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The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: World at War for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War: Final Fronts. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Warzone
For other uses, see Type.

The Type 100 is a Japanese submachine gun, featured in Call of Duty: World at War, Call of Duty: Zombies, Call of Duty: World at War (Nintendo DS), Call of Duty: Black Ops, Call of Duty: WWII and Call of Duty: Vanguard.

Call of Duty: World at War[]

"Japanese submachine gun with moderate accuracy and power. Effective at close to medium range."
— Create-a-Class description.


Campaign[]

The Type 100 is a Japanese Submachine Gun found in the entire Pacific campaign, with the exception of Black Cats. It has low recoil, moderate power, and is a staple in the Japanese war machine. The Type 100 has a thirty-round magazine and more abundant ammo compared to the Thompson, which has a smaller 20 round magazine and often runs out of ammo due to the rarity of dropped Thompsons from dead allies.

While the Thompson has more power, players usually tend to trade it for a Type 100 after ammunition has run out. The Type 100 can be used as back-up for a long range rifle such as the Arisaka or M1 Garand and, like all submachine guns, is highly effective at close range.

Japanese soldiers use this gun most frequently besides the Arisaka. Japanese soldiers will also charge with the gun. This gun can be found leaned against walls and usually on dead Japanese.

Multiplayer[]

In multiplayer, the Type 100 is unlocked at level 25.

The Type 100 is a moderate damage SMG. At any range short of nineteen meters, the Type 100 will deal forty damage per bullet, needing three shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the Type 100 will deal twenty damage per bullet, needing five shots to kill. The Type 100 has a three shot kill range of 20.6 meters, and a four shot kill range of 23.4 meters. In Hardcore, the Type 100 has a one shot kill range of roughly 21 meters. The Type 100 deals 40% extra damage per bullet on headshots. Headshots can reduce the number of shots needed to kill, but the user will typically need multiple shots for this. The Type 100's damage profile is unremarkable and solid, providing decent close-quarters killing power. The Type 100 has low penetration power.

The Type 100's damage profile improves when using Stopping Power. At any range short of nineteen meters, the Type 100 will deal 56 damage per bullet, needing two shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the Type 100 will deal 28 damage per bullet, needing four shots to kill. The Type 100 has a two shot kill range of 20.3 meters and a three shot kill range of 24 meters. In Hardcore, the Type 100 with Stopping Power would have a one shot kill range of 24.8 meters. Headshots would still deal 40% extra damage to an enemy. Up close, a headshot would not change much of anything to a fully healthy target, although just one headshot at range will drop an enemy into three shot kill range territory. A max damage headshot from a Stopping Power Type 100 would deal 78 damage, which can be enough to get one shot kills on somewhat injured targets. The Type 100 benefits severely from Stopping Power in Core game types, but not too much in Hardcore game types.

The Type 100's rate of fire is moderate, firing fully automatically at 750 RPM. This rate of fire is very fair, and makes the Type 100 very competitive at close range, in conjunction with its damage per shot.

The Type 100's accuracy is middling. While the design of the Type 100's iron sights are clear, the iron sights will be rotated slightly to the left, which can be disorienting for users. The Type 100's recoil per shot is moderate by this game's standards, but high overall. The Type 100 has recoil values of 74 to the left, 85 to the right, 74 upwards, and 32 downwards. The Type 100 has a fairly omni-directional recoil with a slight rightwards bias. The Type 100 has a strong centerspeed value of 1813. The Type 100 won't be incredibly accurate, but it's good enough for the Type 100's intended use case of closer-ranged combat.

The Type 100's handling characteristics are bog standard for an SMG. The Type 100 allows users to move at 100% of the base movement speed, or strafe at just 40% of the base movement speed. The Type 100 allows users to aim down the sights in 200 milliseconds, and the hip-fire accuracy is good. The Type 100's reload speeds are a tad slow. The Type 100's reload animation is 2.3 seconds long, or 2.8 seconds long on an empty magazine. In either case, the user can Reload Cancel after 2 seconds. These reload speeds are the slowest in the SMG category, and are a tad slow overall. Users should exercise caution while reloading.

The Type 100 has a good magazine capacity, holding thirty rounds per magazine. The Type 100 has a starting ammo loadout of ninety rounds. Both values are fair for an SMG.

The Type 100 has the standard assortment of SMG attachments on offer. The Suppressor reduces muzzle flash, makes the gun emit less noise when firing, and prevents the Type 100 from revealing the user on radar when firing the weapon, but the Type 100's range benchmarks are made much worse. Damage drop-off begins at 8.8 meters and the damage has fully fallen off at 15.3 meters. The Type 100 is among the most well-suited weapons in the game for suppressor usage, but it is still a risky attachment all the same.

The Aperture Sight provides a sight replacement to the iron sights. This attachment is notable visually as the sight picture is not rotated like the iron sights are. Those that are very uncomfortable with the unusual angle the iron sights are held at may find this attachment very valuable just for the more standard aesthetic.

The Box Magazine doubles the Type 100's magazine capacity to sixty rounds, and increases the starting ammo loadout to 120 rounds. As a downside, reloads are made slightly longer. The reload cancel speed of the Box Magazine Type 100 is 2.15 seconds, which is a very slow reload overall, but the magazine being sixty rounds large makes up for this. The Type 100's sustained combat capability is made incredibly potent, and the extra ammo provided is very useful, especially for those not using Bandolier. The Box Magazine is the most powerful attachment on the Type 100, and should almost always be used despite its downside.

Overall, the Type 100 has a very stereotypical SMG profile. Its damage, fire rate, accuracy, handling, and sustained combat capability are very standard as far as SMGs go. It is a very competitive and forgiving weapon at close range, with the niche of providing some of the fastest two shot kills in the game and offering lots of ammo. Its lack of specialty compared to the MP40 and the PPSh-41 makes it harder to stand out compared to those more specialized SMG options, but the Type 100 is a very strong weapon despite its seemingly mundane profile.

The Type 100 is extremely similar to the Thompson, another SMG. Both weapons have the exact same damage profile, fire rate, and accuracy properties. On a per-bullet basis, they are almost the exact same weapon. The Thompson has the advantage of medium penetration power and a more conventional set of iron sights. The Type 100 offers far superior magazine capacity, starting ammo loadout, and sustained combat capability. The Thompson's advantages are rather niche in comparison to the Type 100's sheer ammo bonuses, but both SMGs are well-rounded and effective. If a user likes the Type 100, they should try the Thompson, and vice-versa, to see which one better suits their tastes.

Nazi Zombies[]

The Type 100 is featured in the Nazi Zombies maps Shi No Numa and Der Riese, it is available for purchase off the wall in both maps for 1000 points or from the Mystery Box in both maps. It is the only Japanese weapon available in Der Riese. It is an overall decent weapon, with similar statistics to the Thompson, with the main differences being magazine size and penetration capabilities. Because of the Type 100's high rate of fire, Double Tap Root Beer is not particularly useful. It comes with 160 rounds of carried ammo, noticeably less than the Thompson's 200 rounds. This combined with its fire rate means that it tends to chew through its ammo fairly quickly, something any player should take into account when formulating a strategy involving this gun.

When upgraded, it becomes the "1001 Samurais". The 1001 Samurais possesses an increased 60 round magazine capacity, a maximum of 220 carried ammo, doubles its previous damage, and a slight increase to its firing rate. Again, it is very similar to the Gibs-o-Matic (the upgraded Thompson), however the Gibs-o-Matic is seen as superior because it can penetrate multiple enemies (a feat the 1001 Samurais is incapable of performing). Speed Cola is recommended when using both versions of the weapon.

The Type 100 also appears in the iPhone/iPod touch version with a few differences. First of all, it has a different amount of ammo. Instead of 30/160 it has 20 rounds in its magazine and 200 in reserve (the same as the Thompson) It also has a slower rate of fire making double tap root beer a good choice. Lastly, the gun is available in all the maps from the mystery box, unlike the console/PC version where it is only available in Der Riese and Shi No Numa. The upgraded version hasn't changed.

Type 100 vs 1001 Samurais[]

Type 100 1001 Samurais
Type 100 WaW 1001 Samurais WaW
Damage 100-60 200-120
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 rounds 60 rounds
Max ammo 160 + 30 220 + 60
Reload 2.25 seconds loaded, 2.75 seconds unloaded 2.25 seconds loaded, 2.75 seconds unloaded
Mobility High High
Extras Higher damage, double magazine capacity, more ammo, higher rate of fire


Weapon Attachments[]

For Attachment images, see Type 100/Attachments.

Gallery[]

Call of Duty: World at War (Nintendo DS)[]

The Type 100 is available in the Nintendo DS version of Call of Duty: World at War as one of the six obtainable SMGs in game, the others being the Thompson, Sten, PPSh-41, the Lanchester and the MP-40. Like all DS weapons, it bears similarities to its console/PC counterpart. Similar features include the general appearance of the gun, the 30 round magazine, same reload animation, and similar iron sights. Differences include a lower rate of fire, higher recoil, and higher minimum damage in the campaign. Like in the console versions, the Type 100 has nearly the same stats as the Thompson, just with higher recoil.

Campaign[]

In single player, the Type 100 is only available in the American campaign missions, being the only obtainable Japanese submachine gun (and the only obtainable Japanese weapon at all). Due to the large abundance of this weapon, it is nearly impossible to run out of ammunition, an advantage which its rival, the Thompson, doesn't possess. Similar to the Thompson, the Type 100 is able to kill in a maximum of three shots at any range; two shots if both hit the enemy at chest level. The Type 100 also has high vertical recoil, which makes it difficult to use at range, though this can be easily countered by moving the stylus downwards when going full auto.

Multiplayer[]

In multiplayer, the Type 100 is only available if choosing the Imperial Army as their faction. Like most weapons in multiplayer, its damage is reduced, but not by a large amount, as it is capable of killing in four shots at any range, one shot more than the single player variant. Due to the moderate damage, high rate of fire (compared to other weapons in game), and manageable recoil, the Type 100 is one of the most powerful SMGs, just behind the PPSh-41.

Gallery[]

Call of Duty: World at War: Final Fronts[]

In Call of Duty: World at War: Final Fronts, the Type 100 is similar to its Call of Duty: World at War variant, except its magazine has a more pronounced curvature to it. It also has a slightly slower firing rate than the Xbox 360, PS3 and Wii version, yet still fully automatic and has even less recoil. The Type 100 can be found on every level of Japanese campaign.

Gallery[]

Call of Duty: Zombies[]

The Type 100 appears in the IOS game Call of Duty: Zombies. Unlike its World at War counterpart, the Type 100 has a lower magazine capacity and larger reserve ammunition pool, sharing the same amount of ammunition as the Thompson.

Call of Duty: Black Ops[]

The Type 100 is also present in Call of Duty: Black Ops. It is found in the remastered versions of Shi No Numa and Der Riese. It can be purchased off the wall for 1000 points. The Type 100's appearance hasn't changed (aside from being somewhat shinier), and the weapon's stats are the same as in Call of Duty: World at War. However, the 1001 Samurais has much more engraving than before. The Type 100 can no longer be found in the Mystery Box, as it now only contains post-WWII weapons. The Type 100 is good for scoring points due to its low recoil.

Type 100 vs 1001 Samurais[]

Type 100 1001 Samurais
Type 100 BO 1001 Samurais BO
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo.


Gallery[]

Call of Duty: WWII[]

"Automatic SMG with modest damage and longest range capability in class."
— Description


The Type 100 returns in Call of Duty: WWII.

Multiplayer[]

Unlocked at level 11, the Type 100 is the most accurate of the submachine guns at range, providing little recoil per shot, which can be almost mitigated with the use of a Grip. Its damage and range are fairly low, scoring four hit kills at close range, five at mid range and six shots at long range. Due to its extremely high accuracy, even with Rapid Fire equipped, it is commonly used in Hardcore modes. The theoretical close and long range TTK is somewhat slow, due to the slow fire rate compared to most other SMGs in the game, but other SMGs do not possess the Type 100's good mid range capabilities, being a trade off for poor close range TTK.

The iron sights of the Type 100 are rather clean, however can still pose minor benefit from the use of a Reflex Sight or a Lens Sight. The Grip is useful in enhancing the Type 100's accuracy, and the Quickdraw allows the player to aim down sights more quickly, which can prove useful in close range encounters. Steady Aim is also useful, as it enhances the Type 100's close range performance and puts it on par with the faster-firing PPSh-41 .

Zombies[]

The Type 100 appears in Zombies mode, available in The Final Reich, Gröesten Haus, The Darkest Shore and The Shadowed Throne from Weapon Lockers or the Mystery Box. In The Shadowed Throne, it is available in the Submachine Gun Waffenbox. In The Final Reich, it is located to the left of the Well Trap console in the main courtyard, opposite the Geistchild machine.

The Type 100 is fairly weak past round eight due to its low damage per shot. However, its accuracy, fire rate and low recoil lend itself to be a viable personal defense weapon at earlier rounds, as well as being able to earn the player a large amount of Jolts as multiple headshots can be attained with relative ease. Ammo capacity is a concern however, featuring only 150 rounds of extra ammunition with the 30 rounds in the magazine. This concern is mitigated however, as the presence of the accessible weapon locker purchase for the Type 100 as well as the cheap price to purchase more ammo at 380 Jolts lends the ammo capacity issue as minor. If the player purchases Kugelblitz, the Type 100 becomes effective until waves 14 and up, but headshots can increase the Type 100's effectiveness, while still being good at earning jolts.

When upgraded through the Ubersprengen, the Type 100 becomes the Blood Type, complete with an increased magazine size to 60 rounds, as well as an increase to 360 rounds in reserve. The upgrade also increases the damage dealt per bullet, however is rendered as a somewhat weak weapon at roughly round 16, but still retains favorable handling statistics. Again, the Type 100's damage output is bolstered by Kugelblitz, which can greatly increase the weapon's damage output. The Blood Type is not suitable against stronger zombies such as the Wüstling from the front, but should the player get a clean shot on its back, the Blood Type can easily take it out, especially if the player is at range. Otherwise, the player should be using a more powerful weapon such as a LMG to defeat other stronger zombies such as the Brenner.

Type 100 vs. Blood Type[]

Type 100 Blood Type
Type 100 WWII Blood Type WWII
Fire mode Automatic Automatic
Magazine size 30 60
Max ammo 150+30 360+60
Mobility High High
Extras Higher damage, more ammo


Attachments[]

Attachment Unlock level
Lens Sight menu icon WWII
Lens Sight
Weapon Level 2 Automatically unlocked in Zombies
Quickdraw menu icon WWII
Quickdraw
Weapon Level 3 Zombies level 4
Reflex Sight menu icon WWII
Reflex Sight
Weapon Level 4 Zombies level 11
Grip menu icon WWII
Grip
Weapon Level 5 Zombies level 4
Steady Aim menu icon WWII
Steady Aim
Weapon Level 6 Zombies level 15
FMJ menu icon WWII
Full Metal Jacket
Weapon Level 7 Zombies level 18
Advanced Rifling menu icon WWII
Advanced Rifling
Weapon Level 8 Zombies level 32
Extended Mag menu icon WWII
Extended Mags
Weapon Level 9 Zombies level 29
Rapid Fire menu icon WWII
Rapid Fire
Weapon Level 10 Zombies level 25
SMG Suppressor menu icon WWII
Suppressor
Weapon Level 11 N/A

Variants[]

For the visuals of the variants, see Type 100/Variants.
Name Icon Perk Notes
Type 100 Type 100 Icon WWII Level 11
Empire Type 100 Empire Icon WWII Soldier Exp Bonus Items WWII 10% Bonus Soldier XP Unique inspect animation
Empire II Soldier Exp Bonus Items WWII 15% Bonus Soldier XP
Checked Out Type 100 Checked Out Icon WWII Soldier Exp Bonus Items WWII 10% Bonus Soldier XP
Zombies Mode Perk Icon WWII Close Quarters
Type 100 Collection Reward
Checked Out II Soldier Exp Bonus Items WWII 15% Bonus Soldier XP
Righteous Type 100 Righteous Icon WWII Soldier Exp Bonus Items WWII 10% Bonus Soldier XP
Righteous II Soldier Exp Bonus Items WWII 15% Bonus Soldier XP
Blue Sky Type 100 Blue Sky Icon WWII Soldier Exp Bonus Items WWII 10% Bonus Soldier XP
Blue Sky II Soldier Exp Bonus Items WWII 15% Bonus Soldier XP

Gallery[]

For attachment images, see Type 100/Attachments.
For camouflage images, see Type 100/Camouflage.
For variant images, see Type 100/Variants.

Call of Duty: Vanguard[]

"High-accuracy and low recoil SMG offering additional effective range."
— In-game description

The Type 100 returns in Call of Duty: Vanguard.

Overview[]

Campaign[]

The Type 100 is Wade Jackson's weapon of choice through the campaign, and is prominently used by the Imperial Japanese Army in "Numa Numa Trail".

Zombies[]

The Type 100 can be brought into any map via Create-A-Class, at Loadout rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine, it becomes the Blood Type Z.

Attachments[]

Muzzle[]

Barrel[]

Optic[]

  • Nydar Model 47
  • G16 2.5x
  • MK 3 Sunfilter
  • 1913 Variable 4-8X
  • Slate Reflector
  • M19 4.0X Flip
  • MK.12 Night Vision
  • Monocular Reflector
  • MK 3 Mod. 2 Sunfilter
  • ZC2 1.35x Lens
  • ZF4 3.5x Rifle Scope
  • M38/Slate 2.5x Custom
  • SVT-40 PU Scope 3-6X
  • MK.3 Reflector
  • Saturn 1.35x Lens
  • MK 18 Sunfilter
  • 1229/Slate 3.25x Custom
  • MK. 8 Reflector
  • Sakura Short Irons

Stock[]

  • Warubachi Skeletal
  • Warubachi Grip Folding
  • Shiraishi Weighted
  • Shiraishi T100
  • Sakura Type 2

Underbarrel[]

  • M1930 Strife Angled
  • Carver Foregrip
  • SG98 Compact
  • M1915 Steady
  • Mark VI Skeletal
  • M1941 Hand Stop
  • GF-59 Flashlight
  • SMLE Pistol Grip

Magazine[]

  • 8mm Nambu 20 Round Mags
  • .30 Russian Short 30 Round Mags
  • 8mm Kurz 40 Round Drums

Ammo Type[]

Rear Grip[]

Proficiency[]

Kit[]

Blueprints[]

Blueprint Image Rarity How to Obtain
Amphibia Amphibia Card Vanguard Legendary Neon Dragon Bundle
Celestial Force Celestial Force Card Vanguard Legendary Celestial Deity Bundle
Concentric Concentric Card Vanguard Epic Splintered Bundle
Decolage Decolage Card Vanguard Legendary Casino Buster Bundle
Deeply Strange Deeply Strange Card Vanguard Epic Weird World Bundle
Demo Kit Demo Kit Card Vanguard Ultra Enjoy the Retreat Mastercraft Bundle
Earthly Tribe Earthly Tribe Card Vanguard Legendary Battle Pass Season One Tier 65
Endymion Endymion Card Vanguard Legendary Tracer Pack: Big Easy Bundle
Evenfall Evenfall Card Vanguard Legendary Undercover Action Bundle
King Maker Epic Earn a Victory in Champion Hill Duos 5x between February 11th and February 17th, 2022.
Labyrinth Labyrinth Card Vanguard Epic Classic Mythos Bundle
Neural Uplink Neural Uplink Card Vanguard Legendary Tracer Pack: Mechagodzilla - Limited Time
Ramshackle Ramshackle Card Vanguard Legendary Clan Challenge: Get 1500 Headshots, between May 31st and June 5th, 2022
Rustic Rustic Card Vanguard Legendary Battle Pass Season Three Tier 27
Salmon Nigiri Salmon Nigiri Card Vanguard Legendary On a Roll Bundle
Spangled Spangled Card Vanguard Legendary Tracer Pack: Fourth of July Bundle
Tattoo Machine Tattoo Machine Card Vanguard Legendary Spilled Ink Bundle
Thunderhead Thunderhead Blueprint VG Legendary Task Force One Pack (Ultimate Edition Bonus)
Tsuka Tsuka Card Vanguard Legendary Oni's Whisper Bundle

Trivia[]

Call of Duty: World at War[]

  • The Create-A-Class picture lacks a trigger guard and a trigger.
  • In the guide that comes with the game, Type 100 can be seen in a pick-up icon, with the name "Type 100 SMG".
  • In the Wii version, the iron sights are perfectly centered.
  • When aiming with the Aperture Sight, the iron sights are not slanted at all, even though it is still held by the magazine.
  • The slant in the iron sights are nearly invisible on the iPhone/iPod version.
  • In "Little Resistance," if using the give all console command, the player will be given a Type 100 with no firing sound.
  • Its Pack-a-Punched version, the 1001 Samurais, is largely smooth and chrome, with only a few areas with the Pack-a-Punch engraving on it.
  • In the rear end of the receiver, on the left side "100 84" is written. This can be seen by changing the field of view and spinning.

Call of Duty: Zombies[]

  • The left thumb clips through the bottom half of the magazine. This is easiest seen when firing the weapon.

Call of Duty: WWII[]

  • Neither the menu icon or the HUD icon of the Type 100 feature the attached strap seen on the model.
  • The Type 100 appears on the Gun Game playlist icon, along with the STG-44 and M1903.
  • Etched on the bullet textures is the string "8mm NAMBU H.D.S.".
  • The Blue Sky and Checked Out variants have the Kanji character "万" written on the back of the receiver, which translates to "banzai", a phrase translated to Ten thousand years, often characteristically shouted by Imperial Japanese soldiers as a battle cry during World War II. Also marked on the side of the Blue Sky receiver is the string of characters "WVW91687".
  • When inspecting the Empire variants, the player will make a thumbs up gesture with their hand. Prior to an update, the player would make an "ok" gesture instead.[1]
    • The Empire variants also contains the text "03-217" on the stock, as well as features a cosmetic Grip attachment. The colour scheme of the variant also resembles the Japanese A6M Zero warplane, with the name referring to the Empire of Japan.
    • There are 8 cherry blossom markings on the receiver underneath the rear sight, referencing the practice of victory marking, where planes are marked by the pilot reffering to the number of kills on the enemy plane type were achieved with the plane. According to the markings, five fighter planes (represented by the single blossom) and three bomber planes (represented by the double blossom) were shot down. These markings correspond to the Japanese Zero fighter ace Tetsuzō Iwamoto, who marked his plane with cherry blossoms to represent his casualties.[2]

References[]

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