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Handguns[]

Bloodhound vs Meat Wagon[]

Bloodhound Meat Wagon
Bloodhound Zombies BO3 Meat Wagon BO3
Damage 50 1200
Multiplier head: x3,5 head: x1
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Magazine size 8 8/8
Max ammo 80+8 50+8/8
Mobility High High
Extras Dual Wield, fires grenades with much higher damage, slower rate of fire.



RK5 vs Rex-Kalibur 115[]

RK5 Rex-Kalibur 115
RK5-BO3 Rex-Kalibur 115 BO3
Damage 100-25 300
Multiplier head: x2
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode 3-round burst 3-round burst
Rate of fire 909 RPM per burst (775 RPM overall) 909 RPM per burst (775 RPM overall)
Magazine size 15 30
Max ammo 120+15 180+30
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


L-CAR 9 vs Flux Collider 935[]

L-CAR 9 Flux Collider 935
L-CAR 9 First Person BO3 Flux Collider 935 BO3
Damage 150-30 225
Multiplier head: x2.5
chest: x1
abdomen: x1
head: x6
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 722 RPM 722 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


MR6 vs Death & Taxes[]

MR6 Death & Taxes
MR6 BO3 Death & Taxes BO3
Damage 20 1000
Multiplier head: x3.5
chest: x1.25
abdomen: x1.1
head: x1
chest: x1
abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 500 RPM
Magazine size 8 6/6
Max ammo 80+8 50+6/6
Mobility High High
Extras Dual Wield, fires grenades with much higher damage, smaller magazine size, slower rate of fire.


Marshal 16 Dual Wield vs Perun and Veles[]

Marshal 16 Perun and Veles
Marshal 16 Dual Wield BO3 Perun and Veles BO3
Damage 700x4 3098 (All 4 pellets)
Multiplier head: x1.5
chest: x1
abdomen: x1
Fire mode Single shot (two-round stack) Single shot (two-round stack)
Magazine size 2/2 6/6
Max ammo 152+2/2 230+6/6
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine


Rift E9 vs Elder Invader[]

Rift E9 Elder Invader
Rift E9 Zombies BO3 Elder Invader BO3
Damage 1200 3200
Multiplier {{{regmultiplier}}} head: x10
Fire mode 2-round burst 2-round burst
Rate of fire 512 RPM per burst (186 overall)
Magazine size 12 68
Max ammo 144+12 272+68
Extras Extended Mags, higher damage, more reserve ammo


Mauser C96 vs Boomhilda[]

Mauser C96 Boomhilda
Mauser C96 BO3 Boomhilda BO3
Damage 20
Fire mode Semi-automatic Semi-automatic
Magazine size 8 50
Max ammo 80+8 100+50
Extras Much higher magazine capacity, more ammo, higher damage, gains an ACOG Sight and a Suppressor, fires laser beams


1911 vs Mustang & Sally[]

1911 Mustang & Sally
M1911 BO3 Mustang & Sally BO3
Damage 20 1000 + 1200 splash damage-75 explosion
Multiplier head: x3.5
chest: x1.25
abdomen: x1.1
head: x1
chest: x1
abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 300 RPM max
Magazine size 8 6
Max ammo 80+8 50+6/6
Mobility High High
Extras Dual wield, fires grenades, slower rate of fire, smaller magazine, less ammo


Submachine Guns[]

Kuda vs Crocuta[]

Kuda Crocuta
Kuda BO3 Crocuta BO3
Damage 110-60 150
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 722 RPM 722 RPM
Magazine size 30 50
Max ammo 210+30 350+50
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


VMP vs The Impaler[]

VMP The Impaler
VMP BO3 The Impaler BO3
Damage 95-50 140
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 909 RPM 909 RPM
Magazine size 40 40
Max ammo 240+40 400+40
Mobility High High
Extras FMJ, higher damage, more reserve ammo


Weevil vs Barrage[]

Weevil Barrage
Weevil BO3 Barrage BO3
Damage 90-45 175
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 722 RPM 722 RPM
Magazine size 50 100
Max ammo 350+50 500+100
Mobility High High
Extras Extended Mags, Fast Mags, FMJ, higher damage, more reserve ammo


Vesper vs Infernus[]

Vesper Infernus
Vesper BO3 Infernus BO3
Damage 100-60 140
Multiplier head: x5
chest: x1
abdomen: x1
head: x6
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 1200 RPM 1200 RPM
Magazine size 30 60
Max ammo 210+30 360+60
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Pharo vs Whispering Regurgitator[]

Pharo Whispering Regurgitator
Pharo BO3 Whispering Regurgigator BO3
Damage 80-60 150
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode 4 Round Auto-burst 4 Round Auto-burst
Rate of fire 909 RPM per burst (659 RPM overall) 909 RPM per burst (659 RPM overall)
Magazine size 40 60
Max ammo 160+40 300+60
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Bootlegger vs Ein Sten[]

Bootlegger Ein Sten
Bootlegger BO3 Ein Sten BO3
Damage 150-70 190
Multiplier head: x4
chest: x1
abdomen: x1
head: x5.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Magazine size 32 64
Max ammo 192+32 320+64
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine


Razorback vs Gullinbursti[]

Razorback Gullinbursti
Razorback Zombies BO3 Gullinbursti BO3
Damage 120-70 190
Multiplier head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 625 RPM 625 RPM
Magazine size 30 60
Max ammo 210+30 420+60
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


HG 40 vs Afterburner 2.0[]

HG 40 Afterburner 2.0
HG 40 BO3 Afterburner 2.0 BO3
Damage 110-70 210
Multiplier head: x4.5
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 517 RPM 517 RPM
Magazine size 32 64
Max ammo 384+32 448+64
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


PPSh-41 vs The Grim Reaper[]

PPSh-41 The Grim Reaper
PPSh-41 Zombies BO3 The Grim Reaper BO3
Damage 130-90 190
Multiplier head: x4
chest: x1
abdomen: x1
head: x5.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 895 RPM 895 RPM
Magazine size 71 115
Max ammo 426+71 690+115
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine


M1927 vs Untouchable[]

M1927 Untouchable
M1927 BO3 Untouchable BO3
Damage 90-60 180
Multiplier head: x5.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 50 100
Max ammo 350+50 500+100
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine


MP40 vs Afterburner[]

MP40 Afterburner
MP40 BO3 Afterburner BO3
Damage 110-60 200
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 535 RPM
Magazine size 32 64
Max ammo 192+32 256+64
Extras Higher damage, more reserve ammo, larger magazine


AK-74u vs AK74fu2[]

AK-74u AK74fu2
AK-74u BO3
Damage 120-70 190
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 652 RPM 652 RPM
Magazine size 30 50
Max ammo 240+30 400+50
Extras Higher damage, more reserve ammo, larger magazine


Assault Rifles[]

KN-44 vs Anointed Avenger[]

KN-44 Anointed Avenger
KN-44 BO3 Anointed Avenger The Giant BO3
Damage 120-70 200
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 625 RPM 625 RPM
Magazine size 30 50
Max ammo 210+30 350+50
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


HVK-30 vs High Velocity Kicker[]

HVK-30 High Velocity Kicker
HVK-30 BO3 High Velocity Kicker BO3
Damage 110-60 175
Multiplier head: x3.5
chest: x1
abdomen: x1
head: x4.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 722 RPM 722 RPM
Magazine size 30 60
Max ammo 300+30 480+60
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


ICR-1 vs Illuminated Deanimator[]

ICR-1 Illuminated Deanimator
ICR-1 BO3 Illuminated Deanimator BO3
Damage 150-100 200
Multiplier head: x5.25
chest: x1
abdomen: x1
head: x6
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 600 RPM 600 RPM
Magazine size 30 45
Max ammo 210+30 360+45
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Man-O-War vs Dread Armada[]

Man-O-War Dread Armada
Man-O-War BO3 Dread Armada
Damage 210-100 300
Multiplier head: x3
chest: x1
abdomen: x1
head: x4
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 517 RPM 517 RPM
Magazine size 30 40
Max ammo 270+30 440+40
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Sheiva vs Cumulus Struggle[]

Sheiva Cumulus Struggle
Sheiva BO3 Cumulus Struggle BO3
Damage 100-80 180
Multiplier head: x3
chest: x1
abdomen: x1
head: x7
chest: x1
abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 257 RPM 257 RPM
Magazine size 10 30
Max ammo 100+10 270+30
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


M8A7 vs The Unspeakable[]

M8A7 The Unspeakable
M8A7 BO3 The Unspeakable BO3
Damage 120-80 160
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode 4-round burst 4-round burst
Rate of fire 1000 RPM per burst (591 RPM overall) 1000 RPM per burst (591 RPM overall)
Magazine size 32 48
Max ammo 256+32 480+48
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


MX Garand vs Leng's Ping Beast[]

MX Garand Leng's Ping Beast
MX Garand Zombies BO3 Leng's Ping Beast BO3
Damage 210-100 500
Multiplier head: x5
chest: x1
abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 324 RPM 324 RPM
Magazine size 8 30
Max ammo 160+8 300+30
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


M14 vs Mnesia[]

M14 Mnesia
M14 BO3
Damage 210-100 700
Multiplier head: x6
chest: x2
abdomen: x2
Fire mode Semi-automatic Semi-automatic
Rate of fire 400 RPM 400 RPM
Magazine size 8 16
Max ammo 104+8 208+16


FFAR vs FFORMLESS FFEARR[]

FFAR FFORMLESS FFEARR
FFAR Zombies BO3 FFORMLESS FFEARR BOIII
Damage 175-60 250
Multiplier head: x4
chest: x1
abdomen: x1
head: x4
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 800 RPM 800 RPM
Magazine size 30 90
Max ammo 390+30 450+90
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Peacekeeper MK2 vs Writ of Shamash[]

Peacekeeper MK2 Writ of Shamash
Peacekeeper MK2 Zombies BO3 Writ of Shamash BO3
Damage 120-70 170
Multiplier head: x4
chest: x1
abdomen: x1
head: x5.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 652 RPM 652 RPM
Magazine size 32 64
Max ammo 352+32 512+64
Mobility Moderate High
Extras Extended Mags, higher damage, more reserve ammo


M16 vs Skullpiercer[]

M16 Skullpiercer
M16 BO3 Skullpiercer BO3
Damage 100 150
Multiplier head: x4
chest: x1
abdomen: x1
head: x10
chest: x1
abdomen: x1
Fire mode 3 round burst 3 round auto-burst
Rate of fire 909 RPM per burst (452 RPM overall) 909 RPM per burst (452 RPM overall)
Magazine size 30 30
Max ammo 240+30 300+30
Extras Higher damage, more ammo, becomes auto-burst


Galil vs Lamentation[]

Galil Lamentation
Galil BO3 Lamentation BO3
Damage 150-100 220
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 35 35
Max ammo 315+35 490+35
Extras Higher damage, more ammo


StG-44 vs Spatz-447 +[]

StG-44 Spatz-447 +
StG-44 BO3 Spatz-447 + BO3
Damage 120-70 200
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 60
Max ammo 210+30 330+60
Extras Higher damage, larger magazine, more ammo


Light Machine Guns[]

BRM vs Blight Oblivion[]

BRM Blight Oblivion
BRM BO3 Blight Oblivion BO3
Damage 200-80 225
Multiplier head: x3
chest: x1
abdomen: x1
head: x4
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 517 RPM 517 RPM
Magazine size 75 100
Max ammo 375+75 700+100
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Dingo vs Dire Wolf[]

Dingo Dire Wolf
Dingo BO3 Dire Wolf BO3
Damage 250-50 380
Multiplier head: x2.5
chest: x1
abdomen: x1
head: x3
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 722 RPM 722 RPM
Magazine size 80 120
Max ammo 480+80 600+120
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Gorgon vs Athena's Spear[]

Gorgon Athena's Spear
Gorgon BO3 Athena's Spear BO3
Damage 225-130 450
Multiplier head: x4
chest: x1
abdomen: x1
head: x4
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 327 RPM 327 RPM
Magazine size 50 100
Max ammo 250+50 500+100
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo


48 Dredge vs Trapezohedron Shard[]

48 Dredge Trapezohedron Shard
48 Dredge BO3 Trapezohedron Shard BO3
Damage 200-125 250
Multiplier head: x3
chest: x1
abdomen: x1
head: x4
chest: x1
abdomen: x1
Fire mode 6 round auto-burst 6 round auto-burst
Rate of fire 1153 RPM per burst (753 RPM overall) 1153 RPM per burst (753 RPM overall)
Magazine size 90 120
Max ammo 450+90 720+120
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo


RPK vs R115 Resonator[]

RPK R115 Resonator
RPK BO3
Damage 300-150 450
Multiplier head: x3
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 600 RPM 600 RPM
Magazine size 100 125
Max ammo 400+100 500+125
Mobility Moderate Moderate
Extras Extended Mags, higher damage, more reserve ammo


MG-08/15 vs Magna Collider[]

MG-08/15 Magna Collider
MG-08 BO3 Magna Collider BO3
Damage 200-180 250
Multiplier head: x3.5
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 100
Max ammo 400+100 600+100
Extras Higher damage, more ammo


Sniper Rifles[]

Drakon vs Bahamut[]

Drakon Bahamut
Drakon BO3 Bahamut BO3
Damage 500-400 800
Multiplier head: x7
chest: x3.5
abdomen: x3.5
head: x8
chest: x5
abdomen: x5
Fire mode Semi-automatic Semi-automatic
Rate of fire 240 RPM (on PC)
277 RPM (on consoles)
240 RPM (on PC)
277 RPM (on consoles)
Magazine size 20 20
Max ammo 100+20 140+20
Mobility Moderate High
Extras FMJ, higher damage, more reserve ammo


Locus vs Arrhythmic Dirge[]

Locus Arrhythmic Dirge
Locus BO3 Arrhythmic Dirge BO3
Damage 500 900
Multiplier head: x10
chest: x4
abdomen: x4
head: x9
chest: x7
abdomen: x7
Fire mode Bolt-action Bolt-action
Rate of fire 57 RPM 57 RPM
Magazine size 10 25
Max ammo 60+10 100+25
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


SVG-100 vs Ikken Hissatsu[]

SVG-100 Ikken Hissatsu
SVG-100 BO3 Ikken Hissatsu BO3
Damage 800-550 1000
Multiplier head: x10
chest: x3
abdomen: x3
head: x10
chest: x3
abdomen: x3
Fire mode Bolt-action Bolt-action
Rate of fire 42 RPM 42 RPM
Magazine size 6 10
Max ammo 60+6 100+10
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Shotguns[]

KRM-262 vs Dagon's Glare[]

KRM-262 Dagon's Glare
KRM-262 BO3 Dagon's Glare
Damage 225-15x4 3098 (All 4 pellets)
Multiplier head: x2
chest: x1
abdomen: x1
head: x2
chest: x1
abdomen: x1
Fire mode Pump-action Pump-action
Rate of fire 60 RPM
Magazine size 8 16
Max ammo 48+8 64+16
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo, reloads 4 rounds at a time


205 Brecci vs Stellar Screech[]

205 Brecci Stellar Screech
205 Brecci BO3 Stellar Screech BO3
Damage 250-10x4 2450 (All 4 pellets)
Multiplier head: x1.5
chest: x1
abdomen: x1
head: x2
chest: x1
abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 187 RPM (on PC)
212 RPM (on consoles)
Magazine size 12 24
Max ammo 108+12 120+24
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo


Haymaker 12 vs Shoeshining 100[]

Haymaker 12 Shoeshining 100
Haymaker 12 BO3 Shoeshining 100 BO3
Damage 280-15x4 2442 (All 4 pellets)
Multiplier head: x2
chest: x1
abdomen: x1
head: x2
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 300 RPM
Magazine size 16 25
Max ammo 64+16 125+25
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo


Argus vs Ancient Messenger[]

Argus Ancient Messenger
Argus BO3 Ancient Messenger BO3
Damage 800-500 2000
Multiplier head: x3
chest: x2
abdomen: x2
head: x2
chest: x1
abdomen: x1
Fire mode Lever-action Lever-action
Rate of fire 63 RPM
Magazine size 10 32
Max ammo 60+10 96+32
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo


Banshii vs Slachdan of the Cailleach[]

Banshii Slachdan of the Cailleach
Banshii Zombies BO3 Slachdan of the Cailleach BO3
Damage 900-700 5000
Multiplier Head: x20
Fire mode Pump-action Pump-action
Rate of fire 50 RPM
Magazine size 6 12
Max ammo 60+6 84+12
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo


Launchers[]

XM-53 vs Heliacal Incandescence[]

XM-53 Heliacal Incandescence
XM-53 BO3 Heliacal Incandescence BO3
Damage 2000 direct impact, 2500-1000 explosion 2000 direct impact, 5000-2000 explosion
Fire mode Single-shot Automatic
Magazine size 1 2
Max ammo 20+1 20+2
Mobility Low Moderate-High
Extras Higher damage, larger magazine


L4 Siege vs L8 Circus[]

L4 Siege L8 Circus
L4 Siege BO3 L8 Circus BO3
Damage 2233 splash damage, 4132 direct impact 3200 splash damage, 5270 direct impact
Fire mode Semi-automatic Semi-automatic
Rate of fire 150 RPM
Magazine size 4 8
Max ammo 60+4 80+8
Mobility Low Moderate-High
Extras Higher damage, more reserve ammo, larger magazine, reloads 4 rockets at a time


Special[]

NX ShadowClaw Dual Wield vs Apollo's Fervor[]

NX ShadowClaw Dual Wield Apollo's Fervor
NX ShadowClaw Dual Wield BO3 Apollo's Fervor BO3
Damage 150 750
1 shot Headshot kill until round 31
Fire mode Semi-automatic Semi-automatic
Rate of fire 200 RPM 200 RPM
Magazine size 6/6 12/12
Max ammo 126+6/6 156+12/12
Mobility High High
Extras Instantly revive teammates, higher magazine capacity, more ammo, higher damage, potential mini explosion effect upon impact


Wonder Weapons[]

Ray Gun vs Porter's X2 Ray Gun[]

Ray Gun Porter's X2 Ray Gun
Ray Gun BO3 Porter's-X2-Ray-Gun-BO3
Damage 1000 direct impact, 1500-300 splash 1000 direct impact, 2000-300 splash
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Mobility High High
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ[]

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Wunderwaffe-DG-2 BO3 Wunderwaffe DG-3 JZ BO3
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 10 zombie kills per shot
Fire mode Automatic Automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15+3 30+6
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, reloads slightly faster


Apothicon Sword vs Reborn Sword[]

Shubozzor Ullagua
Ullamargor Zortuk
Astanar Nethurgast
Maroth Zorguamat
Kreesaleet la Ahmahm
Kreelasha lu Ahmkhaaleet
Goahlo lu Kortahn
Shaitahn lu Kreemahogra
Apothicon Sword Reborn Sword
Damage Infinite Infinite
Fire mode Melee Melee


Wrath of the Ancients vs [various][]

Wrath of the Ancients Kreema'ahm la Ahmahm
Kreegakaleet lu Gosata'ahm
Kreeaho'ahm nal Ahmhogaroc
Kreeholo lu Kreemasaleet
Wrath of the Ancients BO3 Kreema'ahm la Ahmahm Kreegakaleet lu Gosata'ahm

Kreeaho'ahm nal Ahmhogaroc Kreeholo lu Kreemasaleet

Damage 969 direct hit, 1236-1149 splash damage, 2002 charged splash infinite (all the bows charged shots)
Fire mode Single fire Single fire
Magazine size 60 75
Max ammo 0+60 0+75


KT-4 vs Masamune[]

KT-4 Masamune
KT-4 BO3 Masamune BO3
Fire mode Semi-automatic
2-3 round charges
Semi-automatic
2-3 round charges
Magazine size 6 6
Max ammo 36+6 36+6
Mobility Moderate Moderate
Extras 5 seconds longer chain effect


GKZ-45 Mk3 vs Maelstorm of Eris[]

GKZ-45 Mk3 Maelstrom of Eris
GKZ-45 Mk3 BOIII Maelstrom of Eris BOIII
Damage GKZ-45: 550
Ray Gun Mk3: 4348

Black Hole: 7000

GKZ-45: 1045
Ray Gun Mk3: 11272

Black Hole: 18151

Fire mode Semi-automatic (GKZ-45)
Automatic (Ray Gun Mk3)
Semi-automatic (GKZ-45)
Automatic (Ray Gun Mk3)
Magazine size 3 (GKZ-45)
15 (Ray Gun Mk3)
5 (GKZ-45)
30 (Ray Gun Mk3)
Max ammo 161+3/15 215+5/30
Mobility High High
Extras Higher damage, more reserve ammo, larger magazines


Estulla Astoth vs Estoom-oth[]

Estulla Astoth Estoom-oth
Apothicon Servant First Person BO3 Estoom-oth BO3
Damage Infinite Infinite
Fire mode Single-shot Single-shot
Magazine size 1 1
Max ammo 9+1 14+1
Mobility Moderate Moderate
Extras More ammo, black holes last longer


Thundergun vs Zeus Cannon[]

Thundergun Zeus Cannon
Thundergun BO3 Zeus Cannon BO3
Damage ∞/Zero (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with zero damage) ∞/Zero (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with zero damage)
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Extras Larger magazine and more ammo, more range and bigger radius


Ray Gun Mark II vs Porter's Mark II Ray Gun[]

Ray Gun Mark II Porter's Mark II Ray Gun
Ray Gun Mark II BO3 Porter's Mark II Ray Gun BO3
Damage 2,300
50,000 headshot
4,600
100,000 headshot
Fire mode 3 round burst 3 round burst
Magazine size 21 42
Max ammo 162+21 201+42
Reload 2.98s 2.98s
Mobility High High
Extras Doubled magazine size, more reserve ammo, damage is doubled, fires red rays instead of green.


31-79 JGb215 vs Fractalizer[]

31-79 JGb215 The Fractalizer
31-79 JGb215 BO3 The Fractalizer BO3
Damage Zero (shrinks zombies to one hit kills for 5 seconds) Zero (shrinks zombies to one hit kills for 15 seconds)
Fire mode Semi-Automatic Semi-Automatic
Magazine size 5 8
Max ammo 25+5 40+8
Mobility High High
Extras Zombies shrink for a longer duration, increased magazine and ammo.


Wave Gun vs Max Wave Gun[]

Wave Gun Max Wave Gun
Wave Gun BO3 Max Wave Gun BO3
Damage Infinite Infinite
Fire mode Semi-Automatic Semi-Automatic
Magazine size 2 4
Max ammo 12+2 24+4
Reload 3 3
Extras More ammo, higher magazine capacity


Zap Gun Dual Wield vs Porter's X2 Zap Gun Dual Wield[]

Zap Gun Dual Wield Porter's X2 Zap Gun Dual Wield
Zap Gun Dual Wield BO3 Porter's X2 Zap Gun Dual Wield BO3
Damage Infinite Infinite
Fire mode Semi-Automatic Semi-Automatic
Magazine size 8 12
Max ammo 80+8/8 124+12/12
Reload 2.5 2.5
Extras More ammo, higher magazine capacity


Staff of Fire vs Kagutsuchi's Blood[]

Staff of Fire Kagutsuchi's Blood
Staff of Fire BO3
Damage 1000, 150 residual damage 1000, 150 residual damage, 1846 (melee attack), 300000 (charged shot)
Fire mode Semi-Automatic (Chargeable)
Magazine size 9 12
Max ammo 90+9 120+12
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor


Staff of Ice vs Ull's Arrow[]

Staff of Ice Ull's Arrow
Staff of Ice BO3
Damage 1000, 150 residual damage 1000, 150 residual damage, 1846 (melee attack), 15,840,814 (charged shot)
Fire mode Semi-Automatic (Chargeable)
Magazine size 6 9
Max ammo 60+6 90+9
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor


Staff of Lightning vs Kimat's Bite[]

Staff of Lightning Kimat's Bite
 Staff of Lightning BO3 {{{papimage}}}
Damage 1000, 150 residual damage 1000, 150 residual damage, 3846 (melee attack), 30000 (charged shot)
Fire mode Automatic Semi-Automatic (Chargeable)
Magazine size 12 18
Max ammo 120+12 180+18
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor


Staff of Wind vs Boreas' Fury[]

Staff of Wind Boreas' Fury
Damage a close range hit will be an instakill till round 23, from mid long range it knock down zombies with only 15 damage) 1000/15, Infinite (charged shot, at least half way)
Fire mode Semi-Automatic (Chargeable)
Magazine size 3 6
Max ammo 40+3 60+6
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor


Trivia[]

  • Some Pack-a-Punched weapons start with slightly less reserve ammo than the max amount of their upgrade: Bloodhound (48+8/8), Marshal 16 Dual Wield (208+6/6), NX ShadowClaw Dual Wield (144+12/12) and GKZ-45 Mk3 (210+5/30).
  • The camouflage for the Pack-a-Punched weapon varies depending on the map:
    • In Shadows of Evil, the camo is similar to that of Mob of the Dead in that it is made of apparent cracks filled with lava forming the symbol for human transmutation. This camo was introduced as a normal camo called Ritual Camouflage.
    • In The Giant and in the remastered versions of Nacht der Untoten, Verrückt, and Shi No Numa, the camo features a golden/silver scheme that is aesthetically similar to the original Pack-a-Punch camo on Der Riese, with the Iron Cross symbol prominent. This camo was introduced as a normal camo called Etching Camouflage.
    • In Der Eisendrache, the camo has a Dark Matter Camouflage like appearance but is randomly selected between red, yellow, green, blue, and pink/light purple colorings. Each of them were introduced in the Zombies Chronicles pack, known as Garnet, Topaz, Emerald, Sapphire and Amethyst respectively to the list above.
    • In Zetsubou No Shima, the camo features glowing green vines with a yellow pulse animation. This was introduced as a limited time camo called Overgrowth.
    • In Gorod Krovi, the camo is very similar to Der Eisendrache due to the fact it has many different color offerings, but instead of a clean appearance it has a texture of Dragon skin covering the weapon. Two of these variants were obtainable in the Grand Slam bundle: Atomic Fire and Arcane Fire.
    • In Revelations, the camo features a very space-like, cosmic appearance comprising of five variations featuring blue, red, yellow, pink and green. A couple are included in the Extras tab in weapon customization: Cosmic and limited-time camo Into the Void.
    • In the remastered versions of Kino der Toten, Ascension, Shangri-La, and Moon, a very updated version of the Pack-a-Punch camo from the original Black Ops reappears.
  • When the player Pack-a-Punches a weapon, it gains two visual attachments, Extended Mags and FMJ. As shotguns do not have FMJ, they only get Extended Mags.
    • The Pack-a-Punched VMP and Drakon have the Extended Mags model and reloading animations, even though they don't get a higher magazine capacity when upgraded.
    • Pack-a-Punched weapons have a chance of acquiring the FMJ and/or Extended Mags Legendary attachment. You can also acquire them via Re-Pack-a-Punching a gun.
    • Uniquely, when the Peacekeeper MK2 is Pack-a-Punched, instead of the BOA 3 sight, it changes to the weapon's iron sights.
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