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The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode

The following is a list of the Pack-a-Punch weapons and the differences between them and the normal versions of the weapon.

Call of Duty: World at War Pack-A-Punch Weapons

Handguns

Colt M1911 vs C-3000 b1at-ch35

Colt M1911 C-3000 b1at-ch35
M1911 WaW C-3000 b1at-ch35 WaW
Damage 20 1000, 1200-75 explosion
Multiplier Head: x3.5
Chest: x1.25
Abdomen: x1.1
N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 800 max 75 max
Magazine size 8 6
Max ammo 80+8 40+6
Reload 1.9, 2.65 empty 1.9
Mobility High High
Extras Fires grenades with much higher damage, smaller magazine size, slower rate of fire.


.357 Magnum vs .357 Plus 1 K1L-u

.357 Magnum .357 Plus 1 K1L-u
.357 Magnum WaW .357 Plus 1 K1L-u WaW
Damage 1000-300 1000-600
Multiplier Head: x1.5
Chest: x1.1
Abdomen: x1.0
Head: x3
Chest: x1.5
Abdomen: x1.0
Fire mode Double-action (revolver) Double-action (revolver)
Rate of fire 187 max 187 max
Magazine size 6 6
Max ammo 80+6 80+6
Reload 3 3
Mobility High High
Extras Higher damage at long ranges.


Bolt-Action Rifles

Kar98k vs Armageddon

Kar98k Armageddon
File:Kar98kdefault.png File:Armageddon.png
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 66 66
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine, slower rate of fire


Arisaka vs The Eviscerator (Only through Modding)

Arisaka The Eviscerator
Arisaka WaW Arisaka PaP WaW
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 60 60
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine, slower rate of fire


Mosin-Nagant vs V0DK4 1-Sh0ot+ (Only through Modding)

Mosin-Nagant V0DK4 1-Sh0ot+
Mosin-Nagant Sniper Scope WaW File:UpgradedMosinNagant.jpg
Damage 100 200
Multiplier Head: x2
Chest: x1.1
Abdomen: x1.1
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 60 60
Magazine size 5 8
Max ammo 50+5 60+8
Reload 1.15 s starting, .2 for every round 1.15 s starting, .2 for every round
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine, slower rate of fire


Springfield vs PaP Springfield (Only through Modding)

Springfield PaP Springfield
Springfield Sniper Scope WaW File:SpringfieldUP.jpg
Damage 100 200
Multiplier Head: x2
Chest: x1.1
Abdomen: x1.1
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 69 69
Magazine size 5 8
Max ammo 50+5 60+8
Reload 1.15 s starting, .2 for every round 1.15 s starting, .2 for every round
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine, slower rate of fire


PTRS-41 vs The Penetrator

PTRS-41 The Penetrator
Ptrs 5 File:PaP PTRS.jpg
Damage 1000 1000
Multiplier Head: x10
Chest: x2.25
Abdomen: x2.25
Head: x10
Chest: x3
Abdomen: x3
Fire mode Semi-automatic Semi-automatic
Rate of fire 75 max 75 max
Magazine size 5 8
Max ammo 60+5 60+8
Reload 4, 5.3 empty 4, 5.3 empty
Mobility Low Low
Extras Larger magazine


Rifles

Gewehr 43 vs G115 Compressor

Gewehr 43 G115 Compressor
Gewehr 43 WaW G115 Compressor WaW
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 max 480 max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine.


M1A1 Carbine vs Widdershins RC-1

M1A1 Carbine Widdershins RC-1
File:M1carbine 5.png File:Widdershins.png
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 600
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo


M1 Garand vs M1000

M1 Garand M1000
M1 Garand WaW M1000 WaW
Damage 105-80 200-150
Multiplier Head: x3
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 444 max 444 max
Magazine size 8 12
Max ammo 128+8 150+12
Reload 3.4, 1.6 empty 3.4, 1.6 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M7 Grenade Launcher vs The Imploder

M7 Grenade Launcher The Imploder
M1 Garand Grenade Launcher WaW File:The Imploder WaW.jpg
Damage 600, 600-75 explosion 1000, 1200-75 explosion
Multiplier N/A N/A
Fire mode Single-shot Full-automatic
Rate of fire N/A 120 max
Magazine size 1 3
Max ammo 20+1 40+3
Reload 1.5 1.5
Mobility Medium Medium
Extras Becomes automatic with a 3-round capacity, reloads all 3 grenades at once, more damage, more ammo


STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 WaW Spatz-447
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 750
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo


Submachine Guns

MP40 vs The Afterburner

MP40 The Afterburner
MP40 WaW Afterburner WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 600
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


PPSh-41 vs The Reaper

PPSh-41 The Reaper
PPSh-41 WaW File:The Reaper.png
Damage 100-60 150-80
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x4
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 1250 1578
Magazine size 71 115
Max ammo 355+71 700+115
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Extras Much more ammo, much larger magazine, much higher rate of fire, more damage


Thompson vs Gibs-O-Matic

Thompson Gibs-O-Matic
Thompson WaW File:Gibs-O-Matic.png
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5

Chest: x1
Abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 923
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage


Type 100 vs 1001 Samurais

Type 100 1001 Samurais
Type 100 WaW 1001 Samurais WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 923
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo


Machine Guns

BAR vs The Widow Maker

BAR The Widow Maker
BAR WaW File:PaP BAR.jpg
Damage 100-85 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 375 545
Magazine size 20 30
Max ammo 140+20 180+30
Reload 2.75, 3.25 empty 2.75, 3.25 empty
Mobility Low Low
Extras Larger magazine, slightly more ammo, higher rate of fire, much more damage


FG42 vs 420 Impeller

FG42 420 Impeller
FG42 WaW File:420 Impeller Zombies World at War.png
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 1000
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage


M1919 Browning vs B115 Accelerator

M1919 B115 Accelerator
File:M1919 Browning Bipod WaW.png B115 Accelerator WaW
Damage 130-90 130-90
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 625 750
Magazine size 125 125
Max ammo 500+125 750+125
Reload 7, 6 empty 7, 6 empty
Mobility Low Low
Extras More ammo, higher rate of fire


MG42 vs Barracuda FU-A11

MG42 Barracuda FU-A11
MG42 WaW File:PaP MG42.jpg
Damage 130-90 130-90
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 1363
Magazine size 125 125
Max ammo 500+125 750+125
Reload 4.5 4.5
Mobility Low Low
Extras Higher rate of fire and more ammo.


Shotguns

Double-Barreled Shotgun vs 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel Double-Barreled Shotgun Bore Long Range World at War
Damage 200 x8 400 x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range, much higher zoom


Sawed-Off Double-Barreled Shotgun w/ Grip vs The Snuff Box (Only through Modding)

Sawed-Off Double-Barreled Shotgun w/ Grip The Snuff Box
File:WaW Double Barrel Sawn-off Iron Sights.png The Snuff Box
Damage 200 x8 400 x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut Shot

M1897 Trench Gun Gut Shot
M1897 Trench Gun WaW Gut Shot
Damage 160 x8 300 x8
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire ~70 ~70
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Flamethrowers and Rocket Launchers

M2 Flamethrower vs F1W Nitrogen Cooled

M2 Flamethrower F1W Nitrogen Cooled
M2 Flamethrower File:PaP M2Flame.jpg
Damage 30 continuous (30/0.2sec)+ after burn 45 continuous (45/0.2sec)+ after burn
Multiplier N/A N/A
Fire mode Automatic, but overheats Automatic, but overheats
Rate of fire 300 300
Magazine size N/A N/A
Max ammo N/A N/A
Reload N/A N/A
Mobility Low Medium
Extras Longer overheat time, shorter cooldown time, higher damage, more mobility


Panzerschreck vs Longinus

Panzerschreck Longinus
Wawpanzer Wawpappanzer
Damage 600, 600-75 explosion 1000, 1200-75 explosion
Multiplier N/A N/A
Fire mode Single-shot Fully-automatic
Rate of fire N/A 181 max
Magazine size 1 3
Max ammo 20+1 30+3
Reload 2.85 2.85
Mobility Low Medium
Extras Becomes fully-automatic with a 3-round capacity, reloads all 3 rockets at once, more damage, more ammo, increased mobility


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
File:Ray Gun first person WaW.png File:RayGunPaP.png
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 181 181
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Extras More powerful through multipliers, larger magazine, lower splash damage to user


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
File:WaW Wunderwaffe DG-2.png File:PaP DG-2.jpg
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 24 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 60
Magazine size 3 6
Max ammo 3+15 6+30
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, reloads slightly faster, can kill 24 zombies in one shot, and increased splash damage


Call of Duty: Black Ops

For a chart depicting the stats of each weapon before and after it has been Pack-a-Punched, click here.

Handguns

CZ75 vs Calamity

CZ75 Calamity
CZ75 BO Calamity
Damage 150-100 300-200
Multiplier head: x3.5

chest: x1

abdomen: x1

head: x3.5

chest: x1

abdomen: x1

Fire mode Semi-automatic Automatic
Rate of fire 625 max 535
Magazine size 15 20
Max ammo 135+15 240+20
Reload 1.63, 2.013 empty 1.63, 2.013 empty
Mobility High High
Sounds
{{{papsound}}}
Extras More damage, larger magazine, more ammo, becomes fully automatic


CZ75 Dual Wield vs Calamity and Jane

CZ75 Dual Wield Calamity and Jane
CZ75 Dual Wield BO Calamity and Jane
Damage 150-100 300-200
Multiplier head: x3.5

chest: x1 abdomen: x1

head: x3.5

chest:x1 abdomen: x1

Fire mode Semi-automatic Automatic
Rate of fire 625 max 535
Magazine size 12 20
Max ammo 228+12/12 320+20/20
Reload 1.9, 2.2 empty 1.9, 2.2 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


M1911 vs Mustang and Sally

M1911 Mustang and Sally
M1911 1st Person BO Mustang and Sally
Damage 20 1000, 1200-75 explosion
Multiplier head: x3.5

chest: x1.25 abdomen: x1.1

N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 max 300 max
Magazine size 8 6
Max ammo 80+8 50+6/6
Reload 1.63, 1.8 empty 1.6
Mobility High High
Sounds
{{{papsound}}}
Extras Dual wield, fires grenades, slower rate of fire, smaller magazine, less ammo, and a minutely faster reload time.


Python vs Cobra

Python Cobra
Python BO Cobra BO
Damage 1000-300 1000-600
Multiplier Head: x1.5

Chest: x1.5

Abdomen: x1.0

Head: x3

Chest: x1.5

Abdomen: x1.5

Fire mode Semi-automatic (double action) Semi-automatic (double action)
Rate of fire 625 max 625 max
Magazine size 6 12
Max ammo 84+6 96+12
Reload 0.65 for each round 2.6
Mobility High High
Extras Higher damage at longer ranges, larger magazine, more ammo, Speed reloader


Bolt-Action Rifles

Kar98k vs Armageddon

Kar98k Armageddon
File:Kar98kdefault.png File:Armageddon.png
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 66 66
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine, slower rate of fire.


Rifles

Gewehr 43 vs G115 Compressor

Gewehr 43 G115 Compressor
Gewehr 43 WaW G115 Compressor WaW
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 max 480 max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M1A1 Carbine vs Widdershins RC-1

M1A1 Carbine Widdershins RC-1
File:M1carbine 5.png File:M1A1PaP.png
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 600
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo.


STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 WaW Spatz-447
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 750
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo.


Assault Rifles

AUG vs AUG-50M3

AUG AUG-50M3
File:AUG 1st Person BO.png File:AUG-50M3.png
Damage 140-90 200-140

(Masterkey: 240x8)

Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic

Automatic

Rate of fire 937 937
Magazine size 30 30 (6 Masterkey)
Max ammo 270+30 390+30 (30+6 Masterkey)
Reload 2.6, 3.05 empty 2.6, 3.05 empty
Mobility Medium Medium
Extras Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time


Commando vs Predator

Commando Predator
Commando BO Predator BO
Damage 150-100 210-150
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 30 40
Max ammo 270+30 360+40
Reload 2.05, 2.55 (empty) 2.05, 2.55 (empty), dual mags, 1.7, 2.1 (empty)
Mobility Medium Medium
Sounds
Video
248px
248px
Extras Higher damage, larger magazine, more ammo, Dual Mags


Famas vs G16-GL35

Famas G16-GL35
Famas BO G16-GL35 BO
Damage 100-70 150-100
Multiplier head: x4

chest: x1 abdomen: x1

head: x5

chest: x1 abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


FN FAL vs EPC WN

FN FAL EPC WN
File:FN FAL 1st Person BO.png File:EPC WN.png
Damage 160-130 240-180
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Semi-automatic 3-round burst
Rate of fire 625 max 625 per burst, 369 per minute
Magazine size 20 30
Max ammo 180+20 360+30
Reload 2.5, 3.1 empty 2.5, 3.1 empty
Mobility Medium Medium
Sounds
Video
248px
248px
Extras Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex sight


G11 vs G115 Generator

G11 G115 Generator
G11 BO File:G115 Generator.png
Damage 100-70 150-100
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode 3-round burst Automatic
Rate of fire ~535 1250
Magazine size 48 48
Max ammo 144+48 288+48
Reload 2.7, 3.85 empty 2.7, 3.85 empty
Mobility Medium Medium
Sounds
Extras Higher damage, more ammo, becomes fully automatic, Low Power Scope has no sway.


Galil vs Lamentation

Galil Lamentation
File:Galil 1st Person BO.png File:Lamentation.png
Damage 150-100 220-150
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 35 35
Max ammo 315+35 490+35
Reload 2.8, 3.8 empty 2.8, 3.8 empty
Mobility Medium Medium
Sounds
Extras Higher damage, more ammo, Red dot sight


M14 vs Mnesia

M14 Mnesia
File:M14 1st Person BO.png File:Mnesia.png
Damage 105-80 200-150
Multiplier head: x3

chest: x1.25

abdomen: x1.25

head: x6

chest: x2

abdomen: x2

Fire mode Semi-automatic Semi-automatic
Rate of fire 625 max 625
Magazine size 8 16
Max ammo 96+8 192+16
Reload 2.4, 3.45 empty 2.4, 3.45 empty
Mobility Medium Medium
Sounds
Video
248px
248px
Extras Higher damage, Extended mags, more ammo, Grip


M16 vs Skullcrusher

M16 Skullcrusher
File:M16 1st Person BO.png Skullcrusher BO
Damage 100-70 150-100

(M203: 700 Direct Impact, 400-75 explosion)

Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode 3-round burst Automatic
Rate of fire ~450 937
Magazine size 30 30
Max ammo 120+30 270+30
Reload 2.03, 2.36 empty 2.03, 2.36 empty
Mobility Medium Medium
Extras Higher damage, becomes fully automatic, more ammo, M203


Submachine Guns

AK-74u vs AK-74fu2

AK-74u AK-74fu2
Video of the weapon AK-74u in Action AK-74fu2 in Action
AK74u BO File:AK-74fu2.png
Damage 120-80 190-140
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


MP5k vs MP115 Kollider

MP5k MP115 Kollider
File:MP5K 1st Person BO.png File:MP115 Kollider.png
Damage 100-50 140-80
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 30 40
Max ammo 120+30 200+40
Reload 2.9, 3.2 empty 2.9, 3.2 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo


MP40 vs The Afterburner

MP40 The Afterburner
File:Blops MP40.png File:The Afterburner Blops.png
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 600
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


MPL vs MPL-LF

MPL MPL-LF
MPL BO MPL-LF BO
Damage 100-60 140-90
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic

Automatic

Rate of fire 937 937
Magazine size 24 40
Max ammo 120+24 200+40
Reload 2.25, 3 empty 2.25, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


PM63 vs Tokyo and Rose

PM63 Tokyo and Rose
PM63 BO Tokyo and Rose BO
Damage 100-60 140-90
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 20 25
Max ammo 100+20 225+25/25
Reload 2.05, 2.85 empty 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Spectre vs Phantom

Spectre Phantom
Spectre BO Phantom BO
Damage 90-50 130-80
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, and Reflex Sight


Thompson vs Gibs-O-Matic

Thompson Gibs-O-Matic
Thompson WaW File:Gibs-O-Matic.png
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5

Chest: x1
Abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 923
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage.


Type 100 vs 1001 Samurais

Type 100 1001 Samurais
Type 100 WaW 1001 Samurais WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 923
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo.


Light Machine Guns

HK21 vs H115 Oscillator

HK21 H115 Oscillator
HK21 BO H115 Oscillator
Damage 150-110 210-150
Multiplier head: x3

chest: x1

abdomen: x1

head: x3

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 535 535
Magazine size 125 150
Max ammo 500+125 750+150
Reload 3.75, 4.75 empty 3.75, 4.75 empty
Mobility Low Low
Sounds
Video
248px
248px
Extras Higher damage, larger magazine, more ammo


RPK vs R115 Resonator

RPK R115 Resonator
Video of the weapon RPK in Action R115 Resonator in Action
RPK BO R115 Resonator BO
Damage 130-90 180-130
Multiplier head: x3

chest: x1

abdomen: x1

head: x3

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 750
Magazine size 100 125
Max ammo 400+100 500+125
Reload 4, 5.5 empty 4, 5.5 empty
Mobility Low Low
Sounds
Extras Higher damage, larger magazine, more ammo


FG42 vs 420 Impeller

FG42 420 Impeller
FG42 WaW File:420 Impeller Zombies World at War.png
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 1000
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage.


Sniper Rifles

Dragunov vs D115 Disassembler

Dragunov D115 Disassembler
File:Dragunov 1st Person BO.png File:Dragunov Upgraded BO.png
Damage 300 1000
Multiplier head:x10

chest:x1.5

abdomen:x1.5

head:x10

chest:x3

abdomen:x3

Fire mode Semi-automatic Semi-automatic
Rate of fire 234 max 234 max
Magazine size 10 10
Max ammo 40+10 80+10
Reload 2.95, 3.75 empty 2.95, 3.75 empty
Mobility Medium Medium
Video
248px
248px
Extras More damage, more ammo, Variable Zoom


L96A1 vs L115 Isolator

L96A1 L115 Isolator
File:L96A1 1st Person BO.png File:L115Isolator.png
Damage 500 1000
Multiplier head:x10

chest:x1.5

abdomen:x1.5

head:x10

chest:x3

abdomen:x3

Fire mode Bolt-action Bolt-action
Rate of fire ~60 ~60
Magazine size 5 8
Max ammo 45+5 72+8
Reload 3.3, 3.5 empty 3.3, 3.5 empty
Mobility Medium Medium
Sounds
{{{papsound}}}
Video 248px 248px
Extras Higher damage, larger magazine, more ammo, Variable Zoom


Shotguns

HS-10 vs Typhoid And Mary

HS-10 Typhoid And Mary
HS-10 BO Typhoid And Mary
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 340 max 340 max
Magazine size 6 8
Max ammo 36+6 80+8/8
Reload 0.567 for each shell 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Olympia vs Hades

Olympia Hades
File:Olympia 1st Person BO.png File:Hades.png
Damage 80x8 200x12
Multiplier N/A N/A
Fire mode Over-Under Break Action (Semi-Automatic) Over-Under Break Action (Semi-Automatic)
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 38+2 60+2
Reload 3.3, 3.9 empty 2, 2.5 empty
Mobility High High
Extras Higher damage, quicker reload, more ammo, incendiary rounds


SPAS-12 vs SPAZ-24

SPAS-12 SPAZ-24
File:SPAS-12 1st Person BO.png File:SPAZ-24.png
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Automatic
Rate of fire 312 max 312
Magazine size 8 24
Max ammo 32+8 72+24
Reload 0.567 for each shell ~1
Mobility High High
Extras Higher damage, larger magazine, more ammo, reloads in one shell, becomes fully automatic


Stakeout vs Raid

Stakeout Raid
File:Stakeout 1st Person BO.png Raid BO
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 92.3 109
Magazine size 6 10
Max ammo 54+6 60+10
Reload 0.567 for each shell 0.567 for each shell (2 shells reloaded at a time)
Mobility High High
Extras Higher damage, more range, larger magazine, more ammo, reloads 2 shells at once, Grip


Double-Barreled Shotgun vs 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel Double-Barreled Shotgun Bore Long Range World at War
Damage 200x8 ~380x10
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut Shot

M1897 Trench Gun Gut Shot
Trenchgun Gut Shot
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire ~70 ~70
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Launchers

China Lake vs China Beach

China Lake China Beach
China Lake BO China Beach BO
Damage 600, 600-75 explosion 1000, 1000-75 explosion
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 60 60
Magazine size 2 5
Max ammo 20+2 40+5
Reload 1 for each grenade 1 for all grenades
Mobility Very Low High
Sounds
{{{papsound}}}
Extras More damage, larger magazine, more ammo, reloads all grenades at once, higher mobility, does not need to ADS when firing, faster pump-action


M72 LAW vs M72 Anarchy

M72 LAW M72 Anarchy
M72 LAW 1st Person BO M72 Anarchy
Damage 2000, 320-100 explosion 3000, 600-100 explosion
Multiplier N/A N/A
Fire mode Single-shot Automatic
Rate of fire N/A 56 max
Magazine size 1 10
Max ammo 20+1 40+10
Reload 3 3
Mobility Very Low High
Sounds
youtube width="155" height="25"http://www.youtube.com/watch?v=A_--LTWUhcE </youtube>
{{{papsound}}}
Extras Higher damage, more ammo, automatic with 10 shot capacity, higher mobility, does not need to ADS when firing, also fires grenade with each shot


Special Weapons

Ballistic Knife vs The Krauss Refibrillator

Ballistic Knife The Krauss Refibrillator
Ballistic Knife 1st Person BO The Krauss Refibrillator
Damage 500 melee or shot (1000 melee with Bowie Knife/Sickle)[1] 1000 melee or shot (1500 for melee with Bowie Knife/Sickle)
Multiplier head: x1.5
chest: x1
abdomen: x1
head: x3

chest: x1.5

abdomen: x1.5

Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Reload 1.5 0.75
Mobility High High
Extras More damage, increased melee damage, more ammo, quicker reload, when a downed player is shot, they are revived instantly


Crossbow vs Awful Lawton

Crossbow Awful Lawton
Crossbowdefault Awful Lawton
Damage 400 - 75 Explosion, 750 Direct Impact 2500 - 225 Explosion, 750 Direct Impact (shot attracts zombies to it like a monkey bomb)
Multiplier N/A N/A
Fire mode Single-shot Single-shot
Rate of fire Single-shot then rechamber Single-shot then rechamber
Magazine size 1 1
Max ammo 12+1 12+1
Reload 2.75 2.75
Mobility Medium Medium
Extras More damage, takes longer to explode, crossbow bolts act like Monkey Bombs, attracting zombies (capable of killing up to six zombies at a time) can be shot at friendlys.


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
File:Ray Gun 1st Person BO.png File:Porter's X2 Ray Gun 1st Person BO.png
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier Head: x4

Neck: x5 Chest: x1 Abdomen: x0.9 Upper Arm: x0.8 Lower Arm: x0.6 Hand: x0.4 Upper Leg: x0.8 Lower Leg: x0.6 Foot: x0.4

Head: x4

Neck: x5 Chest: x1 Abdomen: x0.9 Upper Arm: x0.8 Lower Arm: x0.6 Hand: x0.4 Upper Leg: x0.8 Lower Leg: x0.6 Foot: x0.4

Fire mode Automatic Automatic
Rate of fire 181 181
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Sounds
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Black ops WunderWaffe File:BlackOps PaP Wunderwaffe2.jpg
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 10 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 60
Magazine size 3 6
Max ammo 3+15 6+30
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, and

reloads slightly faster. (Cannot be upgraded if received from a Lightning Bolt)


Thunder Gun vs Zeus Cannon

Thunder Gun ZeusCannon
Thunder Gun ZeusCannon
Damage Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage) Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 max 100 max
Magazine size 2 4
Max ammo 12+2 24+4
Reload 2 empty 2 empty
Mobility High High
Sounds
Extras Larger magazine and more ammo


Winter's Howl vs Winter's Fury

Winter's Howl Winter's Fury
Winter's Howl BO Winter's Fury
Damage Random: When fired, some zombies are encased in a block of ice that will instantly kill them. Any zombies not encased in ice are temporarily slowed down. Random: When fired, some zombies are encased in a block of ice that will instantly kill them. Any zombies not encased in ice are temporarily slowed down.
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 181 max 181 max
Magazine size 6 9
Max ammo 24+6 36+9
Reload 3.8 3.8
Mobility High High
Extras Higher damage, larger magazine, freezes more zombies, first shot slows affected zombies' movement speed, second shot encases affected zombies in a block of ice.


V-R11 vs V-R11 Lazarus

V-R11 V-R11 Lazarus
V-R11 File:V-R11 Lazarus.jpg
Damage Zero (turns zombies into humans with no damage) Infinite/Zero (turns zombies into humans that commit suicide with no damage but kills a zombie with three shots)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 60 60
Magazine size 3 6
Max ammo 9 18
Reload 3.6 3.6
Mobility Medium Medium
Extras Larger magazine, higher max ammo, when George Romero is shot in water he leaves for the round, when a zombie is shot three times it explodes, and the effect on teammates lasts longer, and when a teammate is shot, the teammate gains Insta-Kill capabilities during the time of the effect.


Scavenger vs. Hyena Infra-dead

Scavenger Hyena Infra-dead
File:ScavengerFP.png Hyena
Damage 5660 11320
Multiplier N/A N/A
Fire mode Bolt-Action Bolt-Action
Rate of fire ~60 ~60
Magazine size 3 6
Max ammo 15 30
Reload 3 3
Mobility Medium Medium
Extras Bigger blast radius, double damage, more reserve ammo, larger magazine, Infrared Scope, Variable Zoom


31-79 JGb215 vs The Fractalizer

31-79 JGB215 The Fractalizer
31-79 JGb215 BO Zombies File:Fract.png
Damage Round zombie health -1/Zero (shrinks zombies to one hit kills) Round zombie health -1/Zero (shrinks zombies to one hit kills)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Magazine size 5 8
Max ammo 20+5 40+8
Mobility High High
Extras Zombies shrink for a longer duration, increased magazine and ammo


Wave Gun vs Porter's X2 Wave Gun

Wave Gun Max Wave Gun
File:Qed.png Papwavegun
Damage Infinite (causes zombies to expand and explode) Infinite (causes zombies to expand and explode)
Multiplier N/A N/A
Fire mode Semi Automatic Semi Automatic
Rate of fire 100 max 100 max
Magazine size 2 4
Max ammo 12+2 24+4
Mobility High High
Extras More ammo, larger magazine, zombies preform an extra animation or "dance" before expanding


Zap Gun Dual Wield vs Porter's X2 Zap Gun Dual Wield

Zap gun Porter's X2 Zap Gun
File:Mysteryweapon.png Porter's X2 Zap Gun Dual Wield
Damage Infinite (electrocutes zombies) Infinite (electrocutes zombies)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Rate of fire 181 max 181 max
Magazine size 8/8 12/12
Max ammo 64+8/8 100+12/12
Mobility High High
Extras More ammo, larger magazine


Trivia

  • Some Pack-a-Punch weapons have the number 115 in their name, a reference to Ununpentium, also known as Element 115, which was related to the creation of the zombies, teleporters and the Wonder Weapons. Also, if one goes to the monitor (after breaking out of the chair at the main menu), one can access a document by Dr. Maxis saying that element 115 can enhance weaponry.
  • A few Pack-a-Punch weapons have numbers that stand for letters, a reference to "leet-speak", a symbolic alphabet that uses a combination of ASCII characters to stand for letters (5 = S, 3 = E, |-| = H, etc.). For example, a Pack-a-Punched AUG is the AUG-50M3, which can be translated as AUG-SOME, which is similar to "awesome".
  • It can be said that on Call of Duty: Black Ops Wii, it seems that all the Pack-a-Punched weapons are green except the Porter's X2 Ray Gun which is black and orange, however this may just be a visual or texture glitch.
  • Weapons from Call of Duty: World at War have a certain Pack-a-Punch camouflage scheme, while the weapons from Call of Duty: Black Ops have a different camo scheme. In Call of Duty: World at War, the camo is a metallic tone, while in Call of Duty: Black Ops, the camo is more of a machinery tone with (what looks like) circuitry covering it.
  • In Der Riese, it is possible to Pack-a-Punch a Mosin-Nagant, a Sawed-Off Double-Barreled Shotgun w/ Grip (The Snuff Box) and an Arisaka (The Eviscerator) through modding (which were cut from the final game).
  • Mustang and Sally is a reference to the song Mustang Sally. On the front of the game's box, the soldier is holding an M1911 that has the word "SALLY" and the number eight in tally marks carved in the side.
  • The Typhoid and Mary is an obvious reference to the actual person Typhoid Mary.
  • The Tokyo and Rose are likely a reference to the actual people nicknamed Tokyo Rose.
  • The Calamity and Jane are likely a reference to the actual person Calamity Jane.
  • Just like the Ray Gun, the Mustang and Sally pushes the user back when fired.
  • The Ray Gun and the Zap Gun Dual Wield are the only Wonder Weapons when Pack-a-Punched have the prefix, Porter's X2.
  • Many Call of Duty: Black Ops guns including the AK47, Kiparis, Stoner63, Skorpion, WA2000, and a removed gun called the Sabertooth were once available in zombies mode with their own pack-a-puched versions, as according to the game files.
  • The Widow Maker is not likely a reference to the horse of tall tale hero Pecos Bill.
  • The Widow Maker is a somewhat common term for something that kills many men.
  • The Widow Maker might also reference the Martin B-26 Marauder,due to the large number of crashes during take offs and landings.

References

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