The Thompson is a submachine gun that is featured in every Call of Duty title set in World War II to date, as well as a brief appearance in Call of Duty: Black Ops. It appears in the zombies map Mob of the Dead as the "M1927" for Call of Duty: Black Ops II. [1]
Call of Duty and United Offensive
- "The Thompson submachine gun is effective at close range and fires the powerful .45 ACP round. It's notoriously inaccurate at a distance but compensates with a high rate of fire."
- — Call of Duty manual description.
Campaign
This is commonly a starting weapon for the American campaign, in a similar way to the Soviet campaign's PPSh-41. The Call of Duty and the Call of Duty: United Offensive versions are somewhat different, in that the UO version is much less powerful, only doing one third the damage as the older version, which could kill an enemy with a single bullet. It has a high magazine capacity and damage, along with minimal recoil, which makes the Thompson a versatile weapon in that it can be used to good effect at all ranges. However, ammunition is not always readily available in comparison to the MP40, which is very similar to the Thompson, but with more abundant ammo, but ammo is still plentiful in comparison to other weapons such as the BAR or the M1A1 Carbine. It has a Fire Select switch, allowing the user to switch between semi-automatic and fully-automatic modes of fire.
Multiplayer
This can be a very effective weapon in multiplayer, as it takes just two bullets to kill an enemy at any range in Call of Duty. However, in UO, it loses its effectiveness at range due to damage dropoff, which forces the player to land six rounds to kill one enemy.
Gallery
Call of Duty: Finest Hour
In Call of Duty: Finest Hour, the Thompson has a 30 round magazine, and is available in most of the American missions, as well as being used by British Sgt. Dehart in the British North African campaign. It can kill an enemy in two to three shots.
It uses the fire sound from the PPSh-41. It uses the circular peep sight when aiming as opposed to the above "V-notch" that all other games use.
Call of Duty 2
Campaign
The Thompson in Call of Duty 2 is still one of the common Allied weapons. However, it now only has a 20-round magazine, which means that the player will be reloading a lot more. It is a one-shot kill in close range, but at long range the damage is greatly reduced.
It seems to be the favored weapon of Sgt. Randall. He uses it during the whole game and is never seen with an alternative.
Multiplayer
In multiplayer, the Thompson is still fairly ineffective, as it takes three to six shots to kill, which, combined with its small magazine size of just twenty, makes the Thompson sub-par to the other submachine guns available.
Call of Duty 2: Big Red One
In Call of Duty 2: Big Red One, the Thompson is used by many American soldiers. The Thompson is appears in every level in the hands of Sgt Hawkins and other soldiers and is usable by the player in We've Been Through Worse and in every level after Piano Lupo, with the exception of Crucifix Hill. It has a 30 round magazine. Ammunition is common.
Call of Duty 3
- "Submachine gun. .45ACP. The "Tommy Gun" was blow-back operated with a cyclic rate of 700 rounds per minute. Wartime M1A1 were fed by 20 or 30 round stick magazines and generally issued to officers and NCOs."
- — In-game description
The Thompson M1A1 returns yet again in Call of Duty 3 as one of the main weapons of the American Forces. The weapon keeps roughly the same statistics fire wise as it does in Call of Duty 2 but it now has much more intrusive iron sights, taking up roughly half the player's view. It is featured in the trailer.
Campaign
The Thompson M1A1 is common in the campaign. It is first introduced in the first mission, Saint-Lô. The Thompson is powerful, with low recoil, but inaccurate at long ranges. It is extremely useful for clearing out enclosed areas with multiple enemies, and should be ideally used in conjunction with a rifle for targets at a further distance. Ammunition for the M1A1 is scarce on some levels, so the player should ideally watch their shots.
Multiplayer
In multiplayer, the Thompson M1A1 is carried by the allies if the player chooses the Light Assault class. The M1A1 is somewhat more accurate than the MP40, and has slightly less recoil. However, it has a smaller magazine than the MP40, but has a shorter reload time to compensate for this.
Call of Duty: Roads to Victory
In the PSP installment of the series the Thompson makes yet another appearance. It inflicts medium damage onto enemy troops, requiring two body or one head shot to kill any enemy soldier. It is one of the starting weapons in all of the American missions (except "Lucky Thirteen", which takes place in the air).
Call of Duty: World at War
- "American submachine gun with high accuracy and moderate power. Effective at close to medium range."
- — Create a class description.
Campaign
In Call of Duty: World at War, the Thompson is never a starter weapon in the missions, unlike almost every other game, but it's often found on fallen Marines. It can first be found in "Semper Fi", where two are on the floor of a hut, in which two Japanese soldiers are executing a marine. It is a preferred weapon of Cpl. (later Sgt.) Roebuck when he is promoted to Sergeant and is one of the four weapons available to use and re-supply in the beginning of the level "Breaking Point". Interestingly, even if the Marines used this weapon, it is somewhat rare to find while Arisakas, Type 100s, and M1 Garands usually rule the Pacific campaign missions, yet they are far from scarce either. Because of the fairly low ammo and high rate of fire, the Thompson tends to run out of ammunition fairly quickly. When two players are playing co-op mode on the same console, if one player receives a flamethrower as a starting weapon in a level, the other receives a Thompson with full ammunition.
Multiplayer
In multiplayer, the Thompson is the first SMG available. The weapon has low recoil, with high damage and a high rate of fire. These traits make it effective even at long range.
Its main flaw is its small magazine, however this is mitigated by the lightning fast dry reload or Round Drum attachment which increases its capacity to 40, at the cost of a longer reload.
The Thompson has the same penetration as rifles, which is better than the other submachine guns. It is roughly equivalent to another submachine gun with Deep Impact on. It is, stat-wise, almost the same as the Type 100 but with a smaller magazine and better penetration through walls and wood covers. The Type 100 has exactly the same "Time To Kill" as the Thompson, because of this and the larger magazine it offers the Type 100 is often a better choice.
With Stopping Power the Thompson kills in two to four hits, and three to five without. Juggernaut users require three to five and four to six hits, respectively. In Hardcore it kills in one to two hits unless through cover or against Juggernaut or Second Chance users.
Zombies
The Thompson appears in all Zombie maps/levels, both off the wall and from the Mystery Box. It can be bought for 1200 points, and ammo costs 600 points. It is a good weapon, especially in the early to mid rounds, due to its good accuracy, fire rate and high short-range power. In higher rounds it loses its effectiveness quickly, and requires several shots to take down a single Zombie, making headshots a priority.
On Der Riese, it can be upgraded to the "Gibs-O-Matic", giving it a doubled magazine, larger reserve and more power. Even after the upgrade, ammo reserves may become problematic in the higher rounds. However, this can be countered by the fact that ammo can be bought off of the wall for 4500 points. It is relatively ineffective unless the player can make a large number of headshots in later rounds. Thankfully, the Thompson is very accurate laterally and vertical recoil is gentle and uniform, conductive to headshots with a good damage multiplier for such. Between the 40-round magazine, lightning fast dry reload and with the addition of Speed Cola, the "Gibs-O-Matic" can sustain fire for a fair amount of time.
Thompson vs. Gibs-O-Matic
Weapon Attachments
Gallery
- For Attachment images, see Thompson/Attachments.
Call of Duty: World at War: Final Fronts
It is the standard submachine gun of the US Army Divisions, 80th Infantry Divisionin Europe and the 2nd Marine Division in the Pacific.
It appears in almost all American levels, as a secondary weapon along with the M1 Garand. It is a very good weapon on medium to close range, and it's ammo can be scavenged from dead American soldiers, as it ammo would not be an issue, but the problem for all players is it's high rate of fire and small magazine would be out powered by other enemy weapons like the Type 100 and MP40.
Call of Duty: World at War (DS)
The Thompson appears in the Nintendo DS version of Call of Duty: World at War as one of the five submachine guns available for use. Like most weapons featured in Nintendo DS games, there are a few similarities and differences between the DS version and the console version of the weapon. The first similarity would be the general appearance of the gun, even with a similar looking compensator. Another similarity would be the irons sights, though they offer a better peripheral view at the cost of being less pin point accurate. Unlike most depictions of the weapon in the Call of Duty series, this version of the Thompson is fitted with the historically accurate 30 round magazine. Even more similar to the real life counterpart, it has much higher recoil and stopping power.
Campaign
In single player, the Thompson is found in every American mission as a starting weapon or being used by allies. The only exception would be "On the Water", which is a vehicle based level. The Thompson is well rounded weapon, killing in three shots at any range, moderate but manageable recoil, a moderate reload time, and a decent magazine size of 30 rounds. Despite the good qualities, it is beaten by the Type 100 as it has a higher rate of fire and ammunition for it is more common, at the cost of higher recoil.
Multiplayer
In multiplayer, the Thompson is the only SMG available to the Americans if the Allied faction is chosen. As with all weapons in multiplayer, its power is reduced, taking four shots to kill, as opposed to three. Luckily, it has still retained the steady damage at all ranges, like its single player variant. Due to these traits, it is a moderately encountered weapon. It can be effectively used in close quarters, as its recoil will push the players aim upward towards the head, where damage is increased. Its use in long range combat is also manageable, as long as the player burst-fires or uses the weapon like it's semiautomatic.
Call of Duty: Black Ops
The Thompson returns in the revised Call of Duty: World at War Zombies maps for the Hardened and Prestige editions of Call of Duty: Black Ops and the Rezurrection Map Pack.
It can be purchased off of the wall, but is no longer available from the Mystery Box. It is one of the few World at War weapons that can be obtained in every Classic Zombies map, as it can be found on the wall in all the original maps. It remains a highly useful weapon, worth noting if a player does not want to gamble with receiving a poor weapon from the Mystery Box.
Thompson vs. Gibs-O-Matic
Call of Duty: Black Ops II
The Thompson appears in Call of Duty: Black Ops II zombies map Mob of the Dead as the M1927. It costs 1500 points at the Docks, on the wall nearest the Plane Part. The weapon is basically the same as its Call of Duty: World at War and Call of Duty: Black Ops counterparts, except for a higher fire rate and an increase in magazine capacity from 20 to 50 rounds, making it more effective for the later rounds, but ammo reserves are still a big problem.
It is called the "Speakeasy" when Pack-A-Punched. This is a reference to the establishments that sold alcohol illegally during the prohibiton era, as they were nicknamed "Speak-easies".
M1927 vs. Speakeasy
M1927 | Speakeasy | |
---|---|---|
Fire mode | Automatic | Automatic |
Magazine size | 50 | 50 |
Max ammo | 350+50 | 400+50 |
Mobility | High | High |
Extras | More ammo |
Trivia
General
- In Call of Duty 2, Call of Duty 3, Call of Duty: Roads to Victory and Call of Duty: World at War, the Thompson holds 20 rounds even though it is shown with a 30 round magazine.
- Apart from Wonder Weapons and the M1911, the Thompson is the only weapon in Zombies that is present in all three main installments of Zombies.
Call of Duty 2
- In 'Call of Duty 2, two versions of the Thompson can be found; semi-auto, and full-auto.
Call of Duty: World at War
- On the Nintendo Wii version of Call of Duty: World at War, the Thompson's empty-reload animation is the same as its mid-magazine reloading animation. Adding a Round Drum fixes it. The Gewehr 43 also has the same issue, but only when it is equipped with a Silencer.
- The Create-A-Class picture of the Thompson in Call of Duty: World at War is missing a muzzle brake. It resembles the Thompson in Call of Duty 3.
- When playing online in Call of Duty: World at War with the Thompson that has a Round Drum, the player (from third-person view) still has the original 20 round Box Magazine.
- On the Nintendo Wii version of Call of Duty: World at War, the Thompson is portrayed without the compensator that the PC/PS3/Xbox versions have.
- In Call of Duty: World at War, on the left side, it can be seen written: THOMPSON SUBMACHINE GUN CALIBER.45 M1A1 NO. 080878.
- In Call of Duty: World at War, the selective fire switch on the Thompson is set for semi-automatic, even though it is always fully automatic in the game.
- In the Call of Duty: World at War version of Nacht der Untoten, walking up to the Thompson on the wall tells the player the gun's cost is 1500 points, even though it actually costs 1200 points. This has been fixed in Call of Duty: Black Ops.
Call of Duty: Black Ops
- The files for the Thompson can be found on PC even without Classic Zombie maps installed. However, the files are empty.
Video
Gameplay with the Thompson in the beta Call of Duty: World at War
References
- ↑ http://www.youtube.com/watch?v=jdJONV3KvW0&feature=player_embedded#at=182
- ↑ Call of Duty: Finest Hour instruction booklet, page 18.
|
|
|
|
|
|
|
|
|
|
|