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The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies

"Full-auto energy rifle. Hold Triangle/Y to split the rifle into Akimbo auto-pistol mode for close quarters combat. Features the highest fire rate in class."
— In-game description

The Type-2 (referred to as the MOD2 in pre-release, and as FMG in the game files) is a Fujiwara hybrid energy assault rifle featured in Call of Duty: Infinite Warfare, capable of alternating between an assault rifle mode and a dual wielded machine pistol mode.


The Type-2 appears frequently, commonly dropped SDF troopers.

The Type-2 is one of the more versatile weapons in the game, killing most human enemies in 5-6 shots, although difficulty can be a factor in enemy resistance. It is part of the recommended loadout for the mission Operation Dark Quarry, where it comes with a Scout sight, Foregrip and Particle Amp.

When all side missions are completed, the Type-2 unlocks the Akimbo Shotguns upgrade, which turns both akimbo pistols into short-range energy shotguns.

In multiplayer, the Akimbo Shotguns appear as the Epic gun perk Eighty Seven.


  • Weapon Type - Assault Rifle
  • Bullet Type - Energy
  • Special Features - Splits into Akimbo SMGs


The Type-2 is a fully automatic, energy based Assault Rifle, unlocked at level 22. The Type-2 has the lowest base damage of any primary (and amazingly, even any secondary) weapon in the entire game - a very modest 23 damage per shot even at point blank, or 5 shots to kill - only better than the VPR when said SMG misses one of its two bullets per trigger pull. Having said that, the Type-2 has many benefits that make it competitive with other Assault Rifles, despite the very low damage of the weapon. The Type-2 has an integrated ELO sight, with the main twist of the weapon being that it can split into akimbo machine pistols. The Type-2 features a unique ability to be able to be split into dual wielded machine pistols with reduced damage, firing at a combined rate of fire of roughly 1400 RPM, making it very deadly at close range. Alternatively, the Type-2 has the longest damage drop-off range at 56 meters, making it very consistent, unless shooting across the map. Without Dexterity however, the Type-2 sports a sluggish reload in Assault Rifle mode. Because the weapon is a hybrid weapon, the VMC sight is not a very good choice on the Type-2, seeing as multi-mode attachments contradict the duality of hybrid weapons, and therefore the attachment's mode cannot be changed. It can sometimes be viable, seeing as the hybrid Akimbo mode of the Type-2 somewhat negates the unwieldy increase to zoom by the VMC sight in close quarters combat.

The March 10th, 2017 patch increased the fire rate and decreased the recoil of the Type-2 whilst it is in Assault Rifle mode, bolstering its long-range capabilities and close-range power. However, the Type-2 was also given an increased hipfire spread whilst in Akimbo mode, reducing its long range usability whilst being dual wielded.[1] It was also updated to have 70 rounds (140 rounds in akimbo mode) in reserve for starting ammo. This was because earlier on, the Type had 61 rounds (122 rounds in akimbo mode) in reserve for starting ammo, which would have meant that without using Scavenger, the second empty reload would have filled the magazine to only 26 rounds.



  • Reflex - Unlocked at weapon level 1.
  • Scout - Unlocked at weapon level 4.
  • Trojan - Unlocked at weapon level 7.
  • VMC - Unlocked at weapon level 9.
  • Thermal - Unlocked at weapon level 11.
  • ELO - Unlocked at weapon level 14.



For variant images, see RPR Evo/Variants.
Name Image(s) Gun Perks Cost Notes
Frenetic Type-2 Frenetic Supply Drop Card IW.pngType-2 Frenetic MKII Supply Drop Card IW.png Steady Gun Perk Icon IW.png 200Salvage Currency Icon IW.png
Double Fist Type-2 Double Fist Supply Drop Card IW.pngType-2 Double Fist MKII Supply Drop Card IW.png Lights Out Gun Perk Icon IW.png 200Salvage Currency Icon IW.png
Impulse Type-2 Impulse Supply Drop Card IW.pngType-2 Impulse MKII Supply Drop Card IW.png Deathbringer Gun Perk Icon IW.pngStockpile Gun Perk Icon IW.png 500Salvage Currency Icon IW.png
Counterfeit Type-2 Counterfeit Supply Drop Card IW.png75px Refund Gun Perk Icon IW.pngSharpshooter Gun Perk Icon IW.png 500Salvage Currency Icon IW.png
Atomic 75px75px Nuclear Gun Perk Icon IW.pngLow Rider Gun Perk Icon IW.png 2000Salvage Currency Icon IW.png
Enforcer 75px75px Gambler Gun Perk Icon IW.pngSharpshooter Gun Perk Icon IW.png 2000Salvage Currency Icon IW.png
Butcher 75pxType-2 Butcher MKII Supply Drop Card IW.png Eighty Seven Gun Perk Icon IW.pngReadiness Gun Perk Icon IW.png 4000Salvage Currency Icon IW.png
Taijitu 75px75px Mo' Money Gun Perk Icon IW.pngSharpshooter Gun Perk Icon IW.png N/A QR-M5TR Collection


The Type-2 is available on most maps from the Magic Wheel for 950 points, excluding Rave in the Redwoods and Shaolin Shuffle, where it is a wallbuy for 1250 points. It can be found in a trailer in the recreation area in Rave in the Redwoods, and inside the disco on a bar on the bottom floor in Shaolin Shuffle. It is available for customization at level 32.

Upon Pack-a-Punching, the weapon's name becomes the Redrum Spree, with increased ammo from 32+288 to 48+384, and increased damage. Double Pack-a-Punching renames the weapon to the Demon's Gate, and damage is further increased. A useful side-effect of Double Pack-a-Punching is the weapon's recoil is almost entirely removed.

The weapon's below-average per-shot damage and high rate of fire means it can quickly run out of ammo, unless the player conserves ammo by burst firing and aiming for the head. This means the weapon is more useful on maps where it is available as a wallbuy or the player has access to Rewind grenades, in order to top up the weapon's ammo. Due to being an energy weapon, Extended Mags is not available as an attachment. Thus, the only way to increase the Type-2's ammo capacity is to use the rare Impulse variant, which increases the ammo capacity to 38+345 (or 57+460 after Pack-a-Punching), helping to remedy one of this weapon's biggest weaknesses. In dual SMG mode, it can be used in close quarters to clear out large amounts of zombies in a pray-and-spray style, with the benefit of not creating crawlers like shotguns (unless the epic Butcher variant is used, as the dual SMG mode is instead a dual shotgun mode).

A strange glitch occurs when alternating the modes of the Type-2. When reverting back to assault rifle mode after reloading in dual SMG mode, the magazine size is doubled. This is very potent after Pack-a-Punching the Type-2, as 96 rounds will be available for the player to dispense instead of the usual 48 (and in fact, surpassing 100 rounds per magazine if using the rare Impulse variant). The magazine size must drop below 48 for the weapon to reload however, so the player must reload in pistol mode and then swap to assault rifle mode to continue to exploit this.

Early on in Infinite Warfare's life cycle, it was found that equipping the Fusion mag on the Type-2 allowed it to actually regenerate ammunition out of thin air. This was later patched, so the Fusion mag is in line with the other Energy Weapons, taking bullets from the reserve.

Epic Butcher Variant

The main feature of the Butcher variant is that the automatic pistol mode when splitting the Type-2 is converted into a dual shotgun mode. In Multiplayer, this comes at a large cost because of the short damage range as well as the shotguns only holing seven rounds each, making reloads frequent as well as consuming more than four times as much ammunition. Furthermore, the shotguns are semi-automatic compared to the original pistols being fully automatic.

In zombies, the trade-off of damage range is less severe, especially considering the close quarters nature of the mode as well as the fact that the magazine size remains the same as the original pistols. Also, the shotguns are fully automatic in this mode. The Butcher has decent power in early rounds up until around the round count reaches the later twenties where power becomes encumbered and other options may be considered.


For camouflage images, see Type-2/Camouflage.
For attachment images, see Type-2/Attachments.
For variant images, see Type-2/Variants.

Concept art