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Needs clarification Edit

In the first paragraph, it says that the player starts with a random pistol. Then in the last paragraph, it tells us that your pistol depends on your player model. Is this inconsistency, or is it implying that each time you spawn you are a random player model and therefore use a certain pistol? Also, where is the confirmation that you can recieve extra ammo by knifing? I hadn't heard that at all before this point. TheFedExPope 20:38, November 6, 2010 (UTC)

You get "extra" ammo because you didn't use your own bullet to shoot the person, and you get thier bullet. Conqueror of all Zombies 20:41, November 6, 2010 (UTC)

I thought you only got their bullet if you had used yours. So do we know if we knife an enemy that has extra ammo if we get it, too? TheFedExPope 21:02, November 6, 2010 (UTC)

I thought it was confirmed. Conqueror of all Zombies 21:09, November 6, 2010 (UTC)

Knife Unfair? Edit

The trivia states that many people think that the knife is unfair, but how? The knife is only effective at point-blank range and it is really hard to rack up enough bullets to have an advantage. Bioniclepluslotr 17:05, December 27, 2010 (UTC)

Some clarification Edit

Since i don't wanna just go out there and edit straight away, the following points are true and you can test yourself if you like before you place it in:

When you kill someone, you don't "take" their bullet, you gain a bullet, as if they have already fired "their" bullet you still get one

When you knife someone, you gain a bullet (ONE, no matter how many they have)

Knifing is generally seen as unfair, as it is based largely on connection, the player with the better connection can knife before they are at knifing range on the person with the bad connections screen.

the most frequent pistol used is the M1911, i have never played one in the chamber with any other pistol(30+ games)

Toycat 17:25, December 27, 2010 (UTC)

The point of knifing being "unfair" is subjective and unverifiable, and therefore cannot be included. --Scottie theNerd 11:59, January 2, 2011 (UTC)
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