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m (COD:IRL and no.)
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{{game|waw|wawds|wawff|bo|wwii|z}}
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{{game|waw|wawds|wawff|bo|z|wwii|nz}}{{For|other uses|Type}}
{{For|other uses|Type}}
 
   
 
The '''[[wikipedia:Type 100 submachine gun|Type 100]]''' is a Japanese [[submachine gun]], featured in ''[[Call of Duty: World at War]]'', ''[[Call of Duty: Zombies]]'', ''[[Call of Duty: World at War (Nintendo DS)]]'', ''[[Call of Duty: Black Ops]]'' and ''[[Call of Duty: WWII]]''.
 
The '''[[wikipedia:Type 100 submachine gun|Type 100]]''' is a Japanese [[submachine gun]], featured in ''[[Call of Duty: World at War]]'', ''[[Call of Duty: Zombies]]'', ''[[Call of Duty: World at War (Nintendo DS)]]'', ''[[Call of Duty: Black Ops]]'' and ''[[Call of Duty: WWII]]''.
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|startammo = 30+60 (MP) <br> 60+60 (MP w/ Box Magazine)
 
|startammo = 30+60 (MP) <br> 60+60 (MP w/ Box Magazine)
 
|console = <tt>type100_smg</tt>}}
 
|console = <tt>type100_smg</tt>}}
 
 
{{Quote|Japanese submachine gun with moderate accuracy and power. Effective at close to medium range.|Create-a-Class description.}}
 
{{Quote|Japanese submachine gun with moderate accuracy and power. Effective at close to medium range.|Create-a-Class description.}}
   
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===Multiplayer===
 
===Multiplayer===
In multiplayer, the Type 100 is a commonly-used weapon with well-rounded stats; it possesses a high rate of fire, low recoil, decent damage at close range, and a 30 round magazine. The maximum ammo capacity the player can hold for the weapon is 160. But since 160 is not divisible by 30, the last magazine will only be loaded with 10 rounds. It excels with a [[Suppressor]] as well, as its high rate of fire and low recoil compensate for its lack of range. The Type 100 also has the highest damage output in the game (at close range), good hip-fire accuracy, high mobility and a fairly quick reload, which makes it extremely powerful in close quarters, like all other [[Submachine Gun]]s featured in the game.
+
In multiplayer, the Type 100 is a commonly-used weapon with well-rounded stats; it possesses: a high rate of fire, low recoil, decent damage at close range, and a 30-round magazine. At most, the player can carry 160 rounds for the Type 100. However, since 160 is not divisible by 30, the last magazine will only be loaded with 10 rounds. It excels with a [[Suppressor]], as its high rate of fire, and low recoil, compensate for its lack of range. The Type 100 also has: the highest damage output in the game (at close range), good hip-fire accuracy, high mobility, and a fairly quick reload. Consequently, it is extremely powerful in close quarters, like all other [[Submachine Gun]]s featured in the game.
   
The Type 100 can kill with three shots at close range, but needs four-five at medium-long range without [[Stopping Power]]. With it, it kills with only two hits at close range and three to four at longer ranges. Unfortunately, its iron sights can be fairly hard to use, especially with muzzle flash while firing without a [[Suppressor]]. For this reason the Suppressor or [[Aperture Sight]] make tracking targets much easier while shooting. It should be noted that with Aperture Sight, the gun is not slanted. It is also important to note that the Type 100 and the [[Thompson]] have virtually the same range, rate of fire, recoil, and damage, although the Type 100 has noticeably lower penetration.
+
The Type 100 can kill with three shots, at close range, but needs four to five, at medium-long range, without [[Stopping Power]]. With said perk, the Type 100 kills, with only two hits, at close range, and three to four, at longer ranges. Unfortunately, its iron sights can be fairly hard to use, especially with the muzzle flash reduced only by a [[Suppressor]]. For this reason, the Suppressor, or [[Aperture Sight]], makes tracking targets much easier, while shooting. It should be noted that with the Aperture Sight, the gun is not slanted. It is also important to note that the Type 100 and the [[Thompson]] have virtually the same range, rate of fire, recoil, and damage, although the Type 100 has noticeably lower penetration, and a larger magazine.
   
Without the [[Box Magazine]] attachment, the Thompson reloads and reload-cancels faster, otherwise with the Box Magazine the Type 100 is overall statistically superior to the Thompson. In terms of damage, the Type 100 does exactly the same as the Thompson, with less penetration, which makes it less suitable for shooting through walls/cover. This can be remedied with the [[Deep Impact]] perk, however.
+
Without the [[Box Magazine]] attachment, the Thompson reloads and reload-cancels fasterwith the Box Magazine, the Type 100, overall, statistically outshines the Thompson. The Type 100 deals identical damage to the Thompson, but with less penetration, making it less suitable for shooting through walls/cover. This can be remedied, with the [[Deep Impact]] perk, however.
   
 
===Nazi Zombies===
 
===Nazi Zombies===
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|papmobility = High
 
|papmobility = High
 
|extras = Higher damage, double magazine capacity, more ammo, higher rate of fire}}
 
|extras = Higher damage, double magazine capacity, more ammo, higher rate of fire}}
 
 
===Weapon Attachments===
 
===Weapon Attachments===
 
{{For|Attachment images|Type 100/Attachments}}
 
{{For|Attachment images|Type 100/Attachments}}
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|reload = Fast
 
|reload = Fast
 
|range = Infinite}}
 
|range = Infinite}}
 
 
The Type 100 is available in the Nintendo DS version of ''[[Call of Duty: World at War (Nintendo DS)|Call of Duty: World at War]]'' as one of the six obtainable SMGs in game, the others being the [[Thompson]], [[Sten]], [[PPSh-41]], the [[Lanchester Submachine Gun|Lanchester]] and the [[MP-40]]. Like all DS weapons, it bears similarities to its console/PC counterpart. Similar features include the general appearance of the gun, the 30 round magazine, same reload animation, and similar iron sights. Differences include a lower rate of fire, higher recoil, and higher minimum damage in the campaign. Like in the console versions, the Type 100 has nearly the same stats as the Thompson, just with higher recoil.
 
The Type 100 is available in the Nintendo DS version of ''[[Call of Duty: World at War (Nintendo DS)|Call of Duty: World at War]]'' as one of the six obtainable SMGs in game, the others being the [[Thompson]], [[Sten]], [[PPSh-41]], the [[Lanchester Submachine Gun|Lanchester]] and the [[MP-40]]. Like all DS weapons, it bears similarities to its console/PC counterpart. Similar features include the general appearance of the gun, the 30 round magazine, same reload animation, and similar iron sights. Differences include a lower rate of fire, higher recoil, and higher minimum damage in the campaign. Like in the console versions, the Type 100 has nearly the same stats as the Thompson, just with higher recoil.
   
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Type_100_Iron_Sights_WaWDS.jpg|The iron sights.
 
Type_100_Iron_Sights_WaWDS.jpg|The iron sights.
 
</gallery>
 
</gallery>
  +
 
{{clear}}
 
{{clear}}
   
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|maxammo = 400 rounds
 
|maxammo = 400 rounds
 
|fire = Automatic}}
 
|fire = Automatic}}
 
 
In ''[[Call of Duty: World at War: Final Fronts]]'', the Type 100 is similar to its ''[[Call of Duty: World at War]]'' variant, except its magazine has a more pronounced curvature to it. It also has a slightly slower firing rate than the Xbox 360, PS3 and Wii version, yet still fully automatic and has even less recoil. The Type 100 can be found on every level of Japanese campaign.
 
In ''[[Call of Duty: World at War: Final Fronts]]'', the Type 100 is similar to its ''[[Call of Duty: World at War]]'' variant, except its magazine has a more pronounced curvature to it. It also has a slightly slower firing rate than the Xbox 360, PS3 and Wii version, yet still fully automatic and has even less recoil. The Type 100 can be found on every level of Japanese campaign.
   
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Type 100 Iron Sights WaWFF.png|Type 100 [[Iron Sight|iron sights]]
 
Type 100 Iron Sights WaWFF.png|Type 100 [[Iron Sight|iron sights]]
 
</gallery>
 
</gallery>
  +
 
{{clear}}
 
{{clear}}
   
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|maxammo = 20+200
 
|maxammo = 20+200
 
|image = [[File:Type 100 Third Person WaW iOS.png|256px]]}}
 
|image = [[File:Type 100 Third Person WaW iOS.png|256px]]}}
 
The Type 100 appears in the IOS game ''[[Call of Duty: Zombies]]''. Unlike its World at War counterpart, the Type 100 has a lower magazine capacity and larger reserve ammunition pool, sharing the same amount of ammunition as the [[Thompson (weapon)|Thompson]].
 
The Type 100 appears in the IOS game ''[[Call of Duty: Zombies]]''. Unlike its World at War counterpart, the Type 100 has a lower magazine capacity and larger reserve ammunition pool, sharing the same amount of ammunition as the [[Thompson (weapon)|Thompson]]
 
   
 
<gallery>
 
<gallery>
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|maxammo = 60+220 (upgraded)
 
|maxammo = 60+220 (upgraded)
 
|image = [[File:Type 100 Third Person BO.png|256px]]}}
 
|image = [[File:Type 100 Third Person BO.png|256px]]}}
 
 
The Type 100 is also present in ''[[Call of Duty: Black Ops]]''. It is found in the remastered versions of [[Shi No Numa]] and [[Der Riese]]. It can be purchased off the wall for 1000 points. The Type 100's appearance hasn't changed (aside from being somewhat shinier), and the weapon's stats are the same as in ''[[Call of Duty: World at War]]''. However, the 1001 Samurais has much more engraving than before. The Type 100 can no longer be found in the [[Mystery Box]], as it now only contains post-WWII weapons. The Type 100 is good for scoring points due to its low recoil.
 
The Type 100 is also present in ''[[Call of Duty: Black Ops]]''. It is found in the remastered versions of [[Shi No Numa]] and [[Der Riese]]. It can be purchased off the wall for 1000 points. The Type 100's appearance hasn't changed (aside from being somewhat shinier), and the weapon's stats are the same as in ''[[Call of Duty: World at War]]''. However, the 1001 Samurais has much more engraving than before. The Type 100 can no longer be found in the [[Mystery Box]], as it now only contains post-WWII weapons. The Type 100 is good for scoring points due to its low recoil.
   
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1001 Samurais BO.png|The 1001 Samurais in Black Ops.
 
1001 Samurais BO.png|The 1001 Samurais in Black Ops.
 
</gallery>
 
</gallery>
  +
 
{{Clear}}
 
{{Clear}}
   
 
==Call of Duty: WWII==
 
==Call of Duty: WWII==
 
{{Infobox/weapon
 
{{Infobox/weapon
 
|image = [[File:Type 100 Model WWII.png|300px]]
 
|name = Type 100
 
|name = Type 100
 
|damage = 30-24-18 (MP)
|image = [[File:Type 100 menu icon WWII.png|300px]]
 
|damage =
 
|mult =
 
 
|class = [[Submachine Gun]]
 
|class = [[Submachine Gun]]
 
|magazine = 30 rounds (45 w/ Extended Mag)
 
|magazine = 30 rounds (45 w/ Extended Mag)
|level =
+
|level = Level 11
  +
|zombiecost = 750 Jolts ([[Weapon Lockers|Weapon Locker]])<br>1,000 Jolts ([[Mystery Box]])
 
|startammo = 30+90 (MP)
 
|startammo = 30+90 (MP)
 
|maxammo = 30+180 (MP)
 
|maxammo = 30+180 (MP)
  +
|rof = 625 RPM (666 w/ Rapid Fire)
|reload =
 
|rof =
+
|recoil = Very Low
|range =
+
|pen = Low
|recoil =
 
|pen =
 
 
|fire = Automatic
 
|fire = Automatic
  +
|HUD = [[File:Type 100 HUD Icon WWII.png]]
|used =
 
  +
|console = <tt>jpn_type100</tt>
|HUD =
 
  +
}}
|console = }}
 
 
 
{{Quote|Automatic SMG with modest damage and longest range capability in class.|Description}}
 
{{Quote|Automatic SMG with modest damage and longest range capability in class.|Description}}
The Type 100 returns in the multiplayer mode of ''[[Call of Duty: WWII]]''.
 
   
 
The Type 100 returns in ''[[Call of Duty: WWII]]''.
As of the beta, the Type 100 is the most effective of the three submachine guns at range. The weapon has very low recoil and clean iron sights, and continues to score four-hit-kills long after the other two SMGs have dropped down to five or six shots to kill. However, at longer ranges, the weapon does become outclassed by assault rifles and LMGs.
 
   
  +
=== Multiplayer ===
At close range, the Type 100 is an effective weapon in its own right, scoring consistent three-shot-kills. However, it does face stiff competition from the [[PPSh-41]], which provides a lower time-to-kill at point blank. Regardless, in the hands of an accurate player, the Type 100 can consistently win gunfights even against hard-hitting assault rifles like the [[STG44]].
 
  +
Unlocked at level 11, the Type 100 is the most accurate of the submachine guns at range, providing little recoil per shot, which can be almost mitigated with the use of a [[Grip]]. Its damage and range are fairly low, scoring four hit kills at close range, five at mid range and six shots at long range. Due to its extremely high accuracy, even with [[Rapid Fire]] equipped, it is commonly used in [[Hardcore]] modes. The theoretical close and long range TTK is somewhat slow, due to the slow fire rate compared to most other SMGs in the game, but other SMGs do not possess the Type 100's good mid range capabilities, being a trade off for poor close range TTK.
   
The clean iron sights largely remove the need for any optical attachments. The [[Grip]] is useful in enhancing the Type 100's accuracy, and the [[Quickdraw]] allows the player to aim down sights more quickly, which can prove useful in close range encounters. [[Steady Aim (attachment)|Steady Aim]] is also useful, as it enhances the Type 100's close range performance and puts it more on par with the faster-firing PPSh-41.
+
The iron sights of the Type 100 are rather clean, however can still pose minor benefit from the use of a [[Reflex Sight]] or a [[Lens Sight]]. The [[Grip]] is useful in enhancing the Type 100's accuracy, and the [[Quickdraw]] allows the player to aim down sights more quickly, which can prove useful in close range encounters. [[Steady Aim (attachment)|Steady Aim]] is also useful, as it enhances the Type 100's close range performance and puts it on par with the faster-firing [[PPSh-41]] .
  +
  +
===Zombies===
  +
The Type 100 appears in [[Zombies (Sledgehammer)|Zombies]] mode, available in [[The Final Reich]], [[Gröesten Haus]], [[The Darkest Shore]] and [[The Shadowed Throne]] from [[Weapon Lockers]] or the [[Mystery Box]]. In [[The Shadowed Throne]], it is available in the Submachine Gun [[Waffenbox]]. In The Final Reich, it is located to the left of the Well Trap console in the main courtyard, opposite the Geistchild machine.
  +
  +
The Type 100 is fairly weak past round eight due to its low damage per shot. However, its accuracy, fire rate and low recoil lend itself to be a viable personal defense weapon at earlier rounds, as well as being able to earn the player a large amount of Jolts as multiple headshots can be attained with relative ease. Ammo capacity is a concern however, featuring only 150 rounds of extra ammunition with the 30 rounds in the magazine. This concern is mitigated however, as the presence of the accessible weapon locker purchase for the Type 100 as well as the cheap price to purchase more ammo at 380 Jolts lends the ammo capacity issue as minor. If the player purchases [[Kugelblitz]], the Type 100 becomes effective until waves 14 and up, but headshots can increase the Type 100's effectiveness, while still being good at earning jolts.
  +
  +
When upgraded through the [[Ubersprengen]], the Type 100 becomes the '''Blood Type''', complete with an increased magazine size to 60 rounds, as well as an increase to 360 rounds in reserve. The upgrade also increases the damage dealt per bullet, however is rendered as a somewhat weak weapon at roughly round 16, but still retains favorable handling statistics. Again, the Type 100's damage output is bolstered by Kugelblitz, which can greatly increase the weapon's damage output. The Blood Type is not suitable against stronger zombies such as the [[Wüstling]] from the front, but should the player get a clean shot on its back, the Blood Type can easily take it out, especially if the player is at range. Otherwise, the player should be using a more powerful weapon such as a LMG to defeat other stronger zombies such as the [[Brenner]].
  +
  +
===Type 100 vs. Blood Type===
  +
{{PaPComparison
  +
|regname = Type 100
  +
|papname = Blood Type
  +
|papmag = 60
  +
|regmag = 30
  +
|papammo = 360+60
  +
|regammo = 150+30
  +
|papmobility = High
  +
|regmobility = High
  +
|extras = [[Extended Mag]], higher damage, more ammo
  +
|papfire = Automatic
  +
|regfire = Automatic
  +
|regimage = [[File:Type 100 WWII.png|150px]]
  +
|papimage = [[File:Blood Type WWII.png|150px]]}}
   
 
===Attachments===
 
===Attachments===
*[[Lens Sight]] (unlocked at weapon level 2)
+
*[[Lens Sight]] (unlocked at [[Weapon Level|weapon level]] 2)
 
*[[Quickdraw Handle|Quickdraw]] (unlocked at weapon level 3)
 
*[[Quickdraw Handle|Quickdraw]] (unlocked at weapon level 3)
 
*[[Reflex Sight]] (unlocked at weapon level 4)
 
*[[Reflex Sight]] (unlocked at weapon level 4)
*[[Grip]] (unlocked at weapon level 5)
+
*[[Grip]] (unlocked at weapon level 5, cosmetic on some variants)
 
*[[Steady Aim (attachment)|Steady Aim]] (unlocked at weapon level 6)
 
*[[Steady Aim (attachment)|Steady Aim]] (unlocked at weapon level 6)
 
*[[FMJ|Full Metal Jacket]] (unlocked at weapon level 7)
 
*[[FMJ|Full Metal Jacket]] (unlocked at weapon level 7)
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*[[Extended Mag]] (unlocked at weapon level 9)
 
*[[Extended Mag]] (unlocked at weapon level 9)
 
*[[Rapid Fire]] (unlocked at weapon level 10)
 
*[[Rapid Fire]] (unlocked at weapon level 10)
*[[Suppressor]] (unlocked at division level 1)
+
*[[Suppressor]] (unlocked at weapon level 11; previously [[Airborne]] I)
  +
  +
===Variants===
  +
{| border="1" cellpadding="1" cellspacing="1"
  +
| style="width: 100px" |'''Name'''
  +
| style="width: 100px" |'''Rarity'''
  +
| style="width: 125px" |'''How to Obtain'''
  +
| style="width: 120px" |'''Zombie Perks'''
  +
| style="width: 120px" |'''Notes'''
  +
|-
  +
|Empire
  +
|<span style="color:orange">Epic</span>
  +
|[[Supply Drop]]
  +
|
  +
|Contains a unique inspect animation
  +
|-
  +
|Empire
  +
|<span style="color:red">Heroic</span>
  +
|[[Supply Drop]]
  +
|
  +
|Contains a unique inspect animation
  +
|-
  +
|Checked Out
  +
|<span style="color:orange">Epic</span>
  +
|Quartermaster Collection
  +
|[[Close Quarters]]
  +
|
  +
|-
  +
|Checked Out
  +
|<span style="color:Red">Heroic</span>
  +
|[[Supply Drop]]
  +
|
  +
|
  +
|-
  +
|Righteous
  +
|<span style="color:orange">Epic</span>
  +
|[[Supply Drop]]
  +
|
  +
|
  +
|-
  +
|Righteous
  +
|<span style="color:red">Heroic</span>
  +
|[[Supply Drop]]
  +
|
  +
|
  +
|-
  +
|Blue Sky
  +
|<span style="color:orange">Epic</span>
  +
|[[Supply Drop]]
  +
|
  +
|
  +
|-
  +
|Blue Sky
  +
|<span style="color:red">Heroic</span>
  +
|[[Supply Drop]]
  +
|
  +
|
  +
|}
  +
  +
===Gallery===
  +
{{For|attachment images|Type 100/Attachments}}
  +
{{For|camouflage images|Type 100/Camouflage}}
  +
{{For|variant images|Type 100/Variants}}
  +
<gallery>
  +
Type 100 WWII.png|The Type 100 in first person
  +
Type 100 ADS WWII.png|Aiming down the sights
  +
Type 100 Reloading WWII.png|Reloading
  +
Type 100 Cocking WWII.png|Cocking the Type 100
  +
Type 100 Inspect 1 WWII.png|Inspecting the Type 100
  +
Type 100 Inspect 2 WWII.png|Inspecting
  +
</gallery>
   
 
==Trivia==
 
==Trivia==
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*The left thumb clips through the bottom half of the magazine. This is easiest seen when firing the weapon.
 
*The left thumb clips through the bottom half of the magazine. This is easiest seen when firing the weapon.
   
  +
===Call of Duty: WWII===
  +
*Neither the menu icon or the HUD icon of the Type 100 feature the attached strap seen on the model.
  +
*The Type 100 appears on the [[Gun Game]] playlist icon, along with the [[STG-44]] and [[M1903]].
  +
*When inspecting the Empire variant, the player will make a thumbs up gesture with their hand. Prior to an update, the player would make an "ok" gesture instead.<ref>https://imgur.com/a/Q27FD</ref>
  +
**The Empire variant also contains the text "03-217" on the stock, as well as features a cosmetic Grip attachment. The colour scheme of the variant also resembles the Japanese [[A6M Zero]] warplane, with the name referring to the [[Empire of Japan]].
  +
  +
==References==
  +
{{reflist}}
 
{{CoD5 Weapons}}
 
{{CoD5 Weapons}}
 
{{CoDWaWFF Weapons}}
 
{{CoDWaWFF Weapons}}

Revision as of 07:13, 25 February 2020

The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: World at War for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War: Final Fronts. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies
For other uses, see Type.

The Type 100 is a Japanese submachine gun, featured in Call of Duty: World at War, Call of Duty: Zombies, Call of Duty: World at War (Nintendo DS), Call of Duty: Black Ops and Call of Duty: WWII.

Call of Duty: World at War

"Japanese submachine gun with moderate accuracy and power. Effective at close to medium range."
— Create-a-Class description.


Campaign

The Type 100 is a Japanese Submachine Gun found in the entire Pacific campaign, with the exception of Black Cats. It has low recoil, moderate power, and is a staple in the Japanese war machine. The Type 100 has a thirty-round magazine and more abundant ammo compared to the Thompson, which has a smaller 20 round magazine and often runs out of ammo due to the rarity of dropped Thompsons from dead allies.

While the Thompson has more power, players usually tend to trade it for a Type 100 after ammunition has run out. The Type 100 can be used as back-up for a long range rifle such as the Arisaka or M1 Garand and, like all submachine guns, is highly effective at close range.

Japanese soldiers use this gun most frequently besides the Arisaka. Japanese soldiers will also charge with the gun. This gun can be found leaned against walls and usually on dead Japanese.

Multiplayer

In multiplayer, the Type 100 is a commonly-used weapon with well-rounded stats; it possesses: a high rate of fire, low recoil, decent damage at close range, and a 30-round magazine. At most, the player can carry 160 rounds for the Type 100. However, since 160 is not divisible by 30, the last magazine will only be loaded with 10 rounds. It excels with a Suppressor, as its high rate of fire, and low recoil, compensate for its lack of range. The Type 100 also has: the highest damage output in the game (at close range), good hip-fire accuracy, high mobility, and a fairly quick reload. Consequently, it is extremely powerful in close quarters, like all other Submachine Guns featured in the game.

The Type 100 can kill with three shots, at close range, but needs four to five, at medium-long range, without Stopping Power. With said perk, the Type 100 kills, with only two hits, at close range, and three to four, at longer ranges. Unfortunately, its iron sights can be fairly hard to use, especially with the muzzle flash reduced only by a Suppressor. For this reason, the Suppressor, or Aperture Sight, makes tracking targets much easier, while shooting. It should be noted that with the Aperture Sight, the gun is not slanted. It is also important to note that the Type 100 and the Thompson have virtually the same range, rate of fire, recoil, and damage, although the Type 100 has noticeably lower penetration, and a larger magazine.

Without the Box Magazine attachment, the Thompson reloads and reload-cancels faster; with the Box Magazine, the Type 100, overall, statistically outshines the Thompson. The Type 100 deals identical damage to the Thompson, but with less penetration, making it less suitable for shooting through walls/cover. This can be remedied, with the Deep Impact perk, however.

Nazi Zombies

The Type 100 is featured in the Nazi Zombies maps Shi No Numa and Der Riese, it is available for purchase off the wall in both maps for 1000 points or from the Mystery Box in both maps. It is the only Japanese weapon available in Der Riese. It is an overall decent weapon, with similar statistics to the Thompson, with the main differences being magazine size and penetration capabilities. Because of the Type 100's high rate of fire, Double Tap Root Beer is not particularly useful. It comes with 160 rounds of carried ammo, noticeably less than the Thompson's 200 rounds. This combined with its fire rate means that it tends to chew through its ammo fairly quickly, something any player should take into account when formulating a strategy involving this gun.

When upgraded, it becomes the "1001 Samurais". The 1001 Samurais possesses an increased 60 round magazine capacity, a maximum of 220 carried ammo, doubles its previous damage, and a slight increase to its firing rate. Again, it is very similar to the Gibs-o-Matic (the upgraded Thompson), however the Gibs-o-Matic is seen as superior because it can penetrate multiple enemies (a feat the 1001 Samurais is incapable of performing). Speed Cola is recommended when using both versions of the weapon.

The Type 100 also appears in the iPhone/iPod touch version with a few differences. First of all, it has a different amount of ammo. Instead of 30/160 it has 20 rounds in its magazine and 200 in reserve (the same as the Thompson) It also has a slower rate of fire making double tap root beer a good choice. Lastly, the gun is available in all the maps from the mystery box, unlike the console/PC version where it is only available in Der Riese and Shi No Numa. The upgraded version hasn't changed.

Type 100 vs 1001 Samurais

Type 100 1001 Samurais
Type 100 WaW 1001 Samurais WaW
Damage 100-60 200-120
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 rounds 60 rounds
Max ammo 160 + 30 220 + 60
Reload 2.25 seconds loaded, 2.75 seconds unloaded 2.25 seconds loaded, 2.75 seconds unloaded
Mobility High High
Extras Higher damage, double magazine capacity, more ammo, higher rate of fire


Weapon Attachments

For Attachment images, see Type 100/Attachments.

Gallery

Call of Duty: World at War (Nintendo DS)

The Type 100 is available in the Nintendo DS version of Call of Duty: World at War as one of the six obtainable SMGs in game, the others being the Thompson, Sten, PPSh-41, the Lanchester and the MP-40. Like all DS weapons, it bears similarities to its console/PC counterpart. Similar features include the general appearance of the gun, the 30 round magazine, same reload animation, and similar iron sights. Differences include a lower rate of fire, higher recoil, and higher minimum damage in the campaign. Like in the console versions, the Type 100 has nearly the same stats as the Thompson, just with higher recoil.

Campaign

In single player, the Type 100 is only available in the American campaign missions, being the only obtainable Japanese submachine gun (and the only obtainable Japanese weapon at all). Due to the large abundance of this weapon, it is nearly impossible to run out of ammunition, an advantage which its rival, the Thompson, doesn't possess. Similar to the Thompson, the Type 100 is able to kill in a maximum of three shots at any range; two shots if both hit the enemy at chest level. The Type 100 also has high vertical recoil, which makes it difficult to use at range, though this can be easily countered by moving the stylus downwards when going full auto.

Multiplayer

In multiplayer, the Type 100 is only available if choosing the Imperial Army as their faction. Like most weapons in multiplayer, its damage is reduced, but not by a large amount, as it is capable of killing in four shots at any range, one shot more than the single player variant. Due to the moderate damage, high rate of fire (compared to other weapons in game), and manageable recoil, the Type 100 is one of the most powerful SMGs, just behind the PPSh-41.

Gallery

Call of Duty: World at War: Final Fronts

In Call of Duty: World at War: Final Fronts, the Type 100 is similar to its Call of Duty: World at War variant, except its magazine has a more pronounced curvature to it. It also has a slightly slower firing rate than the Xbox 360, PS3 and Wii version, yet still fully automatic and has even less recoil. The Type 100 can be found on every level of Japanese campaign.

Gallery

Call of Duty: Zombies

The Type 100 appears in the IOS game Call of Duty: Zombies. Unlike its World at War counterpart, the Type 100 has a lower magazine capacity and larger reserve ammunition pool, sharing the same amount of ammunition as the Thompson.

Call of Duty: Black Ops

The Type 100 is also present in Call of Duty: Black Ops. It is found in the remastered versions of Shi No Numa and Der Riese. It can be purchased off the wall for 1000 points. The Type 100's appearance hasn't changed (aside from being somewhat shinier), and the weapon's stats are the same as in Call of Duty: World at War. However, the 1001 Samurais has much more engraving than before. The Type 100 can no longer be found in the Mystery Box, as it now only contains post-WWII weapons. The Type 100 is good for scoring points due to its low recoil.

Type 100 vs 1001 Samurais

Type 100 1001 Samurais
Type 100 BO 1001 Samurais BO
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo.


Gallery

Call of Duty: WWII

"Automatic SMG with modest damage and longest range capability in class."
— Description


The Type 100 returns in Call of Duty: WWII.

Multiplayer

Unlocked at level 11, the Type 100 is the most accurate of the submachine guns at range, providing little recoil per shot, which can be almost mitigated with the use of a Grip. Its damage and range are fairly low, scoring four hit kills at close range, five at mid range and six shots at long range. Due to its extremely high accuracy, even with Rapid Fire equipped, it is commonly used in Hardcore modes. The theoretical close and long range TTK is somewhat slow, due to the slow fire rate compared to most other SMGs in the game, but other SMGs do not possess the Type 100's good mid range capabilities, being a trade off for poor close range TTK.

The iron sights of the Type 100 are rather clean, however can still pose minor benefit from the use of a Reflex Sight or a Lens Sight. The Grip is useful in enhancing the Type 100's accuracy, and the Quickdraw allows the player to aim down sights more quickly, which can prove useful in close range encounters. Steady Aim is also useful, as it enhances the Type 100's close range performance and puts it on par with the faster-firing PPSh-41 .

Zombies

The Type 100 appears in Zombies mode, available in The Final Reich, Gröesten Haus, The Darkest Shore and The Shadowed Throne from Weapon Lockers or the Mystery Box. In The Shadowed Throne, it is available in the Submachine Gun Waffenbox. In The Final Reich, it is located to the left of the Well Trap console in the main courtyard, opposite the Geistchild machine.

The Type 100 is fairly weak past round eight due to its low damage per shot. However, its accuracy, fire rate and low recoil lend itself to be a viable personal defense weapon at earlier rounds, as well as being able to earn the player a large amount of Jolts as multiple headshots can be attained with relative ease. Ammo capacity is a concern however, featuring only 150 rounds of extra ammunition with the 30 rounds in the magazine. This concern is mitigated however, as the presence of the accessible weapon locker purchase for the Type 100 as well as the cheap price to purchase more ammo at 380 Jolts lends the ammo capacity issue as minor. If the player purchases Kugelblitz, the Type 100 becomes effective until waves 14 and up, but headshots can increase the Type 100's effectiveness, while still being good at earning jolts.

When upgraded through the Ubersprengen, the Type 100 becomes the Blood Type, complete with an increased magazine size to 60 rounds, as well as an increase to 360 rounds in reserve. The upgrade also increases the damage dealt per bullet, however is rendered as a somewhat weak weapon at roughly round 16, but still retains favorable handling statistics. Again, the Type 100's damage output is bolstered by Kugelblitz, which can greatly increase the weapon's damage output. The Blood Type is not suitable against stronger zombies such as the Wüstling from the front, but should the player get a clean shot on its back, the Blood Type can easily take it out, especially if the player is at range. Otherwise, the player should be using a more powerful weapon such as a LMG to defeat other stronger zombies such as the Brenner.

Type 100 vs. Blood Type

Type 100 Blood Type
Type 100 WWII Blood Type WWII
Fire mode Automatic Automatic
Magazine size 30 60
Max ammo 150+30 360+60
Mobility High High
Extras Extended Mag, higher damage, more ammo


Attachments

Variants

Name Rarity How to Obtain Zombie Perks Notes
Empire Epic Supply Drop Contains a unique inspect animation
Empire Heroic Supply Drop Contains a unique inspect animation
Checked Out Epic Quartermaster Collection Close Quarters
Checked Out Heroic Supply Drop
Righteous Epic Supply Drop
Righteous Heroic Supply Drop
Blue Sky Epic Supply Drop
Blue Sky Heroic Supply Drop

Gallery

For attachment images, see Type 100/Attachments.
For camouflage images, see Type 100/Camouflage.
For variant images, see Type 100/Variants.

Trivia

Call of Duty: World at War

  • The Create-A-Class picture lacks a trigger guard and a trigger.
  • In the guide that comes with the game, Type 100 can be seen in a pick-up icon, with the name "Type 100 SMG".
  • In the Wii version, the iron sights are perfectly centered.
  • When aiming with the Aperture Sight, the iron sights are not slanted at all, even though it is still held by the magazine.
  • The slant in the iron sights are nearly invisible on the iPhone/iPod version.
  • In "Little Resistance," if using the give all console command, the player will be given a Type 100 with no firing sound.
  • Its Pack-a-Punched version, the 1001 Samurais, is largely smooth and chrome, with only a few areas with the Pack-a-Punch engraving on it.
  • In the rear end of the receiver, on the left side "100 84" is written. This can be seen by changing the field of view and spinning.

Call of Duty: Zombies

  • The left thumb clips through the bottom half of the magazine. This is easiest seen when firing the weapon.

Call of Duty: WWII

  • Neither the menu icon or the HUD icon of the Type 100 feature the attached strap seen on the model.
  • The Type 100 appears on the Gun Game playlist icon, along with the STG-44 and M1903.
  • When inspecting the Empire variant, the player will make a thumbs up gesture with their hand. Prior to an update, the player would make an "ok" gesture instead.[1]
    • The Empire variant also contains the text "03-217" on the stock, as well as features a cosmetic Grip attachment. The colour scheme of the variant also resembles the Japanese A6M Zero warplane, with the name referring to the Empire of Japan.

References