The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Mobile

The Trip Mine is a lethal equipment in Call of Duty: Black Ops III, Call of Duty: Infinite Warfare and Call of Duty: Mobile.

Call of Duty: Black Ops III[edit | edit source]

When triggered, the Trip Mine launches into the air before exploding, similar to a Bouncing Betty from past installments.

The Trip Mine is thrown and can attach to any surface and at any orientation wherever it lands, even underwater or on walls or ceilings, and takes a moment to arm once deployed. When tripped by an enemy, the mine launches high enough that the explosion is several feet above or away from where it was planted, so crouching when one goes off will save the player if the Trip Mine was placed on the ground at the same level. Similarly, if placed on a wall, hugging the wall will avoid the explosion. A friendly Trip Mine will have blue lights and an enemy Trip Mine will have red lights.

In Multiplayer matches, additional Trip Mines can be carried via the wildcard Danger Close or resupplied repeatedly via the perk Scavenger. However, a maximum of two Trip Mines can be activated by a player at a time.

In Shadows of Evil, there is an Easter Egg in which the player can change their Trip Mines into either donut or cream cake mines, depending on which pastry cart is used, and donuts or cream cakes will fly everywhere. This is done by placing a Trip Mine onto each pastry stands that are around the map and making them kill zombies.

Call of Duty: Infinite Warfare[edit | edit source]

"Magnetic mine that detonates when an enemy interrupts the beam."
— In-game description


The Trip Mine returns in Call of Duty: Infinite Warfare. It is identical to it's Black Ops III counterpart. It is unlocked at level 18.

The Trip Mine is thrown and can attach to any surface and at any orientation wherever it lands, even on walls or ceilings, and takes a moment to arm once deployed. When tripped by an enemy, the mine launches high enough that the explosion is several feet above or away from where it was planted, so crouching when one goes off will save the player if the Trip Mine was placed on the ground at the same level. Similarly, if placed on a wall, hugging the wall will avoid the explosion. A friendly Trip Mine will have blue lights and an enemy Trip Mine will have red lights.

In Multiplayer matches, additional Trip Mines can be carried via the Extra Lethal loadout option or resupplied repeatedly via the perk Scavenger. However, a maximum of two Trip Mines can be activated by a player at a time.

In Zombies mode, it can be purchased from a Ticket Vendor for 50 Tickets. Four Trip Mines will be supplied to the player. Trip Mines cannot be replenished by a Max Ammo power-up.

Call of Duty: Mobile[edit | edit source]

The Trip Mine appears in Call of Duty: Mobile. It is not different from its Black Ops III counterpart. If the player dies, the Trip Mine disappears so the player can't kill the enemy after his death. It is unlocked at level 36.

Trivia[edit | edit source]

Call of Duty: Black Ops III[edit | edit source]

  • "Tank" Dempsey refers to the Trip Mine as Betty in The Giant.
  • When upgraded in Shadows of Evil, the pick up prompt changes from "Trip Mine" to "Bouncing Betty".

Call of Duty: Infinite Warfare[edit | edit source]

  • "h-35 Tactical Mine" can be seen written on the Trip Mine.

Bugs/Glitches[edit | edit source]

Call of Duty: Black Ops III[edit | edit source]

  • In Zombies, Trip Mines can be used to mimic the explosion of a different weapon, as demonstrated in this video .
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