This is the talk page for discussing improvements to the UMP45 article.
This is not a forum for general discussion about the article's subject.

  • Please sign and date your posts by typing four tildes at the end of your post (~~~~).
  • Put new text under old text. Click here to start a new topic.
  • New to Call of Duty Wiki? Welcome! Ask questions, get answers.
Article policies
  • No opinionated research for articles
  • Have a neutral point of view
  • Verifiability

"User Friendly Iron sights"?Edit

The UMP's are quite obstructive, though useable once accustomed. But to otherwise unexperienced players, this article makes the iron sights sound easy to use, which they are not. Sights are of effective use, to avoid missing shots on targets that fall below your reticle. I don't want to change it without support though.

Toxonic0 22:48, September 11, 2010 (UTC) Toxonic0

3 shot killEdit

The paragraph below this one is long, uninteresting and incomplete so I will put this baby to bed:
The UMP45 is a 3 shot kill 100% of the time without stopping power, regardless of attachments. However, despite popular belief, the UMP45 with stopping power is a 2 shot kill up to the following ranges:
  • 783m unsilenced.
  • 883m unsilenced with ACOG scope.
  • 583m silenced.
  • 683m silenced with ACOG scope.
*please note that unit m does not represent metres, a shipping container measures 256m by 100m for reference.
Sliderkk 09:46, July 7, 2010 (UTC)

The UMP's will kill in 3 hits, due to it having 35 minimum damage without Stopping Power, unlike all other SMG's and Assault Rifles, which bottom out at 30 or less damage. Only 3 other guns, all of them Light-Machine Guns, share the ability to 3 shot kill without stopping power. Because of this, Assault Rifles have been rendered obsolete without SP; LMG's have more accuracy and damage (most are 40-40 and become 56-56, 2 shot kills, with SP), while the the UMP has more movement, higher damage, and equal accuracy compared to the 30-40 damage assault rifles. The 3 shot kills at any range, compared to 4 shot kills for nearly all other guns, make the UMP the best possible choice for someone wanting to kill in as few shots as possible while using something other than stopping power. When using a Silencer, this weapon will still three hit kill a full health opponent regardless of whether Stopping Power is used or not. With Stopping Power a silenced bullet or normal, long range bullet, does 49 damage (35 * 1.4 = 49), thus requiring 3 shots to do 100 damage ((49 * 3) modulo 100 < 49.) Without Stopping Power a silenced bullet does 35 damage, still requiring 3 shots to do 100 damage ((35 * 3) modulo 100 < 35.) With stopping power, it still achieves 2 shot kills 83 1/3m after starting bullet drop off (Bullet drops at rate of .06 damage per m) so two shot kills with stopping power at 583 m silenced and 783m unsilenced. "Typical shotgun range?" not quite.

Quit taking this section out. Its fact. Phfor 05:16, December 1, 2009 (UTC)

Your previous posts were much less coherent and Im still arguing what you say about ARs and LMGs, it seems to be the general consensus that ARs are overpowered and that LMGs as well as SMGS are worthless. The facts about stopping power and the UMPs 3 shot kills are indeed , the rest is just filler with your own personal opinions. (Hobson27 15:34, December 1, 2009 (UTC))

"In multiplayer, the UMP .45 is unlocked by default. It is quite reliable to submachine gun users. Compared to other SMGs, the UMP has high damage, high recoil, and a low rate of fire. Given the high damage the UMP, with Stopping Power, it will kill in 2-3 hits at any range. However, because the damage only drops to 35 at long range, it can still 3 hit kill a 100hp target at any range without stopping power. Its high power at long ranges also makes it one of the most ammo-efficient weapons for taking down enemy aircraft."

Not only that, but this paragraph pretty much explains it all, you seem really defensive about your "work" im new to this and I do think that everything should be coherent and unbiased, you say a lot of personal opinions because the last thing I hear when browsing forums and general word of mouth is "Because of this, Assault Rifles have been rendered obsolete without SP; LMG's have more accuracy and damage (most are 40-40 and become 56-56, 2 shot kills, with SP)" You should edit the redundancies out of your paragraph, such as the point of the 3 shot kill. I would do that personally but you would probably throw a fit. (Hobson27 00:07, December 2, 2009 (UTC))

I edited the paragraph to contain the following;

"In multiplayer, the UMP .45 is unlocked by default. It is considered to be one of the best submachine guns. Compared to other SMGs, the UMP has moderate recoil, a low rate of fire, and kills in a maximum of 3 shots regardless of perks or attachments. The UMP only benefits from Stopping Power at close range, where the perk reduces shots required to 2, long range shots will deal 49 damage each, thus still requiring 3 shots for a kill. Also of note is that of all the automatic weapons in the game, no other SMG's, no assault rifles, and only some Light-Machine Guns share the UMP's ability to 3-shot kill without a perk, and of those weapons, the UMP is the only one capable of killing in 3 shots while silenced. "

Because the UMP is one of 4 guns able to 3 shot kill without Stopping Power, due to 35 range damage, it is of note. And it is the only non stopping power automatic gun able to do that while silenced, which I feel is also worthy of mention. Compromise? Phfor 06:07, December 8, 2009 (UTC)

Sounds good. What are the other three weapons that "share the UMP's ability to 3-shot kill without a perk"? Moozipan Cheese 11:18, December 8, 2009 (UTC)
The 3 LMG's that are 40-40, AUG, RPD, and I forget the other one. Only 4 guns deal > 33 damage at range, so only 4 guns 3 shot kill always. Phfor 17:22, December 9, 2009 (UTC)
Also LMG's lose 10 damage becoming 30-30 and 20-20 if silenced. Phfor 17:23, December 9, 2009 (UTC)

"Fastest"? Edit

"Statistically, it's the fastest killing non-light machine gun/sniper rifle weapon in the game when used with a Suppressor and without Stopping Power."

Somebody needs to explain whether these "Statistics" accounted for actual rate of fire. All the text focuses on is "3-shot kill", but obviously a 3-shot kill isn't so very impressive if a different weapon can score 4-shots in the same timeframe. When I casually tested the mp5 and UMP 45, it roughly seemed that 4 shots with the MP5 was as fast as 3 with the UMP.

Bullet efficiency is important for conserving ammo but there are other factors to consider for a weapon's effectiveness.

To answer this question, if the developers are true to real weapon statistics, which are indeed prone to balancing, the UMP would shoot 600rp minute or 10 rounds per second. Whilst the Vector (a better candidate than the mp5k) would shoot around 1000 RPS or 16.667 rounds per second. Therefore the UMP will fire three shots in 0.3 seconds and MP5K shoots 4 rounds in 0.24 seconds. Putting this in account, this must be at close range due to both weapons considerably large recoil and the distance where damage dropoff occurs is not that far away.

At long range the ump will stay a 0.3 seconds to kill if the user lands all three shots at long range in full auto, while the Vector will take .2999999999.....4 seconds to fire 5 shots for the kill. Realistically speaking, due to the lower recoil of the Vector it is easlier to pull off.

By these numbers the Vector wins at both ranges but will take 1 more shot in long and close range to kill but by an infinitesimally small margin. It is also a speculation that the UMP fires 600rpm which seems slower than the in game firing rate. Therefore the UMP has a high chance of still being the fastest killing but if it is at 600rpm, the Vector is the "fastest" killing gun without stopping power and has a silencer discluding shotguns (all the other weapons would take longer in these conditions even a sniper headshot which is not one hit kill)

Actually I think it does fire 600rpm in game - the SCAR has the same RoF IRL as this weapon. As far as I can tell, in game they fire equally fast. TheFedExPope 03:23, March 13, 2010 (UTC)

History Edit

The UMP (Universale Maschinenpistole, German for "Universal Submachine Gun") is a submachine gun developed and manufactured by Heckler & Koch. The UMP has been adopted by numerous agencies worldwide including the French Gendarmerie Nationale and U.S. Customs and Border Protection. Heckler & Koch developed the UMP as a successor to the MP5 though both remain in production.

The UMP is a blowback-operated, magazine-fed submachine gun firing from a closed bolt. As originally designed, the UMP is chambered for larger cartridges than other submachine guns like the MP5, to provide more stopping power against unarmored targets (with a slightly lower effective range) than the 9x19mm MP5 provides.

Information taken from Wikipedia

~~KeVoH - a.k.a. -RoKiN- ~~

.45, .40, 9mm Edit

of course IW had to go with the .45, like with the USP, they couldn't use it in the 9x19mm and have it replace the MP5, or even .40 S&W and have a halfway point. i don't realy know how to word my feelings about them going with the anchient round when the .40 S&W only has a little less muzzle energy than .45 ACP and good hydrostatic shock for very close lethality, while having better capacity and range. maytbe...its corny? i hope someone knows what i am saying because i sure don't. Agent Tasmania 09:10, March 4, 2010 (UTC)

They really should have - that's the only way to justify it having a 32 round magazine, even then, the 9mm and .40 versions only come with a 30 round magazine. It should have 25. Guess that didn't make it OP enough. LOL. But I know what you're saying to at least some degree and the answer is this - IW doesn't care about how weapons are in real life. See the .50 being in the game, becuase there's no reason for it to not be a one hit kill, and also the Vector despite firing .45 ACP as well, is the WEAKEST SMG in the game. This also shouldn't really be in the game - it fires fast, has low recoil and fires a big round in reality. To balance it you have to kill one of the DESIGN FEATURES that it was built with. TheFedExPope 03:19, March 13, 2010 (UTC)

Heartbeat Sensor? Edit

How is this possible?

Singleplayer Edit

I noticed that singleplayer says "thi gun is god" can we change that to be like any other weapon article?

Never mind, it has been fixed. Thanks.

UMP 45 Attachments. Edit

I like the red dot sight but I was wondering what ya'lls favorite is.

I only use a Silencer and occasionally a Holographic Sight. I prefer the iron/plastic sights. Slowrider7 14:23, June 4, 2010 (UTC)

I like the Holographic, I use that for most weapons.


Does anyone notice that the UMP45's recoil becomes unpredictable with ACOG?- The Asian Gangsta'

UMP Overused? Edit

Honestly, everytime I play this game, there's always at least 5-6 people using this overpowered unbalanced gun, especially in S/D, where you die in 2-3 hits due to its unbalanced nature. I originally didnt mind it, but now it's being overused because most people cant kill with a gun that takes skill to use. I'm normally against this, but this gun needs to be nerfed. Btron4ever 20:37, August 8, 2010 (UTC)

hooah. COMPLETELY agree. But there will always be a different overpowered gun that the unloyal UMPs will flock to IF this gun is nerfed (which it won't be cuz IW likes the early guns to be better than the later guns). 02:13, August 14, 2010 (UTC)

Agreed.  FANMADE_Animated_Derpy_Hooves_desktop_ponies_sprite.gif Sig1.png Sig2.png  02:44, August 14, 2010 (UTC)
If they made the earlier guns way better than the later guns then why is the ACR unlocked at level 48? That gun is like the gayest weapon ever Samiam22 23:40, August 21, 2010 (UTC)
I see almost no one using the UMP. And it's not overpowered. It has a slow reload and high recoil. It's only unbalanced if used with the Silencer. Nacht der Untoten Poster2Conqueror of all Zombies TalkNaziZombies 23:45, August 21, 2010 (UTC)
Bollocks. I say reduce its damage from 40-35 to 35-30 so you have to use Stopping Power to be effective with it. Samiam22 05:44, August 26, 2010 (UTC)
I hate it due to its overuse NOT its power. Im starting to use it to get my nuke ;) - Random Wiki user —Unsigned comment was added by

according to the page it says that "beacuse it has a strait mag it a UMP" this is incorrect as the UMP 9 has a curved magazine (like the MP5) do all this means is the UMP is either a UMP 40 or 45 as both have strait Magazines Nirvana inabox 04:38, August 19, 2011 (UTC) Nirvana inabox

According to the page it says that "beacuse it has a strait mag it a UMP" this is incorrect as the UMP 9 has a curved magazine (like the MP5) do all this means is the UMP is either a UMP 40 or 45 as both have strait Magazines Nirvana inabox 03:42, August 21, 2011 (UTC) \Nirvana inabox

It's not rank 29 Edit

Can someone please change that? The weapons go through levels as you use them, the "Level 29" isn't the rank it's unlocked, it's the rank of the gun.—Unsigned comment was added by

Done, but you could have done that yourself, you know.Sunglasses HitlerSenior Sammich Need help?Deal-with-it-Shepard 20:24, September 3, 2011 (UTC)

Level 29Edit

It's unlocked at level 29, not 23, please fix. Thanks.

Justaperson14 00:29, September 4, 2011 (UTC)

There's a difference between weapon level and unlock level. Sunglasses HitlerSenior Sammich Need help?Deal-with-it-Shepard 00:30, September 4, 2011 (UTC)

MW3 UMP (higher fire rate?)Edit

I'm pretty sure that instead of having a higher ROF, the UMP in the trailers has Rapid Fire as an attachment. 23:48, September 4, 2011 (UTC)

i agree 00:40, September 27, 2011 (UTC)

MW3 mission Stronghold (MW2 style ACOG?)Edit

As stated in UMP45 Trivia one can find an UMP with MW2 ACOG sight. Am I the only one that saw that it`s a full MW2 model(X360)? (easiest to see the difference on top rail and stock)

Rate of fire Edit

Well, the rate of fire (630 rpm) always seemed like a weird number, so I decided to test it. I recorded a video of firing one magazine into the sky (so I have a guaranteed 60 fps). It took exactly 186 frames (or 3,1 seconds) to empty the magazine, so the real rate of fire is: 60/(3,1/31)=600 rpm. I'm changing that now. 11:09, January 30, 2012 (UTC)

Sorry, but my last test was wrong. The rate of fire was reduced because the game didn't run at the maximum framerate. This time, I reduced all settings to the lowest and shot into the sky. It took 2,795 seconds to empty the magazine, so it shoots at 666 rpm (time between shots is 0,09 seconds). 20:30, February 10, 2012 (UTC)

That isn't a UMP Edit

Really? Whoever made the black ops section needs to delete it. ITS THE VECTOR! Not the UMP. —Unsigned comment was added by

For Black Ops 2, that's a Vector K10, not a UMP45. Someone delete it before this spreads to people, because the moderators won't let me delete this incorrect information.

Thank you, Sam. —Unsigned comment was added by


A stub page, maybe?--LukeRebuke (talk) 15:40, December 15, 2014 (UTC)

How does this page fall under stub status? 15:43, December 15, 2014 (UTC)

Community content is available under CC-BY-SA unless otherwise noted.