Appearance[edit | edit source]
Templar Zombies are adorned in dark grey archaic, medieval armor over dirty chain mail that is visually aged with a glowing orange insignia of the Order of the Keepers branded on their chest cloth. In addition to their knight garb, they appear to emit strands of pale blue electricity from their eyes and torso.
Points[edit | edit source]
They will yield 10 points for each one the player kills for the first 10 kills per group that spawn (totaling to 100 additional points per generator), after which they give 0 points, but will still count as a kill. They will not yield 10 points if shot non-lethally unlike standard zombies.
Spawning[edit | edit source]
Templar Zombies will spawn when the player activates a 115 Generator by spawning out of blue teleporter holes in the ground, or while a player is present in The Crazy Place or while being present in one of the underground tombs, such as the main chamber. They can also spawn to attack the 115 Generators, which can be halted by the players. Successfully preventing the attack will reward the players with a Max Ammo.
Storyline[edit | edit source]
The Templar Zombies have on their chests the same symbol as the keepers have own their chests. The symbol is known as the Black Sun symbol. According to the timeline, the zombies emerging from the tombs are undead knights from The Great War. Origins' main chamber was constructed in order to honor the fallen warriors of The Great War, and further features statues of Primis with the same symbol of the Black Sun. The same Primis statues can be found in the map Der Eisendrache, built by the wolf king, which has fought with many knights on the battlefields of The Great War. One of them, Sir Pablo Marinus, describes himself as a knight returning from the crusades, which matches with the Templar knights themselves.
Gallery[edit | edit source]
Trivia[edit | edit source]
- Templar Zombies, while having the same animations as regular zombies, make different, more mechanized sounds compared to actual growls.