Templar Zombies are adorned in dark grey archaic, medieval armor over dirty chain mail that is visually aged with a glowing orange insignia of the Order of the Keepers branded on their chest cloth. In addition to their knight garb, they appear to emit strands of pale blue electricity from their eyes and torso.
They will yield 10 points for each one the player kills for the first 10 kills per group that spawn (totaling to 100 additional points per generator), after which they give 0 points, but will still count as a kill. They will not yield 10 points if shot non-lethally unlike standard zombies.
Templar Zombies will spawn when the player activates a 115 Generator by spawning out of blue teleporter holes in the ground, or while a player is present in The Crazy Place. They can also spawn to attack the 115 Generators, which can be halted by the players. Successfully preventing the attack will reward the players with a Max Ammo.
- Templar Zombies, while having the same animations as regular zombies, make different, more mechanized sounds compared to actual growls.