The Thrustodyne Aeronautics Model 23, also called the Jet Gun, is a Wonder Weapon featured in Treyarch's Zombies mode, first introduced in TranZit in Call of Duty: Black Ops II.
The Jet Gun returns within the Dark Aether Saga in Call of Duty: Black Ops 6.
Call of Duty: Black Ops II[]
- "You must convince your deaf friends to heat up the obelisk! Setting a puny fire will not be enough. It must reach an extreme temperature. Now, if only you knew how to build a portable engine of some sort which might grow very hot. Hmm, some sort of jet engine with an afterburner? Oh what, you do? Oh, goody goody!"
- — Edward Richtofen, speaking of the Jet Gun
The Jet Gun is a buildable Wonder Weapon that appears in the TranZit. It is made out of a jet turbine, spool of wire, a gauge and a motorcycle handbrake and can be built on a workbench within the Town. The Jet Gun does not take a weapon slot, but does take the place of a buildable. The Jet Gun works by sucking zombies towards it and then gibbing them in its rotors, and it can even kill zombies located behind the player.
The Jet Gun, however, can be broken, unlike other Wonder Weapons. The left dial on the Jet Gun determines when it will break: When the pointer reaches the complete other side in the red section, the weapon will break. However, when the Jet Gun is held out and not fired, the pointer will slowly move back towards the left, allowing it to be used more.
Once the weapon breaks, the player using it will receive a minimal amount of damage from the resulting explosion, and the parts will be scattered around the player; if any part falls into the lava, it will disappear and return to its original place. If any part is ran over by the bus, it will disappear completely and will not return to the place it was originally found. These factors make the Thrustodyne extremely undesirable as a buildable weapon, let alone a Wonder Weapon.
The Jet Gun is a required item to complete the Tower of Babble Easter Egg in favor of Richtofen, requiring the player to explode the Jet Gun within the territory of the Polarization Device.
Parts locations[]
- Jet Engine: found in the Tunnel.
- Near the first window on the left.
- Beside a car near the railing of the Colt M16A1.
- Between the first window on the right and Colt M16A1.
- Between the cars to the left as you enter the encampment.
- Wires: found in the same room as Tombstone Soda, only after the power comes on and Maxis finishes talking, the wires are almost on the same places as the parts of the Portable Electric Barrier can be found.
- On the lower floor near the collapsed cat walk on the electric box.
- On the lower floor near the collapsed bridge on the ground.
- Near the Tombstone Soda.
- On the lower floor in the small room with the window on a barrel.
- Handbrake: found in Nacht der Untoten located in the corn field.
- Near the lamp.
- In one of the cabinets.
- On the stairway, on the right side behind the desk.
- Pressure Gauge: found in the Hunter's Cabin.
- Near the fireplace.
- On the bed near the back door.
Gallery[]
Call of Duty: Black Ops 6[]
- "The brainchild of a scientist and a moonshiner, the "Thrustodyne Model 23" sucks up your troubles and splits out carnage confetti."
- — In-game description
The Jet Gun returns in Liberty Falls within the Dark Aether Saga.
Unlike its counterpart in TranZit, it doesn't explode when overheated, allowing itself to cool down. It has a secondary fire mode in which for a minor charge up time, the Thrustodyne will expend all of its ammo in an fiery explosive area-of-effect around the player, forcing it into an overheated state in the process.
When upgraded by the Pack-a-Punch Machine, it becomes the Scramjet Model 3200, gaining increased damage for its fire modes. [source needed]
A free Thrustodyne Aeronautics Model 23 can be crafted within the Liberty Falls map.
Crafting[]
The crafting bench containing the incomplete Thrustodyne can be found within Room 202 of the Motor Lodge, approaching near the room will have the door burst open and zombies swarm out of it. The weapon itself is missing three components.
- Water Pressure Gauge
- A Pressure Gauge can be found in use behind some panelling within the Fuller's Liberty Lanes, on the Lanes itself. However to increase the pressure to remove the gauge itself, a water valve is required.
- A spare water valve can be found on a tap in front of the Lily's Flowerpot Florist store on Washington Ave.
- Placing the water valve on the pipes will start a defence section. During this the water pressure will need to be manually increased by interacting with it. Doing so will spawn various zombies to interrupt the process. These zombies offer only 10% of the points gained upon killing them. After enough pressure has been built up, the gauge will shoot off the pipe and land in front of the system and any zombies that were spawned by the defence wave will spontaneously combust.
- Handbrake
- Upon arriving in the Graveyard during a standard wave, a uniquely named zombie called the "Groundskeeper" will spawn. Upon killing him, he'll drop the Toolshed Key. This spawn can happen during Vermin waves.
- The Toolshed in question is in the Groundskeeper's Yard at the back corner of the property. Interacting with the door with the key will open it and within is a Handbrake.
- Electrical Wires
- Spare electrical wiring for the Thrustodyne can be found within the Radio House store in Riverside, however the door is chained up.
- Opening this door requires a blast from a Mangler's cannon to impact the door. Either from kiting a Mangler shot to hit door, the use of a Mutant Injection to temporarily become a Mangler or by the use of a Mangler Cannon shot.
- Upon opening the door, there are bundles of disused electronics on the ground. Interacting with these piles will spawn either a Salvage pile, a Vermin or the bundle of wiring.
With all the components, the Thrustodyne Aeronautics Model 23 can be crafted at the bench, which will spawn a free version for pick-up on the bench.
Skins[]
Skin | Image | Rarity | How to Obtain |
---|---|---|---|
Chaotic Roar | ![]() |
Legendary | Tactical Tatsu Bundle |
Propulsion | ![]() |
Legendary | Tracer Pack: DOA Mama's Back Reactive Ultra Skin Bundle |
Gallery[]
Trivia[]
Call of Duty: Black Ops II[]
- The Jet Gun counts as equipment and not as a regular weapon. Due to this it cannot be Pack-A-Punched and does not yield points to the player using it, similarly to the Zombie Shield.
- The player can use the Jet Gun in midair to hover above the ground for a limited amount of time.
- The Jet Gun can pull nearby Power-Ups towards the user.
- Before an unspecified patch, when built and ready to be taken, the pick-up text read "Awww Yeah! Press <action button> to take Jet Gun!". After patched, it simply says "Hold <action button> for Jet Gun", along with a HUD icon for the Jet Gun.
- If the player holds out the Jet Gun before teleporting, the weapon will display in percentage how close it is to reaching capacity and breaking. If the player swaps the gun it will no longer show the percentage.
- If a player holds a Claymore and switches to the Jet Gun, they will take the gun out faster, without cocking it.
- In third person view, blood splatters out from the back end of the Jet Gun whenever it is fired.
Call of Duty: Black Ops 6[]
- When acquiring the Electrical Wires for the Jet Gun, on rare occasions it is possible to trigger a jumpscare with the Vermin that can spawn from the electronics bundles.
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