Call of Duty Wiki
Call of Duty Wiki
m (Reverted edits by Hector dking (talk | block) to last version by Smuff)
No edit summary
Line 68: Line 68:
   
 
*Like the [[G36C]] of ''[[Call of Duty 4]]'' and the [[P90]] in both Modern Warfare games, the magazine has a clear section in the side but the level of load shown is always the same, regardless of how full the player's magazine actually is.
 
*Like the [[G36C]] of ''[[Call of Duty 4]]'' and the [[P90]] in both Modern Warfare games, the magazine has a clear section in the side but the level of load shown is always the same, regardless of how full the player's magazine actually is.
  +
*Many players on live say the gun is too powerful to be unlocked right away.
 
*In multiplayer, when a [[Red Dot Sight]] or [[Holographic Sight]] is attached, the front iron sight is removed. However in single player, this is not the case.
 
*In multiplayer, when a [[Red Dot Sight]] or [[Holographic Sight]] is attached, the front iron sight is removed. However in single player, this is not the case.
 
*The UMP45 is very similar to the [[MP40]] in ''[[Call of Duty: World at War]]'', both being widely used, high powered [[SMG]]s with a low rate of fire and 32 rounds per magazine.
 
*The UMP45 is very similar to the [[MP40]] in ''[[Call of Duty: World at War]]'', both being widely used, high powered [[SMG]]s with a low rate of fire and 32 rounds per magazine.
Line 76: Line 77:
   
 
==Video==
 
==Video==
  +
 
[[Video:Modern Warfare 2 - Spray And Pray (Hip-Fire) Montage Part 2|thumb|300px|left]]
 
[[Video:Modern Warfare 2 - Spray And Pray (Hip-Fire) Montage Part 2|thumb|300px|left]]
 
{{CoD6 Weapons}}
 
{{CoD6 Weapons}}

Revision as of 21:49, 24 September 2010

The subject of this article appeared in Call of Duty: Modern Warfare 2.

The UMP45 is a German Submachine Gun featured in Call of Duty: Modern Warfare 2.

Singleplayer

The UMP45 is used heavily by the Russian forces and Shadow Company. It is also a randomly generated weapon for TF141 members and is a starting weapon in 'The Hornet's Nest' used by Gary "Roach" Sanderson with an ACOG Scope. It is also the starting weapon used by the player on the ground during the Spec Ops mission 'Big Brother'. It is one of the only guns to have a higher magazine capacity in Multiplayer rather than Singleplayer.

Multiplayer

The UMP45 is unlocked at level 1, available in the "First Recon" Default Class. Combined with its measured rate of fire, low recoil for an SMG and high damage output with little damage drop, it is a very powerful, and very popular weapon.

With user friendly iron sights, optics on this weapon are of questionable use. The Silencer is a favorable attachment for the UMP45 as the weapon's naturally high minimum damage allows for 3-hit kills regardless of range. This attribute makes the UMP45 ideal for those who prefer a stealthier approach.

It can be used in conjunction with Cold-Blooded and Ninja for a stealth class. The UMP45 is also a good candidate to combine with Hardline for a "team-player" killstreak deployer (while using team-benefiting streaks such as UAVs and Counter UAVs). It is also popular for Rushing with Marathon and Lightweight.

The UMP is also the only SMG to consistently one-hit-kill targets in Hardcore. Of course, the one-hit-kill ability only applies when enemies are not using Last Stand, Final Stand or Painkiller.

A slower rate of fire is the UMP45's primary weakness. At closer ranges the UMP45 can be overwhelmed by weapons with faster rates of fire, such as the MP5K. This was likely done for balancing purposes. However, the slower rate of fire can be easily solved with the Rapid Fire attachment. Some players prefer to use Bling in order to have both Rapid Fire, plus another attachment of their choice. It should however be noted that Rapid Fire will increase the UMP's recoil, making it potentially more difficult for long distance use. although its lower fire rate may seem like a hindrance it can be very helpful at range and some players prefer lower fire rates as it helps save ammo.

The UMP's versatility is its greatest attribute as it has a higher damage than most assault rifles, magazine size larger than all assault rifles (if they don't have extended mags), it has the mobility of a submachine gun, and it has moderately low recoil.

Extended Mags is of questionable use on the UMP, as its magazine size is already high; one may consider attaching a silencer or an optic instead.

Because of its early availability in multiplayer, as well its versatility, the UMP45 is popular among novice and veteran players alike.


Gallery

Weapon Attachments

Trivia

  • Like the G36C of Call of Duty 4 and the P90 in both Modern Warfare games, the magazine has a clear section in the side but the level of load shown is always the same, regardless of how full the player's magazine actually is.
  • Many players on live say the gun is too powerful to be unlocked right away.
  • In multiplayer, when a Red Dot Sight or Holographic Sight is attached, the front iron sight is removed. However in single player, this is not the case.
  • The UMP45 is very similar to the MP40 in Call of Duty: World at War, both being widely used, high powered SMGs with a low rate of fire and 32 rounds per magazine.
  • Camouflage only appears on the stock and sides of the weapon, making it difficult to see at times.
  • The UMP45 does more minimum damage than some assault rifles, despite its SMG status. Although it is weakened by its comparatively lower rate of fire, it still has an equal or greater killing speed than assault rifles like the SCAR-H, ACR, and M4A1.
  • In singleplayer, this weapon's magazine holds 25 compared to 32 in multiplayer, making it rare in this respect; Most weapons with differences in ammunition count between single player and multiplayer, for instance the SCAR-H, TMP or M1014, have less ammunition in multiplayer.
  • The UMP45 is tied with the SCAR-H for the 2nd lowest rate of fire for all fully automatic weapons in Modern Warfare 2's multiplayer. The AA-12 has the lowest rate of fire.

Video

thumb|300px|left