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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Modern Warfare II This article was previously featured
For similarly named submachine guns, see UMP45 and KSP 45.

The USP .45 is a handgun featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare: Mobilized, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, Call of Duty Online and Call of Duty: Modern Warfare Remastered. It also makes brief appearances in Call of Duty: Black Ops II, Call of Duty: Mobile and Call of Duty: Modern Warfare II, and was cut from Call of Duty: Ghosts.

Call of Duty 4: Modern Warfare & Modern Warfare Remastered[]

"Semi-automatic with medium capacity and power. Effective at close range."
— Sidearm description

Campaign[]

The USP .45 is a common starting sidearm and the only sidearm available with a suppressor in the campaign. The unsuppressed USP .45 appears in "F.N.G.", "Crew Expendable", and "Charlie Don't Surf". The suppressed USP .45 appears in "All Ghillied Up", "One Shot, One Kill", "Ultimatum", "All In", "No Fighting In The War Room", and "Mile High Club". As with most sidearms, the player may choose to swap the USP .45 out with a more powerful weapon. It comes with laser aiming module mounted under the barrel which is purely aesthetic. In Modern Warfare Remastered, "Crew Expendable" features a suppressed USP.45 unlike the the original version that happens to be unsuppressed.

Multiplayer[]

The USP .45 is an able side arm in multiplayer because of its range, high magazine capacity and early unlock level. It kills in 3-5 shots depending on range; Stopping Power reduces this to 2-4 shots. This puts it on par with the M9 and the M1911 .45 in terms of damage, though the three pistols all have unique characteristics that set each other apart. It has four more rounds than the M1911 .45, as well as greater range, slightly greater recoil, and poorer hipfire accuracy. Compared to the M9, the USP .45 has three fewer bullets in the magazine, and much poorer hipfire, but much better range. It also shares the ammunition pool with the M1911 .45. Due to its range, it is the second most powerful pistol at medium range behind the Desert Eagle. Its major flaw, however, is its mediocre hipfire accuracy compared to that of other pistols, particularly while moving. This makes the USP .45 a less reactive pistol than others, as aiming down sight is so important. The USP .45 also has the slowest ADS speed at 200 milliseconds (in contrast to the M1911's 150 milliseconds and M9's 100 milliseconds), further enforcing its characteristic of being a slower, more deliberate pistol.

The USP .45 benefits the most out of the pistols that can be suppressed due to its superior range not being influenced much by the addition of a suppressor.

The USP .45 is available in the Heavy Gunner default class, and with a Silencer in the Spec Ops default class.

In Modern Warfare: Remastered, the USP .45 with the suppressor appears as the 11th weapon in Gun Game

Weapon Attachments[]

Old School Mode[]

The USP .45 appears in Old School Mode with 24 rounds in the magazine and 12 rounds of reserve ammunition.

  • District - Found with a Silencer at the small alley intersection south of the well, near the market, south-east of the cafe.

Gallery[]

For camouflage images, see USP .45/Camouflage.
For attachment images, see USP .45/Attachments.

Call of Duty 4: Modern Warfare[]

Call of Duty: Modern Warfare Remastered[]

Call of Duty: Modern Warfare 2[]

Campaign[]

The unsilenced USP .45 can be used by PFC Joseph Allen in the mission "S.S.D.D." and by Sgt Gary "Roach" Sanderson in "The Gulag". Its silenced variant is seen in the missions "Cliffhanger", used by Roach, and in "Contingency" (also in Roach's hands). Enemies are also seen using an unsilenced version, notably in the mission "The Only Easy Day... Was Yesterday" when they attempt to kill hostages. Like its COD4 counterpart, it comes with a non-removable, non-functional laser-aiming module under the barrel.

Special Ops[]

The USP .45 appears in two variants, much like its campaign counterpart. It can be seen with a Tactical Knife in "The Pit" and "Terminal". As with the campaign mission "The Only Easy Day...Was Yesterday", enemies in "Wetwork" will also use one when executing civilians.

The silenced version of this weapon is featured in "Evasion", "Hidden" and "Acceptable Losses", equipped with a Tactical Knife and suppressor. Enemies use it in the second level, most notably ghillie snipers if one gets too close.

Multiplayer[]

The USP .45 is unlocked as soon as Create-a-Class is unlocked.

The USP .45 is a low damage handgun with fair range. At any range short of 11.25 meters, the USP .45 will deal forty damage per bullet, needing three shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the USP .45 will deal 25 damage per bullet, needing four shots to kill. The USP .45 has a three shot kill range of 16.8 meters. In Hardcore, the USP .45 has a one shot kill range of 20.5 meters. Headshots will deal forty percent extra damage. At virtually all ranges in Core game types, multiple headshots are required to reduce the number of shots needed to kill, so headshots aren't usually the most beneficial. A headshot kills at any range in Hardcore. The USP .45's range values are different from the M9, its main competitor among handguns, but the two have virtually identical three shot kill range in Core, with the USP .45 having a slight advantage. The USP .45 has low penetration power.

The USP .45's damage profile improves when using Stopping Power. At any range short of 11.25 meters, the USP .45 will deal 56 damage per bullet, needing two shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the USP .45 will deal 35 damage per bullet, needing three shots to kill. The USP .45 is a one shot kill at all ranges in Hardcore with Stopping Power equipped. The USP .45 has a two shot kill range of 15.2 meters. Headshots will never help against healthy opponents, but can be useful at securing kills more easily on injured opponents. In both Core and Hardcore game types, Stopping Power is very useful on the USP .45.

The USP .45's fire rate is average for a handgun. It is semi-automatic, and as such, has the standard handgun firecap of 759 RPM. The user needs to pull the trigger more than twelve times in a single second to exceed the firecap, so for most, the USP .45 will fire as quickly as they can pull the trigger.

The USP .45's accuracy is average for a handgun. The iron sights are simple and clean, and the USP .45's recoil per shot is moderate. The USP .45 has recoil values of 55 to the left, and 55 to the right. The USP .45 has no downwards recoil value, and only kicks upwards. The USP .45 kicks upwards with an intensity of either 25 or 45. The USP .45's recoil is very predictable and simple to counteract. So long as the user implements proper trigger control, the USP .45's recoil, despite looking problematic on paper, shouldn't be too much of a problem. The USP .45 has a poor centerspeed value of 750. All of these accuracy values, between the recoil values and the centerspeed, are identical to the M9.

The USP .45's handling characteristics are surprisingly poor for a handgun, but still very good overall. The USP .45 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The USP .45 has the slowest aim down sight time of any handgun, at 200 milliseconds, twice as slow as the aim speed of the M9 and 50% slower than the .44 Magnum and Desert Eagle, although this aim down sight time is still as fast as an SMG or shotgun. The USP .45 is tied with the M9 for the worst hip-fire accuracy of any handgun, although it is still hip-fire accuracy that is halfway between an SMG and an assault rifle, which is good for most. The USP .45's reload speeds are as quick as any handgun. The USP .45's reload animation is 1.63 seconds long, or 1.9 seconds long if the magazine is empty. The user can Reload Cancel the USP. 45 after 1.2 seconds. This reload speed is tied with the M9 for the fastest among handguns. Even users who do not regularly reload cancel will find the reloads quick and painless.

The USP .45's magazine capacity is standard for a handgun, holding twelve rounds. This capacity is acceptable for most. However, this is one of the USP .45's major weaknesses compared to the M9, which has a larger fifteen round magazine capacity. The USP .45's starting ammo loadout is a fair 36 rounds, compared to the M9's larger 45 round starting ammo loadout.

The USP .45 has the standard assortment of handgun attachments available to it. FMJ is mostly irrevelant to handguns, which can't make great use of FMJ's effects, and the USP .45 is no exception.

The Silencer reduces muzzle flash, makes the USP. 45 quieter when shooting, and prevents the USP .45 from revealing the user's position on radar when firing, at the expense of range. The USP. 45's damage begins to drop off at 6.25 meters and the drop off is complete at 16.3 meters. The attachment is extremely noteworthy on the USP .45, as it is the only handgun with a functioning Silencer. The M9's Silencer does not work at all, and the other two handguns do not have Silencers available. For those looking for a stealthy handgun, the USP .45 is the only option.

Akimbo is another valuable attachment on the USP .45, and it is perhaps the most versatile attachment in the USP .45's arsenal. The attachment allows for two USP .45's to be fired from the hip, at the expense of the ability to aim. The USP .45 in Akimbo also has worse hip-fire accuracy, with hip-fire accuracy degrading to the quality of an assault rifle. Much more notably, Akimbo affects the user's melee mechanics. When the USP .45 in Akimbo configuration is held out, the user's melee attack is much quicker to be delivered. This gives the user an alternative to the Tactical Knife. Whereas the Tactical Knife is used to recover from melee attacks more easily, Akimbo allows users to land or initiate melee attacks more easily. Not only can Akimbo be used as a unique melee enhancing tool, but Akimbo grants superior close-range firepower as well. For those that do not want to use the Silencer, Akimbo is the only sensible attachment option on the USP .45, as the M9 puts the other attachments to much better use.

Extended Mags increases the USP .45's magazine capacity to eighteen rounds, and spreads the starting ammo loadout across just two magazines instead of three. Although the attachment is without any downside, the M9 is ultimately the better choice for Extended Mags usage, as it gains a much larger 25 round magazine capacity.

Overall, the USP .45 is the more specialized of the magazine-fed handguns. Sporting worse handling and magazine capacity than the M9, while matching it in all other relevant aspects, the USP .45 is only useful in its Silencer and Akimbo configurations. When using the USP .45 stock, with FMJ, with the Tactical Knife, or with Extended Mags, it is ultimately inferior to the M9. The USP .45 is the only option available for those that want a silent handgun, and the Akimbo version of the USP .45 provides not only good close-range firepower, but extremely unique benefit for those who make use of their melee attack, be it situationally or as part of their overarching playstyle. As such, although the USP .45 is by no means a weak weapon, it is a weapon that is superior to the M9 only in specific situations. In those specific situations, the USP .45 can be quite helpful, but otherwise, the user is better off using the M9.

Weapon Attachments[]

Gallery[]

For attachment images, see USP .45/Attachments.

Call of Duty: Modern Warfare: Mobilized[]

Campaign[]

The USP appears in Call of Duty: Modern Warfare: Mobilized as one of the two sidearms available in-game; the other being the M9. Unlike on the consoles, the USP has a 15 round magazine, as opposed to 12 rounds (strangely, the gun doesn't appear to have an extended mag). In addition, a laser aiming module is attached underneath the guns barrel, but it can't be turned on/off. It's recoil also settles much faster, resulting in more accurate shots. In singleplayer it is also incapable of a one-shot kill at close range if not headshot, but can kill in 2-3 shots at any range. Aside from this the USP is mostly the same as the console versions. However, the weapon's benefits are short-lived, since the USP is only available in one singleplayer level, "Needle in a Haystack".

Multiplayer[]

In multiplayer, the USP is the default sidearm for the Coalition faction, it is the same as the M9, but due to the clearer iron sight and less usage in campaign, it is much more used than the M9. However, the iron sights are misaligned, as the real point of impact lands on top of the right dot, and its power is decreased, taking 3-4 shots to kill, depending on range. On top of this, the USP has terrible hipfire accuracy when moving, being almost as inaccurate as an LMG from the hip; but when stationary, it has much better hipfire accuracy; perfect when crouching

Gallery[]

Call of Duty: Modern Warfare 3[]

The USP. 45 returns in Call of Duty: Modern Warfare 3 with a changed appearance; it now has an underbarrel flashlight and a shinier, darker finish. However, the MW2 model still exists and can be found in Campaign and Spec Ops.

Campaign[]

The USP .45 first appears in the level "Hunter Killer" where it is the starting secondary weapon and comes without attachments. It is used by Marcus Burns in "Mind the Gap" with both a silencer and a tactical knife. Also, Derek "Frost" Westbrook uses a special Modern Warfare 2 variant of the USP .45 as a sidearm in "Bag and Drag" as well as "Iron Lady" (as the standard variant). Yuri uses this weapon in "Eye of the Storm", and in "Dust to Dust" when he makes a desperate attempt to stop Makarov from killing Captain Price. The helicopter pilot in said mission also equips a USP .45 to try and kill Price but never uses it as he is stabbed afterwards.

Multiplayer[]

The USP .45 is unlocked by default to the player. It features the fastest reload of any handgun but is otherwise quite ordinary. Compared to the other low-damage handguns (The P99 and the Five Seven), the USP .45 has the lowest fire-cap and a greater amount of visual recoil (with the pistol bouncing up more than the other two). It does have an interesting range profile, the bullets dropping off from a three-hit kill slightly sooner than the other two, but maintaining their damage for longer. This makes the weapon less effective at somewhat close-range but more effective as it approaches medium-range. As with the P99, the use of a silencer will block out the iron sights, hindering long-range targeting.

The USP .45 is the sidearm equipped with the Juggernaut Recon pointstreak, along with a Riot Shield. It is also equipped with a Tactical Knife in one of the new FFA Gunplay gamemodes, All or Nothing. Infected personnel have it in all game modes except for "Striker vs Jugg"; they hold it with a Tactical Knife and with no bullets.

Special Ops[]

The USP .45 is available for both Survival and Mission modes.

Mission Mode[]

The USP .45 is a starting weapon in the Mission Mode challenges "Stay Sharp", "Hit and Run", "Hostage Taker", "Resistance Movement", and "Charges Set".

Survival Mode[]

The USP .45 is the starting weapon for Tier 2 (Regular) Survival Mode missions. It is also available from the Weapon Armory for $250 and takes three to four shots to kill from waves 1 to 15. Downed enemies use the USP .45 as their backup weapon on the maps the player equips it as the starting weapon

Attachments[]

Gallery[]

For attachment images, see USP .45/Attachments.

Demonstration[]

Call of Duty: Modern Warfare 3: Defiance[]

Call of Duty: Black Ops II[]

The USP .45 can be seen holstered by Mercs. It is not usable during gameplay, and when they draw their handgun, they use a Five-seven.

Gallery[]

Call of Duty Online[]

The USP .45 returns in Call of Duty Online as the USPT.45, and unlike most iterations, the weapon model has no underbarrel attachment by default.

Attachments[]

Gallery[]

Call of Duty: Ghosts[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The USP .45 is found in the game files and is loaded into the memory of several missions. It was most likely used for developer testing, since it uses the model of the Call of Duty: Modern Warfare 2 and the silencer model from Call of Duty 4: Modern Warfare is permanently attached.

Call of Duty: Mobile[]

Although not obtainable, the USP .45 is holstered by Simon "Ghost" Riley, Thomas Merrick, Battle Hardened, Merc 5 and Mil-Sim operators.

Gallery[]

Call of Duty: Modern Warfare II[]

An unusable USP is holstered on Velikan's leg.

Gallery[]

Trivia[]

Call of Duty 4: Modern Warfare[]

  • In "All Ghillied Up", if the player drops their suppressed USP .45 and looks at the pickup phrase, the USP .45 will be shown without any named attachments.

Call of Duty: Modern Warfare 2[]

  • In Call of Duty: Modern Warfare 2, on the left side of the gun there is a text that reads, "USP .45ACP" in white-gray text. It is visible in third-person.
  • After breaching a door, any USP .45 the player has in their inventory will gain full ammunition with a maximum of 120 rounds in reserve instead of the standard 72. However, if the player swaps this USP .45 for another weapon then picks it up again, then the ammunition will revert back to 72.
  • In "Museum", the USP .45 Silenced is stronger than its unsilenced variant.
  • In Call of Duty: Modern Warfare 2's Campaign and Spec Ops, the unsilenced USP's iron sights have the zoom of a Red Dot Sight while in ADS, whilst the silenced USP .45's iron sights have no zoom while in ADS.
  • If usp_scripted were to be activated in a console in some levels (particularly "The Gulag"), it will give the player a special USP that has an animation after knifing. This does not allow changing weapons.

Call of Duty: Modern Warfare 3[]

  • If a player enters a private match and chooses a class with no weapons assigned to it, the player will receive a USP .45 with a Tactical Knife and no ammo.
  • The trademarks on the slide read "USP TACTICAL .45 AUTO". This can be seen when reloading. The suppressed version seen in "Mind the Gap" has a minor texture variation, in the form of a HK logo and "USP" on the grip, visible when reloading.
  • In the Special Ops mission "Hostage Taker", a unique animation is used where the player sees the suppressor being attached to the weapon.
  • The USP .45 has a different firing sound on the Xbox 360 than the PlayStation 3.
  • On any Survival Mode map on the Nintendo Wii version of Call of Duty: Modern Warfare 3, if the player turns while reloading, it is possible to see a glimpse of a knife blade, as if it had a Tactical Knife.
  • When performing an empty reload while wearing the Juggernaut Recon suit, the release of the slide has no sound.

Call of Duty: Modern Warfare 3: Defiance[]

  • The reload animation and the reloading sounds are off. The sound of the magazine being inserted is played before the actual magazine gets inserted into the gun. The second 'click' noise is also slightly off.

Call of Duty: Modern Warfare Remastered[]

  • Despite the weapon's name, "US45" can be seen imprinted on the weapon's slide and grip.
  • "84-3560" can be seen engraved three times, on both sides of the pistol slide and above the pistol grip.

References[]

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