- For the Exo Ability with the same effect, see Exo Trophy System.
- For the trait of the Stryker combat rig in Call of Duty: Infinite Warfare which functions similarly, see Trophy Drone.
The Trophy System is an equipment featured in Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Ghosts, Call of Duty: Black Ops III, Call of Duty Online, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 4, Call of Duty: Mobile and a Field Upgrade in Call of Duty: Modern Warfare, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III, and Call of Duty: Black Ops 6.
Call of Duty: Modern Warfare 3[]
The Trophy System is unlocked at level 45. It deflects airborne explosives and pointstreaks such as enemy Predator Missiles, Grenades, Flashes/Stuns, smoke grenades, RPG rockets, Care Package markers, Ballistic Vest duffel bags, Bouncing Betties, I.M.S. explosive charges, Reaper missiles, Stealth Bombers, and even an AC-130's 40mm and 105mm shots. However, the Trophy System can only deflect two projectiles. The Trophy System can be picked up and replaced at any time. The Trophy System will 'fire' on any enemy explosive from any direction, making it an extremely effective defensive tool.
The Trophy System excels in objective-based game modes such as Domination or Demolition, although mostly in Drop Zone due to excessive explosive weaponry and explosive based pointstreaks. The Trophy System can protect a player while they attempt to secure the objective.
The Trophy System is most effective when positioned in front of the player while in the prone position. This allows most projectiles to be destroyed without damaging the player.
Gallery[]
Call of Duty: Black Ops II[]
The Trophy System returns in Call of Duty: Black Ops II, featuring a smaller and more compact model.
Like its Call of Duty: Modern Warfare 3 counterpart, it can destroy two projectiles at a time before destroying itself. However, unlike in Modern Warfare 3 where the Trophy System is placed at the user's feet, the Trophy System is thrown in order to deploy it. The Trophy System is a heavy item much like the C4 or Bouncing Betty in that it can't be thrown very far. Nonetheless, this method of deployment is not only faster, but allows the Trophy System to be placed in positions that a player normally can't access, and allows for deployment around corners, allowing a player to deploy a Trophy System in a hotly contested area without exposing themselves and placing the Trophy System away from the player in the process.
The Trophy System can intercept a wide range of enemy projectiles, including all Lethals, all Tacticals (even other Trophy Systems), Rocket Launcher missiles and Grenade Launcher grenades, and various scorestreaks. Players will receive 25 score towards their scorestreak for every projectile destroyed with the Trophy System.
Gallery[]
Call of Duty: Ghosts[]
The Trophy System returns in Call of Duty: Ghosts's multiplayer and Extinction.
Multiplayer[]
The Trophy System returns in the Multiplayer mode, where it acts the same as the previous versions. It can destroy two incoming projectiles (not including bullets), such as grenades or missiles. Like in Call of Duty: Modern Warfare 3, this is great for Drop Zone, where you may have a lot of enemies throwing grenades at the current drop zone. The Night Owl pointstreak comes with an integral Trophy System.
Extinction[]
The Trophy System is also available in Extinction mode, where it is simply called "Trophy". Its main function is to destroy the Gas Cloud attacks from Scorpions. The Trophy will not be attacked by Cryptids. Trophy Systems are able to block up to 6 projectiles, compared to the normal 2.
Perhaps the Trophy System's greatest utility comes against the Breeder and Ancestor, as it can destroy the Breeder's gas cloud attacks. More notably, it blocks the Ancestor's projectile attacks, effectively leaving the Ancestor with only its limited range grab attack to deal damage to players should a Trophy System block multiple Ancestor projectiles.
To get the most out of the Trophy System, players need to place the Trophy System within close proximity to other players. The Trophy System can't provide any protection if the projectiles travel outside of the Trophy System's effective range.
Since one of its main use cases is against Scorpions, the Trophy System acts as a good means of personal defense when attacking Barrier Hives, since Scorpions are plentiful when taking on Barrier Hives, and while many of them will focus on the helicopter, they are still capable of targeting players, and thus the Trophy System can be put to good use here. Making good use of Trophy Systems can also allow Engineers to not have to use their Engineer Upgrade nearly as often, since one of the crucial components of the Engineer Upgrade is its built-in Trophy System effect.
Gallery[]
Call of Duty: Black Ops III[]
- "Destroys incoming enemy projectiles within 10 meters. Vehicle missiles have a chance to penetrate."
- — In-game description.
The Trophy System returns to Call of Duty: Black Ops III. It functions exactly the same as in Call of Duty: Black Ops II, being able to destroy incoming enemy projectiles (including Combat Axes) and able to be tossed rather than planted. When thrown, it rolls, giving it slightly more distance and delaying its deployment.
Call of Duty Online[]
The Trophy System returns in Call of Duty Online with the same appearance from Call of Duty: Modern Warfare 3.
Call of Duty: Infinite Warfare[]
- "Deployable autonomous defense system that destroys up to two incoming explosives."
- — In-game description
The Trophy System returns in Call of Duty: Infinite Warfare. It is unlocked at level 26.
Gallery[]
Call of Duty: Black Ops 4[]
- "Destroys enemy Lethals, Tacticals, and explosives within 10 meters. High velocity missiles have a chance to penetrate the system."
- — In-game description.
The Trophy System returns in Call of Duty: Black Ops 4.
Call of Duty: Mobile[]
- "A deployable autonomous defense system that destroys incoming explosives."
- — Description
The Trophy System returns in Call of Duty: Mobile and it works the same way as their previous counterparts.
In previous Seasons, Trophy System could kill an enemy throwing lethals, but it was nerfed in later update to take damage instead of a kill.
In Season 5: Get Wrecked! the Trophy System was added in Battle Royale, but it cannot be picked up again once already deployed.
Call of Duty: Modern Warfare[]
- "Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles."
- — In-game description
The Trophy System returns in Call of Duty: Modern Warfare as a Field Upgrade. It behaves similarly to its past incarnations, but has a smaller size and is thrown ahead when deployed like the Black Ops II version, and can intercept up to three explosives instead of two. Surprisingly, it can even stop Cruise Missiles.
The Trophy System can injure and even kill players who come in its way. With the Spotter perk, it can be hacked.
Gallery[]
Call of Duty: Black Ops Cold War[]
- "Destroys thrown enemy equipment and launcher missiles within 10 meters."
- — In-game description
The Trophy System returns in Call of Duty: Black Ops Cold War as a Field Upgrade. It can intercept four projectiles, destroying them mid-flight via a micro detonation. Upon successful interception of four projectiles, the Trophy System is destroyed and the player is awarded the "Sentinel" medal. The micro detonation itself also deals a minor amount of damage.
Call of Duty: Vanguard[]
- "Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles."
- — In-game description
The Trophy System returns in Call of Duty: Vanguard as a Field Upgrade. It was added as part of the Season Three update.
Call of Duty: Modern Warfare II[]
- "Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Some larger targets may take multiple shots."
- — In-game description
Trophy System returns in Call of Duty: Modern Warfare II as a Field Upgrade and functions similarly to the previous games.
Call of Duty: Modern Warfare III[]
- "Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Some larger targets may take multiple shots."
- — In-game description
The Trophy System returns in Call of Duty: Modern Warfare III as a Field Upgrade and functions similarly to the previous games.
Skins[]
Skin | Image | How to Obtain |
---|---|---|
Sergeant Squeaks | Tiny Pilot Equipment Pack Bundle |
Call of Duty: Black Ops 6[]
- "Deployable defense system that destroys enemy projectiles in the air."
- — In-game description
The Trophy System returns in Call of Duty: Black Ops 6 as a Field Upgrade and functions similarly to the previous games.
Trivia[]
General[]
- Due to the Trophy System's shotgun-like method of destroying projectiles, enemies or the player who deployed the system itself can be hurt if the Trophy System's shot is coincidentally intercepted by a player. This will usually cause significant if not fatal damage to the recipient of the shot, since the majority of the pellets in that shot will hit that player. This is easily seen when the Trophy System is next to an enemy deploying a Tactical Insertion, since, once deployed, the enemy will be standing right on top of the Insertion, and the enemy will be shot in the feet by the Trophy System.
- A Trophy System is capable of destroying enemy Semtex or explosive Crossbow bolts that have stuck to friendly players, including the player that deployed the Trophy System. Before Black Ops III introduced the Glitch ability, this was the only reliable method for a regular player to survive being stuck by such weapons.
Call of Duty: Modern Warfare 3[]
- Oddly, the Trophy System cannot destroy a mid-air Bouncing Betty.
- It has a message on the side saying "The FlySwatter!"
- A Trophy System is set up by Rhino 2's Gunner to deflect Hind missiles in "Goalpost".
- A Bouncing Betty or C4 can land on top of a Trophy System.
- The Trophy System can kill if the explosive is close enough to the player when the Trophy System destroys the explosive.
- When the Trophy System destroys a Predator Missile, it will be announced, and the Trophy System's owner will gain a point to their pointstreak count.
- Using the Trophy System to destroy enemy grenades/equipment in conjunction with SitRep does not count towards unlocking SitRep Pro.
Call of Duty: Black Ops II[]
- The Trophy System has a note that says: "Jack in the box".
- It is possible to survive a cluster Hellstorm Missile with Trophy Systems.
- Destroying a Hellstorm Missile or Hunter Killer with the Trophy System will not give the user the "Intercepted" or "Rejected" medals respectively.
Call of Duty: Ghosts[]
- If the player is to get killed by a Night Owl, the kill feed icon is a Trophy System.
- In Extinction mode, it is possible to have five Trophy Systems active at any one time. If a sixth is placed, the first one will break.
- In Extinction, the Trophy System seems to have an Incendiary effect: when a Scorpion fires too close, it catches fire.
Call of Duty: Infinite Warfare[]
- "26341" can be seen written on the model.
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