Call of Duty: Ghosts
- "A remote-controlled missile system with controllable thrust."
- — In-game description
The Trinity Rocket is an Assault Strike Chain reward in multiplayer. It is obtainable at a 7 point streak or 6 with the Hardline perk. It allows the player to control a missile fired from above, similar to the Predator Missile and Hellstorm Missile, with two smart drone projectiles that can be fired at different targets before being able to boost the missile itself to the ground. The smart projectiles will track the nearest enemy it is fired at. The rocket also has a larger blast radius when a smart projectile isn't fired.
The Trinity Rocket appears in Extinction as a strike package. It costs $1300, making it the second cheapest Strike Package available, being only $50 more expensive than the I.M.S.. The Trinity Rocket is only available on Point of Contact and Nightfall. Having the Trinity Rocket selected as a player's strike package and playing any of Mayday, Awakening, or Exodus will result in the player's strike package being swapped to a MAAWS.
The Trinity Rocket in its base forme acts essentially as a Predator Missile. The user can guide the Trinity Rocket, and just like in multiplayer, the Trinity Rocket can be given a speed boost when a target is found.
A single rocket or smart drone is sufficient to kill a Scout, Hunter, and Scorpion. Rhinos will not be killed by a direct hit, and an entire payload of Trinity Rocket + smart drones will not kill the Rhino either, so it's best to simply avoid using the Trinity Rocket against it, if the user can distinguish the Rhino when the Trinity Rocket is flying.
The first upgrade to the Trinity Rocket outlines the enemies, assisting in target acquisition. Upgrades 2 and 3 each add a smart drone to the rocket, while the final upgrade adds 2 more smart drones to the Trinity Rocket.
When fully upgraded, the Trinity Rocket has 4 smart drones total, plus the base Trinity Rocket itself, making for a maximum of 5 projectiles total. The smart drones are very useful, as they can home in on Cryptids.
The Trinity Rocket is a risky Strike Package to use, as it is the only Strike Package that forces the user to stand still in order to use it, and it leaves the player defenseless while using it. As a result, users need to be careful when choosing to deploy the Trinity Rocket, as the user can be attacked while using the Trinity Rocket. In addition to the vulnerable position the user is left in, the Trinity Rocket is almost completely useless against Cryptids in areas with roofs, as the Trinity Rocket will usually be incapable of striking the enclosed Cryptid. This makes the Trinity Rocket essentially worthless in Nightfall during the time the player(s) are in the facility area, since the entire area is indoors.
The Trinity Rocket is quite unpopular as a Strike Package, as it and the Mortar Strike are by far the least used Strike Packages in Extinction. Compared to the Mortar Strike, the Trinity Rocket is much more consistent thanks to the smart drone targeting and the fact that it's almost completely user-controlled. It's much more consistent than the Mortar Strike as a result. The cheapness of the Trinity Rocket is a huge plus, as it allows users to get some quick kills while not sinking a lot of money into a Strike Package. Like the Mortar Strike, the Trinity Rocket also has an advantage in that it can very quickly be re-deployed.
The Trinity Rocket depends a lot on a user's map awareness. If the user knows where the Cryptids will spawn, the Trinity Rocket's value increases dramatically, as the user can usually look and fire the smart drones or the Trinity Rocket at said spawns, thus killing Cryptids well before they can advance to more problematic or tougher to hit locations. Overall, the Trinity Rocket's value will increase the more familiar the user is with the map the Trinity Rocket is being used on.
The Trinity Rocket is comparable to the I.M.S., as both are the cheapest Strike Packages available, and both share a similar payload when fully upgraded. The Trinity Rocket costs slightly more, has a lesser overall payload, and endangers the user while using it, but the Trinity Rocket can kill Cryptids over a very large area of the map in rapid succession, whereas the I.M.S. can only acquire kills in a set specific area. Unlike the I.M.S., the Trinity Rocket is fully dependent on upgrades, as the Trinity Rocket needs them to drastically increase payload, whereas the I.M.S. has a greater initial payload to start.
- A remote-controlled missile system with controllable thrust.
- +1 (Cost: 1): Improved targeting outlines the enemies.
- +2 (Cost: 1): Fire a smart drone projectile while controlling the Trinity Missile.
- +3 (Cost: 2): Fire two high velocity smart drone projectiles.
- +4 (Cost: 3): Fire four high velocity smart drone projectiles.
Call of Duty: Infinite Warfare
- "A large orbital cruise missile with boost capabilities that houses two additional projectiles."
- — Scorestreak description.
The Trinity Rocket returns in Call of Duty: Infinite Warfare. It is unlocked at level 46 and is virtually unchanged from Call of Duty: Ghosts, apart from a different HUD. It is unlocked once the player earns a streak of 750 points.
- Fissure (Rare): Fires only one missile, but has a larger blast radius that ripples outward.
- Abyss (Legendary): Missiles implode on impact, sucking enemies in before exploding.
- Warhead (Epic): The two smart missiles are replaced with an infinite number of non-tracking missiles.
- It fires a total of 3 rockets, hence the name "Trinity".
Call of Duty: Ghosts
- In the multiplayer, calling in a Trinity Rocket just after calling in a Battle Hind makes it likely for the rocket to hit and destroy the Hind.
- In Extinction, the Trinity Rocket is the only Strike Package or Equalizer that disables the user's Heads-up display when using it, and because of that, users will not know exactly how much money they will have earned from kills when using the Trinity Rocket.