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The subject of this article appears in Call of Duty: WWII
John F. Kennedy Black Ops
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"Players will embark on a chilling, dark and mysterious journey through a snowy Bavarian village in Mittelburg, Germany, as they attempt to recover priceless works of art stolen by the Axis powers in World War II. This village holds a shadowy secret key to an unimaginable and monstrous power. Beware of the twisted fate and dire consequences from the occult horrors awaiting any visitors."
— Description


The Final Reich (also known as Army of the Dead in leaked trailer) is the first Nazi Zombies map in Call of Duty: WWII.

Overview

The Final Reich is a large map, with an above ground level, and an underground level.

Above Ground

Alley/Village Square

The players spawn in an alley, with one buyable door and two that require power. Players can purchase the M30 Luftwaffe Drilling or the Machine Pistol for 500 jolts per weapon, or buy Lebenblitz (500 on solo, 1500 on co-op).

There is a barrier between the Village Square and the alley that costs 750 jolts. Here the players can find a gas valve, another power door, as well as a Geistschild armor dispenser for 500 jolts. From the Village Square players can either go to the Riverside from the back or from the center. There is also a door in the center of the square that after turning all gas valves, can be opened to get to the sewers and turn on the power.

Riverside

In the back and center of the Village Square there are doors that cost 1000 jolts that leads to the Riverside. There is an M1928 directly across from the door in the back that costs 1500 jolts. Further back in the Riverside there is another gas valve, right next to the door that leads to the Pub.

Below Ground

Sewers

Morgue

Bunker

To get into the bunker, the power must first be turned on by opening all three gas valves, turning on the pilot light, and killing all the zombies that jump out before heading underground towards the generator. Once in the bunker, the players gain access to the Mystery Box

There are two doors to open in the Bunker and one that requires the power to be redirected to the Bunker before opening. There is one green generator up against the wall in each of the doors that you can open in the Bunker. Both of these must be turned on at the same time to open up the third door to the Salt Mines.

Control Center

Recordings

Main article: The Final Reich/Recordings

Gallery

Videos

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