(Well they made the wii version, so.......If it confuses people, undo it.) |
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− | {{game |
+ | {{game|bro|cod3|waw|bo|mw3|bo2|codg|bo3|iw|bo4|blk|bocw|vg|z|mwii|wz2|mwiii|real}} |
− | {{ |
+ | {{infobox/company |
− | |name |
+ | |name = Treyarch |
− | |logo |
+ | |logo = [[File:Treyarch logo.png|200px]] |
− | |type |
+ | |type = Subsidiary of Activision |
+ | |key people = Mark Lamia |
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− | |fate = Still Active |
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+ | |location = Santa Monica, California, USA<br>'''Offices:'''<br>Vancouver, British Columbia, Canada<br>Austin, Texas, USA |
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+ | |industry = Video games |
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− | |location = Santa Monica, California |
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+ | |products = Video games |
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− | |key people = Mark Lamia<br>[[Josh Olin]]<br>David Vonderhaar<br>Dan Bunting<br>Jimmy Zielinski<br>Brian Tuey<br>[[Kevin Sherwood]]<br>[[Elena Siegman]] |
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− | |products = [[Call of Duty: United Offensive]]<br>[[Call of Duty: Big Red One]]<br>[[Call of Duty 3]]<br>[[Call of Duty: World at War]]<br>[[Call of Duty: Black Ops]] |
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+ | |num employees = 250 (c. 2012<ref>https://venturebeat.com/2012/05/01/mark-lamia-interview-call-of-duty-black-ops-ii/view-all/</ref>) |
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− | |parent |
+ | |parent = Activision |
− | '''Treyarch''' is an American video game developer company, founded in 1996 and acquired by [[Activision]] in 2001. Treyarch is located in Santa Monica, California. |
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+ | |website = http://treyarch.com/ |
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+ | }} |
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+ | '''{{w|Treyarch}}''' is a video game developer company located in Santa Monica, {{w|California}}. Treyarch is one of the primary studios working on the ''[[Call of Duty (series)|Call of Duty]]'' franchise. |
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− | Treyarch has developed several games in the [[Call of Duty series|''Call of Duty'' series]], which are listed below. ''[[Call of Duty 3]]'' and ''[[Call of Duty: World at War]]'' have been set in the WWII timeframe, ''[[Call of Duty: Black Ops]]'' is set in the 1960s. Unlike [[Infinity Ward]], Treyarch has [http://en.wikipedia.org/wiki/Treyarch#Developed developed games outside] of the ''Call of Duty'' franchise, and traditionally makes Nintendo Wii versions of their games. |
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+ | ==History== |
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− | Some of Treyarch's ''Call of Duty'' team comes from an older studio known as [[Wikipedia:Gray Matter Interactive|Gray Matter Interactive]], responsible for games like ''[[Wikipedia:Kingpin: Life of Crime|Kingpin]]'' (while under their old name "[http://en.wikipedia.org/wiki/Xatrix Xatrix]") and ''[[Wikipedia:Return to Castle Wolfenstein|Return to Castle Wolfenstein]]''. The team was responsible for developing ''[[Call of Duty: United Offensive]]'' before merging with Treyarch. Some of the Gray Matter team still resides at Treyarch, although its founder and several executives from the former studio have found employment elsewhere. |
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+ | Treyarch was founded by Peter Akemann and Don Likeness in 1996<ref>http://en.wikipedia.org/wiki/Treyarch</ref> and acquired by [[Activision]] in 2001. The studio wasn't originally dedicated to the ''Call of Duty'' franchise when it developed with [[Gray Matter Interactive Studios]] ''[[Call of Duty 2: Big Red One]]'' released in 2005. Treyarch and Gray Matter then merged together and the studio released ''[[Call of Duty 3]]'' the next year, in 2006. Both ''Big Red One'' and ''Call of Duty 3'' used an in-house engine called [[Game Engine#Treyarch NGL|Treyarch NGL]] based on the [[Id Tech 3]] engine used in the first ''[[Call of Duty]]''. |
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− | + | In 2008, Treyarch released ''[[Call of Duty: World at War]]'' using the [[IW engine]] from ''[[Call of Duty 4: Modern Warfare]]''. It was the first Call of Duty game by Treyarch released on PC. After ''World at War'', Treyarch was entirely dedicated to the ''Call of Duty'' franchise and became the second primary studio, alternating with [[Infinity Ward]]. |
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+ | In 2010, Treyarch released ''[[Call of Duty: Black Ops]]'' set during the 1960s. The game was a success, earning $360 million on its launch day and $650 million within its first five days of release, surpassing records held by ''[[Call of Duty: Modern Warfare 2]]''. After a month and a half, ''Black Ops'' crossed $1 billion worldwide. A year later, Treyarch assisted Infinity Ward and Sledgehammer Games with ''[[Call of Duty: Modern Warfare 3]]'', they also ported the Wii version of the game. In 2012, Treyarch released ''[[Call of Duty: Black Ops II]]'' set place in the near-future in 2025, with some parts of the campaign set in the late 1980s. The game was very successful and broke several records held by ''[[Call of Duty: Modern Warfare 3]]'', grossing over $500 million on its launch day and became the fastest-grossing entertainement product to reach $1 billion in 15 days. Both records were later broken by ''{{w|Grand Theft Auto V}}'' in 2013. |
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+ | |||
− | * ''[[Call of Duty: United Offensive]]'' (As part of Grey Matter Interactive) |
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+ | In 2014, Dave Anthony, the Game Director for ''Black Ops'' and ''Black Ops II'' campaigns, left Treyarch. The same year, [[Jimmy Zielinski]], Creative and Design Director for the [[Zombies (Treyarch)|Zombies]] mode since ''Black Ops'', left the company. Both were replaced by [[Jason Blundell]]. |
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⚫ | |||
+ | |||
− | * ''[[Call of Duty 3]]'' |
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+ | Treyarch released ''[[Call of Duty: Black Ops III]]'' in 2015, which set place in the far future in the 2060s and 2070s. The game grossed over $550 million within its first three days of release. ''Black Ops III'' became one of the best-selling games of the eighth generation of consoles. Treyarch also assited Infinity Ward during the developement of ''[[Call of Duty: Infinite Warfare]]'' in 2016. The same year, [[Mark Lamia]] became Chairman of Treyarch while [[Dan Bunting]], Jason Blundell and Mark Gordon became co-Studio Heads. |
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⚫ | |||
+ | |||
⚫ | |||
+ | In 2018, Treyarch released ''[[Call of Duty: Black Ops 4]]'' which featured the first [[Battle Royale]] mode for a main ''Call of Duty'' game, [[Blackout (Black Ops 4)|Blackout]] which replaced the traditional campaign mode. The game also featured a new Zombies storyline, the [[Zombies (Treyarch)/Story#Chaos Story|Chaos Story]] while finishing the [[Zombies (Treyarch)/Story#Aether Story|Aether Story]] started in ''World at War''. ''Black Ops 4'' grossed over $500 million within its first three days of release. |
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⚫ | |||
+ | |||
⚫ | |||
+ | On February 28th, 2020, Treyarch announced that Game Director and Co-Studio Head [[Jason Blundell]] stepped down and was leaving the studio.<ref>https://twitter.com/Treyarch/status/1233512200859463680</ref> |
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+ | |||
+ | In November 2020, Treyarch released ''[[Call of Duty: Black Ops Cold War]]'' alongside [[Raven Software]] which developed most of its campaign mode set during the early 1980s. The game also introduced a new Zombies storyline taking place after the Aether Story, called the [[Zombies (Treyarch)/Story#Dark Aether Saga|Dark Aether Saga]]. |
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+ | |||
+ | In 2021, Treyarch developed the Zombies mode for [[Sledgehammer Games]]' ''[[Call of Duty: Vanguard]]'' which served as a narrative prequel to the Dark Aether Saga introduced in ''Black Ops Cold War''. Treyarch also developed the [[Ranked Play]] mode for ''Vanguard''. |
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+ | |||
+ | On November 16th, 2021, The Wall Street Journal reported that Dan Bunting stepped down and left Treyarch following allegations of misconduct and harrassment.<ref>https://www.wsj.com/articles/activision-videogames-bobby-kotick-sexual-misconduct-allegations-11637075680</ref> |
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+ | |||
⚫ | |||
+ | <gallery position="center" spacing="small" widths="150" captionalign="center"> |
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⚫ | |||
+ | Callofduty3 Cover.jpg|'''[[Call of Duty 3]]'''<br>''(Nov. 2006)'' |
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⚫ | |||
+ | CoD Black Ops cover.png|'''[[Call of Duty: Black Ops]]'''<br>''(Nov. 2010)'' |
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+ | BO2 RP Boxart.png|'''[[Call of Duty: Black Ops II]]'''<br>''(Nov. 2012)'' |
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+ | Game cover art BOIII.jpg|'''[[Call of Duty: Black Ops III]]'''<br>''(Nov. 2015)'' |
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⚫ | |||
+ | Keyart Promo BOCW.jpg|'''[[Call of Duty: Black Ops Cold War]]'''<br>''(Nov. 2020)'' |
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+ | COD Vanguard Artwork.jpg|'''[[Call of Duty: Vanguard]]'''<br>(In collaboration with<br>[[Sledgehammer Games]], Zombies, <br> [[Ranked Play]])<br>''(Nov. 2021)'' |
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+ | ModernWarfareIII Keyart MWIII.jpg|'''[[Call of Duty: Modern Warfare III]]'''<br>(In collaboration with<br>[[Sledgehammer Games]], Zombies)<br>''(Nov. 2023)'' |
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+ | </gallery> |
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+ | |||
+ | ===Assisted in development=== |
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+ | <gallery position="center" spacing="small" widths="150" captionalign="center"> |
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+ | Call of Duty Modern Warfare 3 box art.png|'''[[Call of Duty: Modern Warfare 3]]'''<br>''(Nov. 2011)'' |
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+ | Call of Duty Ghosts cover.jpg|'''[[Call of Duty: Ghosts]]'''<br>''(Nov. 2013)'' |
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+ | Game cover art IW.jpg|'''[[Call of Duty: Infinite Warfare]]'''<br>''(Nov. 2016)'' |
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+ | Warzone Artwork CoDWarzone MW.jpg|'''[[Call of Duty: Warzone]]'''<br>''(Mar. 2020)''<br><small>After December 2020 for ''Black Ops Cold War'' content</small> |
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⚫ | |||
+ | Warzone2 Artwork CoDWarzone2.jpg|'''[[Call of Duty: Warzone 2.0]]'''<br>''(Nov. 2022)'' |
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+ | </gallery> |
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+ | |||
+ | ===Ported games to different consoles=== |
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+ | <gallery position="center" spacing="small" widths="150" captionalign="center"> |
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⚫ | |||
+ | Call of Duty Modern Warfare 3 box art.png|'''[[Call of Duty: Modern Warfare 3]]'''<br>(Wii)<br>''(Nov. 2011)'' |
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+ | Call of Duty Ghosts cover.jpg|'''[[Call of Duty: Ghosts]]'''<br>(Wii U)<br>''(Nov. 2013)'' |
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+ | </gallery> |
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==Employees== |
==Employees== |
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− | *Mark Lamia - |
+ | *[[Mark Lamia]] - Chairman |
+ | *Mark Gordon - Co-Studio Head |
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⚫ | |||
+ | *[[Craig Houston]] - Lead Writer |
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⚫ | |||
+ | *[[Tony Bedard]] - Senior Writer |
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⚫ | |||
+ | *[[Brian Tuey]] - Audio Director and Composer |
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⚫ | |||
− | * |
+ | *[[Scott Eckert]] - Sound Designer/Audio Engineer |
⚫ | |||
*[[Kevin Sherwood]] - Sound Designer and Composer |
*[[Kevin Sherwood]] - Sound Designer and Composer |
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− | *[[ |
+ | *[[Neil Masiclat]] - Lighting Artist |
+ | *Adam Alcini - Graphics Engineer |
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− | *Paul Mason Firth - Level Designer |
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+ | |||
− | *Phillip Tasker - Level Designer |
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+ | ===Former Employees=== |
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− | *Daniel Cheng - Senoir Concept Artist |
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⚫ | |||
− | *Jason Blundell - Executive Producer |
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+ | *[[Jason Blundell]] - Co-Studio Head, Game Director (Zombies, Campaign) |
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⚫ | |||
+ | *[[John Rafacz]] - Director of Communications and Social Media |
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⚫ | |||
+ | *[[Jesse Snyder|Jesse Synder]] - Designer, Creator of Zombies |
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+ | *Reza Elghazi - Producer, Zombies |
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+ | *[[Elena Siegman]] - Singer/additional voice |
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⚫ | |||
+ | *[[Jason McCord]] - Designer |
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+ | *[[Eric Pierce]] - Contracted TD |
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+ | *[[Jeremy Luyties]] - Design Director |
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+ | *[[Mike Denny]] - Designer |
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+ | *[[Jeff Zaring]] - Designer |
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+ | *[[Sean Slayback]] - Designer |
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+ | *[[Zach Volker]] - Animator |
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⚫ | |||
+ | *Jason Schoonover - Designer |
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+ | |||
+ | ==Videos== |
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+ | <gallery> |
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+ | Official Treyarch Logo Animatic|Logo animatic used from 2018-2020. |
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+ | Official Treyarch Logo Animatic (2020)|Logo animatic used from 2020-. |
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+ | </gallery> |
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==Trivia== |
==Trivia== |
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⚫ | |||
− | <!--No Treyarch/Infinity Ward fanboyism please.--> |
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+ | **An example includes a Computer Code in ''Call of Duty: Black Ops'' which is ''"3ARC UNLOCK"'', this unlocks the [[Zombies (Treyarch)|Zombies]] maps [["Five"]] and [[Dead Ops Arcade|"Dead Ops Arcade"]], but also disables the [[Stand Down]] achievement/trophy. |
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− | *Compared to [[Infinity Ward|Infinity Ward,]] Treyarch's versions of Call of Duty are usually more gory and mature. Both developers include swearing and prevalent blood, but in ''World at War'' and ''Black Ops'' (The two most recent CoD titles made by Treyarch) gore and mutilation are present as well as the use of flame based weapons such as the [[Flamethrower]] underbarrel attachment (Black Ops) and the [[M2 flamethrower|M2 Flamethrower]] (World at War). Also notable is the [[Zombies (mode)|Zombies]] game mode, exclusive to Treyarch games. |
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+ | *Treyarch's logo is available as an Emblem in ''Call of Duty: Modern Warfare 3'', unlocked by getting a Final Killcam with a [[Stealth Bomber]]. |
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− | *Treyarch's games seem to feature a lot of [[Easter Egg]]s or secrets compared to [[Infinity Ward]]. Whether or not it is simply because there are more opportunities to do so ([[Zombie Mode|Zombies]] is infamous for having Easter Eggs), or simply because they have a natural preference for it. |
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+ | *Treyarch employees often use the clan tag "3arc" in the multiplayer modes of ''Call of Duty''. |
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⚫ | |||
+ | **All the [[bots]] in ''Black Ops'' series use "3arc" as their clan tag. As well as them all having the names of Treyarch employees. |
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+ | **If someone tries to change their clan tag to "3arc" and they are not a Treyarch employee, it will not work. |
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+ | |||
+ | ==External links== |
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+ | *[http://www.treyarch.com/ Treyarch's official website] |
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+ | *[http://twitter.com/treyarch Treyarch's Twitter account] |
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+ | *[https://www.youtube.com/user/Treyarch Treyarch's Youtube channel] |
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+ | |||
+ | ==Sources== |
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+ | {{Reflist}} |
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+ | {{CoD Devs}} |
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[[Category:Game Developers]] |
[[Category:Game Developers]] |
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[[Category:Real Life Article]] |
[[Category:Real Life Article]] |
Latest revision as of 20:59, 3 September 2023
Treyarch is a video game developer company located in Santa Monica, California. Treyarch is one of the primary studios working on the Call of Duty franchise.
History
Treyarch was founded by Peter Akemann and Don Likeness in 1996[2] and acquired by Activision in 2001. The studio wasn't originally dedicated to the Call of Duty franchise when it developed with Gray Matter Interactive Studios Call of Duty 2: Big Red One released in 2005. Treyarch and Gray Matter then merged together and the studio released Call of Duty 3 the next year, in 2006. Both Big Red One and Call of Duty 3 used an in-house engine called Treyarch NGL based on the Id Tech 3 engine used in the first Call of Duty.
In 2008, Treyarch released Call of Duty: World at War using the IW engine from Call of Duty 4: Modern Warfare. It was the first Call of Duty game by Treyarch released on PC. After World at War, Treyarch was entirely dedicated to the Call of Duty franchise and became the second primary studio, alternating with Infinity Ward.
In 2010, Treyarch released Call of Duty: Black Ops set during the 1960s. The game was a success, earning $360 million on its launch day and $650 million within its first five days of release, surpassing records held by Call of Duty: Modern Warfare 2. After a month and a half, Black Ops crossed $1 billion worldwide. A year later, Treyarch assisted Infinity Ward and Sledgehammer Games with Call of Duty: Modern Warfare 3, they also ported the Wii version of the game. In 2012, Treyarch released Call of Duty: Black Ops II set place in the near-future in 2025, with some parts of the campaign set in the late 1980s. The game was very successful and broke several records held by Call of Duty: Modern Warfare 3, grossing over $500 million on its launch day and became the fastest-grossing entertainement product to reach $1 billion in 15 days. Both records were later broken by Grand Theft Auto V in 2013.
In 2014, Dave Anthony, the Game Director for Black Ops and Black Ops II campaigns, left Treyarch. The same year, Jimmy Zielinski, Creative and Design Director for the Zombies mode since Black Ops, left the company. Both were replaced by Jason Blundell.
Treyarch released Call of Duty: Black Ops III in 2015, which set place in the far future in the 2060s and 2070s. The game grossed over $550 million within its first three days of release. Black Ops III became one of the best-selling games of the eighth generation of consoles. Treyarch also assited Infinity Ward during the developement of Call of Duty: Infinite Warfare in 2016. The same year, Mark Lamia became Chairman of Treyarch while Dan Bunting, Jason Blundell and Mark Gordon became co-Studio Heads.
In 2018, Treyarch released Call of Duty: Black Ops 4 which featured the first Battle Royale mode for a main Call of Duty game, Blackout which replaced the traditional campaign mode. The game also featured a new Zombies storyline, the Chaos Story while finishing the Aether Story started in World at War. Black Ops 4 grossed over $500 million within its first three days of release.
On February 28th, 2020, Treyarch announced that Game Director and Co-Studio Head Jason Blundell stepped down and was leaving the studio.[3]
In November 2020, Treyarch released Call of Duty: Black Ops Cold War alongside Raven Software which developed most of its campaign mode set during the early 1980s. The game also introduced a new Zombies storyline taking place after the Aether Story, called the Dark Aether Saga.
In 2021, Treyarch developed the Zombies mode for Sledgehammer Games' Call of Duty: Vanguard which served as a narrative prequel to the Dark Aether Saga introduced in Black Ops Cold War. Treyarch also developed the Ranked Play mode for Vanguard.
On November 16th, 2021, The Wall Street Journal reported that Dan Bunting stepped down and left Treyarch following allegations of misconduct and harrassment.[4]
Games developed for the Call of Duty series
Assisted in development
Ported games to different consoles
Employees
- Mark Lamia - Chairman
- Mark Gordon - Co-Studio Head
- Craig Houston - Lead Writer
- Tony Bedard - Senior Writer
- Brian Tuey - Audio Director and Composer
- Scott Eckert - Sound Designer/Audio Engineer
- Kevin Sherwood - Sound Designer and Composer
- Neil Masiclat - Lighting Artist
- Adam Alcini - Graphics Engineer
Former Employees
- Dan Bunting - Co-Studio Head
- Jason Blundell - Co-Studio Head, Game Director (Zombies, Campaign)
- David Vonderhaar - Studio Designer Director
- John Rafacz - Director of Communications and Social Media
- Jimmy Zielinski - Creative/Design Director, Zombies
- Jesse Synder - Designer, Creator of Zombies
- Reza Elghazi - Producer, Zombies
- Elena Siegman - Singer/additional voice
- Josh Olin - Community Manager
- Jason McCord - Designer
- Eric Pierce - Contracted TD
- Jeremy Luyties - Design Director
- Mike Denny - Designer
- Jeff Zaring - Designer
- Sean Slayback - Designer
- Zach Volker - Animator
- Gary Spinrad - Senior Sound Designer
- Jason Schoonover - Designer
Videos
Trivia
- Much like Infinity Ward, Treyarch makes references to their company name many times throughout their games, often with the word "3ARC", or "III ARC".
- An example includes a Computer Code in Call of Duty: Black Ops which is "3ARC UNLOCK", this unlocks the Zombies maps "Five" and "Dead Ops Arcade", but also disables the Stand Down achievement/trophy.
- Treyarch's logo is available as an Emblem in Call of Duty: Modern Warfare 3, unlocked by getting a Final Killcam with a Stealth Bomber.
- Treyarch employees often use the clan tag "3arc" in the multiplayer modes of Call of Duty.
- All the bots in Black Ops series use "3arc" as their clan tag. As well as them all having the names of Treyarch employees.
- If someone tries to change their clan tag to "3arc" and they are not a Treyarch employee, it will not work.
External links
Sources
|