The Crazy Place is shaped like a circle, with 4 pathways leading to spots where you can teleport out. These spots also correspond with their element, hence why one might be covered in fire, which is aesthetic and will not hurt the player in any way.
Inside the circle, there are four pillars of sort, which when the player accesses The Crazy Place from a certain tunnel, the pillar will open, allowing access to the corresponding elemental gem from the tunnel they came from, meaning if the player came from the Ice tunnel, the player can obtain the Ice element gem. The player can rebuild the portal of whichever element they came from, although only that portal can only be built there and after about 15 seconds the portal will fall apart.
After solving riddles to upgrade your Elemental Staff of choice, the player can place the staff on the pillar, after doing so they must kill zombies nearby, so that the zombie "souls" can power up the staff until an audio cue signifies that it is done.
How to reach The Crazy Place
To reach The Crazy Place, the player must place the gramophone on the nearby table at the end of the tunnel, while having the record that corresponds to the elemental tunnel they are trying to access The Crazy Place from. After the gateway constructs itself, the player can run straight into it in order to enter The Crazy Place. The locations of the elemental tunnels are:
- (Fire) To the left of the spawn exit near the Rituals of the Ancients box.
- (Lightning) Near generator 5, opposite the side of the souls chest.
- (Wind) Near generator 4, next to one of the panels that spark as part of the Staff of Lightning upgrade.
- (Ice) Across from generator 6, to the left when exiting the church.
- The Crazy Place, as well as other elements of the map, are very similar to the Black Sun dimension in the 2009 game Wolfenstein.
- If the player goes to the Crazy Place and does not take an elemental gem, the large stone walls that come down from the ceiling will never fall. Allowing full access to the large room. This can be used as a very good place to survive.
- If a player opens a portal then opens another in reality, then the player can escape through any portal in the Crazy Place, even if the Gramophone isn't there in reality