The Ultranationalists are a revolutionary political party and armed paramilitary force based in Russia who wish to return the country back to what it was during the days of the Soviet Union. They do believe that the Russian Federation has the best interests of the Russian people at heart, but in siding with Western interests both philosophically and economically, they perceive this to be destroying or weakening the Russian state. The Ultranationalists idolize the Soviet Union out of a sense of national pride, though their actual commitment to communist political and economic ideals are left ambiguous and unknown.
In this war for national liberation, the Ultranationalists consider the powers of the Western world, specifically the United States of America and the United Kingdom, to be major obstacles in their path, as well as any Russians who do not support their aims, which includes the political wing of the party which advocates peace with the Western world. The extremist group's funds come from several criminal activities such as human trafficking, drug trafficking, hijackings, arms dealings and kidnappings.
They are supplied with weapons by several arms dealers around the world, such as Alejandro Rojas and Imran Zakhaev, who was an arms dealer before becoming the Party's leader. In 2016, the Ultranationalists seized control of Russia through election and have markedly increased their power and military and political strength since then.
The Ultranationalists started as a possibly Marxist-Leninist and/or Ultra-Nationalist extremist political party in post-Soviet Russia with the main aim of toppling the pro-Western loyalist Russian government. Their influence now extends far beyond Russia's borders, with a Russian air base located in Kazakhstan and military bases in other post-Soviet countries, military equipment from Ukraine among various other sources, several contacts in the Middle East, and at least one known contact in Brazil. Their influence has been seen throughout Africa with multiple contacts there as well.
- 1 Description
- 2 Leadership
- 3 Actions and Tactics
- 4 Equipment
- 5 Gallery
- 6 Trivia
- 7 See also
- 8 References
Description[edit | edit source]
In Call of Duty 4: Modern Warfare, the Ultranationalists appeared as an unofficial, guerrilla-styled rebel militia. Their clothing consisted of an assortment of gas masks, ski masks, camouflaged clothing, combat jackets and various other makeshift gear.
In Call of Duty: Modern Warfare 2, Ultranationalists that are encountered are divided between those loyal to the government and President Boris Vorshevsky (representing the mainstream, popular faction), and those loyal to Vladimir Makarov are called inner circle associates of Zakhaev and political extremists (sometimes called "The Shadow Of Zakhaev"). The Ultranationalists came in three varieties: Vorshevsky's men wore snow gear, full urban military gear, and Makarov's men wore irregular guerrilla gear.
In Call of Duty: Modern Warfare 3, the Ultranationalists appear to be wearing a standard uniform with a variety of headgear. In Paris, most of the soldiers are wearing gas masks to protect themselves from the chemical attack. In London, the Russians are wearing work suits of orange and brown as well as multiple gas masks.
Leadership[edit | edit source]
The first known political head of the Russian Ultranationalist Party was Imran Zakhaev, a former arms dealer who operated from Ukraine, selling spent uranium fuel rods from the Chernobyl nuclear reactor to generate money for his cause following the 1986 Chernobyl nuclear meltdown disaster and the later dissolution of the Soviet Union.
He was reported as killed after being shot with a .50 BMG round fired by a British sniper team's M82, but later resurfaced, with only the loss of his left arm, to head the Ultranationalist Party during the Second Russian Civil War. His son, Victor Zakhaev, was the field commander of the Ultranationalist forces and took orders directly from Imran. After Victor's suicide and the death of Imran at the hands of John "Soap" MacTavish, the Ultranationalists were left leaderless.
Before and during the events of Call of Duty: Modern Warfare 2, the Ultranationalist Party encountered a split, with those loyal to the extremist Vladimir Makarov separating themselves from those who were loyal to the moderate president, Boris Vorshevsky. Due to his extreme tactics, Makarov was pushed out of the inner circle of the party. For the most part, he is unaffiliated with the Ultranationalists politically though it seems he has taken control of some of the rogue military forces and extended some of the Party's activities more towards terrorism. Prior to his excommunication from the Party, Makarov had some influence in the government, as shown by clippings found in his safehouse; he directed blame for the death of the now-hailed Zakhaev on Bravo Team, including the incarcerated John Price.
After the war on America was halted, Makarov went underground to form a new offensive against the West, which would later erupt into World War III. On route to Hamburg, Germany to sign a peace treaty with NATO delegates, Vorshevsky was kidnapped in a coup by Makarov's Inner Circle, where he would be brutally interrogated by Makarov himself in the hopes of obtaining the launch codes for Russia's nuclear arsenal. In Vorshevsky's absence, Makarov became the de facto leader of the Ultranationalists. He coordinated the chemical attacks on various parts of Europe with help from the Africa Militia and his third-in-command, Volk.
Despite the best efforts of the Bundeswehr and Delta Force, Vorshevsky's daughter Alena was kidnapped by Ultranationalists in Berlin. A later joint collaboration between Delta and the disavowed Task Force 141 rescued both Vorshevsky and his daughter, though not without casualties from Delta Force. As a token of peace and gratitude with the West, President Vorshevsky immediately removed Makarov from the leadership of the Ultranationalist Party. He then ordered all Russian forces in Europe to end the offensive against the U.S. and Europe. An Ultranationalist-Loyalist coalition government was formed under his leadership.
Actions and Tactics[edit | edit source]
Call of Duty 4: Modern Warfare[edit | edit source]
The Ultranationalists have been engaged in open warfare with forces loyal to the Russian Federation for some time prior to the start of Call of Duty 4: Modern Warfare. While their greatest influence appears to be in the former Soviet states in the Caucasus Mountains and Central Asia, they present a clear threat to the Russian state and have designs on taking over the rest of the former Soviet Union. Aside from fighting in Russia, the Ultranationalists have a presence in Al-Asad's unnamed Middle Eastern nation, providing them with arms and equipment including at least one nuclear warhead (and the attempted delivery of a second warhead, as shown in "Crew Expendable"). They are the ones behind Al-Asad's rise to power, and later become the primary antagonists during the last two acts of the game. Their large presence in the Caucasus region, Ukraine, and Central Asia suggests that their soldiers may include men from those countries, hinting that several populations of the former Soviet states may believe in the Ultranationalist cause.
The Ultranationalists appear to have a complete disregard for the Geneva Conventions or any of the rules of war, using very brutal methods to achieve their military and political goals. These include the slaughter of entire villages, making no distinction between civilian and military targets, the use of infantry and rocket attacks to deliberately kill civilians, torture, and a variety of other acts classified as war crimes. This is likely done to spread fear among the Russian population and force them to submit to the Ultranationalists. Thus, they are terrorists by definition--using acts of terror to make others believe in or submit to one's way--though the word "terrorist" is never actually mentioned in-game.
In 2011, a joint SAS/Marine Corps task force led by Captain John Price sets out to lure Imran Zakhaev from hiding by capturing his son, Victor Zakhaev. Once cornered, Victor commits suicide by shooting himself to avoid capture. Zakhaev then retaliates for his son's death by taking control of an ICBM launch facility in the Altay Mountains and launching several nuclear missiles, targeting the Eastern Seaboard of the United States, threatening nearly 41,000,000 civilians. The task force infiltrates the launch facility and disables the ICBMs. As the task force attempts to flee, the remaining Ultranationalists pursue them and eventually cut off their escape route. The ensuing firefight leads to the deaths of most of the task force (including Griggs, Gaz, and about five other SAS operatives who made it to the bridge). Shortly after the initial firefight, Zakhaev arrives and executes the injured SAS survivors. However, one of the injured SAS operatives, Sergeant John "Soap" MacTavish regains consciousness and manages to kill Zakhaev by shooting him with Price's M1911. Later, it is rumored that the Ultranationalist Party had collapsed following their leader's demise, with the news media citing a "leadership struggle."
Between the Wars[edit | edit source]
Sometime between the wars, an unknown chapter of the Ultranationalists (possibly made up of or assisted by OpFor, judging by the symbols of their flag) seized control of a Middle Eastern country, ruled by the family of Prince Farhad. The takeover resulted in Farhad desiring to purchase a nuclear weapon to annihilate his foes, hiring Insurgents. This prompts both the SAS and USMC to take action to prevent such a delivery. After chasing the nuke across South America, the Middle East, and Russia, Sgt. Patrick O'Neil finally disarmed the nuke, ending Farhad's plan. The nations of the West then considered a possible intervention in the country.
World War III[edit | edit source]
By August 2016, the Ultranationalists emerged victorious over the Loyalists, ending the Second Russian Civil War. Five years after the loss of Imran Zakhaev, a former associate of his, Vladimir Makarov, assumes control of the underground Ultranationalist forces, while Ultranationalist Boris Vorshevsky is elected as the new President of the Russian Federation. Makarov has been described as a violent, almost psychotic person and, as such, is forced out of Vorshevsky's inner circle. This angers Makarov, leading him to denounce Vorshevsky and other Ultranationalists. It is said that Zakhaev had held Makarov in check, but with him gone, Makarov was left free to control portions of the Party to further his own agenda.
At some point, the Ultranationalist Party also gains the support of Russia's people, subverting the state they had once tried to conquer openly. Ultranationalist ideology has become increasingly popular among ordinary Russians to the extent that the elder Zakhaev has been declared the "Hero of the New Russia" by popular acclaim, and much of the Russian state now supports the Party's aims, even if they are not officially members of the group.
As heads of state, the Ultranationalist Party is presumed to have official access to the Russian military and all of the men and materiel at its disposal. In 2016, Ultranationalist Russia declares war on the United States when it was discovered that a CIA agent took part in a terrorist attack on Zakhaev International Airport in Moscow. The Russian military invades the East Coast of the United States with some measure of success, capturing the nation's capital within a day of the attack. It is unknown what happens to the Ultranationalist Party after the Russian army is driven from Washington D.C. Some in the U.S. military vow revenge on Russia, such as one Corporal Dunn, who promises to "burn it [Moscow] down when we [the United States military] get there."
These newspaper articles describe some of the actions taken by Makarov's Inner Circle:
Following the defeat of the Russian forces in Washington D.C., the remaining combatants centralized their focus on New York City, where they engaged in a slugging match with the United States military. The Russians successfully established various temporary airfields within the city alongside numerous SAM sites. These factors were only bolstered by a broadcast tower planted on the roof of the New York Stock Exchange building on Wall Street, which proceeded to jam the guidance systems of U.S. aircraft, as well as their radio communications within a certain distance of the tower. The Russians maintained air superiority within the city for the majority of the conflict, putting U.S. forces on the defensive, until Delta Force operators from Team Metal launched a successful operation to assault the Stock Exchange and destroy the radio jamming tower, reestablishing radio communications and aircraft guidance systems. Shortly after recovering their ability to utilize their aircraft, the U.S. initiated a series of synchronized airstrikes on the established Russian airfields and SAM sites, allowing them to regain air dominance and quickly push the remaining Russian forces back to New York Harbor, where the Russian Navy was put on the defensive. Team Metal executed a second operation in conjunction with Navy SEALs to neutralize the fleet's command vessel, an Oscar II submarine known as 'Olga.' Metal successfully planted mines on the submarine and forced it to surface, allowing their operatives to infiltrate the vessel and eliminate its crew and fleet commander. Metal fired the submarine's cruise missiles on its own fleet, devastating multiple Russian warships and resulting in the invasion force calling a full scale retreat from the East Coast back to Russia in defeat.
Two months later on October 3, Russian President Boris Vorshevsky opted to seek peace with the United States and their NATO allies. Germany agreed to act as the neutral ground for this meeting and the U.S. Vice President was flown to Hamburg to meet with Vorshevsky to negotiate a peace treaty to end the war. While on a flight to meet with the Vice President, Vorshevsky's plane was hijacked by members of Vladimir Makarov's Inner Circle and forced it to crash land. President Vorshevsky was soon kidnapped by Makarov, pressuring him into further escalate the war. With Vorshevsky gone and the peace talks cancelled, the Russian war machine pressed onward. Makarov executed a plan for Russia to invade and conquer Europe, expanding its dominion into a vast empire, like it once had been in the past days he glorified. The Inner Circle successfully delivered a vast number of chemical weapons to European capitals across the continent and proceeded to detonate them outside of chief government and military command buildings. Thousands of people died with the initial invasions as Russian Ground Forces poured over Europe in the wake of the chemical attacks, ambushing the beleagured European nations. Within the first few days of the invasion, Russia claimed the vast majority of Europe as its territory, with NATO barely clinging on to the United Kingdom, France, Italy, and Spain.
The line was drawn in the middle of western Europe, but the United States managed to put up a steady resistance against Russian advancement. Makarov's ultimate goal was to use President Vorshevsky to acquire the launch codes for Russia's nuclear arsenal in order to destroy U.S. and NATO resistance. His plan ultimately failed when a joint effort between Delta Force and Task Force 141 operators led to President Vorshevsky being rescued from Makarov's grasp and returned to Moscow, where he immediately acted to have the generals and politicians who had betrayed him apprehended and the invasion on Europe immediately called to withdraw, resuming the cancelled peace talks. Shortly after peace was signed, Makarov went into hiding only to later be hunted down and killed by Captain Price in the Arabian Peninsula.
Equipment[edit | edit source]
In Call of Duty 4: Modern Warfare, the Ultranationalist militants are fairly well organized and very well equipped for an unofficial military entity. They are armed with a mixture of Soviet-era hardware and some examples of NATO weaponry (predominantly German H&K guns). However, some of the equipment they make use of is somewhat outdated. As a rogue army, these men appear to be bound only by vague guidelines in terms of battle dress, seen wearing varied headgear such as Shemaghs, ski masks, and even gas masks. They are also seen wearing varying camouflage patterns and body armor in the form of ballistic vests, which can be seen under their load bearing vests. None of their ground combat elements wear ballistic helmets, save for their aviation elements. This is a likely choice, considering they supplied the OpFor with their PASGT helmets. They otherwise operate as a conventional army, capable of deploying all manner of Russian aircraft and ground vehicles.
In Modern Warfare 2, the Ultranationalist arsenal is highly advanced and diverse, as its soldiers are seen equipped with several types of modern Russian and NATO weaponry (initially supplied to the Loyalist Russian government by sympathetic NATO members as military support for the civil war they were waging against the ultranationalists and subsequently reissued by the victorious ultranationalist government to their now loyal Russian armed forces, some could also have been acquired through their connections to illicit arms trade with black market dealers like Alejandro Rojas, a Brazilian arms dealer). After the civil war, the Ultranationalists solidified themselves as the nation's official defense force, reflected in their greatly increased numbers, their uniform manner of battle dress, and their increased military capabilities. These troops appear much more modern and advanced than their predecessors, donning new gear such as 6B-43 tactical vests and helmets (on par with NATO standards), and appropriate camouflage attire for their operational environments (see Inner Circle to see Makarov's Ultranationalist equipment and weapons).
In Modern Warfare 3, the Ultranationalists make heavier use of suppressors. They can also be seen using two attachments in "Black Tuesday" (ex. AK-47 ACOG w/ suppressor). Unlike the invasion force seen in Modern Warfare 2, in which all of them wear body armor and Kevlar helmets, the Ultranationalists in Modern Warfare 3 seem to be more laid back, in which all are wearing woolen combat jackets (either in urban, woodland or snow colored camouflage), BDU pants, simple black tactical load bearing vests, and much lighter body armor. In terms of headwear, most wear Kevlar helmets but others wear beanies, blue-colored berets, or black balaclavas. The Ultranationalist Russian Navy personnel that is seen in "Hunter Killer" wear a combination of navy jumpsuits, Russian Navy blue sailor jackets with collar, the distinct Russian Navy blue and white stripe t-shirts, life jackets, load-bearing gear, and some wear beanies. In the span of Modern Warfare 2 to Modern Warfare 3, the Ultranationalist Union of Russia seems to have the most powerful military force on Earth, since they were able to fight against the United States military, the Canadian military, and nearly every single country in Europe for two months and one day, and Russia was able to successfully invade nearly every single nation in Europe (With the exception of Germany, France, Denmark, Italy, England/United Kingdom, Ireland, Spain, and Portugal).
The full list of Ultranationalist arms and vehicles in the single player campaign in both games is as follows:
Assault Rifles[edit | edit source]
- M4A1 (Makarov's assault team in "No Russian")
- SCAR-L (seen in "Stronghold")
Sub-machine Guns[edit | edit source]
Machine Pistols[edit | edit source]
Light Machine Guns[edit | edit source]
- M60E4 (seen at the very end of "Game Over," in the helicopter as well as in the hands of a soldier next to Zakhaev)Note: you can get from chasing the truck in the bridge
- L86 LSW (seen in the armory near the window in "Loose Ends," as well as in "Stronghold")
- M240 (Makarov's assault team in "No Russian")
- AUG HBAR
- PKP Pecheneg
Shotguns[edit | edit source]
Sniper Rifles[edit | edit source]
Handguns[edit | edit source]
- Desert Eagle (only used by Imran Zakhaev, Vladimir Makarov, and the soldier attempting to execute President Vorchevsky in "Down the Rabbit Hole," as well as the soldier in "Crew Expendable" behind any shipping crate that the player gets to before the rest of the squad in a certain part of the mission)
- USP .45
- M1911 .45 (only seen on character models)
- Five Seven (used by FSO)
Launchers[edit | edit source]
- FIM-92 Stinger
- Thumper (Makarov's assault team in "No Russian")
- M203 (Makarov's assault team in "No Russian")
Other[edit | edit source]
Attachments[edit | edit source]
- Red Dot Sight
- MARS Sight (only seen on TAR-21)
- Holographic Sight
- ACOG Scope
- Under-barrel Shotgun
- Thermal Scope
- Heartbeat Sensor
Vehicles[edit | edit source]
- Little Bird
- Humvee (captured in "The Enemy of My Enemy")
- 9K330 Tor
- 2S19 Msta
- T-80 (Mentioned in Radio Transmissions during the Battle of Washington D.C.)
- BTR-60 (Mentioned in Radio Transmissions during the Battle of Washington D.C.)
Notable members[edit | edit source]
- Imran Zakhaev (K.I.A.)
- Khaled Al-Asad (K.I.A.)
- Victor Zakhaev (K.I.A.)
- Vladimir Makarov (K.I.A.)
- Boris Vorshevsky
- Viktor "Volk" Khristenko (P.O.W.)
- Waraabe (K.I.A.)
- Alejandro Rojas (M.I.A.)/(K.I.A.)
- Rojas' assistant (M.I.A.)
- Sasha (K.I.A.)
- Viktor (K.I.A.)
- Yura (K.I.A.)
- Sergey (K.I.A.)
- Viktor (K.I.A.)
- Lev (K.I.A.)
- Kiril (K.I.A.)
- Anatoly (M.I.A.)
- Yuri (Formerly) (K.I.A.)
- Alexi (K.I.A.)
- Alexei Borodin (Undercover, K.I.A.)
- Nikolai (Formerly)
- Ivan Petrovitch (P.O.W.)
Quotes[edit | edit source]
- "Take No Prisoners Comrades" - (Start of Match)
- Бросаю гранату! - "Brosaju granatu! / "Throwing grenade!"
- Бросаю стан гранату! - "Brosaju stan granatu! / "Throwing stun grenade!"
- Дымовая граната! - "Dimovaya granata! / "Smoke grenade!"
- Прикройте меня! Я должен перезарядиться! - "Prikrojte menja! Ja dolzhen perezaryazhaditsya! / "Cover me! I'm reloading!"
- Прикройте меня! - "Prikrojte menja!" / "Cover me!"
- Меняю обойму! - "Menyayu oboimu!" / "I am changing my magazine!"
- Чёрт! У меня нет патронов! Перезаряжаюсь! - "Chyort! U menya net patronov! Perezaryazhayus!" / "Damn! I have no rounds! Reloading!"
- Враг убит! - "Vrag ubit! / Enemy killed!
- Враг уничтожен! - "Vrag unichtozhen! / "Enemy eliminated!"
- Цель уничтожена! - "Tsel' unichtozhena! / "Target eliminated!"
- Сдохни, гад! - "Sdohni, gad!" / "Die, bastard!"
- Граната!!! - "Granata!!! / "Grenade!!!"
- Заряжаю взрывчатку - "Zariajayu vzryvchatku" / "Arming explosives" (C4)
- Вспышка - "Vspyshka" / "Flash!"
- Я ранен - "Ja ranen!" / "I'm wounded"
- "The battle is lost, but the war has just begun." - When Spetsnaz lose in Multiplayer
- "Ahh, we have been defeated Comrades." - When Spetsnaz lose in Multiplayer
- "Defeated, don't let this happen again." - When Spetsnaz lose in Multiplayer
- "Haha, We are triumphant! " - When Spetsnaz win in Multiplayer
- "Victory, Good work Comrades." - When Spetsnaz win in Multiplayer
- "Your work is appreciated, well done." When Spetsnaz win in Multiplayer
- Бегите, трусы! - "Begitye, trusy!" / "Run, cowards!"
- Вот вам граната, гады! - "Vot vam granata, gady!" / "Here is a grenade, bastards!"
- Пришил его! - "Prishil' ego!" / "I got him!"
- Ха! Уложил его! - "Ha! Ulozhil ego!" / "Ha! I killed him!"
- Ха! Кажется, этот идиот не знал, как надо укрываться! - "Ha! Kazhetsya, etot idiot ne znal, kak nado ukrivatsya!" / "Ha! It seems that this idiot did not know how to take cover!"
- Это за моего брата! - "Eto za moyego brata!" / "That is for my brother!"
- Это за мою сестру! - "Eto za moyu sestru!" / "That is for my sister!"
- Поубивайте этих трусов! - "Poubivayte etih trusov!" / "Kill those cowards!"
- Эй, идиоты, ловите! - "Ey, idioty, lovite!" / "Hey, you idiots, catch!"
- Лучше ты, чем я! - "Luchshe ty, chem ya!" / "Better you than me!"
- Сшибите им головы! - "Shibite im golovy!" / "Shoot their heads off!"
- Напугайте этих трусов мощным огнём! - "Napugaite etih trusov moschnym ognyom!" / "Scare these cowards with heavy fire!"
- Пошли! - ""Pashli!"" / "Go!"
Modern Warfare 2
- Они пытаются обойти нас с фланга! - "Oni pytayutsya oboiti nas s flanga!" / "They're trying to flank us!"
- У нас слишком много раненых! Придётся отступить! - "U nas slishkom mnogo ranenyh! Pridyotsya otstupit'!" / "We have too many wounded men! We have to fall back!" - (random chatter)
- Убить всех! - "Ubit' vseh!" / "Kill them all!"
- Врач! Нам нужен врач! - "Vrach! Nam nuzhen vrach!" / "Medic! We need a medic!"
- Лейтенант, мне нужна поддержка с воздуха через 10 минут! Никаких оправданий! - "Leytenant, mne nuzhna podderzhka s vozdukha cherez desyat' minut! Nikakih opravdaniy!" / (Leutenant, I need air support in 10 minutes! No excuses!) (random chatter)
- Американцы хитрее, чем кажется! Следите за флангами! - "Amerikantsy hitreye, chem kazhetsya! Sledite za flangami!" / "Americans are smarter than they look! Watch your flanks!" (random chatter)
- С дороги, мать вашу! - "S dorogi, mat' vashu!" / "Out of the way, god damn it!" (in the mission "No Russian")
- С нами Бог! - '"S nami Bog!" / "God is with us" (said by Vladimir Makarov at the beginning of "No Russian")
Multiplayer[edit | edit source]
- Main article: Spetsnaz
Gallery[edit | edit source]
Call of Duty 4: Modern Warfare[edit | edit source]
Call of Duty: Modern Warfare 2[edit | edit source]
Invasion Forces (Russian Airborne Troops)[edit | edit source]
Arctic Forces[edit | edit source]
Airport Security[edit | edit source]
Internal Troops - ("FSB")[edit | edit source]
Call of Duty: Modern Warfare 3[edit | edit source]
Trivia[edit | edit source]
- In multiplayer, some of the killstreaks have a jet black paint scheme to them and the Russian flag on the tail. This applies to the UAV, Counter-UAV, Harrier Strike, Emergency Airdrop, Pave Low, and AC-130.
- The victory music of the Call of Duty 4: Modern Warfare Ultranationalists is the first few lines of the State Anthem of the Soviet Union.
- The victory and defeat music of the Call of Duty: Modern Warfare 2 Ultranationalists is derived from the song Onwards. The spawn theme is derived from Going Loud.
- In Modern Warfare 3, the Ultranationalists's spawn theme is heard in Back on the Grid when the player is using the mortar, while their victory theme is heard in the end of Return to Sender.
- Snipers use M9 in close combat.
- RPG units use AK-47 in close combat.
See also[edit | edit source]
References[edit | edit source]