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The following is a list of the Pack-a-Punch weapons and the differences between them and the normal version of the weapons.

Call of Duty: World at War

Handguns

Colt M1911 vs C-3000 b1at-ch35

Colt M1911 The C-3000 b1at-ch35
M1911 WaW C-3000 b1at-ch35 WaW
Damage 20 1000, 1200-75
Multiplier Head: x3.5
Chest: x1.25
Abdomen: x1.1
N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 800 RPM max 75 RPM max
Magazine size 8 6
Max ammo 80+8 40+6
Reload 1.9, 2.65 empty 1.9
Mobility High High
Extras Fires grenades with much higher damage, smaller magazine size, slower rate of fire.


.357 Magnum vs .357 Plus 1 K1L-u

.357 Magnum .357 The Plus 1 K1L-u
.357 Magnum WaW .357 Plus 1 K1L-u WaW
Damage 1000-300 1000-600
Multiplier Head: x1.5
Chest: x1.1
Abdomen: x1.0
Head: x3
Chest: x1.5
Abdomen: x1.0
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 187 RPM max 187 RPM max
Magazine size 6 6
Max ammo 80+6 80+6
Reload 3 3
Mobility High High
Extras Higher damage at long ranges.


Bolt-Action Rifles

Kar98k vs Armageddon

Kar98k Armageddon
Kar98k WaW Armageddon WaW
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 48 RPM 48 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


Arisaka vs The Eviscerator (Only through Modding)

Arisaka The Eviscerator
Arisaka WaW Arisaka PaP WaW
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 45 RPM 45 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


Scoped Mosin-Nagant (Only through Modding)

Scoped Mosin-Nagant (no upgraded name)
Mosin-Nagant Sniper Scope WaW Mosin-Nagant Upgraded texture file WaW
Damage 100 200
Multiplier Head: x2
Chest: x1.1
Abdomen: x1.1
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 45 RPM 45 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 1.15 s starting, .2 for every round 1.15 s starting, .2 for every round
Mobility Low Low
Extras Sniper scope, higher damage and multipliers, more ammo, larger magazine.


Springfield vs PaP Springfield (Only through Modding)

Springfield PaP Springfield
Springfield Sniper Scope WaW Upgraded Springfield texture file WaW
Damage 100 200
Multiplier Head: x2
Chest: x1.1
Abdomen: x1.1
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 50 RPM 50 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 1.15 s starting, .2 for every round 1.15 s starting, .2 for every round
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


PTRS-41 vs The Penetrator

PTRS-41 The Penetrator
Ptrs 5 The Penetrator WaW
Damage 1000 1000
Multiplier Head: x10
Chest: x2.25
Abdomen: x2.25
Head: x10
Chest: x3
Abdomen: x3
Fire mode Semi-automatic Semi-automatic
Rate of fire 75 RPM max 75 RPM max
Magazine size 5 8
Max ammo 60+5 60+8
Reload 4, 5.3 empty 4, 5.3 empty
Mobility Low Low
Extras Larger magazine, increased multipliers


Rifles

Gewehr 43 vs G115 Compressor

Gewehr 43 G115 Compressor
Gewehr 43 WaW G115 Compressor WaW
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 RPM max 480 RPM max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine.


M1A1 Carbine vs Widdershins RC-1

M1A1 Carbine Widdershins RC-1
M1A1 Carbine WaW Widdershins WaW
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 RPM max 600 RPM
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo


M1 Garand vs M1000

M1 Garand M1000
M1 Garand WaW M1000 WaW
Damage 105-80 200-150
Multiplier Head: x3
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 444 RPM max 444 RPM max
Magazine size 8 12
Max ammo 128+8 150+12
Reload 3.4, 1.6 empty 3.4, 1.6 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M7 Grenade Launcher vs The Imploder

M7 Grenade Launcher The Imploder
M1 Garand Grenade Launcher WaW The Imploder WaW
Damage 600, 600-75 explosion 1000, 1200-75 explosion
Multiplier N/A N/A
Fire mode Single-shot Full-automatic
Rate of fire N/A 120 RPM max
Magazine size 1 3
Max ammo 20+1 40+3
Reload 1.5 1.5
Mobility Medium Medium
Extras Becomes automatic with a 3-round capacity, reloads all 3 grenades at once, more damage, more ammo


STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 WaW Spatz-447
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 RPM 750 RPM
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo


Submachine Guns

MP40 vs The Afterburner

MP40 The Afterburner
MP40 WaW Afterburner WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 600 RPM
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


PPSh-41 vs The Reaper

PPSh-41 The Reaper
PPSh-41 WaW 150px
Damage 100-60 150-80
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x4
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 1250 RPM 1578 RPM
Magazine size 71 115
Max ammo 355+71 700+115
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Extras Much more ammo, much larger magazine, much higher rate of fire, more damage


Thompson vs Gibs-O-Matic

Thompson Gibs-O-Matic
Thompson WaW Gibs-O-Matic WaW
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5

Chest: x1
Abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage


Type 100 vs 1001 Samurais

Type 100 1001 Samurais
Type 100 WaW 1001 Samurais WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo


Machine Guns

BAR vs The Widow Maker

BAR The Widow Maker
BAR WaW The Widow Maker WaW
Damage 100-85 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 375 RPM 545 RPM
Magazine size 20 30
Max ammo 140+20 180+30
Reload 2.75, 3.25 empty 2.75, 3.25 empty
Mobility Low Low
Extras Larger magazine, slightly more ammo, higher rate of fire, much more damage


FG42 vs 420 Impeller

FG42 420 Impeller
FG42 WaW 420 Impeller WaW
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 1000 RPM
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage


M1919 Browning vs B115 Accelerator

M1919 B115 Accelerator
150px B115 Accelerator WaW
Damage 130-90 130-90
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 625 RPM 750 RPM
Magazine size 125 125
Max ammo 500+125 750+125
Reload 7, 6 empty 7, 6 empty
Mobility Low Low
Extras More ammo, higher rate of fire


MG42 vs Barracuda FU-A11

MG42 Barracuda FU-A11
MG42 WaW Barracuda FU-A11 WaW
Damage 130-90 130-90
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 1363 RPM
Magazine size 125 125
Max ammo 500+125 750+125
Reload 4.5 4.5
Mobility Low Low
Extras Higher rate of fire and more ammo.


Shotguns

Double-Barreled Shotgun vs 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel Double-Barreled Shotgun Bore Long Range World at War
Damage 200 x8 400 x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM max 212 RPM max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


Sawed-Off Double-Barreled Shotgun w/ Grip vs The Snuff Box (Only through Modding)

Sawed-Off Double-Barreled Shotgun w/ Grip The Snuff Box
150px The Snuff Box
Damage 200 x8 400 x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM max 212 RPM max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut Shot

M1897 Trench Gun Gut Shot
M1897 Trench Gun WaW Gut Shot
Damage 160 x8 300 x8
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 55 RPM 55 RPM
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Flamethrowers and Rocket Launchers

M2 Flamethrower vs F1W Nitrogen Cooled

M2 Flamethrower F1W Nitrogen Cooled
M2 Flamethrower F1W Nitrogen Cooled
Damage 30 continuous (30/0.2sec)+ after burn 45 continuous (45/0.2sec)+ after burn
Multiplier N/A N/A
Fire mode Automatic, but overheats Automatic, but overheats
Rate of fire 300 RPM 300 RPM
Magazine size N/A N/A
Max ammo N/A N/A
Reload N/A N/A
Mobility Low Medium
Extras Longer overheat time, shorter cooldown time, higher damage, more mobility


Panzerschreck vs Longinus

Panzerschreck Longinus
Wawpanzer Wawpappanzer
Damage 600, 600-75 explosion 1000, 1200-75 explosion
Multiplier N/A N/A
Fire mode Single-shot Fully-automatic
Rate of fire N/A 181 RPM
Magazine size 1 3
Max ammo 20+1 30+3
Reload 2.85 2.85
Mobility Low Medium
Extras Becomes fully-automatic with a 3-round capacity, reloads all 3 rockets at once, more damage, more ammo, increased mobility


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
150px Porter's X2 Ray Gun WaW
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Extras More powerful through multipliers, larger magazine, lower splash damage to user


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Wunderwaffe DG-2 WaW 150px
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 24 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 3+15 6+30
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, reloads slightly faster, can kill 24 zombies in one shot, and increased splash damage


Call of Duty: Black Ops

For a chart depicting the stats of each weapon before and after it has been Pack-a-Punched, click here.

Handguns

CZ75 vs Calamity

CZ75 Calamity
CZ75 BO Calamity
Damage 150-100 300-200
Multiplier head: x3.5

chest: x1

abdomen: x1

head: x3.5

chest: x1

abdomen: x1

Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 15 20
Max ammo 135+15 240+20
Reload 1.63, 2.013 empty 1.63, 2.013 empty
Mobility High High
Sounds
{{{papsound}}}
Extras More damage, larger magazine, more ammo, becomes fully automatic


CZ75 Dual Wield vs Calamity and Jane

CZ75 Dual Wield Calamity and Jane
CZ75 Dual Wield BO Calamity and Jane
Damage 150-100 300-200
Multiplier head: x3.5

chest: x1 abdomen: x1

head: x3.5

chest:x1 abdomen: x1

Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 12 20
Max ammo 228+12/12 320+20/20
Reload 1.9, 2.2 empty 1.9, 2.2 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


M1911 vs Mustang and Sally

M1911 Mustang and Sally
M1911 1st Person BO Mustang and Sally
Damage 20 1000, 1200-75 explosion
Multiplier head: x3.5
chest: x1.25
abdomen: x1.1
N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 300 RPM max
Magazine size 8 6 (12 in COD:BOZ)
Max ammo 80+8 50+6/6 (50+12 in COD:BOZ)
Reload 1.63, 1.8 empty 1.6
Mobility High High
Sounds
{{{papsound}}}
Extras Dual wield (except in COD:BOZ, where the magazine is larger instead), fires grenades, slower rate of fire, smaller magazine, less ammo, and a minutely faster reload time.


Python vs Cobra

Python Cobra
Python BO Cobra BO
Damage 1000-300 1000-600
Multiplier Head: x1.5

Chest: x1.5

Abdomen: x1.0

Head: x3

Chest: x1.5

Abdomen: x1.5

Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 625 RPM max 625 RPM max
Magazine size 6 12
Max ammo 84+6 96+12
Reload 0.65 for each round 2.6
Mobility High High
Extras Higher damage at longer ranges, larger magazine, more ammo, Speed reloader


Assault Rifles

AUG vs AUG-50M3

AUG AUG-50M3
AUG BO AUG-50M3 BO
Damage 140-90 200-140

(Masterkey: 240x8)

Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic
AUGSound
Automatic
AUGUpgradeFiring
Rate of fire 937 RPM 937 RPM (79 RPM Masterkey)
Magazine size 30 30 (6 Masterkey)
Max ammo 270+30 390+30 (30+6 Masterkey)
Reload 2.6, 3.05 empty 2.6, 3.05 empty
Mobility Medium Medium
Extras Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time


Commando vs Predator

Commando Predator
Commando BO Predator BO
Damage 150-100 210-150
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 270+30 360+40
Reload 2.05, 2.55 (empty) 2.05, 2.55 (empty), dual mags, 1.7, 2.1 (empty)
Mobility Medium Medium
Sounds
CommandoSound
CommandoUpgradeFiring
Video
248px
248px
Extras Higher damage, larger magazine, more ammo, Dual Mags


Famas vs G16-GL35

Famas G16-GL35
Famas BO G16-GL35 BO
Damage 100-70 150-100
Multiplier head: x4

chest: x1 abdomen: x1

head: x5

chest: x1 abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


FN FAL vs EPC WN

FN FAL EPC WN
FN FAL BO EPC WN BO
Damage 160-130 240-180
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Semi-automatic 3-round burst
Rate of fire 625 RPM max 625 RPM per burst, 369 RPM overall
Magazine size 20 30
Max ammo 180+20 360+30
Reload 2.5, 3.1 empty 2.5, 3.1 empty
Mobility Medium Medium
Sounds
Video
248px
248px
Extras Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex sight


G11 vs G115 Generator

G11 G115 Generator
G11 BO G115 Generator BO
Damage 100-70 150-100
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode 3-round burst Automatic
Rate of fire 1250 RPM per burst, 523 RPM overall 1250 RPM
Magazine size 48 48
Max ammo 144+48 288+48
Reload 2.7, 3.85 empty 2.7, 3.85 empty
Mobility Medium Medium
Sounds
Extras Higher damage, more ammo, becomes fully automatic, Low Power Scope has no sway.


Galil vs Lamentation

Galil Lamentation
Galil BO Lamentation BO
Damage 150-100 220-150
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 35 35
Max ammo 315+35 490+35
Reload 2.8, 3.8 empty 2.8, 3.8 empty
Mobility Medium Medium
Sounds
Extras Higher damage, more ammo, Red dot sight


M14 vs Mnesia

M14 Mnesia
M14 BO Mnesia BO
Damage 105-80 200-150
Multiplier head: x3

chest: x1.25

abdomen: x1.25

head: x6

chest: x2

abdomen: x2

Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 625 RPM
Magazine size 8 16
Max ammo 96+8 192+16
Reload 2.4, 3.45 empty 2.4, 3.45 empty
Mobility Medium Medium
Sounds
Video
248px
248px
Extras Higher damage, Extended mags, more ammo, Grip


M16 vs Skullcrusher

M16 Skullcrusher
M16 BO Skullcrusher BO
Damage 100-70 150-100

(M203: 700 Direct Impact, 400-75 explosion)

Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode 3-round burst Automatic
Rate of fire 937 RPM per burst, 459 RPM overall 937 RPM
Magazine size 30 30
Max ammo 120+30 270+30
Reload 2.03, 2.36 empty 2.03, 2.36 empty
Mobility Medium Medium
Extras Higher damage, becomes fully automatic, more ammo, M203


Gewehr 43 vs G115 Compressor

Gewehr 43 G115 Compressor
Gewehr 43 WaW G115 Compressor WaW
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 RPM max 480 RPM max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M1A1 Carbine vs Widdershins RC-1

M1A1 Carbine Widdershins RC-1
M1A1 Carbine WaW Widdershins WaW
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 RPM max 600 RPM
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo.


STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 WaW Spatz-447
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 RPM 750 RPM
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo.


Submachine Guns

AK-74u vs AK-74fu2

AK-74u AK-74fu2
Video of the weapon AK-74u in Action AK-74fu2 in Action
AK74u BO AK-74fu2 BO
Damage 120-80 190-140
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


MP5k vs MP115 Kollider

MP5k MP115 Kollider
MP5K BO MP115 Kollider BO
Damage 100-50 140-80
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 120+30 200+40
Reload 2.9, 3.2 empty 2.9, 3.2 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo


MP40 vs The Afterburner

MP40 The Afterburner
150px 150px
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 535 RPM
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


MPL vs MPL-LF

MPL MPL-LF
MPL BO MPL-LF BO
Damage 100-60 140-90
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic
Mplfiring
Automatic
MPLUpgradeFiring
Rate of fire 937 RPM 937 RPM
Magazine size 24 40
Max ammo 120+24 200+40
Reload 2.25, 3 empty 2.25, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


PM63 vs Tokyo and Rose

PM63 Tokyo and Rose
PM63 BO Tokyo and Rose BO
Damage 100-60 140-90
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 20 25
Max ammo 100+20 225+25/25
Reload 2.05, 2.85 empty 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Spectre vs Phantom

Spectre Phantom
Spectre BO Phantom BO
Damage 90-50 130-80
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, and Reflex Sight


Thompson vs Gibs-O-Matic

Thompson Gibs-O-Matic
Thompson WaW Gibs-O-Matic WaW
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5

Chest: x1
Abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage.


Type 100 vs 1001 Samurais

Type 100 1001 Samurais
Type 100 WaW 1001 Samurais WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo.


Light Machine Guns

HK21 vs H115 Oscillator

HK21 H115 Oscillator
HK21 BO H115 Oscillator
Damage 150-110 210-150
Multiplier head: x3

chest: x1

abdomen: x1

head: x3

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 535 RPM 535 RPM
Magazine size 125 150
Max ammo 500+125 750+150
Reload 3.75, 4.75 empty 3.75, 4.75 empty
Mobility Low Low
Sounds
Video
248px
248px
Extras Higher damage, larger magazine, more ammo


RPK vs R115 Resonator

RPK R115 Resonator
Video of the weapon RPK in Action R115 Resonator in Action
RPK BO R115 Resonator BO
Damage 130-90 180-130
Multiplier head: x3

chest: x1

abdomen: x1

head: x3

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 125
Max ammo 400+100 500+125
Reload 4, 5.5 empty 4, 5.5 empty
Mobility Low Low
Sounds
Extras Higher damage, larger magazine, more ammo


FG42 vs 420 Impeller

FG42 420 Impeller
FG42 WaW 420 Impeller WaW
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 1000 RPM
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage.


Sniper Rifles

Dragunov vs D115 Disassembler

Dragunov D115 Disassembler
150px 150px
Damage 300 1000
Multiplier head:x10

chest:x1.5

abdomen:x1.5

head:x10

chest:x3

abdomen:x3

Fire mode Semi-automatic Semi-automatic
Rate of fire 234 RPM max 234 RPM max
Magazine size 10 10
Max ammo 40+10 80+10
Reload 2.95, 3.75 empty 2.95, 3.75 empty
Mobility Medium Medium
Video
248px
248px
Extras More damage, more ammo, Variable Zoom


L96A1 vs L115 Isolator

L96A1 L115 Isolator
150px 150px
Damage 500 1000
Multiplier head:x10

chest:x1.5

abdomen:x1.5

head:x10

chest:x3

abdomen:x3

Fire mode Bolt-action Bolt-action
Rate of fire 50 RPM 50 RPM
Magazine size 5 8
Max ammo 45+5 72+8
Reload 3.3, 3.5 empty 3.3, 3.5 empty
Mobility Medium Medium
Sounds
{{{papsound}}}
Video 248px 248px
Extras Higher damage, larger magazine, more ammo, Variable Zoom


Kar98k vs Armageddon

Kar98k Armageddon
Kar98k WaW Armageddon WaW
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 48 RPM 48 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


Shotguns

HS-10 vs Typhoid And Mary

HS-10 Typhoid And Mary
HS-10 BO Typhoid And Mary
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 340 RPM max 340 RPM max
Magazine size 6 8
Max ammo 36+6 80+8/8
Reload 0.567 for each shell 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Olympia vs Hades

Olympia Hades
150px 150px
Damage 80x8 200x12
Multiplier N/A N/A
Fire mode Over-Under Break Action (Semi-Automatic) Over-Under Break Action (Semi-Automatic)
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 38+2 60+2
Reload 3.3, 3.9 empty 2, 2.5 empty
Mobility High High
Extras Higher damage, quicker reload, more ammo, incendiary rounds


SPAS-12 vs SPAZ-24

SPAS-12 SPAZ-24
150px 150px
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Automatic
Rate of fire 312 RPM max 312 RPM
Magazine size 8 24
Max ammo 32+8 72+24
Reload 0.567 for each shell ~1
Mobility High High
Extras Higher damage, larger magazine, more ammo, reloads in one shell, becomes fully automatic


Stakeout vs Raid

Stakeout Raid
150px Raid BO
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 63 RPM 71 RPM
Magazine size 6 10
Max ammo 54+6 60+10
Reload 0.567 for each shell 0.567 for each shell (2 shells reloaded at a time)
Mobility High High
Extras Higher damage, more range, larger magazine, more ammo, reloads 2 shells at once, Grip


Double-Barreled Shotgun vs 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel Double-Barreled Shotgun Bore Long Range World at War
Damage 200x8 ~380x10
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM max 212 RPM max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut Shot

M1897 Trench Gun Gut Shot
M1897 Trench Gun WaW Gut Shot
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 55 RPM 55 RPM
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Launchers

China Lake vs China Beach

China Lake China Beach
China Lake BO China Beach BO
Damage 600, 600-75 explosion 1000, 1000-75 explosion
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 16 RPM 25 RPM
Magazine size 2 5
Max ammo 20+2 40+5
Reload 1 for each grenade 1 for all grenades
Mobility Very Low High
Sounds <center> {{{papsound}}}
Extras More damage, larger magazine, more ammo, reloads all grenades at once, higher mobility, does not need to ADS when firing, faster pump-action


M72 LAW vs M72 Anarchy

M72 LAW M72 Anarchy
M72 LAW 1st Person BO M72 Anarchy
Damage 2000, 320-100 explosion 3000, 600-100 explosion
Multiplier N/A N/A
Fire mode Single-shot Automatic
Rate of fire N/A 56 RPM
Magazine size 1 10
Max ammo 20+1 40+10
Reload 3 3
Mobility Very Low High
Sounds
{{{papsound}}}
Extras Higher damage, more ammo, automatic with 10 shot capacity, higher mobility, does not need to ADS when firing, also fires grenade with each shot


Specials

Ballistic Knife vs The Krauss Refibrillator

Ballistic Knife The Krauss Refibrillator
Ballistic Knife 1st Person BO The Krauss Refibrillator
Damage 500 melee or shot (1000 melee with Bowie Knife/Sickle)[1] 1000 melee or shot (1500 for melee with Bowie Knife/Sickle)
Multiplier head: x1.5
chest: x1
abdomen: x1
head: x3

chest: x1.5

abdomen: x1.5

Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Reload 1.5 0.75
Mobility High High
Extras More damage, increased melee damage, more ammo, quicker reload, when a downed player is shot, they are revived instantly


Crossbow vs Awful Lawton

Crossbow Awful Lawton
Crossbowdefault Awful Lawton
Damage 400 - 75 Explosion, 750 Direct Impact 2500 - 225 Explosion, 750 Direct Impact (shot attracts zombies to it like a monkey bomb)
Multiplier N/A N/A
Fire mode Single-shot Single-shot
Rate of fire Single-shot then rechamber Single-shot then rechamber
Magazine size 1 1
Max ammo 12+1 12+1
Reload 2.75 2.75
Mobility Medium Medium
Extras More damage, takes longer to explode, crossbow bolts act like Monkey Bombs, attracting zombies (capable of killing up to six zombies at a time) can be shot at friendlies.


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
150px 150px
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier Head: x4
Neck: x5
Chest: x1
Abdomen: x0.9
Upper Arm/Leg: x0.8
Lower Arm/Leg: x0.6
Hand/Foot: x0.4
Head: x4
Neck: x5
Chest: x1
Abdomen: x0.9
Upper Arm/Leg: x0.8
Lower Arm/Leg: x0.6
Hand/Foot: x0.4
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Sounds <center></center> <center></center>
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player

Thunder Gun vs Zeus Cannon

Thunder Gun ZeusCannon
Thunder Gun ZeusCannon
Damage Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage) Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Reload 2 empty 2 empty
Mobility High High
Sounds <center>
Extras Larger magazine and more ammo


Winter's Howl vs Winter's Fury

Winter's Howl Winter's Fury
Winter&#039;s Howl BO Winter&#039;s Fury
Damage 1600-1200 2400-1800
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 181 RPM max 181 RPM max
Magazine size 6 9
Max ammo 24+6 36+9
Reload 3.8 3.8
Mobility High High
Extras Higher damage, larger magazine, freezes more zombies.


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Black ops WunderWaffe BlackOps PaP Wunderwaffe2
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 10 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 3+15 6+30
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, and

reloads slightly faster. (Cannot be upgraded if received from a Lightning Bolt)


V-R11 vs V-R11 Lazarus

V-R11 V-R11 Lazarus
V-R11 150px
Damage Zero (turns zombies into humans with no damage) Infinite/Zero (turns zombies into humans that commit suicide with no damage but kills a zombie with three shots)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 9 18
Reload 3.6 3.6
Mobility Medium Medium
Extras Larger magazine, higher max ammo, when George Romero is shot in water he leaves for the round, when a zombie is shot three times it explodes, and the effect on teammates lasts longer, and when a teammate is shot, the teammate gains Insta-Kill capabilities during the time of the effect.


Scavenger vs. Hyena Infra-dead

Scavenger Hyena Infra-dead
Scavenger BO Hyena Infra-dead BO
Damage 5660 11320
Multiplier N/A N/A
Fire mode Bolt-Action Bolt-Action
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15 30
Reload 3 3
Mobility Medium Medium
Extras Bigger blast radius, double damage, more reserve ammo, larger magazine, Infrared Scope, Variable Zoom


31-79 JGb215 vs The Fractalizer

31-79 JGb215 The Fractalizer
31-79 JGb215 BO Zombies The Fractalizer Shangri-La BO
Damage Round zombie health -1/Zero (shrinks zombies to one hit kills) Round zombie health -1/Zero (shrinks zombies to one hit kills)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Magazine size 5 8
Max ammo 20+5 40+8
Mobility High High
Extras Zombies shrink for a longer duration, increased magazine and ammo


Wave Gun vs Max Wave Gun

Wave Gun Max Wave Gun
Wave Gun Moon BO Papwavegun
Damage Infinite (causes zombies to expand and explode) Infinite (causes zombies to expand and explode)
Multiplier N/A N/A
Fire mode Semi Automatic Semi Automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Mobility High High
Extras More ammo, larger magazine, zombies perform an extra animation or "dance" before expanding


Zap Gun Dual Wield vs Porter's X2 Zap Gun Dual Wield

Zap gun Porter's X2 Zap Gun
Zap Gun Effect BO Porter&#039;s X2 Zap Gun Dual Wield
Damage Infinite (electrocutes zombies) Infinite (electrocutes zombies)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Rate of fire 181 RPM max 181 RPM max
Magazine size 8/8 12/12
Max ammo 64+8/8 100+12/12
Mobility High High
Extras More ammo, larger magazine


Call of Duty: Black Ops II

Handguns

M1911 vs Mustang and Sally 

M1911 Mustang and Sally
M1911 Zombies BOII Mustang and Sally BOII
Multiplier head: x3.5

chest: x1.25 abdomen: x1.1

N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM 300 RPM
Magazine size 8 6/6
Max ammo 80+8 50+6/6 (100+6/6 Wii U version)
Reload 1.63, 1.8 empty 1.6
Mobility High High
Extras Dual Wield, fires grenades, slower rate of fire, smaller magazine, less ammo, and a minutely faster reload time.


Python vs Cobra

Python Cobra
Python Zombies BOII Cobra BOII
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 625 RPM 625 RPM
Magazine size 6 12
Max ammo 84+6 96+12
Mobility High High
Extras Speed Reloader, larger magazine, more ammo


Five-Seven vs Ultra

Five-Seven Ultra
Five-seven Zombies BOII Ultra BOII
Fire mode Semi-automatic Semi-automatic
Rate of fire 750 RPM 750 RPM
Magazine size 20 20
Max ammo 120+20 200+20
Mobility High High
Extras More ammo, 2nd PaP gives Fast Mags


Dual Wield Five-Seven vs Ultra & Violet

Five-Seven Dual Wield Ultra and Violet
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM 625 RPM
Magazine size 15/15 20/20
Max ammo 435+15/15 505+20/20
Mobility High High
Extras More ammo, larger magazine


B23R vs B34R

B23R B34R
Fire mode 3 Round Burst Automatic
Rate of fire Per burst: 937 RPM (1250 RPM for the first 2 rounds);
Overall: 703 RPM
937 RPM (1250 RPM for the first 2 rounds)
Magazine size 15 20
Max ammo 105+15 180+20
Mobility High High
Extras More ammo, larger magazine, fully automatic


Executioner vs Voice of Justice

Executioner Voice of Justice
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 468 RPM 468 RPM
Magazine size 5 5
Max ammo 75+5 100+5
Mobility High High
Extras More ammo, can be upgraded a second time to obtain long barrel attachment.


KAP-40 vs Karmic Atom Perforator-4000

KAP-40 Karmic Atom Perforator-4000
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 12 15
Max ammo 96+12 180+15
Mobility High High
Extras More ammo, larger magazine


SMGs

MP5 vs MP115 Kollider

MP5 MP115 Kollider
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 120+30 200+40
Mobility High High
Extras More ammo, larger magazine


Chicom CQB vs Chicom Cataclysmic Quadruple Burst

Chicom CQB Chicom Cataclysmic Quadruple Burst
Chicom CQB Zombies BOII Chicom Catacyclism Quadruple Burst BOII
Fire mode 3 Round Burst 4 Round Burst
Rate of fire 1250 RPM per burst & overall 1250 RPM per burst & overall
(937 RPM Select Fire)
Magazine size 40 40
Max ammo 120+40 200+40
Mobility High High
Extras More ammo, 4 round burst. Re-Pack a Punching Gains Select Fire, Grip & Reflex Sight


AK74U vs AK74-FU2

AK74U AK74-FU2
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 20 40
Max ammo 160+20 280+40
Mobility High High
Extras More ammo, double magazine, Reflex Sight added


PDW-57 vs Predictive Death Wish 57000

PDW-57 Predictive Death Wish 57000
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 50 50
Max ammo 200+50 350+50
Mobility High High
Extras More ammo, subsequent upgrades cycle through Reflex Sight, Millimeter Scanner, and Target Finder


M1927 vs Speakeasy

M1927 Speakeasy
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 50 50
Max ammo 350+50 400+50
Mobility High High
Extras More ammo


Uzi vs Uncle Gal

Uzi Uncle Gal
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 25 25
Max ammo 275+25 300+25
Mobility High High
Extras More ammo


Assault Rifles

FAL vs WN

FAL WN
FAL Zombies BOII WN BOII
Fire mode Semi-automatic 3 Round Burst
Rate of fire 625 RPM 535 RPM per burst (335 RPM overall)
Magazine size 20 30
Max ammo 180+20 360+30
Mobility Medium Medium
Extras More ammo, larger magazine, Reflex Sight, 3-round burst, slower rate of fire


SMR vs SM1L3R

SMR SM1L3R
Fire mode Semi-automatic Semi-automatic
Rate of fire 535 RPM 535 RPM
Magazine size 20 30
Max ammo 140+20 390+30
Mobility Medium Medium
Extras More ammo, Hybrid Sight , Target Finder , Reflex Sight , or MMS


MTAR vs Malevolent Taxonomic Anodized Redeemer

MTAR Malevolent Taxonomic Anodized Redeemer
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 30
Max ammo 240+30 360+30
(M320: 8+1)
Mobility Medium Medium
Extras More ammo, Reflex sight added, Re-Pack a Punching Cycles through Grenade Launcher, Target Finder and MMS, iron sights have increased zoom


Type 25 vs Strain 25

Type 25 Strain 25
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 30
Max ammo 150+30 270+30
(M320: 8+1)
Mobility Medium Medium
Extras More ammo, Reflex Sight & Fast Mag added; subsequent upgrades replace the Reflex Sight by EOTech Sight, Millimeter Scanner, Target Finder or Grenade Launcher


M8A1 vs Micro Aerator

M8A1 Micro Aerator
Fire mode 4 Round Burst 4 Round Burst
Rate of fire 1250 RPM per burst (789 RPM overall) 1250 RPM per burst (789 RPM overall)
Magazine size 32 42
Max ammo 192+32 336+42
(M320: 8+1)
Mobility Medium Medium
Extras More ammo, larger magazine, can obtain Reflex Sight, EOtech, MMS, Target Finder, Grenade Launcher


Colt M16A1 vs Skullcrusher

Colt M16A1 Skullcrusher
Fire mode 3-Round Burst Automatic
Rate of fire 750 RPM per burst (511 RPM overall) 750 RPM
Magazine size 30 30
Max ammo 120+30 270+30
(M203: 8+1)
Mobility Medium Medium
Extras More ammo, becomes fully-automatic, gains a Grenade Launcher


M14 vs Mnesia

M14 Mnesia
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM 625 RPM
Magazine size 8 16
Max ammo 96+8 192+16
Mobility Medium Medium
Extras More ammo, double magazine, Grip added


Galil vs Lamentation 

Galil Lamentation
Galil Zombies BOII Lamentation BOII
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 35 35
Max ammo 315+35 490+35
Mobility Medium Medium
Extras More ammo, Reflex Sight


M27 vs Mystifier

M27 Mystifier
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 30
Max ammo 240+30 360+30
Mobility Medium Medium
Extras More ammo, Reflex Sight, Target Finder, or MMS


AN-94 vs Actuated Neutralizer 94000

AN-94 Actuated Neutralizer 94000
Fire mode Automatic Automatic
Rate of fire 625 RPM (937 RPM for the first 2 rounds) 625 RPM (937 RPM for the first 2 rounds)
Magazine size 30 50
Max ammo 300+30 600+50
Mobility Medium Medium
Extras More ammo, Target Finder, Foregrip, Millimeter Scanner, Reflex sight


AK47 vs Reznov's Revenge

AK47 Reznov's Revenge
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 30
Max ammo 240+30 270+30
Mobility Medium Medium
Extras More ammo


Light Machine Guns

HAMR vs SLDG-HAMR

HAMR SLDG-HAMR
Fire mode Automatic Automatic
Rate of fire 625 RPM (937 RPM for the first 7 rounds) 625 RPM (937 RPM for the first 7 rounds)
Magazine size 125 125
Max ammo 375+125 625+125
Mobility Low Low
Extras More ammo, cycles through Reflex Sight, ACOG, or Grip


RPD vs Relativistic Punishment Device

RPD Relativistic Punishment Device
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 125
Max ammo 400+100 750+125
Mobility Low Low
Extras More ammo, larger magazine


LSAT vs FSIRT

LSAT FSIRT
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 100
Max ammo 400+100 600+100
Mobility Low Low
Extras More ammo, Target Finder, Grip (cycles through attachments when Pack-a-Punched again)


Snipers

DSR-50 vs Dead Specimen Reactor 5000

DSR-50 Dead Specimen Reactor 5000
DSR 50 Zombies BOII Dead Specimen Reactor 5000 BOII
Fire mode Bolt-action Bolt-action
Rate of fire 50 RPM 50 RPM
Magazine size 4 8
Max ammo 48+4 96+8
Mobility Low Fast
Extras More ammo, larger magazine, Iron sight, Variable Zoom, or Suppressor


Barrett M82A1 vs Macro Annihilator

Barrett M82A1 Macro Annihilator
Fire mode Semi-automatic Semi-automatic
Rate of fire 375 RPM 375 RPM
Magazine size 5 7
Max ammo 30+5 42+7
Mobility Medium Fast
Extras More ammo, larger magazine, Variable Zoom


SVU-AS vs Shadowy Veil Utilizer

SVU-AS Shadowy Veil Utilizer
Fire mode Semi-automatic Semi-automatic
Rate of fire 416 RPM 416 RPM
Magazine size 12 12
Max ammo 96+12 192+12
Mobility medium medium
Extras More ammo, Variable Zoom


Shotguns

Olympia vs Hades

Olympia Hades
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM 212 RPM
Magazine size 2 2
Max ammo 38+2 60+2
Mobility Medium High
Extras More ammo, faster reload, incendiary rounds


Remington 870 MCS vs Refitted-870 Mechanical Cranium Sequencer

Remington 870 MCS Refitted-870 Mechanical Cranium Sequencer
Fire mode Pump-action Pump-action
Rate of fire 80 RPM 80 RPM
Magazine size 6 10
Max ammo 48+6 70+10
Mobility Fast Fast
Extras More ammo, larger magazine, faster pump, chance of Reflex Sight when Pack-A-Punched


M1216 vs Mesmerizer

M1216 Mesmerizer
Fire mode Automatic (4 round rechamber) Automatic (6 round rechamber)
Rate of fire 468 RPM per burst (225 RPM overall) 468 RPM per burst (273 RPM overall)
Magazine size 16 24
Max ammo 48+16 72+24
Mobility High High
Extras More ammo, larger magazine, 6 rounds before rechamber


S12 vs Synthetic Dozen

S12 Synthetic Dozen
Fire mode Semi-automatic Semi-automatic
Rate of fire 468 RPM 468 RPM
Magazine size 10 10
Max ammo 30+10 50+10
Mobility Medium Medium
Extras More ammo, faster reload, chance of Reflex Sight or Fast Mag when PAPed twice


Specials

RPG vs Rocket Propelled Grievance

RPG Rocket Propelled Grievance
Fire mode Single-Shot Semi-automatic
Rate of fire N/A 187 RPM
Magazine size 1 8
Max ammo 20+1 40+8
Mobility Very Low High
Extras More ammo, higher magazine, higher mobility, becomes semi-automatic


War Machine vs Dystopic Demolisher

War Machine Dystopic Demolisher
War Machine Zombies BOII Dystopic Demolisher BOII
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 240 RPM 240 RPM
Magazine size 6 6
Max ammo 18+6 48+6
Mobility Very low High
Extras More ammo, detonates on impact


Ballistic Knife vs Krauss Refibrillator

Ballistic Knife Krauss Refibrillator
Fire mode Single-Shot Single-Shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Mobility High High
Extras Instantly revives a fallen teammate when shot at.


Death Machine vs Meat Grinder

Death Machine Meat Grinder
Fire mode Automatic Automatic
Rate of fire 1666 RPM 1666 RPM
Magazine size 150 550
Max ammo 300+150 550+550
Extras More ammo, larger belt size, faster running speed and reload.


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
Ray Gun BOII Porter&#039;s X2 Ray Gun BOII
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Mobility High High


Blundergat vs The Sweeper

Blundergat The Sweeper
Fire mode Single Shot Automatic
Magazine size 1 2
Max ammo 60+1 120+2
Mobility High High
Extras Becomes automatic with an increased magazine capacity, more ammo.


Acid Gat vs Vitriolic Withering

Acid Gat Vitriolic Withering
Fire mode 3-round burst 3-round burst
Magazine size 3 3
Max ammo 90+3 150+3
Mobility High High
Extras More ammo, attracts zombies.


Ray Gun Mark II vs Porter's Mark II Ray Gun

Paralyzer vs Petrifier

Trivia

  • Many Pack-a-Punched weapon names are opposites of their unupgraded names (i.e. "Olympia" and "Hades").
    • "LSAT" and "FSIRT" are anagrams of the words "last" and "first".
    • "FN FAL" can be pronounced as "effin fail", while "EPC WN" is supposed to be pronounced as "epic win". "FAL" and "WN", the shorter weapon names in Call of Duty: Black Ops II, simply stand for "fail" and "win".
    • The "M72 LAW" and "M72 Anarchy" are a reference to anarchy being the opposite of law.
  • Some Pack-a-Punched weapons have numbers that stand for letters, a reference to "leet-speak", a symbolic alphabet that uses a combination of ASCII characters to stand for letters (5 = S, 3 = E, |-| = H, etc.).
    • ".357 Plus 1 K1L-u" is leet for ".357 plus I kill you".
    • "C-3000 b1atch35" is leet for "see 3000 biatches".
    • "F1W" in "F1W Nitrogen Cooled" is leet for "FTW", a common abbreviation for "for the win".
    • "AUG-50M3" is leet for "AUG-some", a play on the name "AUG" and the word "awesome".
    • "FAMAS" can be pronounced as "famous", while "G16-GL35" is leet for "giggles".
    • "B34R" is leet for "bear".
    • "SM1L3R" is leet for "smiler," which can be pronounced "similar".
  • Some of the Pack-a-Punched weapon names in Call of Duty: Black Ops II Zombies are backronyms of the weapon's original name (i.e. the RPD becomes the "Relativistic Punishment Device" and the MTAR becomes the "Malevolent Taxonomic Anodized Redeemer").
    • "Synthetic Dozen" stands for "Synthetic 12", a backronym of the unupgraded name "S12".
  • "1001 Samurais" is a reference to the weapon's Japanese origin (as Samurais are Japanese fighters) and the popular film "101 Dalmatians".
  • "M1000" and "M1 Garand" stand for 1000 = 1 Grand, which is how players often pronounce the weapon's name.
  • "The Krauss Refibrillator" is a reference to the defibrillator device.
  • "HAMR" can be pronounced as "hammer", while "SLDG HAMR" is supposed to be pronounced as "sledge hammer".
  • "FU-A11" in "Barracuda FU-A11" stands for "fuck you all".
  • "Spatz" in "Spatz-447 +" is German for "sparrow".
  • "Commando" and "Predator" are both names of Arnold Schwarzenegger's films, where "Predator" is a much more famous film.
  • "Mnesia" can be pronounced as "amnesia".
  • "AK74fu2" is short for "AK74 fuck you too".
  • "Ultra & Violet" is a reference to ultra violet rays.
  • "Python" and "Cobra" are both names of snakes, where a cobra is poisonous unlike a python, and therefore more powerful.
  • "Porter's X2 Ray Gun", "Max Wave Gun" and "Porter's X2 Zap Gun" refer to Max Porter, an employee of Treyarch.
  • The "Infra-dead" in "Hyena Infra-dead" refers to the added Infrared Scope.
  • "V-R11 Lazarus" is a reference to Lazarus, a man believed to have come back from the dead. "V-R11" stands for the Vril, a fictional device with a similar effect. The game has multiple other references to the Vril.
  • Zeus, as in "ZeusCannon", is the ancient Greek god of sky.
  • "SPAZ-24" is a reference to its 24 round magazine. 24 is also 2 times 12, as in "SPAS-12", which could mean 2 times more powerful.
  • "Reznov's Revenge" is a reference to Viktor Reznov. The last weapon he used before his death was an AK-47.
  • Some Pack-a-Punched weapons have the number 115 in their name, a reference to Ununpentium, also known as Element 115, which was related to the creation of the zombies, teleporters and the Wonder Weapons.
  • It can be said that on Call of Duty: Black Ops Wii, it seems that all the Pack-a-Punched weapons are green except the Porter's X2 Ray Gun which is black and orange, however this may just be a visual or texture glitch.
  • All Pack-a-Punched weapons have a certain Pack-a-Punch camouflage scheme. In Call of Duty: World at War, the camouflage is a metallic tone, while in Call of Duty: Black Ops, the camouflage is more of a machinery tone with what looks like circuitry covering it, and in Call of Duty: Black Ops II,  the camouflage is a swirling tone with a mix of red, green and shining metal covering each weapon, except in Mob of the Dead, where it is a rock camouflage with glowing magma lines coming through it.
  • Treyarch stated that the Arisaka will be able to be Pack-a-Punched in Der Riese. Since they referred to it as the Type 99 rifle, this has caused many players to believe that the Type 99 machine gun could be Pack-a-Punched.
  • Mustang and Sally is a reference to the song Mustang Sally. On the front of the game's box, the soldier is holding an M1911 that has the word "SALLY" and the number 8 in tally marks carved on the side.
  • "Typhoid and Mary" is an obvious reference to the actual person Typhoid Mary.
  • "Tokyo and Rose" are likely a reference to the actual people nicknamed Tokyo Rose.
  • "Calamity and Jane" likely a reference to the actual person Calamity Jane.
  • Just like the Ray Gun, the "Mustang and Sally" push the user back when fired.
  • The name of the Pack-a-Punched version of the Uzi, "Uncle Gal", is a reference to Major Uziel Gal, the designer of the Uzi.
  • Many Call of Duty: Black Ops guns including the AK47, Kiparis, Stoner63, Skorpion, WA2000, and a cancelled gun called the Sabertooth were once available in zombies mode with their own Pack-a-Punched versions, as according to the game files.
  • "The Widow Maker" is a somewhat common term for something that kills many men.
  • The Meat Grinder has more ammo than any other weapon in Zombies history with 1100 total shots.
  • In Call of Duty: World at War, the Springfield and Arisaka appear in Zombies, but cannot be Pack-a-Punched (unless with modding), because they do not appear in Der Riese. In Call of Duty: Black Ops (more specifically the revised maps from World at War), this is the case for the M1 Garand, the BAR, and once again the Arisaka.

References

  1. http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=2555
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