to the buildings in the map.

The map also goes by two other names: Great Leap Forward (which refers to the attempted industrialization in China in the early 1960s) and Province 22. I've noticed that "CN-22" is the ISO code for the Jilin province - however, this is in northern China, and Shanghai's is "CN-31". So I'm wondering what the Province 22 has to do with the name. Was the Shanghai province the 22nd added of China's 23, or something else? Thanks to whomever can answer my question. bionicle__unity_duty_destiny_by_cyberpictures-d6p3li2.pngLegos-Rule-15 Talk 03:48, April 17, 2015 (UTC)

Above, someone says that Province 22 is Taiwan, which my brief research says is correct. But didn't pre-release stuff also state the map was in Shanghai? Conqueror of all Zombies (talk) 04:16, April 17, 2015 (UTC)
That's what I thought, them saying it's in Shanghai. I'm just wondering how the name Province 22 fits in. By China's ordering, is it located in 22, is that it? bionicle__unity_duty_destiny_by_cyberpictures-d6p3li2.pngLegos-Rule-15 Talk 04:20, April 17, 2015 (UTC)
I'm pretty sure that the name Province 22 and CN-22 are the just devs taking interesting names and hoping that people don't know jack shit about China (which I didn't before looking it up, but still). It also mean that Shanghai has somehow shifted over onto Province 22, much like how Buried is a US Western themed town that's in Africa (that's correct about Buried, right?). Since the map features iconic buildings from Shanghai, and the devs said it takes place in Shanghai, I'm pretty sure that saying the location is Shanghai is the safe bet. Conqueror of all Zombies (talk) 04:38, April 17, 2015 (UTC)
I hadn't considered the tectonic plate shifts. That seems the most likely of things (that or the devs didn't check their facts). Thanks COAZ! bionicle__unity_duty_destiny_by_cyberpictures-d6p3li2.pngLegos-Rule-15 Talk 06:29, April 17, 2015 (UTC)
But refer to buildings returns to rely on Real life information and the developers don't have said it is taking place in Shanghai, therefore we can not say that it is Shanghai. Like Shangri-La/Himalaya. 07:06, April 21, 2015 (UTC)
That's not how IRL works, and I'm 90% sure that the devs did state that the maps are in Shanghai and the Himalayas. Conqueror of all Zombies (talk) 15:03, April 23, 2015 (UTC)
I'm 99% sure that the devs didn't state that the maps are in Shanghai and the Himalayas. If the IRL is not useful here, you can write that the date is after 1999, the tower doesn't exist before. 05:40, April 24, 2015 (UTC)
Part of me thinks we may also need a forum on IRL info after this. However I'm certain that IAR could be invoked for something like this. 11:25, May 24, 2015 (UTC)

No, you know what, no. Why is that considered actual info when it actually has less weight? It doesn't make sense.  QVw9GKe.pngTimelessPeople  22:52, August 9, 2016 (UTC)

Regarding location Edit

I'm on the fence here. But I wanted to start a topic about the location. There's been a bit of an edit war going on, so we need to solve this now. I'd like both sides to put forward their case so we can come to a final consensus on what to have on the page to avoid any future issues. 17:41, May 21, 2015 (UTC)
Okay, so I think we should include Shanghai as the location, because of the buildings in the map. Those type of buildings are found in Shanghai and users like AugFC and CoaZ believe that it also takes place in Shanghai because of the buildings, as discussed by these users in previous talk messages, and so I think we should have that as the location. RooTm3q.png Soap Shadow · Talk  18:28, May 21, 2015 (UTC)
Explicit in-game stuff trumps what we speculate and infer from the background though. And if the game explicitly states that it takes place in China's 22nd Province, where Shanghai isn't, then that should be what we record. 9G3sis0.pngRaven's wing Talk18:56, May 21, 2015 (UTC)
Agreed with Raven. I prefer trusting something it actually claims as a location (albeit rather vague; a province as opposed to a city), instead of properties seen in the background. This is especially as it conflicts with our IRL rule, and it seems sometimes real life info can be used for the benefit of the article but sometimes can't, for example using 1999 as the earliest possible time for Die Rise as that's when a building in the background was finished is not allowed, yet this same building can be used as a ground for the location. -- laagone (talk)  19:37, May 21, 2015 (UTC)
This should probably be moved to a forum, since the page "Five" and Kino der Toten also have their location listed based off of IRL info despite not being mentioned in-game. Based off of those two maps, I made the assumption that iconic buildings that are recreated in game allow us to state the city of the map to be the same as what said building is in IRL. Conqueror of all Zombies (talk) 20:00, May 21, 2015 (UTC)
"It appears the pentagon has been breached."
— McNamara, "Five" opening cutscene

The location of "Five" is given in-game. VaultTecLogo.png Rain - Talk VaultTecLogo.png 11:55, May 23, 2015 (UTC)

Though I don't remember Arlington, Virginia being ever given as a location for the Pentagon in-game, which is what CoaZ probably meant. -- laagone (talk)  12:14, May 23, 2015 (UTC)
I haven't played "Five" in ages but I do not remember neither though. VaultTecLogo.png Rain - Talk VaultTecLogo.png 12:29, May 23, 2015 (UTC)
MLG is right, I meant the city/state location, not the building. Conqueror of all Zombies (talk) 16:18, May 23, 2015 (UTC)
"Five" is a poor example, given that the Pentagon is located in Arlington County, Virginia. In contrast, Die Rise has its location debatable since while the map is referred to be located in Province 22 in the loading screen (which Shanghai isn't IRL), there are buildings that are found in Shanghai on the map. Also, I believe COAZ and I discussed this in an above section, to why this may be so. bionicle__unity_duty_destiny_by_cyberpictures-d6p3li2.pngLegos-Rule-15 Talk 04:41, May 24, 2015 (UTC)
Well both "Five" and Die Rise feature a building that's an iconic part of a city, so why should Five's city/state location be listed and not Die Rise's? And we did discuss it above, like right so...yeah. What I said above expresses my opinion on the subject. Conqueror of all Zombies (talk) 05:26, May 24, 2015 (UTC)
Kino der toten has the same problem. Harvey Yena (talk) 11:02, May 24, 2015 (UTC)
I phrased it wrong, slightly. What I mean is that Shanghai likely shifted due to tectonic plates moving from the rockets fired from the Moon (explaining why there is a western town in/near Angola and why Die Rise is also referred to as Province 22). "Five" on the other hand is certainly in Arlington County, Virginia because there's no way it has shifted since the events of Moon haven't happened yet. On topic though, I still believe Die Rise is in Shanghai, it's just that the rockets really caused some major shifts in the Earth's tectonic plates (note how in the opening cutscene of Die Rise the Earth is shattered). bionicle__unity_duty_destiny_by_cyberpictures-d6p3li2.pngLegos-Rule-15 Talk 20:24, May 24, 2015 (UTC)
My point about Five is that, since the location is never actually stated in-game to be in Arlington and if iconic buildings are not proof of a location, we technically shouldn't be able to say that the map is in Arlington. Conqueror of all Zombies (talk) 01:10, May 25, 2015 (UTC)

So what's the final decision ? Harvey Yena (talk) 09:15, June 2, 2015 (UTC)

Discussion has not reached a consensus yet. —Unsigned comment was added by Conqueror of all Zombies 16:23, June 2, 2015 (UTC)

if the location is not clearly mentioned or told by its surroundings, which it sounds like thats the case here considering the buildings tell a different story of where it is than the map name, then i propose we list the name of the place as it says in-game: province 22. it does not say its city, and we dont have a clear consensus, so id say we should leave it as it is. War flag of the Imperial Japanese Army RisingSun2020 Personal RisingSun2013 2000px-Flag of JSDF.svg (RisingSun's Talk Page Blog Posts Contributions) 21:37, June 3, 2015 (UTC)

Why is this the only one which has this issue? If we put the logic into every map in BO2 then Green Run would be in "Northern Hemisphere", Buried would be in "Primary Plates", MOTD would be in "San Francisco Bay". And we would have to question other map locations. Where's Kino, Ascension, COTD, Shangri-La? Where's Nacht and Shi No Numa? Why is Die Rise the one with this issue? If we know the other maps' locations, and we have an idea of where this one is, then there's no point in doubting the location.  QVw9GKe.pngTimelessPeople  19:28, July 4, 2015 (UTC)
I think we should keep it as Province 22 since the game clearly states in the loading screen it's in that location. Plus there's no proof other than the Skyscrapers to prove it's in Shanghai. gorillaz_2_d_icon_by_retardparade-d6avfyv.gif Super Gamer Ghost 20:16, July 4, 2015 (UTC)
That still keeps my point of how pointless it'd be to have other map locations if this one is the only one we don't know about. Not saying it should be like that, but if we treat all maps the same way, I'm sure there'd be no way we could put exact locations. And even if we couldn't put locations and dates with the environment around it *cough*Kino Der Toten*cough* then some maps would be again, in trouble when it comes to locations. How did we know where Green Run was? Who did we know where Kino der Toten was? How did we know where Moon, Shangri-La or even Nuketown Zombies are? The environment around it. We know Five it's in Arlington because of the place and the characters. We know Ascension is in the Cosmodrome because we've been there before. We know Buried is in Angola because of the name and the place the little logo of the map appears. We know most maps' location by their looks. Then how do we know it's in Shanghai? Maybe the ton of places that surround the map? The Jin Mao Tower that can be seen? If not, delete Kino's location, since outside we see the Fernsehturm Tower and the Berlin Wall. But how do we know that's the place? We know Nuketown Zombies is in Nuketown because we've been there, we've seen it, we know how the original Nuketown looked and what it became. Because there's a giant tower outside it doesn't mean it has to be dismissed, we have a clue, let's use the clue. Check the sorroundings. We learned locations by our own means, let's check again.  QVw9GKe.pngTimelessPeople  16:18, July 5, 2015 (UTC)
The difference is that Shanghai isn't in Province 22, and we should consider what the game says over background properties as the location. If Kino der Toten claimed to be in Frankfurt, we'd say it's there instead of Berlin even if you can see the Berlin Wall in the game. -- laagone (talk)  17:53, July 17, 2015 (UTC)
Then is there any reason we put Kino is in Berlin? We put it just because we see the Wall and the Tower. Do we even know which one is "Province 22"? If we're following the ISO then that's absurd because it goes up to 92. Again this makes the idea of putting other names instead of the one we put, like "Primary Plates" instead of Namibe, or "Northern Hemisphere" instead of Hanford. If we put what the game says, half of the locations would disappear. So again, is there any point in making Die Rise go through this when there's others that have the same issue?  QVw9GKe.pngTimelessPeople  18:07, July 17, 2015 (UTC)
Yes, we put Kino in Berlin because you can see evidence for it being in Berlin, meanwhile the game doesn't directly conflict it. And yes, we know what Province 22 is, it's an area in China that Shanghai isn't a part of (if there was a new map that stated it's in Phoenix but you can see the Empire State Building in the background, we'd say it's in Phoenix). I'm not sure if there is anything supporting Buried being in Namibe or Green Run being in Hanford, but if the game doesn't claim another location for them that would conflict with it, I suppose they should be edited appropriately, I haven't looked for them. -- laagone (talk)  18:15, July 17, 2015 (UTC)
I believe in the case of Green Run and Buried, the locations come from the name of the map (Green Run referred to some project in Washington and Resolution 1295 some treaty or another in that location, iirc). bionicle__unity_duty_destiny_by_cyberpictures-d6p3li2.pngLegos-Rule-15 Talk 01:03, July 18, 2015 (UTC)

So, i'm confused here, are we going on the fact it's not Shanghai because it's not in Province 22, based off real life info? Because if so, then we may as well say it's set in the real Province 22, which is Jilin Province, so i guess my main point is are we allowing COD:IRL to affect our decision here or is this an example of when COD:IAR should come into play? Personal LazarouDave image LazarouDave  01:29, July 18, 2015 (UTC)

Using Province 22 as the location named by the game is no different from using a location such as "New York City". It's not exactly IRL when it's given by the game, but naming it Jilin Province would be. -- laagone (talk)  08:15, July 18, 2015 (UTC)
First, has it ever happened to us that a map wasn't where it's supposed to be? I haven't seen a map with the Empire State building in the middle of Vancouver or that kind of stuff. Again, the logic would be to erase the locations of all maps we don't have info about. Kino der Toten, Shangri-La, Green Run, Nacht der Untoten, Shi No Numa, those locations can be deleted because this logic is applied to every map. Just because it says Province 22 doesn't mean it's technically Province 22, which is vague as all hell. By those standards Green Run would just be "Northern Hemisphere" because the Northern Hemisphere is huge as hell and because of HOW THE MAP LOOKS we know it's in Hanford, we have info about the map's location and we're treating it as doubt just because the title in the loading screen. Tell me when the White House appears in the middle of Kabul if at some point happens.  QVw9GKe.pngTimelessPeople  17:01, September 7, 2015 (UTC)
This is exactly that instance where it's not where it's supposed to be. We can tell Green Run is in Hanford because of the way it looks, and Hanford is in Northern Hemisphere, so it doesn't conflict it, it only enhances the information we have. Meanwhile, Shanghai is not in Province 22 (which is a real area in China, not vague at all, look it up), so what the game tells trumps the "this looks like that place" info. I also have no idea what you mean by "Just because it says Province 22 doesn't mean it's technically Province 22", we could use that logic to claim everything that's stated in the game as false. -- laagone (talk)  18:33, September 7, 2015 (UTC)
[Image in Die Rise]
Check the images, if you don't mind, I have some EDITING to do.  QVw9GKe.pngTimelessPeople  00:17, September 12, 2015 (UTC)
I can play sassy too. Look at this and this. Get the point. -- laagone (talk)  11:11, September 12, 2015 (UTC)
How many times will you use that thing as your everything-proof shield?  QVw9GKe.pngTimelessPeople  00:05, September 14, 2015 (UTC)
I'm not using it as an "everything-proof shield". It's evidence that Die Rise is not located in Shanghai that you have yet to counter with anything worth more than using properties from the background which are less credible than what the game directly tells you. -- laagone (talk)  14:44, September 14, 2015 (UTC) Here you have the source for the date, i had put it in the edit summary too.  QVw9GKe.pngTimelessPeople   13:07, September 14, 2015 (UTC)
I don't see anything about a year there. Just that the building was abandoned in a January. 9G3sis0.pngRaven's wing Talk14:34, September 14, 2015 (UTC)
The year is probably based on the fact that some zombies are wearing SDC uniforms. Conqueror of all Zombies (talk) 15:55, September 14, 2015 (UTC)

I have a question. Doesn't Die Rise along with Resolutions 1295 and Greenrun take place in 2025.

No evidence of this, they all have different dates. 31 1.072N 79 2.15E (talk) 06:59, June 3, 2016 (UTC)

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