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− | {{game |
+ | {{game|bro|cod3|waw|z|bo|mw3|bo2|codg|ex|bo3|iw|bo4|blk|real}} |
{{infobox/company |
{{infobox/company |
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|name = Treyarch |
|name = Treyarch |
||
|logo = [[File:Treyarch logo.png|200px]] |
|logo = [[File:Treyarch logo.png|200px]] |
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|type = Subsidiary of Activision |
|type = Subsidiary of Activision |
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− | |key people = Mark Lamia, |
+ | |key people = Mark Lamia, David Vonderhaar, Jason Blundell, Dan Bunting |
|location = Santa Monica, California, USA |
|location = Santa Monica, California, USA |
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|industry = Video games |
|industry = Video games |
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Line 11: | Line 11: | ||
|website = http://treyarch.com/ |
|website = http://treyarch.com/ |
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|foundation = 1996 |
|foundation = 1996 |
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+ | |num employees = 250 (c. 2012<ref>https://venturebeat.com/2012/05/01/mark-lamia-interview-call-of-duty-black-ops-ii/view-all/</ref>)}} |
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− | |num employees = 250}} |
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<!--No Treyarch/Infinity Ward fanboyism/hate please.--> |
<!--No Treyarch/Infinity Ward fanboyism/hate please.--> |
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− | '''{{w|Treyarch}}''' |
+ | '''{{w|Treyarch}}''' is a video game developer company located in Santa Monica, {{w|California}}. Treyarch is one of the primary studios working on the ''[[Call of Duty (series)|Call of Duty]]'' franchise. |
− | |||
==History== |
==History== |
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− | + | Treyarch was founded by Peter Akemann and Don Likeness in 1996<ref>http://en.wikipedia.org/wiki/Treyarch</ref> and acquired by [[Activision]] in 2001. The studio wasn't originally dedicated to the ''Call of Duty'' franchise when it developed with [[Gray Matter Interactive Studios]] ''[[Call of Duty 2: Big Red One]]'' released in 2005. Treyarch and Gray Matter then merged together and the studio released ''[[Call of Duty 3]]'' the next year, in 2006. Both ''Big Red One'' and ''Call of Duty 3'' used an in-house engine called [[Game Engine#Treyarch_NGL|Treyarch NGL]] based on the [[Id Tech 3]] engine used in the first ''[[Call of Duty]]''. |
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+ | |||
+ | In 2008, Treyarch released ''[[Call of Duty: World at War]]'' using the [[IW engine]] from ''[[Call of Duty 4: Modern Warfare]]''. It was the first Call of Duty game by Treyarch released on PC. After ''World at War'', Treyarch was entirely dedicated to the ''Call of Duty'' franchise and became the second primary studio, alternating with [[Infinity Ward]]. |
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+ | |||
+ | In 2010, Treyarch released ''[[Call of Duty: Black Ops]]'' set during the Cold War. The game was a success, earning $360 million on its launch day and $650 million within its first five days of release, surpassing records held by ''[[Call of Duty: Modern Warfare 2]]''. After a month and a half, ''Black Ops'' crossed $1 billion worldwide. A year later, Treyarch assisted Infinity Ward and Sledgehammer Games with ''[[Call of Duty: Modern Warfare 3]]'', they also ported the Wii version of the game. In 2012, Treyarch released ''[[Call of Duty: Black Ops II]]'' set place in the near-future in 2025, with some parts of the campaign set in the 1980's. The game was very successful and broke several records held by ''[[Call of Duty: Modern Warfare 3]]'', grossing over $500 million on its launch day and became the fastest-grossing entertainement product to reach $1 billion in 15 days. Both records were later broken by ''{{w|Grand Theft Auto V}}'' in 2013. |
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+ | |||
+ | In 2014, Dave Anthony, director of ''Black Ops'' and ''Black Ops II'' campaigns, left Treyarch. The same year, [[Jimmy Zielinski]], Creative Director for the [[Zombies (Treyarch)|Zombies]] mode since ''Black Ops'', left the company and was replaced by [[Jason Blundell]]. |
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+ | |||
+ | Treyarch released ''[[Call of Duty: Black Ops III]]'' in 2015, which set place in the far future in the 2060's and the 2070's. The game grossed over $550 million within its first three days of release. ''Black Ops III'' became one of the best-selling games of the eighth generation of consoles. Treyarch also assited Infinity Ward during the developement of ''[[Call of Duty: Infinite Warfare]]'' in 2016. The same year, [[Mark Lamia]] became Chairman of Treyarch and [[Dan Bunting]], Jason Blundell and Mark Gordon became co-Studio Heads. |
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+ | |||
+ | In 2018, Treyarch released ''[[Call of Duty: Black Ops 4]]'' which featured the first Battle Royale mode of the series, outside of ''[[Call of Duty Online]]'' only available in China, [[Blackout (Black Ops 4)|Blackout]]. ''Black Ops 4'' grossed over $500 million within its first three days of release. |
||
==Games developed for the ''Call of Duty series''== |
==Games developed for the ''Call of Duty series''== |
||
+ | <gallery position="center" spacing="small" widths="150" captionalign="center"> |
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− | *''[[Call of Duty 2: Big Red One]]'' (2005) |
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− | + | COD2 BRO.jpg|'''[[Call of Duty 2: Big Red One]]'''<br>''(Nov. 2005)'' |
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− | + | Callofduty3 Cover.jpg|'''[[Call of Duty 3]]'''<br>''(Nov. 2006)'' |
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− | + | Cod-waw.png|'''[[Call of Duty: World at War]]'''<br>''(Nov. 2008)'' |
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− | + | CoD Black Ops cover.png|'''[[Call of Duty: Black Ops]]'''<br>''(Nov. 2010)'' |
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− | + | BO2 RP Boxart.png|'''[[Call of Duty: Black Ops II]]'''<br>''(Nov. 2012)'' |
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+ | Game cover art BOIII.jpg|'''[[Call of Duty: Black Ops III]]'''<br>''(Nov. 2015)'' |
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+ | Cover Art BO4.jpg|'''[[Call of Duty: Black Ops 4]]'''<br>''(Oct. 2018)'' |
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+ | </gallery> |
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+ | ===Assisted in the development=== |
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⚫ | |||
+ | <gallery position="center" spacing="small" widths="150" captionalign="center"> |
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⚫ | |||
− | + | Call of Duty Modern Warfare 3 box art.png|'''[[Call of Duty: Modern Warfare 3]]'''<br>''(Nov. 2011)'' |
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− | + | Call of Duty Ghosts cover.jpg|'''[[Call of Duty: Ghosts]]'''<br>''(Nov. 2013)'' |
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− | + | Game cover art IW.jpg|'''[[Call of Duty: Infinite Warfare]]'''<br>''(Nov. 2016)'' |
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+ | </gallery> |
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⚫ | |||
⚫ | |||
+ | <gallery position="center" spacing="small" widths="150" captionalign="center"> |
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+ | CoD-MW-RE PAL.jpg|'''[[Call of Duty: Modern Warfare: Reflex Edition]]'''<br>(Wii)<br>''(Nov. 2009)'' |
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⚫ | |||
+ | Call of Duty Ghosts cover.jpg|'''[[Call of Duty: Ghosts]]'''<br>(Wii U)<br>''(Nov. 2013)'' |
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+ | </gallery> |
||
+ | |||
⚫ | |||
*[[Mark Lamia]] - Chairman |
*[[Mark Lamia]] - Chairman |
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⚫ | |||
*[[Dan Bunting]] - Co-Studio Head |
*[[Dan Bunting]] - Co-Studio Head |
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+ | *Mark Gordon - Co-Studio Head |
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*[[David Vonderhaar]] - Studio Designer Director |
*[[David Vonderhaar]] - Studio Designer Director |
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*[[Brian Tuey]] - Audio Director and Composer |
*[[Brian Tuey]] - Audio Director and Composer |
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*[[Scott Eckert]] - Sound Designer/Audio Engineer |
*[[Scott Eckert]] - Sound Designer/Audio Engineer |
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*[[Kevin Sherwood]] - Sound Designer and Composer |
*[[Kevin Sherwood]] - Sound Designer and Composer |
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⚫ | |||
*[[Neil Masiclat]] - Lighting Artist |
*[[Neil Masiclat]] - Lighting Artist |
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*Adam Alcini - Graphics Engineer |
*Adam Alcini - Graphics Engineer |
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⚫ | |||
− | |||
⚫ | |||
− | |||
+ | *[[Jimmy Zielinski]] - Creative/Design Director, Zombies |
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⚫ | |||
+ | *Reza Elghazi - Producer, Zombies |
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⚫ | |||
*[[Josh Olin]] - Community Manager |
*[[Josh Olin]] - Community Manager |
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*[[Jason McCord]] - Designer |
*[[Jason McCord]] - Designer |
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*[[Sean Slayback]] - Designer |
*[[Sean Slayback]] - Designer |
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*[[Zach Volker]] - Animator |
*[[Zach Volker]] - Animator |
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− | *Gary Spinrad - Senior Sound Designer |
+ | *[[Gary Spinrad]] - Senior Sound Designer |
+ | *Jason Schoonover - Designer |
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+ | |||
+ | ==Videos== |
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+ | <gallery> |
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+ | Official Treyarch Logo Animatic |
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+ | </gallery> |
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==Trivia== |
==Trivia== |
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**An example includes a Computer Code in ''Call of Duty: Black Ops'' which is ''"3ARC UNLOCK"'', this unlocks the [[Zombies (Mode)|Zombies]] maps [["Five"]] and [[Dead Ops Arcade|"Dead Ops Arcade"]], but also disables the [[Stand Down]] achievement/trophy. |
**An example includes a Computer Code in ''Call of Duty: Black Ops'' which is ''"3ARC UNLOCK"'', this unlocks the [[Zombies (Mode)|Zombies]] maps [["Five"]] and [[Dead Ops Arcade|"Dead Ops Arcade"]], but also disables the [[Stand Down]] achievement/trophy. |
||
*Treyarch's logo is available as an Emblem in ''Call of Duty: Modern Warfare 3'', unlocked by getting a Final Killcam with a [[Stealth Bomber]]. |
*Treyarch's logo is available as an Emblem in ''Call of Duty: Modern Warfare 3'', unlocked by getting a Final Killcam with a [[Stealth Bomber]]. |
||
+ | *A ''Black Ops'' character, [[Lev Kravchenko]], also appears in ''Modern Warfare 3''<nowiki>'</nowiki>s campaign as an easter-egg. |
||
*Treyarch employees often use the clan tag "3arc" in the multiplayer modes of ''Call of Duty''. |
*Treyarch employees often use the clan tag "3arc" in the multiplayer modes of ''Call of Duty''. |
||
− | **All the [[ |
+ | **All the [[bots]] in ''Black Ops'' series use "3arc" as their clan tag. As well as them all having the names of Treyarch employees. |
− | **If |
+ | **If someone tries to change their clan tag to "3arc" and they are not a Treyarch employee, it will not work. |
==External links== |
==External links== |
||
− | *[http://www.treyarch.com/ Treyarch's |
+ | *[http://www.treyarch.com/ Treyarch's official website] |
− | *[http:// |
+ | *[http://twitter.com/treyarch Treyarch's Twitter account] |
− | *[ |
+ | *[https://www.youtube.com/user/Treyarch Treyarch's Youtube channel] |
==Sources== |
==Sources== |
||
{{Reflist}} |
{{Reflist}} |
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− | |||
{{CoD Devs}} |
{{CoD Devs}} |
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[[Category:Game Developers]] |
[[Category:Game Developers]] |
Revision as of 15:39, 2 May 2020
Treyarch is a video game developer company located in Santa Monica, California. Treyarch is one of the primary studios working on the Call of Duty franchise.
History
Treyarch was founded by Peter Akemann and Don Likeness in 1996[2] and acquired by Activision in 2001. The studio wasn't originally dedicated to the Call of Duty franchise when it developed with Gray Matter Interactive Studios Call of Duty 2: Big Red One released in 2005. Treyarch and Gray Matter then merged together and the studio released Call of Duty 3 the next year, in 2006. Both Big Red One and Call of Duty 3 used an in-house engine called Treyarch NGL based on the Id Tech 3 engine used in the first Call of Duty.
In 2008, Treyarch released Call of Duty: World at War using the IW engine from Call of Duty 4: Modern Warfare. It was the first Call of Duty game by Treyarch released on PC. After World at War, Treyarch was entirely dedicated to the Call of Duty franchise and became the second primary studio, alternating with Infinity Ward.
In 2010, Treyarch released Call of Duty: Black Ops set during the Cold War. The game was a success, earning $360 million on its launch day and $650 million within its first five days of release, surpassing records held by Call of Duty: Modern Warfare 2. After a month and a half, Black Ops crossed $1 billion worldwide. A year later, Treyarch assisted Infinity Ward and Sledgehammer Games with Call of Duty: Modern Warfare 3, they also ported the Wii version of the game. In 2012, Treyarch released Call of Duty: Black Ops II set place in the near-future in 2025, with some parts of the campaign set in the 1980's. The game was very successful and broke several records held by Call of Duty: Modern Warfare 3, grossing over $500 million on its launch day and became the fastest-grossing entertainement product to reach $1 billion in 15 days. Both records were later broken by Grand Theft Auto V in 2013.
In 2014, Dave Anthony, director of Black Ops and Black Ops II campaigns, left Treyarch. The same year, Jimmy Zielinski, Creative Director for the Zombies mode since Black Ops, left the company and was replaced by Jason Blundell.
Treyarch released Call of Duty: Black Ops III in 2015, which set place in the far future in the 2060's and the 2070's. The game grossed over $550 million within its first three days of release. Black Ops III became one of the best-selling games of the eighth generation of consoles. Treyarch also assited Infinity Ward during the developement of Call of Duty: Infinite Warfare in 2016. The same year, Mark Lamia became Chairman of Treyarch and Dan Bunting, Jason Blundell and Mark Gordon became co-Studio Heads.
In 2018, Treyarch released Call of Duty: Black Ops 4 which featured the first Battle Royale mode of the series, outside of Call of Duty Online only available in China, Blackout. Black Ops 4 grossed over $500 million within its first three days of release.
Games developed for the Call of Duty series
Assisted in the development
Ported games to different consoles
Employees
- Mark Lamia - Chairman
- Dan Bunting - Co-Studio Head
- Mark Gordon - Co-Studio Head
- David Vonderhaar - Studio Designer Director
- Brian Tuey - Audio Director and Composer
- Scott Eckert - Sound Designer/Audio Engineer
- Kevin Sherwood - Sound Designer and Composer
- Neil Masiclat - Lighting Artist
- Adam Alcini - Graphics Engineer
Former Employees
- Jason Blundell - Co-Studio Head, Zombies
- Jimmy Zielinski - Creative/Design Director, Zombies
- Reza Elghazi - Producer, Zombies
- Elena Siegman - Singer/additional voice
- Josh Olin - Community Manager
- Jason McCord - Designer
- Eric Pierce - Contracted TD
- Jeremy Luyties - Design Director
- Mike Denny - Designer
- Jeff Zaring - Designer
- Sean Slayback - Designer
- Zach Volker - Animator
- Gary Spinrad - Senior Sound Designer
- Jason Schoonover - Designer
Videos
Trivia
- Much like Infinity Ward, Treyarch makes references to their company name many times throughout their games, often with the word "3ARC", or "III ARC".
- An example includes a Computer Code in Call of Duty: Black Ops which is "3ARC UNLOCK", this unlocks the Zombies maps "Five" and "Dead Ops Arcade", but also disables the Stand Down achievement/trophy.
- Treyarch's logo is available as an Emblem in Call of Duty: Modern Warfare 3, unlocked by getting a Final Killcam with a Stealth Bomber.
- A Black Ops character, Lev Kravchenko, also appears in Modern Warfare 3's campaign as an easter-egg.
- Treyarch employees often use the clan tag "3arc" in the multiplayer modes of Call of Duty.
- All the bots in Black Ops series use "3arc" as their clan tag. As well as them all having the names of Treyarch employees.
- If someone tries to change their clan tag to "3arc" and they are not a Treyarch employee, it will not work.
External links
Sources
|