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The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appeared in Zombies mode

 

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The Trip Mine is a lethal equipment in Call of Duty: Black Ops III. When triggered, it will launch into the air before exploding, similar to a Bouncing Betty from past installments.

The Trip Mine is thrown and can attach to any surface and at any orientation wherever it lands, even underwater or on walls or ceilings, and takes a moment to arm once deployed.  When tripped by an enemy, the mine launches high enough that the explosion is several feet above or away from where it was planted, so crouching when one goes off will save the player if the Trip Mine was placed on the ground at the same level. Similarly, if placed on a wall, hugging the wall will avoid the explosion. A friendly Trip Mine will have blue lights and an enemy Trip Mine will have red lights.

In Multiplayer matches, additional Trip Mines can be carried via the wildcard Danger Close or resupplied repeatedly via the perk Scavenger. However, a maximum of two Trip Mines can be activated by a player at a time.

In Shadows of Evil, there is an Easter Egg in which the player can change their Trip Mines into a donut mine, and donuts will fly everywhere. This is done by placing three trip mines in donut stands that are around the map and making them kill zombies.

Trivia

  • "Tank" Dempsey refers to the Trip Mine as Betty in The Giant.
  • When upgraded in Shadows of Evil, the pick up prompt changes from "Trip Mine" to "Bouncing Betty".

Gallery

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