This is the talk page for discussing improvements to the Ripped Rocket Turret article.
This is not a forum for general discussion about the article's subject.

  • Please sign and date your posts by typing four tildes at the end of your post (~~~~).
  • Put new text under old text. Click here to start a new topic.
  • New to Call of Duty Wiki? Welcome! Ask questions, get answers.
Article policies
  • No opinionated research for articles
  • Have a neutral point of view
  • Verifiability


I was doing a bit of testing earlier, and i discovered that the the ripped rocket turret only requires 1 shot to down a Warbird AND a Paladin.

As it says the Damage is 1000 with the possible 200 damage bonus...if that is counted, but when tested, the Warbird had 2052 health (21 Atlas 20mm shots) and the Paladin had 3000 (approx) health (150 approx XMG lockdown shots)

So...are there some multipliers we are missing here?

Personal LazarouDave image LazarouDave  17:46, August 30, 2015 (UTC)

It has a x2 head mulitplier if that's what you mean. VaultTecLogo.png Rain - Talk VaultTecLogo.png 17:51, August 30, 2015 (UTC)
Even then, if a Paladin or Warbird was a head, that still equals 2000 damage, which still doesn't cover it... Personal LazarouDave image LazarouDave  18:02, August 30, 2015 (UTC)
Woops, thought it was the energy turret. No multiplier. Warbird has 2000 HP and Paladin has 3000 according to game files. You didn't have Danger Close, of course. VaultTecLogo.png Rain - Talk VaultTecLogo.png 18:17, August 30, 2015 (UTC)
Community content is available under CC-BY-SA unless otherwise noted.