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(Call of Duty: World at War Pack-A-Punch Weapons)
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==[[Call of Duty: World at War]] Pack-A-Punch Weapons==
 
==[[Call of Duty: World at War]] Pack-A-Punch Weapons==
 
===[[Handguns]]===
 
===[[Handguns]]===
====[[Colt M1911]] vs C-3000 b====
+
====[[Colt M1911]] vs C-3000 b1at-ch35====
 
{{PaPComparison
 
{{PaPComparison
 
|regname=Colt M1911
 
|regname=Colt M1911

Revision as of 23:25, November 15, 2011

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The following is a list of the Pack-a-Punch weapons and the differences between them and the normal versions of the weapon.

Call of Duty: World at War Pack-A-Punch Weapons

Handguns

Colt M1911 vs C-3000 b1at-ch35

Colt M1911 C-3000 b1at-ch35
150px 150px
Damage 20 1000, 1200-75 explosion
Multiplier Head: x3.5
Chest: x1.25
Abdomen: x1.1
N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 800 max 75 max
Magazine size 8 6
Max ammo 80+8 40+6
Reload 1.9, 2.65 empty 1.9
Mobility High High
Extras Fires grenades with much higher damage, smaller magazine size, slower rate of fire.


.357 Magnum vs .357 Plus 1 K1L-u

.357 Magnum .357 Plus 1 K1L-u
150px 150px
Damage 1000-300 1000-600
Multiplier Head: x1.5
Chest: x1.1
Abdomen: x1.0
Head: x3
Chest: x1.5
Abdomen: x1.0
Fire mode Double-action (revolver) Double-action (revolver)
Rate of fire 187 max 187 max
Magazine size 6 6
Max ammo 80+6 80+6
Reload 3 3
Mobility High High
Extras Higher damage at long ranges.


Bolt-Action Rifles

Kar98k vs Armageddon

Kar98k Armageddon
150px 150px
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 66 66
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine, slower rate of fire


Arisaka vs The Eviscerator (Only through Modding)

Arisaka The Eviscerator
150px Arisaka PaP WaW
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 60 60
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine, slower rate of fire


Mosin-Nagant vs PaP Mosin-Nagant (Only through Modding)

Mosin-Nagant PaP Mosin-Nagant
150px 150px
Damage 100 200
Multiplier Head: x2
Chest: x1.1
Abdomen: x1.1
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 60 60
Magazine size 5 8
Max ammo 50+5 60+8
Reload 1.15 s starting, .2 for every round 1.15 s starting, .2 for every round
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine, slower rate of fire


Springfield vs PaP Springfield (Only through Modding)

Springfield PaP Springfield
150px 150px
Damage 100 200
Multiplier Head: x2
Chest: x1.1
Abdomen: x1.1
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 69 69
Magazine size 5 8
Max ammo 50+5 60+8
Reload 1.15 s starting, .2 for every round 1.15 s starting, .2 for every round
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine, slower rate of fire


PTRS-41 vs The Penetrator

PTRS-41 The Penetrator
Ptrs 5 180px
Damage 1000 1000
Multiplier Head: x10
Chest: x2.25
Abdomen: x1
Head: x10
Chest: x3
Abdomen: x3
Fire mode Semi-automatic Semi-automatic
Rate of fire 75 max 75 max
Magazine size 5 8
Max ammo 60+5 60+8
Reload 4, 5.3 empty 4, 5.3 empty
Mobility Low Low
Extras Larger magazine


Rifles

Gewehr 43 vs G115 Compressor

Gewehr 43 G115 Compressor
150px 270px
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 max 480 max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M1A1 Carbine vs Widdershins RC-1

M1A1 Carbine Widdershins RC-1
150px 200px
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 600
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo


M1 Garand vs M1000

M1 Garand M1000
150px 200px
Damage 105-80 200-150
Multiplier Head: x3
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 444 max 444 max
Magazine size 8 12
Max ammo 128+8 150+12
Reload 3.4, 1.6 empty 3.4, 1.6 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M7 Grenade Launcher vs The Imploder

M7 Grenade Launcher The Imploder
140px 150px
Damage 600, 600-75 explosion 1000, 1200-75 explosion
Multiplier N/A N/A
Fire mode Single-shot Full-automatic
Rate of fire N/A 120 max
Magazine size 1 3
Max ammo 20+1 40+3
Reload 1.5 1.5
Mobility Medium Medium
Extras Becomes automatic with a 3-round capacity, reloads all 3 grenades at once, more damage, more ammo


STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
150px Spatz-447
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 750
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo


Submachine Guns

MP40 vs The Afterburner

MP40 The Afterburner
200px Afterburner WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 600
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


PPSh-41 vs The Reaper

PPSh-41 The Reaper
150px 150px
Damage 100-60 150-80
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x4
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 1250 1578
Magazine size 71 115
Max ammo 355+71 700+115
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Extras Much more ammo, much larger magazine, much higher rate of fire, more damage


Thompson vs Gibs-O-Matic

Thompson Gibs-O-Matic
150px 150px
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5

Chest: x1
Abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 923
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage


Type 100 vs 1001 Samurais

Type 100 1001 Samurais
150px 150px
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 923
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo


Machine Guns

BAR vs The Widow Maker

B.A.R. The Widow Maker
150px 150px
Damage 100-85 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 375 545
Magazine size 20 30
Max ammo 140+20 180+30
Reload 2.75, 3.25 empty 2.75, 3.25 empty
Mobility Low Low
Extras Larger magazine, slightly more ammo, higher rate of fire, much more damage


FG42 vs 420 Impeller

FG42 420 Impeller
150px 150px
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 1000
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage


M1919 Browning vs B115 Accelerator

M1919 B115 Accelerator
150px 150px
Damage 130-90 130-90
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 625 750
Magazine size 125 125
Max ammo 500+125 750+125
Reload 7, 6 empty 7, 6 empty
Mobility Low Low
Extras More ammo, higher rate of fire


MG42 vs Barracuda FU-A11

MG42 Barracuda FU-A11
150px 150px
Damage 130-90 130-90
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 1363
Magazine size 125 125
Max ammo 500+125 750+125
Reload 4.5 4.5
Mobility Low Low
Extras Higher rate of fire and more ammo.


Shotguns

Double-Barreled Shotgun vs 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel 150px
Damage 200x8 ???x10
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


Sawed-Off Double-Barreled Shotgun w/ Grip vs The Snuff Box (Only through Modding)

Sawed-Off Double-Barreled Shotgun w/ Grip The Snuff Box
150px The Snuff Box
Damage ???x8 ???x10
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut Shot

M1897 Trench Gun Gut Shot
150px Gut Shot
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire ~70 ~70
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Flamethrowers and Rocket Launchers

M2 Flamethrower vs F1W Nitrogen Cooled

M2 Flamethrower F1W Nitrogen Cooled
M2 Flamethrower 150px
Damage 30 continuous (30/0.2sec)+ after burn 45 continuous (45/0.2sec)+ after burn
Multiplier N/A N/A
Fire mode Automatic, but overheats Automatic, but overheats
Rate of fire 300 300
Magazine size N/A N/A
Max ammo N/A N/A
Reload N/A N/A
Mobility Low Medium
Extras Longer overheat time, shorter cooldown time, higher damage, more mobility


Panzerschreck vs Longinus

Panzerschreck Longinus
Wawpanzer Wawpappanzer
Damage 600, 600-75 explosion 1000, 1200-75 explosion
Multiplier N/A N/A
Fire mode Single-shot Fully-automatic
Rate of fire N/A 181 max
Magazine size 1 3
Max ammo 20+1 30+3
Reload 2.85 2.85
Mobility Low Medium
Extras Becomes fully-automatic with a 3-round capacity, reloads all 3 rockets at once, more damage, more ammo, increased mobility


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
150px 150px
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 181 181
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Extras More powerful through multipliers, larger magazine, lower splash damage


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
150px 150px
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 24 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 60
Magazine size 3 6
Max ammo 3+15 6+30
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, reloads slightly faster, can kill 24 zombies in one shot, and increased splash damage


Call of Duty: Black Ops

For a chart depicting the stats of each weapon before and after it has been Pack-a-Punched, click here.

Handguns

CZ75 vs Calamity

CZ75 Calamity
CZ75 BO Calamity
Damage 150-100 300-200
Multiplier head: x3.5

chest: x1

abdomen: x1

head: x3.5

chest: x1

abdomen: x1

Fire mode Semi-automatic Automatic
Rate of fire 625 max 535
Magazine size 15 20
Max ammo 135+15 240+20
Reload 1.63, 2.013 empty 1.63, 2.013 empty
Mobility High High
Sounds
{{{papsound}}}
Extras More damage, larger magazine, more ammo, becomes fully automatic


CZ75 Dual Wield vs Calamity and Jane

CZ75 Dual Wield Calamity and Jane
CZ75 Dual Wield BO Calamity and Jane
Damage 150-100 300-200
Multiplier head: x3.5

chest: x1

abdomen: x1

head: x3.5

chest:x1

abdomen: x1

Fire mode Semi-automatic Automatic
Rate of fire 625 max 535
Magazine size 12 20
Max ammo 228+12/12 320+20/20
Reload 1.9, 2.2 empty 1.9, 2.2 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


M1911 vs Mustang and Sally

M1911 Mustang and Sally
M1911 1st Person BO Mustang and Sally
Damage 20 1000, 1200-75 explosion
Multiplier head: x3.5

chest: x1.25

abdomen: x1.1

N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 max 300 max
Magazine size 8 6
Max ammo 80+8 50+6/6
Reload 1.63, 1.8 empty 1.6
Mobility High High
Sounds
{{{papsound}}}
Extras Dual wield, fires grenades, slower rate of fire, smaller magazine, less ammo, and a minutely faster reload time.


Python vs Cobra

Python Cobra
150px 100px
Damage 1000-300 1000-600
Multiplier Head: x1.5

Chest: x1.5

Abdomen: x1.0

Head: x3

Chest: x1.5

Abdomen: x1.5

Fire mode Semi-automatic (double action) Semi-automatic (double action)
Rate of fire 625 max 625 max
Magazine size 6 12
Max ammo 84+6 96+12
Reload 0.65 for each round 2.6
Mobility High High
Extras Higher damage at longer ranges, larger magazine, more ammo, Speed reloader


Bolt-Action Rifles

Kar98k vs Armageddon

Kar98k Armageddon
150px
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 66 66
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine, slower rate of fire


Rifles

Gewehr 43 vs G115 Compressor

Gewehr 43 G115 Compressor
150px
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 max 480 max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M1A1 Carbine vs Widdershins RC-1

M1A1 Carbine Widdershins RC-1
???
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 600
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo


STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
150px
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 750
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo


Assault Rifles

AUG vs AUG-50M3

AUG AUG-50M3
150px 150px
Damage 140-90 200-140

(Masterkey: 240x8)

Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic
AUGSound
Automatic
AUGUpgradeFiring
Rate of fire 937 937
Magazine size 30 30
Max ammo 270+30 390+30
Reload 2.6, 3.05 empty 2.6, 3.05 empty
Mobility Medium Medium
Extras Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time


Commando vs Predator

Commando Predator
150px 150px
Damage 150-100 210-150
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 30 40
Max ammo 270+30 360+40
Reload 2.05, 2.55 (empty) 2.05, 2.55 (empty), dual mags, 1.7, 2.1 (empty)
Mobility Medium Medium
Sounds
CommandoSound
CommandoUpgradeFiring
Video
248px
248px
Extras Higher damage, larger magazine, more ammo, Dual Mags


Famas vs G16-GL35

Famas G16-GL35
150px G16-GL35 BO
Damage 100-70 150-100
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


FN FAL vs EPC WN

FN FAL EPC WN
150px 140px
Damage 160-130 240-180
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Semi-automatic 3-round burst
Rate of fire 625 max 625 per burst, 369 per minute
Magazine size 20 30
Max ammo 180+20 360+30
Reload 2.5, 3.1 empty 2.5, 3.1 empty
Mobility Medium Medium
Sounds
Video
248px
248px
Extras Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex sight


G11 vs G115 Generator

G11 G115 Generator
150px 150px
Damage 100-70 150-100
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode 3-round burst Automatic
Rate of fire ~535 1250
Magazine size 48 48
Max ammo 144+48 288+48
Reload 2.7, 3.85 empty 2.7, 3.85 empty
Mobility Medium Medium
Extras Higher damage, more ammo, becomes fully automatic, Low Power Scope has no sway.


Galil vs Lamentation

Galil Lamentation
150px 150px
Damage 150-100 220-150
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 35 35
Max ammo 315+35 490+35
Reload 2.8, 3.8 empty 2.8, 3.8 empty
Mobility Medium Medium
Sounds
Extras Higher damage, more ammo, Red dot sight


M14 vs Mnesia

M14 Mnesia
150px 150px
Damage 105-80 200-150
Multiplier head: x3

chest: x1.25

abdomen: x1.25

head: x6

chest: x2

abdomen: x2

Fire mode Semi-automatic Semi-automatic
Rate of fire 625 max 625
Magazine size 8 16
Max ammo 96+8 192+16
Reload 2.4, 3.45 empty 2.4, 3.45 empty
Mobility Medium Medium
Sounds
Video
248px
248px
Extras Higher damage, Extended mags, more ammo, Grip


M16 vs Skullcrusher

M16 Skullcrusher
150px 150px
Damage 100-70 150-100

(M203: 700 Direct Impact, 400-75 explosion)

Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode 3-round burst

200px

Automatic

200px

Rate of fire ~450 937
Magazine size 30 30
Max ammo 120+30 270+30
Reload 2.03, 2.36 empty 2.03, 2.36 empty
Mobility Medium Medium
Extras Higher damage, becomes fully automatic, more ammo, M203


AK-47 vs Red Mist (Only through Modding)

AK-47 Red Mist
200px
Damage 40-30 ???-???

(Flamethrower: ???

Multiplier head: x?

chest: x1

abdomen: x1

head: x?

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 30 45
Max ammo 270+30 ???+45
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Sounds
{{{papsound}}}
Extras Higher damage, larger magazine, more ammo, Flamethrower

Submachine Guns

AK-74u vs AK-74fu2

AK-74u AK-74fu2
Video of the weapon AK-74u in Action AK-74fu2 in Action
150px 120px
Damage 120-80 190-140
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


MP5k vs MP115 Kollider

MP5k MP115 Kollider
150px 150px
Damage 100-50 140-80
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 30 40
Max ammo 120+30 200+40
Reload 2.9, 3.2 empty 2.9, 3.2 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo


MP40 vs The Afterburner

MP40 The Afterburner
150px 150px
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 600
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


MPL vs MPL-LF

MPL MPL-LF
150px 125px
Damage 100-60 140-90
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic
Mplfiring
Automatic
MPLUpgradeFiring
Rate of fire 937 937
Magazine size 24 40
Max ammo 120+24 200+40
Reload 2.25, 3 empty 2.25, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


PM63 vs Tokyo and Rose

PM63 Tokyo and Rose
150px 160px
Damage 100-60 140-90
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 20 25
Max ammo 100+20 225+25/25
Reload 2.05, 2.85 empty 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Spectre vs Phantom

Spectre Phantom
150px 150px
Damage 90-50 130-80
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, and Reflex Sight


Thompson vs Gibs-O-Matic

Thompson Gibs-O-Matic
150px
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5

Chest: x1
Abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 923
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage


Type 100 vs 1001 Samurais

Type 100 1001 Samurais
150px
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 923
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo


Light Machine Guns

HK21 vs H115 Oscillator

HK21 H115 Oscillator
150px H115 Oscillator
Damage 150-110 210-150
Multiplier head: x3

chest: x1

abdomen: x1

head: x3

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 535 535
Magazine size 125 150
Max ammo 500+125 750+150
Reload 3.75, 4.75 empty 3.75, 4.75 empty
Mobility Low Low
Sounds
Video
248px
248px
Extras Higher damage, larger magazine, more ammo


RPK vs R115 Resonator

RPK R115 Resonator
Video of the weapon RPK in Action R115 Resonator in Action
150px 150px
Damage 130-90 180-130
Multiplier head: x3

chest: x1

abdomen: x1

head: x3

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 100 125
Max ammo 400+100 500+125
Reload 4, 5.5 empty 4, 5.5 empty
Mobility Low Low
Sounds
Extras Higher damage, larger magazine, more ammo


FG42 vs 420 Impeller

FG42 420 Impeller
150px
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 1000
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage


Sniper Rifles

Dragunov vs D115 Disassembler

Dragunov D115 Disassembler
150px 125px
Damage 300 1000
Multiplier head:x10

chest:x1.5

abdomen:x1.5

head:x10

chest:x3

abdomen:x3

Fire mode Semi-automatic Semi-automatic
Rate of fire 234 max 234 max
Magazine size 10 10
Max ammo 40+10 80+10
Reload 2.95, 3.75 empty 2.95, 3.75 empty
Mobility Medium Medium
Video
248px
248px
Extras More damage, more ammo, Variable Zoom


L96A1 vs L115 Isolator

L96A1 L115 Isolator
150px 150px
Damage 500 1000
Multiplier head:x10

chest:x1.5

abdomen:x1.5

head:x10

chest:x3

abdomen:x3

Fire mode Bolt-action Bolt-action
Rate of fire ~60 ~60
Magazine size 5 8
Max ammo 45+5 72+8
Reload 3.3, 3.5 empty 3.3, 3.5 empty
Mobility Medium Medium
Sounds
{{{papsound}}}
Video 248px 248px
Extras Higher damage, larger magazine, more ammo, Variable Zoom


Shotguns

HS-10 vs Typhoid And Mary

HS-10 Typhoid And Mary
150px Typhoid And Mary
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 340 max 340 max
Magazine size 6 8
Max ammo 36+6 80+8/8
Reload 0.567 for each shell 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Olympia vs Hades

Olympia Hades
150px 150px
Damage 80x8 200x12
Multiplier N/A N/A
Fire mode Over-Under Break Action (Semi-Automatic)

200px

Over-Under Break Action (Semi-Automatic)

200px

Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 38+2 60+2
Reload 3.3, 3.9 empty 2, 2.5 empty
Mobility High High
Extras Higher damage, quicker reload, more ammo, incendiary rounds


SPAS-12 vs SPAZ-24

SPAS-12 SPAZ-24
150px 150px
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Automatic
Rate of fire 312 max 312
Magazine size 8 24
Max ammo 32+8 72+24
Reload 0.567 for each shell ~1
Mobility High High
Extras Higher damage, larger magazine, more ammo, reloads in one shell, becomes fully automatic


Stakeout vs Raid

Stakeout Raid
150px 150px
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 92.3 109
Magazine size 6 10
Max ammo 54+6 60+10
Reload 0.567 for each shell 0.567 for each shell (2 shells reloaded at a time)
Mobility High High
Extras Higher damage, more range, larger magazine, more ammo, reloads 2 shells at once, Grip


Double-Barreled Shotgun vs 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel
Damage 200x8 ???x10
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut Shot

M1897 Trench Gun Gut Shot
150px
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire ~70 ~70
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Launchers

China Lake vs China Beach

China Lake China Beach
150px 140px
Damage 600, 600-75 explosion 1000, 1000-75 explosion
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 60 60
Magazine size 2 5
Max ammo 20+2 40+5
Reload 1 for each grenade 1 for all grenades
Mobility Very Low High
Sounds <center> {{{papsound}}}
Extras More damage, larger magazine, more ammo, reloads all grenades at once, higher mobility, does not need to ADS when firing, faster pump-action


M72 LAW vs M72 Anarchy

M72 LAW M72 Anarchy
M72 LAW 1st Person BO M72 Anarchy
Damage 2000, 320-100 explosion 3000, 600-100 explosion
Multiplier N/A N/A
Fire mode Single-shot Automatic
Rate of fire N/A 56 max
Magazine size 1 10
Max ammo 20+1 40+10
Reload 3 3
Mobility Very Low High
Sounds
{{{papsound}}}
Extras Higher damage, more ammo, automatic with 10 shot capacity, higher mobility, does not need to ADS when firing


Special Weapons

Ballistic Knife vs The Krauss Refibrillator

Ballistic Knife The Krauss Refibrillator
Ballistic Knife 1st Person BO The Krauss Refibrillator
Damage 500 melee or shot (1000 melee with Bowie Knife/Sickle)[1] 1000 melee or shot (1500 for melee with Bowie Knife/Sickle)
Multiplier head: x1.5
chest: x1
abdomen: x1
head: x3

chest: x1.5

abdomen: x1.5

Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Reload 1.5 0.75
Mobility High High
Extras More damage, increased melee damage, more ammo, quicker reload, when a downed player is shot, they are revived instantly


Crossbow vs Awful Lawton

Crossbow Awful Lawton
Crossbowdefault Awful Lawton
Damage 400 - 75 Explosion, 750 Direct Impact 2500 - 225 Explosion, 750 Direct Impact (shot attracts zombies to it like a monkey bomb)
Multiplier N/A N/A
Fire mode Single-shot Single-shot
Rate of fire Single-shot then rechamber Single-shot then rechamber
Magazine size 1 1
Max ammo 12+1 12+1
Reload 2.75 2.75
Mobility Medium Medium
Extras More damage, takes longer to explode, crossbow bolts act like Monkey Bombs, attracting zombies (capable of killing up to six zombies at a time).


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
150px 150px
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier N/A N/A
Fire mode Automatic

200px

Automatic

200px

Rate of fire 181 181
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Black ops WunderWaffe 150px
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 10 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 60
Magazine size 3 6
Max ammo 3+15 6+30
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, and reloads slightly faster.


Thunder Gun vs Zeus Cannon

Thunder Gun ZeusCannon
Thunder Gun ZeusCannon
Damage Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage) Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage)
Multiplier N/A N/A
Fire mode Semi-automatic

175px

Semi-automatic

175px

Rate of fire 100 max 100 max
Magazine size 2 4
Max ammo 12+2 24+4
Reload 2 empty 2 empty
Mobility High High
Extras Larger magazine and more ammo


Winter's Howl vs Winter's Fury

Winter's Howl Winter's Fury
Winter&#039;s Howl BO Winter&#039;s Fury
Damage Random: When fired, some zombies are encased in a block of ice that will instantly kill them. Any zombies not encased in ice are temporarily slowed down. Random: When fired, some zombies are encased in a block of ice that will instantly kill them. Any zombies not encased in ice are temporarily slowed down.
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 181 max 181 max
Magazine size 6 9
Max ammo 24+6 36+9
Reload 3.8 3.8
Mobility High High
Extras Higher damage, larger magazine, freezes more zombies, first shot slows affected zombies' movement speed, second shot encases affected zombies in a block of ice.


V-R11 vs V-R11 Lazarus

V-R11 V-R11 Lazarus
V-R11 185px
Damage Zero (turns zombies into humans with no damage) Infinite/Zero (turns zombies into humans that commit suicide with no damage but kills a zombie with three shots)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 60 60
Magazine size 3 6
Max ammo 9 18
Reload 3.6 3.6
Mobility Medium Medium
Extras Larger magazine, higher max ammo, when George Romero is shot in water he leaves for the round, when a zombie is shot three times it explodes, and the effect on teammates lasts longer, and when a teammate is shot, the teammate gains Insta-Kill capabilities during the time of the effect.


Scavenger vs. Hyena Infra-dead

Scavenger Hyena Infra-dead
200px Hyena
Damage 5660 11320
Multiplier N/A N/A
Fire mode Bolt-Action Bolt-Action
Rate of fire ~60 ~60
Magazine size 3 6
Max ammo 15 30
Reload 3 3
Mobility Medium Medium
Extras Bigger blast radius, more reserve ammo, larger magazine, Infrared Scope, Variable Zoom


31-79 JGb215 vs The Fractalizer

31-79 JGB215 The Fractalizer
150px 150px
Damage Zero (shrinks zombies to one hit kills) Zero (shrinks zombies to one hit kills)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Magazine size 5 8
Max ammo 20+5 40+8
Mobility High High
Extras Zombies shrink for a longer duration, increased magazine and ammo


Wave Gun vs Max Wave Gun

Wave Gun Max Wave Gun
150px Papwavegun
Damage Infinite (causes zombies to expand and explode) Infinite (causes zombies to expand and explode)
Multiplier N/A N/A
Fire mode Semi Automatic Semi Automatic
Rate of fire 100 max 100 max
Magazine size 2 4
Max ammo 12+2 24+4
Mobility High High
Extras More ammo, larger magazine, zombies preform an extra animation or "dance" before expanding


Zap Gun Dual Wield vs Porter's X2 Zap Gun Dual Wield

Zap gun Porter's X2 Zap Gun
150px Porter&#039;s X2 Zap Gun Dual Wield
Damage Infinite (electrocutes zombies) Infinite (electrocutes zombies)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Rate of fire 181 max 181 max
Magazine size 8/8 12/12
Max ammo 64+8/8 100+12/12
Mobility High High
Extras More ammo, larger magazine, left gun shoots out raygun ammo


Trivia

  • When the texture is laid out completely flat, the World at War's Pack-a-Punch texture has satanic symbols on it.
  • Some Pack-a-Punch weapons have the number 115 in their name, a reference to Ununpentium, also known as Element 115, which was related to the creation of the zombies, teleporters and the Wonder Weapons. Also, if one goes to the monitor (after breaking out of the chair at the main menu), one can access a document by Dr. Maxis saying that element 115 can enhance weaponry.
  • A few Pack-a-Punch weapons have numbers that stand for letters, a reference to "leet-speak", a symbolic alphabet that uses a combination of ASCII characters to stand for letters (5 = S, 3 = E, |-| = H, etc.). For example, a Pack-a-Punched AUG is the AUG-50M3, which can be translated as AUG-SOME, which is similar to "awesome".
  • It can be said that on Black Ops Wii, it seems that all the Pack-a-Punched weapons are green except the Porter's X2 Ray Gun which is black and orange, however this may just be a visual or texture glitch.
  • Weapons from World at War have a certain Pack-a-Punch camouflage scheme, while the weapons from Black Ops have a different camo scheme. In World at War, the camo is a metallic tone, while in Black Ops, the camo is more of a machinery tone with (what looks like) circuitry covering it.
  • In Der Riese, it is possible to Pack-a-Punch a Mosin-Nagant, a Sawed-Off Double-Barreled Shotgun w/ Grip (The Snuff Box) and an Arisaka (The Eviscerator) through modding (which were cut from the final game).
  • Mustang and Sally is a reference to the song Mustang Sally. On the front of the game's box, the soldier is holding an M1911 that has the word "SALLY" and the number eight in tally marks carved in the side.
  • The Typhoid and Mary is an obvious reference to the actual person Typhoid Mary.
  • The Tokyo and Rose are likely a reference to the actual people nicknamed Tokyo Rose.
  • The Calamity and Jane are likely a reference to the actual person Calamity Jane.
  • Just like the Ray Gun, the Mustang and Sally pushes the user back when fired.
  • The Ray Gun and the Zap Gun Dual Wield are the only Wonder Weapons when Pack-a-Punched have the prefix, Porter's X2.

References

  1. http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=2555
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