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The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode

The following is a list of the upgraded weapons, whether they be from the Pack-a-Punch or by other means, and the differences between them and the normal version of the weapons.

Call of Duty: World at War

Handguns

Colt M1911 vs C-3000 b1at-ch35

Colt M1911 The C-3000 b1at-ch35
M1911 WaW C-3000 b1at-ch35 WaW
Damage 20 1000, 1200-75
Multiplier Head: x3.5
Chest: x1.25
Abdomen: x1.1
N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 800 RPM max 75 RPM max
Magazine size 8 6
Max ammo 80+8 40+6
Reload 1.9, 2.65 empty 1.9
Mobility High High
Extras Fires grenades with much higher damage, smaller magazine size, slower rate of fire.


.357 Magnum vs .357 Plus 1 K1L-u

.357 Magnum .357 Plus 1 K1L-u
.357 Magnum WaW .357 Plus 1 K1L-u WaW
Damage 1000-300 1000-600
Multiplier Head: x1.5
Chest: x1.1
Abdomen: x1.0
Head: x3
Chest: x1.5
Abdomen: x1.0
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 187 RPM max 187 RPM max
Magazine size 6 6
Max ammo 80+6 80+6
Reload 3 3
Mobility High High
Extras Higher damage at long ranges.


Bolt-Action Rifles

Kar98k vs Armageddon

Kar98k Armageddon
Kar98k WaW Armageddon WaW
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 48 RPM 48 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


Arisaka vs The Eviscerator (Only through Modding)

Arisaka The Eviscerator
Arisaka WaW Arisaka PaP WaW
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 45 RPM 45 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


Scoped Mosin-Nagant (Only through Modding)

Scoped Mosin-Nagant (no upgraded name)
Mosin-Nagant Sniper Scope WaW Mosin-Nagant Upgraded texture file WaW
Damage 100 200
Multiplier Head: x2
Chest: x1.1
Abdomen: x1.1
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 45 RPM 45 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 1.15 s starting, .2 for every round 1.15 s starting, .2 for every round
Mobility Low Low
Extras Sniper scope, higher damage and multipliers, more ammo, larger magazine.


Springfield vs PaP Springfield (Only through Modding)

Springfield PaP Springfield
Springfield Sniper Scope WaW Upgraded Springfield texture file WaW
Damage 100 200
Multiplier Head: x2
Chest: x1.1
Abdomen: x1.1
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 50 RPM 50 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 1.15 s starting, .2 for every round 1.15 s starting, .2 for every round
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


PTRS-41 vs The Penetrator

PTRS-41 The Penetrator
Ptrs 5 The Penetrator WaW
Damage 1000 1000
Multiplier Head: x10
Chest: x2.25
Abdomen: x2.25
Head: x10
Chest: x3
Abdomen: x3
Fire mode Semi-automatic Semi-automatic
Rate of fire 75 RPM max 75 RPM max
Magazine size 5 8
Max ammo 60+5 60+8
Reload 4, 5.3 empty 4, 5.3 empty
Mobility Low Low
Extras Larger magazine, increased multipliers, shoot through up to 5 zombies with 1 bullet (default at 3 for all other bullet weapons)


Rifles

Gewehr 43 vs G115 Compressor

Gewehr 43 G115 Compressor
Gewehr 43 WaW G115 Compressor WaW
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 RPM max 480 RPM max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine.


M1A1 Carbine vs Widdershins RC-1

M1A1 Carbine Widdershins RC-1
M1A1 Carbine WaW Widdershins WaW
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 RPM max 600 RPM
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo


M1 Garand vs M1000

M1 Garand M1000
M1 Garand WaW M1000 WaW
Damage 105-80 200-150
Multiplier Head: x3
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 444 RPM max 444 RPM max
Magazine size 8 12
Max ammo 128+8 150+12
Reload 3.4, 1.6 empty 3.4, 1.6 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M7 Grenade Launcher vs The Imploder

M7 Grenade Launcher The Imploder
M1 Garand Grenade Launcher WaW The Imploder WaW
Damage 600, 600-75 explosion 1000, 1200-75 explosion
Multiplier N/A N/A
Fire mode Single-shot Fully-automatic
Rate of fire N/A 120 RPM max
Magazine size 1 3
Max ammo 20+1 40+3
Reload 1.5 1.5
Mobility Medium Medium
Extras Becomes automatic with a 3-round capacity, reloads all 3 grenades at once, more damage, more ammo


STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 WaW Spatz-447
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 RPM 750 RPM
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo


Submachine Guns

MP40 vs The Afterburner

MP40 The Afterburner
MP40 WaW Afterburner WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 600 RPM
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


PPSh-41 vs The Reaper

PPSh-41 The Reaper
PPSh-41 WaW File:The Reaper.png
Damage 100-60 150-80
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x4
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 1250 RPM 1578 RPM
Magazine size 71 115
Max ammo 355+71 700+115
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Extras Much more ammo, much larger magazine, much higher rate of fire, more damage


Thompson vs Gibs-O-Matic

Thompson Gibs-O-Matic
Thompson WaW Gibs-O-Matic WaW
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5

Chest: x1
Abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage


Type 100 vs 1001 Samurais

Type 100 1001 Samurais
Type 100 WaW 1001 Samurais WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo


Machine Guns

BAR vs The Widow Maker

BAR The Widow Maker
BAR WaW The Widow Maker WaW
Damage 100-85 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 375 RPM 545 RPM
Magazine size 20 30
Max ammo 140+20 180+30
Reload 2.75, 3.25 empty 2.75, 3.25 empty
Mobility Low Low
Extras Larger magazine, slightly more ammo, higher rate of fire, much more damage


FG42 vs 420 Impeller

FG42 420 Impeller
FG42 WaW 420 Impeller WaW
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 1000 RPM
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage


M1919 Browning vs B115 Accelerator

M1919 B115 Accelerator
File:M1919 Browning Bipod WaW.png B115 Accelerator WaW
Damage 130-90 130-90
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 625 RPM 750 RPM
Magazine size 125 125
Max ammo 500+125 750+125
Reload 7, 6 empty 7, 6 empty
Mobility Low Low
Extras More ammo, higher rate of fire


MG42 vs Barracuda FU-A11

MG42 Barracuda FU-A11
MG42 WaW Barracuda FU-A11 WaW
Damage 130-90 130-90
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 1363 RPM
Magazine size 125 125
Max ammo 500+125 750+125
Reload 4.5 4.5
Mobility Low Low
Extras Higher rate of fire and more ammo.


Shotguns

Double-Barreled Shotgun vs 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel Double-Barreled Shotgun Bore Long Range World at War
Damage 200 x8 400 x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM max 212 RPM max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


Sawed-Off Double-Barreled Shotgun w/ Grip vs The Snuff Box (Only through Modding)

Sawed-Off Double-Barreled Shotgun w/ Grip The Snuff Box
File:WaW Double Barrel Sawn-off Iron Sights.png The Snuff Box
Damage 200 x8 400 x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM max 212 RPM max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut Shot

M1897 Trench Gun Gut Shot
M1897 Trench Gun WaW Gut Shot
Damage 160 x8 300 x8
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 55 RPM 55 RPM
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Flamethrowers and Rocket Launchers

M2 Flamethrower vs F1W Nitrogen Cooled

M2 Flamethrower F1W Nitrogen Cooled
M2 Flamethrower F1W Nitrogen Cooled
Damage 30 continuous (30/0.2sec)+ after burn 45 continuous (45/0.2sec)+ after burn
Multiplier N/A N/A
Fire mode Automatic, but overheats Automatic, but overheats
Rate of fire 300 RPM 300 RPM
Magazine size N/A N/A
Max ammo N/A N/A
Reload N/A N/A
Mobility Low Medium
Extras Longer overheat time, shorter cooldown time, higher damage, more mobility


Panzerschreck vs Longinus

Panzerschreck Longinus
Wawpanzer Wawpappanzer
Damage 600, 600-75 explosion 1000, 1200-75 explosion
Multiplier N/A N/A
Fire mode Single-shot Fully-automatic
Rate of fire N/A 181 RPM
Magazine size 1 3
Max ammo 20+1 30+3
Reload 2.85 2.85
Mobility Low Medium
Extras Becomes fully-automatic with a 3-round capacity, reloads all 3 rockets at once, more damage, more ammo, increased mobility


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
Ray Gun WaW Porter's X2 Ray Gun WaW
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Extras More powerful through multipliers, larger magazine, lower splash damage to user


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Wunderwaffe DG-2 WaW File:PaP DG-2.jpg
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 24 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 3+15 6+30
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, reloads slightly faster, can kill 24 zombies in one shot, and increased splash damage


Call of Duty: Black Ops

For a chart depicting the stats of each weapon before and after it has been Pack-a-Punched, click here.

Handguns

CZ75 vs Calamity

CZ75 Calamity
CZ75 BO Calamity
Damage 150-100 300-200
Multiplier head: x3.5

chest: x1

abdomen: x1

head: x3.5

chest: x1

abdomen: x1

Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 15 20
Max ammo 135+15 240+20
Reload 1.63, 2.013 empty 1.63, 2.013 empty
Mobility High High
Sounds
{{{papsound}}}
Extras More damage, larger magazine, more ammo, becomes fully automatic


CZ75 Dual Wield vs Calamity and Jane

CZ75 Dual Wield Calamity and Jane
CZ75 Dual Wield BO Calamity and Jane
Damage 150-100 300-200
Multiplier head: x3.5

chest: x1 abdomen: x1

head: x3.5

chest:x1 abdomen: x1

Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 12 20
Max ammo 228+12/12 320+20/20
Reload 1.9, 2.2 empty 1.9, 2.2 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


M1911 vs Mustang and Sally

M1911 Mustang and Sally
M1911 1st Person BO Mustang and Sally
Damage 20 1000, 1200-75 explosion
Multiplier head: x3.5
chest: x1.25
abdomen: x1.1
N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 300 RPM max
Magazine size 8 6 (12 in COD:BOZ)
Max ammo 80+8 50+6/6 (50+12 in COD:BOZ)
Reload 1.63, 1.8 empty 1.6
Mobility High High
Sounds
{{{papsound}}}
Extras Dual wield (except in COD:BOZ, where the magazine is larger instead), fires grenades, slower rate of fire, smaller magazine, less ammo, minutely faster reload time, retains yellowish white muzzle flash


Python vs Cobra

Python Cobra
Python BO Cobra BO
Damage 1000-300 1000-600
Multiplier Head: x1.5

Chest: x1.5

Abdomen: x1.0

Head: x3

Chest: x1.5

Abdomen: x1.5

Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 625 RPM max 625 RPM max
Magazine size 6 12
Max ammo 84+6 96+12
Reload 0.65 for each round 2.6
Mobility High High
Extras Higher damage at longer ranges, larger magazine, more ammo, Speed reloader


Assault Rifles

AUG vs AUG-50M3

AUG AUG-50M3
AUG BO AUG-50M3 BO
Damage 140-90 200-140

(Masterkey: 240x8)

Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic

Automatic

Rate of fire 937 RPM 937 RPM (79 RPM Masterkey)
Magazine size 30 30 (6 Masterkey)
Max ammo 270+30 390+30 (30+6 Masterkey)
Reload 2.6, 3.05 empty 2.6, 3.05 empty
Mobility Medium Medium
Extras Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time


Commando vs Predator

Commando Predator
Commando BO Predator BO
Damage 150-100 210-150
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 270+30 360+40
Reload 2.05, 2.55 (empty) 2.05, 2.55 (empty), dual mags, 1.7, 2.1 (empty)
Mobility Medium Medium
Sounds
Video
Black_Ops_Zombies_-_Commando_Demonstration
File:Black Ops Zombies - Predator Demonstration
Extras Higher damage, larger magazine, more ammo, Dual Mags


Famas vs G16-GL35

Famas G16-GL35
Famas BO G16-GL35 BO
Damage 100-70 150-100
Multiplier head: x4

chest: x1 abdomen: x1

head: x5

chest: x1 abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


FN FAL vs EPC WN

FN FAL EPC WN
FN FAL BO EPC WN BO
Damage 160-130 240-180
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Semi-automatic 3-round burst
Rate of fire 625 RPM max 625 RPM per burst, 368 RPM overall
Magazine size 20 30
Max ammo 180+20 360+30
Reload 2.5, 3.1 empty 2.5, 3.1 empty
Mobility Medium Medium
Sounds
Video
File:Black Ops Zombies - FAL Demonstration
File:Black Ops Zombies - EPC WN Demonstration
Extras Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex sight


G11 vs G115 Generator

G11 G115 Generator
G11 BO G115 Generator BO
Damage 100-70 150-100
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode 3-round burst Automatic
Rate of fire 1250 RPM per burst, 523 RPM overall 1250 RPM
Magazine size 48 48
Max ammo 144+48 288+48
Reload 2.7, 3.85 empty 2.7, 3.85 empty
Mobility Medium Medium
Sounds
Extras Higher damage, more ammo, becomes fully automatic, Low Power Scope has no sway.


Galil vs Lamentation

Galil Lamentation
Galil BO Lamentation BO
Damage 150-100 220-150
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 35 35
Max ammo 315+35 490+35
Reload 2.8, 3.8 empty 2.8, 3.8 empty
Mobility Medium Medium
Sounds
Extras Higher damage, more ammo, Red dot sight


M14 vs Mnesia

M14 Mnesia
M14 BO Mnesia BO
Damage 105-80 200-150
Multiplier head: x3

chest: x1.25

abdomen: x1.25

head: x6

chest: x2

abdomen: x2

Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 625 RPM
Magazine size 8 16
Max ammo 96+8 192+16
Reload 2.4, 3.45 empty 2.4, 3.45 empty
Mobility Medium Medium
Sounds
Video
File:Call of Duty Black Ops Zombies - M14 Demonstration
File:Call of Duty Black Ops Zombies - Mnesia Demonstration
Extras Higher damage, Extended mags, more ammo, Grip


M16 vs Skullcrusher

M16 Skullcrusher
M16 BO Skullcrusher BO
Damage 100-70 150-100

(M203: 700 Direct Impact, 400-75 explosion)

Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode 3-round burst Automatic
Rate of fire 937 RPM per burst, 459 RPM overall 937 RPM
Magazine size 30 30
Max ammo 120+30 270+30
(M203: 8+1)
Reload 2.03, 2.36 empty 2.03, 2.36 empty
Mobility Medium Medium
Extras Higher damage, becomes fully automatic, more ammo, M203


Gewehr 43 vs G115 Compressor

Gewehr 43 G115 Compressor
Gewehr 43 WaW G115 Compressor WaW
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 RPM max 480 RPM max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M1A1 Carbine vs Widdershins RC-1

M1A1 Carbine Widdershins RC-1
M1A1 Carbine WaW Widdershins WaW
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 RPM max 600 RPM
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo.


STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 WaW Spatz-447
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 RPM 750 RPM
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo.


Submachine Guns

AK-74u vs AK-74fu2

AK-74u AK-74fu2
Video of the weapon AK-74u in Action AK-74fu2 in Action
AK74u BO AK-74fu2 BO
Damage 120-80 190-140
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


MP5k vs MP115 Kollider

MP5K MP115 Kollider
MP5K BO MP115 Kollider BO
Damage 100-50 140-80
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 120+30 200+40
Reload 2.9, 3.2 empty 2.9, 3.2 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo


MP40 vs The Afterburner

MP40 The Afterburner
MP40 BO The Afterburner BO
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 600 RPM
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


MPL vs MPL-LF

MPL MPL-LF
MPL BO MPL-LF BO
Damage 100-60 140-90
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic

Automatic

Rate of fire 937 RPM 937 RPM
Magazine size 24 40
Max ammo 120+24 200+40
Reload 2.25, 3 empty 2.25, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


PM63 vs Tokyo and Rose

PM63 Tokyo and Rose
PM63 BO Tokyo and Rose BO
Damage 100-60 140-90
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 20 25
Max ammo 100+20 225+25/25
Reload 2.05, 2.85 empty 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Spectre vs Phantom

Spectre Phantom
Spectre BO Phantom BO
Damage 90-50 130-80
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, and Reflex Sight


Thompson vs Gibs-O-Matic

Thompson Gibs-O-Matic
Thompson WaW Gibs-O-Matic WaW
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5

Chest: x1
Abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage.


Type 100 vs 1001 Samurais

Type 100 1001 Samurais
Type 100 WaW 1001 Samurais WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo.


Light Machine Guns

HK21 vs H115 Oscillator

HK21 H115 Oscillator
HK21 BO H115 Oscillator
Damage 150-110 210-150
Multiplier head: x3

chest: x1

abdomen: x1

head: x3

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 535 RPM 535 RPM
Magazine size 125 150
Max ammo 500+125 750+150
Reload 3.75, 4.75 empty 3.75, 4.75 empty
Mobility Low Low
Sounds
Video
File:Black Ops Zombies - HK21 Overview
File:Black Ops Zombies - HK21 Upgrade Overview
Extras Higher damage, larger magazine, more ammo


RPK vs R115 Resonator

RPK R115 Resonator
Video of the weapon RPK in Action R115 Resonator in Action
RPK BO R115 Resonator BO
Damage 130-90 180-130
Multiplier head: x3

chest: x1

abdomen: x1

head: x3

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 125
Max ammo 400+100 500+125
Reload 4, 5.5 empty 4, 5.5 empty
Mobility Low Low
Sounds
Extras Higher damage, larger magazine, more ammo


FG42 vs 420 Impeller

FG42 420 Impeller
FG42 WaW 420 Impeller WaW
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 1000 RPM
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage.


Sniper Rifles

Dragunov vs D115 Disassembler

Dragunov D115 Disassembler
Dragunov BO D115 Disassembler BO
Damage 300 1000
Multiplier head:x10

chest:x1.5

abdomen:x1.5

head:x10

chest:x3

abdomen:x3

Fire mode Semi-automatic Semi-automatic
Rate of fire 234 RPM max 234 RPM max
Magazine size 10 10
Max ammo 40+10 80+10
Reload 2.95, 3.75 empty 2.95, 3.75 empty
Mobility Medium Medium
Video
File:Call of Duty Black Ops Zombies - Dragunov Demonstration
File:Call of Duty Black Ops Zombies - D115 Disassembler Demonstration
Extras More damage, more ammo, Variable Zoom


L96A1 vs L115 Isolator

L96A1 L115 Isolator
L96A1 BO L115 Isolator BO
Damage 500 1000
Multiplier head:x10

chest:x1.5

abdomen:x1.5

head:x10

chest:x3

abdomen:x3

Fire mode Bolt-action Bolt-action
Rate of fire 50 RPM 50 RPM
Magazine size 5 8
Max ammo 45+5 72+8
Reload 3.3, 3.5 empty 3.3, 3.5 empty
Mobility Medium Medium
Sounds
{{{papsound}}}
Video Black_Ops_Zombies_-_L96A1 Call_of_Duty_Zombies_-_L96A1_Pack_a_Punched
Extras Higher damage, larger magazine, more ammo, Variable Zoom


Kar98k vs Armageddon

Kar98k Armageddon
Kar98k WaW Armageddon WaW
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 48 RPM 48 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


Shotguns

HS-10 vs Typhoid And Mary

HS-10 Typhoid And Mary
HS-10 BO Typhoid And Mary
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 340 RPM max 340 RPM max
Magazine size 6 8
Max ammo 36+6 80+8/8
Reload 0.567 for each shell 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Olympia vs Hades

Olympia Hades
Olympia BO Hades BO
Damage 80x8 200x12
Multiplier N/A N/A
Fire mode Over-Under Break Action (Semi-Automatic) Over-Under Break Action (Semi-Automatic)
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 38+2 60+2
Reload 3.3, 3.9 empty 2, 2.5 empty
Mobility High High
Extras Higher damage, quicker reload, more ammo, incendiary rounds


SPAS-12 vs SPAZ-24

SPAS-12 SPAZ-24
SPAS-12 BO SPAZ-24 BO
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Automatic
Rate of fire 312 RPM max 312 RPM
Magazine size 8 24
Max ammo 32+8 72+24
Reload 0.567 for each shell ~1
Mobility High High
Extras Higher damage, larger magazine, more ammo, reloads in one shell, becomes fully automatic


Stakeout vs Raid

Stakeout Raid
Stakeout BO Raid BO
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 63 RPM 71 RPM
Magazine size 6 10
Max ammo 54+6 60+10
Reload 0.567 for each shell 0.567 for each shell (2 shells reloaded at a time)
Mobility High High
Extras Higher damage, more range, larger magazine, more ammo, reloads 2 shells at once, Grip


Double-Barreled Shotgun vs 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel Double-Barreled Shotgun Bore Long Range World at War
Damage 200x8 ~380x10
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM max 212 RPM max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut Shot

M1897 Trench Gun Gut Shot
M1897 Trench Gun WaW Gut Shot
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 55 RPM 55 RPM
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Launchers

China Lake vs China Beach

China Lake China Beach
China Lake BO China Beach BO
Damage 600, 600-75 explosion 1000, 1000-75 explosion
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 16 RPM 25 RPM
Magazine size 2 5
Max ammo 20+2 40+5
Reload 1 for each grenade 1 for all grenades
Mobility Very Low High
Sounds
{{{papsound}}}
Extras More damage, larger magazine, more ammo, reloads all grenades at once, higher mobility, does not need to ADS when firing, faster pump-action


M72 LAW vs M72 Anarchy

M72 LAW M72 Anarchy
M72 LAW 1st Person BO M72 Anarchy
Damage 2000, 320-100 explosion 3000, 600-100 explosion
Multiplier N/A N/A
Fire mode Single-shot Automatic
Rate of fire N/A 56 RPM
Magazine size 1 10
Max ammo 20+1 40+10
Reload 3 3
Mobility Very Low High
Sounds
{{{papsound}}}
Extras Higher damage, more ammo, automatic with 10 shot capacity, higher mobility, does not need to ADS when firing, also fires grenade with each shot


Specials

Ballistic Knife vs The Krauss Refibrillator

Ballistic Knife The Krauss Refibrillator
Ballistic Knife 1st Person BO The Krauss Refibrillator
Damage 500 melee or shot (1000 melee with Bowie Knife/Sickle)[1] 1000 melee or shot (1500 for melee with Bowie Knife/Sickle)
Multiplier head: x1.5
chest: x1
abdomen: x1
head: x3

chest: x1.5

abdomen: x1.5

Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Reload 1.5 0.75
Mobility High High
Extras More damage, increased melee damage, more ammo, quicker reload, when a downed player is shot, they are revived instantly


Crossbow vs Awful Lawton

Crossbow Awful Lawton
Crossbowdefault Awful Lawton
Damage 400 - 75 Explosion, 750 Direct Impact 2500 - 225 Explosion, 750 Direct Impact (shot attracts zombies to it like a monkey bomb)
Multiplier N/A N/A
Fire mode Single-shot Single-shot
Rate of fire Single-shot then rechamber Single-shot then rechamber
Magazine size 1 1
Max ammo 12+1 12+1
Reload 2.75 2.75
Mobility Medium Medium
Extras More damage, takes longer to explode, crossbow bolts act like Monkey Bombs, attracting zombies (capable of killing up to six zombies at a time) can be shot at friendlies.


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
Ray Gun BO Porter's X2 Ray Gun BO
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier Head: x4
Neck: x5
Chest: x1
Abdomen: x0.9
Upper Arm/Leg: x0.8
Lower Arm/Leg: x0.6
Hand/Foot: x0.4
Head: x4
Neck: x5
Chest: x1
Abdomen: x0.9
Upper Arm/Leg: x0.8
Lower Arm/Leg: x0.6
Hand/Foot: x0.4
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Sounds
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player

Thunder Gun vs Zeus Cannon

Thunder Gun ZeusCannon
Thunder Gun ZeusCannon
Damage Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage) Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Reload 2 empty 2 empty
Mobility High High
Sounds
Extras Larger magazine and more ammo


Winter's Howl vs Winter's Fury

Winter's Howl Winter's Fury
Winter's Howl BO Winter's Fury
Damage 1600-1200 2400-1800
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 181 RPM max 181 RPM max
Magazine size 6 9
Max ammo 24+6 36+9
Reload 3.8 3.8
Mobility High High
Extras Higher damage, larger magazine, freezes more zombies.


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Black ops WunderWaffe File:BlackOps PaP Wunderwaffe2.jpg
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 24 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 3+15 6+30
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, and

reloads slightly faster. (Cannot be upgraded if received from a Lightning Bolt)


V-R11 vs V-R11 Lazarus

V-R11 V-R11 Lazarus
V-R11 File:V-R11 Lazarus.jpg
Damage Zero (turns zombies into humans with no damage) Infinite/Zero (turns zombies into humans that commit suicide with no damage but kills a zombie with three shots)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 9 18
Reload 3.6 3.6
Mobility Medium Medium
Extras Larger magazine, higher max ammo, when George Romero is shot in water he leaves for the round, when a zombie is shot three times it explodes, and the effect on teammates lasts longer, and when a teammate is shot, the teammate gains Insta-Kill capabilities during the time of the effect.


Scavenger vs. Hyena Infra-dead

Scavenger Hyena Infra-dead
Scavenger BO Hyena Infra-dead BO
Damage 5660 11320
Multiplier N/A N/A
Fire mode Bolt-Action Bolt-Action
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15 30
Reload 3 3
Mobility Medium Medium
Extras Bigger blast radius, double damage, more reserve ammo, larger magazine, Infrared Scope, Variable Zoom


31-79 JGb215 vs The Fractalizer

31-79 JGb215 The Fractalizer
31-79 JGb215 BO Zombies The Fractalizer Shangri-La BO
Damage Round zombie health -1/Zero (shrinks zombies to one hit kills) Round zombie health -1/Zero (shrinks zombies to one hit kills)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Magazine size 5 8
Max ammo 20+5 40+8
Mobility High High
Extras Zombies shrink for a longer duration, increased magazine and ammo


Wave Gun vs Max Wave Gun

Wave Gun Max Wave Gun
Wave Gun Moon BO Papwavegun
Damage Infinite (causes zombies to expand and explode) Infinite (causes zombies to expand and explode)
Multiplier N/A N/A
Fire mode Semi Automatic Semi Automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Mobility High High
Extras More ammo, larger magazine


Zap Gun Dual Wield vs Porter's X2 Zap Gun Dual Wield

Zap Gun Dual Wield Porter's X2 Zap Gun
Zap Gun Effect BO Porter's X2 Zap Gun Dual Wield
Damage Infinite (electrocutes zombies) Infinite (electrocutes zombies)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Rate of fire 181 RPM max 181 RPM max
Magazine size 8/8 12/12
Max ammo 64+8/8 100+12/12
Mobility High High
Extras More ammo, larger magazine


Call of Duty: Black Ops II

Handguns

M1911 vs Mustang and Sally

M1911 Mustang and Sally
M1911 Zombies BOII Mustang and Sally BOII
Damage 20 1000 direct impact, 1200-75 explosion
Multiplier head: x3.5

chest: x1.25 abdomen: x1.1

N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM 300 RPM
Magazine size 8 6/6
Max ammo 80+8 50+6/6 (100+6/6 Wii U version)
Reload 1.63, 1.8 empty 1.6
Mobility High High
Extras Dual Wield, fires grenades, slower rate of fire, smaller magazine, less ammo, and a minutely faster reload time.


Python vs Cobra

Python Cobra
Python Zombies BOII Cobra BOII
Damage 1000-300 1000-600
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 625 RPM 625 RPM
Magazine size 6 12
Max ammo 84+6 96+12
Mobility High High
Extras Fast Mag, larger magazine, more ammo, higher damage at long range


Five-seven vs Ultra

Five-Seven Ultra
Five-seven Zombies BOII Ultra BOII
Damage 160-90 300-180
Fire mode Semi-automatic Semi-automatic
Rate of fire 750 RPM 750 RPM
Magazine size 20 20
Max ammo 120+20 200+20
Mobility High High
Extras More ammo, higher damage
Possible Attachments Fast Mag


Dual Wield Five-Seven vs Ultra & Violet

Five-Seven Dual Wield Ultra and Violet
Five Seven Dual Wield BOII Ultra & Violet BOII
Damage 160-90 300-180
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM 625 RPM
Magazine size 15/15 20/20
Max ammo 435+15/15 505+20/20
Mobility High High
Extras More ammo, larger magazine, higher damage


B23R vs B34R

B23R B34R
B23R BOII B34R BOII zombies
Damage 160-100 200-150
Fire mode 3 Round Burst Automatic
Rate of fire Per burst: 937 RPM (1250 RPM for the first 2 rounds);
Overall: 703 RPM
937 RPM (1250 RPM for the first 2 rounds)
Magazine size · 15 (standard)
· 24 (w/ Extended Clip)
· 20 (standard)
· 30 (w/ Extended Clip)
Max ammo · 105+15 (standard)
· 168+24 (w/ Extended Clip)
· 180+20 (standard)
· 270+30 (w/ Extended Clip)
Mobility High High
Extras More ammo, larger magazine, becomes full-auto, higher damage
Possible Attachments Fast Mag


Executioner vs Voice of Justice

Executioner Voice of Justice
Executioner BOII Voice of Justice Zombies
Damage 130-15 x8 350-45 x12
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 468 RPM 468 RPM
Magazine size 5 5
Max ammo 75+5 100+5
Mobility High High
Extras More ammo, higher damage, more pellets per shot, faster reloading
Possible Attachments Long Barrel


KAP-40 vs Karmic Atom Perforator-4000

KAP-40 Karmic Atom Perforator-4000
KAP40 zombies Karmic Atom Perforator-4000 zombies
Damage 150-100 200-140
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 12 15
Max ammo 96+12 180+15
Mobility High High
Extras More ammo, larger magazine
Possible Attachments Fast Mag


Remington New Model Army vs Sassafras

Remington New Model Army Sassafras
Remington New Model Army BOII Sassafras BOII
Damage 1000-300 1000-600
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 625 RPM 625 RPM
Magazine size 6 12
Max ammo 84+6 96+12
Mobility High High
Extras Double magazine capacity, more ammo, higher damage at long range


Mauser C96 vs Boomhilda

Mauser C96 Boomhilda
Mauser C96 BOII Boomhilda Origins BOII
Damage 20 1000
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM 600 RPM
Magazine size 8 50
Max ammo 80+8 100+50
Mobility High High
Extras Much higher magazine capacity, more ammo, higher damage, gains an ACOG Sight and a Suppressor, fires laser beams.


Melee Weapons

Silver Spoon vs Golden Spork

Silver Spoon Golden Spork
Silver Spoon BOII Golden Spork BOII
Damage 1100 10000
Fire mode Melee Melee
Extras Much higher damage


One Inch Punch vs Iron Fists

One Inch Punch Iron Fists
One Inch Punch BOII Zombies Upgraded One Inch Punch BO2
Fire mode Melee Melee
Extras Significant damage increase, effects of punch depends on what Elemental Staff the player is holding.


SMGs

MP5 vs MP115 Kollider

MP5 MP115 Kollider
MP5 Zombies BOII MP115 Kollider BOII
Damage 100-50 140-80
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 120+30 200+40
Mobility High High
Extras More ammo, larger magazine, higher damage


Chicom CQB vs Chicom Cataclysmic Quadruple Burst

Chicom CQB Chicom Cataclysmic Quadruple Burst
Chicom CQB Zombies BOII Chicom Catacyclism Quadruple Burst BOII
Damage 100-60 160-120
Fire mode 3 Round Burst 4 Round Burst (+ Automatic if Select Fire is obtained)
Rate of fire 1250 RPM per burst & overall 1250 RPM per burst & overall
(937 RPM Select Fire)
Magazine size 40 40
Max ammo 120+40 200+40
Mobility High High
Extras More ammo, higher damage, becomes 4-round burst
Possible Attachments Grip, Reflex Sight, Select Fire, Fast Mag


AK74U vs AK74-FU2

AK74U AK74-FU2
AK74u zombies AK74fu2 zombies
Damage 120-80 190-140
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size · 20 (standard)
· 30 (w/ Extended Clip)
· 40 (standard)
· 50 (w/ Extended Clip)
Max ammo · 160+20 (standard)
· 180+30 (w/ Extended Clip)
· 280+40 (standard)
· 300+50 (w/ Extended Clip)
Mobility High High
Extras More ammo, larger magazine, Reflex Sight added, higher damage


PDW-57 vs Predictive Death Wish 57000

PDW-57 Predictive Death Wish 57000
PDW-57 BOII Predictive Death Wish 57000 Zombies BO2
Damage 90 175-100
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 50 50
Max ammo 200+50 350+50
Mobility High High
Extras More ammo, higher damage
Possible Attachments Reflex Sight, Millimeter Scanner, Target Finder


M1927 vs Speakeasy

M1927 Speakeasy
M1927 BOII Speakeasy BOII
Damage 90-60 180-100
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 50 50
Max ammo 350+50 400+50
Mobility High High
Extras More ammo, higher damage


Uzi vs Uncle Gal

Uzi Uncle Gal
Uzi BOII MoTD Uncle Gal BOII MoTD
Damage 100-60 230-80
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 25 25
Max ammo 275+25 300+25
Mobility High High
Extras More ammo, higher damage


MP40 vs The Afterburner

MP40 The Afterburner
MP40 Origins First person BOII MP40 Afterburner Origins BO2
Damage 110-60 200-120
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 32 64
Max ammo 192+32 256+64
Mobility High High
Extras Double magazine capacity, more ammo, higher damage


Skorpion EVO vs Evolved Death Stalker

Skorpion EVO Evolved Death Stalker
Skorpion EVO BOII Evolved Death Stalker Origins BO2
Damage 110-40 210-60
Fire mode Automatic Automatic
Rate of fire 1250 RPM 1250 RPM
Magazine size 32 40
Max ammo 256+32 320+40
Mobility High High
Extras Higher magazine capacity, more ammo, higher damage
Possible Attachments Reflex Sight, Target Finder, Fast Mag


Assault Rifles

FAL vs WN

FAL WN
FAL Zombies BOII WN BOII
Damage 160-130 240-180
Fire mode Semi-automatic 3 Round Burst
Rate of fire 535 RPM 535 RPM per burst (335 RPM overall)
Magazine size 20 30
Max ammo 180+20 360+30
Mobility Medium Medium
Extras More ammo, larger magazine, Reflex Sight, 3-round burst, higher damage


SMR vs SM1L3R

SMR SM1L3R
SMR BOII SM1L3R First Person BO2
Damage 80-60 120-110
Fire mode Semi-automatic Semi-automatic
Rate of fire 535 RPM 535 RPM
Magazine size 20 30
Max ammo 140+20 420+30 (210+30 when upgraded the second and following times)
Mobility Medium Medium
Extras More ammo, larger magazine, much better accuracy, higher damage
Possible Attachments Hybrid Optic (first time only), Target Finder, Reflex Sight, Millimeter Scanner.


MTAR vs Malevolent Taxonomic Anodized Redeemer

MTAR Malevolent Taxonomic Anodized Redeemer
MTAR BOII MTAR Upgraded Origins BO2
Damage 140-100 195-150

(M320: 135 Direct Impact, 125-50 explosion)

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 30
Max ammo 240+30 360+30
(M320: 8+1)
Mobility Medium Medium
Extras More ammo, iron sights have increased zoom, higher damage
Possible Attachments Reflex Sight, Millimeter Scanner, Target Finder, EOTech Sight, Grenade Launcher


Type 25 vs Strain 25

Type 25 Strain 25
Type 25 BOII Strain 25 BOII
Damage 110-70 160-110

(M320: 135 Direct Impact, 125-50 explosion)

Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 30
Max ammo 150+30 270+30
(M320: 8+1)
Mobility Medium Medium
Extras More ammo, Fast Mag, higher damage, slightly increased accuracy, slightly less recoil
Possible Attachments Reflex Sight, Millimeter Scanner, Target Finder, EOTech Sight, Grenade Launcher


M8A1 vs Micro Aerator

M8A1 Micro Aerator
M8A1 BOII M8A1 Upgraded Origins BO2
Damage 100-80 150-110

(M320: 135 Direct Impact, 125-50 explosion)

Fire mode 4 Round Burst 4 Round Burst
Rate of fire 1250 RPM per burst (789 RPM overall) 1250 RPM per burst (789 RPM overall)
Magazine size 32 42
Max ammo 192+32 336+42
(M320: 8+1)
Mobility Medium Medium
Extras More ammo, larger magazine, higher damage
Possible Attachments Reflex Sight, Millimeter Scanner, Target Finder, EOTech Sight, Grenade Launcher


Colt M16A1 vs Skullcrusher

Colt M16A1 Skullcrusher
M16A1 Zombies File:Skullcrusher Zombies.png
Damage 100-70 150-100

(M203: 700 direct impact, 400-75 explosion)

Fire mode 3-Round Burst Automatic
Rate of fire 750 RPM per burst (511 RPM overall) 750 RPM
Magazine size 30 30
Max ammo 120+30 270+30
(M203: 8+1)
Mobility Medium Medium
Extras More ammo, becomes fully-automatic, Grenade Launcher, higher damage


M14 vs Mnesia

M14 Mnesia
M14 BOII ZM Mnesia BO2
Damage 105-80 200-150
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM 625 RPM
Magazine size 8 16
Max ammo 96+8 192+16
Mobility Medium Medium
Extras More ammo, double magazine, Grip, higher damage


Galil vs Lamentation

Galil Lamentation
Galil Zombies BOII Lamentation BOII
Damage 150-100 220-150
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 35 35
Max ammo 315+35 490+35
Mobility Medium Medium
Extras More ammo, Reflex Sight, higher damage


M27 vs Mystifier

M27 Mystifier
M27 Zombies BOII Mystifier BOII
Damage 150-100 220-150
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 30
Max ammo 240+30 360+30
Mobility Medium Medium
Extras More ammo, higher damage
Possible Attachments Reflex Sight, Target Finder, Millimeter Scanner


AN-94 vs Actuated Neutralizer 94000

AN-94 Actuated Neutralizer 94000
AN-94 BOII Actuated Neutralizer 94000 Zombies BOII
Damage 120-75 200-160
Fire mode Automatic Automatic
Rate of fire 625 RPM (937 RPM for the first 2 rounds) 625 RPM (937 RPM for the first 2 rounds)
Magazine size 30 50
Max ammo 300+30 600+50
Mobility Medium Medium
Extras More ammo, larger magazine, higher damage
Possible Attachments Millimeter Scanner, Reflex Sight, Target Finder, Foregrip


AK47 vs Reznov's Revenge

AK47 Reznov's Revenge
AK47 Zombies BOII Reznov's Revenge BOII
Damage 150-100 250-200
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 30
Max ammo 240+30 270+30
Mobility Medium Medium
Extras More ammo, higher damage


STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 BOII StG-44 Upgraded Origins BO2
Damage 120-70 200-140
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 60
Max ammo 210+30 330+60
Extras Larger magazine, more ammo, higher damage


SCAR-H vs Agarthan Reaper

SCAR-H Agarthan Reaper
SCAR-H BOII Agarthan Reaper Origins BOII
Damage 210-100 300-150
Fire mode Automatic Automatic
Rate of fire 625 RPM 625 RPM
Magazine size 30 40
Max ammo 270+30 440+40
Extras More ammo, larger magazine, higher damage
Possible Attachments Reflex Sight, Fast Mag, Target Finder, ACOG Scope


Light Machine Guns

HAMR vs SLDG HAMR

HAMR SLDG HAMR
HAMR BOII SLDG HAMR BOII
Damage 190-120 250-190
Fire mode Automatic Automatic
Rate of fire 625 RPM (937 RPM for the first 7 rounds fired) 625 RPM (937 RPM for the first 7 rounds fired)
Magazine size 125 125
Max ammo 125+375 125+625
Mobility Low Medium
Extras More ammo, higher damage
Possible Attachments Reflex Sight, ACOG Scope, Grip


RPD vs Relativistic Punishment Device

RPD Relativistic Punishment Device
File:RPD zombies.png Relativistic Punishment Device BOII
Damage 140-100 180-140
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 125
Max ammo 100+400 125+750
Mobility Low Low
Extras More ammo, larger magazine, higher damage, slightly better accuracy


LSAT vs FSIRT

LSAT FSIRT
LSAT BOII FRIST zombies
Damage 195-90 225-120
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 100
Max ammo 400+100 600+100
Mobility Low Low
Extras More ammo, higher damage
Possible Attachments Target Finder, Grip, Reflex Sight, ACOG Scope


MG08/15 vs Magna Collider

MG08/15 Magna Collider
MG 08 Origins BOII Magna Collider Origins BOII
Damage 200-110 250-140
Fire mode Automatic Automatic
Magazine size 100 100
Max ammo 400+100 600+100
Reload 3s loaded, 4s empty reload 3s loaded, 4s empty reload
Mobility Low Low
Extras More ammo, bullets ricochet off of enemies to collide with others, amount of ricochets appear to be infinite, tighter hip fire spread, higher damage.


Sniper Rifles

DSR 50 vs Dead Specimen Reactor 5000

DSR 50 Dead Specimen Reactor 5000
DSR 50 Zombies BOII Dead Specimen Reactor 5000 BOII
Damage 800-550 1000
Fire mode Bolt-action Bolt-action
Rate of fire 50 RPM 50 RPM
Magazine size 4 8
Max ammo 48+4 96+8
Mobility Medium High
Extras More ammo, larger magazine, less sway, higher damage
Possible Attachments Iron sight, Variable Zoom, Suppressor


Barrett M82A1 vs Macro Annihilator

Barrett M82A1 Macro Annihilator
Barrett M82A1 BOII Macro Annihilator BOII
Damage 600-500 900
Fire mode Semi-automatic Semi-automatic
Rate of fire 416 RPM 416 RPM
Magazine size 5 7
Max ammo 30+5 42+7
Mobility Medium High
Extras More ammo, larger magazine, Variable Zoom, higher damage, improved hipfire accuracy


SVU-AS vs Shadowy Veil Utilizer

SVU-AS Shadowy Veil Utilizer
SVU-AS BOII SVU-AS Upgraded BO2
Damage 550 900
Fire mode Semi-automatic Semi-automatic
Rate of fire 416 RPM 416 RPM
Magazine size 12 12
Max ammo 96+12 192+12
Mobility Medium Medium
Extras More ammo, Variable Zoom, higher damage


Ballista vs Infused Arbalest

Ballista Infused Arbalest
Ballista BOII Ballista Upgraded BO2
Damage 150 400-200
Fire mode Bolt-action Bolt-action
Rate of fire 51 RPM 51 RPM
Magazine size 8 10
Max ammo 64+8 120+10
Extras Higher magazine capacity, more ammo, higher damage
Possible Attachments ACOG Scope, Iron Sight


Shotguns

Olympia vs Hades

Olympia Hades
Olympia Long Barrel BOII Hades BO2
Damage 150-29 x4 600-135 x4
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM 212 RPM
Magazine size 2 2
Max ammo 38+2 60+2
Mobility Medium High
Extras More ammo, faster reload, incendiary rounds, higher damage


Remington 870 MCS vs Refitted-870 Mechanical Cranium Sequencer

Remington 870 MCS Refitted-870 Mechanical Cranium Sequencer
Remington 870 MCS BOII R870 Upgraded BO2
Damage 310-15 x4 600-30 x4
Fire mode Pump-action Pump-action
Rate of fire 80 RPM 80 RPM
Magazine size 6 10
Max ammo 48+6 70+10
Mobility High High
Extras More ammo, larger magazine, higher damage
Possible Attachments Reflex Sight


M1216 vs Mesmerizer

M1216 Mesmerizer
M1216 BOII M1216 Upgraded BO2
Damage 280-35 x4 975-72 x4
Fire mode Automatic (4 round rechamber) Automatic (6 round rechamber)
Rate of fire 468 RPM per burst (225 RPM overall) 468 RPM per burst (273 RPM overall)
Magazine size 16 24
Max ammo 48+16 72+24
Mobility High High
Extras More ammo, larger magazine, fires 6 rounds before rechambering, higher damage
Possible Attachments Reflex Sight


S12 vs Synthetic Dozen

S12 Synthetic Dozen
S12 BOII S12 Upgraded BO2
Damage 270-23 x4 560-48 x4
Fire mode Semi-automatic Semi-automatic
Rate of fire 468 RPM 468 RPM
Magazine size 10 10
Max ammo 30+10 50+10
Mobility Medium Medium
Extras More ammo, Fast Mag, higher damage
Possible Attachments Reflex Sight


KSG vs Mist Maker

KSG Mist Maker
KSG BOII Mist Maker Origins BO2
Damage 800-100 1000-200
Fire mode Pump-Action Pump-Action
Rate of fire 77 RPM 77 RPM
Magazine size 14 28
Max ammo 56+14 84+28
Extras Double magazine capacity, more ammo, Reflex Sight, higher damage, reloads 2 shells at a time


Launchers

RPG vs Rocket Propelled Grievance

RPG Rocket Propelled Grievance
RPG BOII Rocket Propelled Grievance BOII
Damage 600 direct impact, 320-100 explosion 1200 direct impact, 600-100 explosion
Fire mode Single-Shot Fully-Automatic
Rate of fire N/A 187 RPM
Magazine size 1 8
Max ammo 20+1 40+8
Reload 3.292 Seconds 3.292 Seconds
Mobility Very Low High
Extras More ammo, higher magazine, higher mobility, becomes Fully-automatic, reloads all 8 rockets at once


Specials

War Machine vs Dystopic Demolisher

War Machine Dystopic Demolisher
War Machine Zombies BOII Dystopic Demolisher BOII
Damage 200 direct impact, 450-125 explosion 600 direct impact, 900-125 explosion
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 240 RPM 240 RPM
Magazine size 6 6
Max ammo 18+6 48+6
Mobility Very low High
Extras Higher damage, grenades explode on impact, higher mobility, more ammo and faster reload (reloads all grenades at once)


Ballistic Knife vs Krauss Refibrillator

Ballistic Knife Krauss Refibrillator
Ballistic Knife Stuhlinger BOII The Krauss Refibrillator BOII
Damage 500 melee or shot (now remains the same with Bowie Knife) 1000 melee or shot (now remains the same with Bowie Knife)
Fire mode Single-Shot Single-Shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Mobility High High
Extras Instantly revives a fallen teammate when shot at. Melee attacks with a normal knife and the Bowie Knife (but not the Galvaknuckles) receive both a 10% damage increase as well as a 50% increase in animation speed when equipped along with the Krauss Refibrillator.


Death Machine vs Meat Grinder

Death Machine Meat Grinder
Death Machine BOII Meat Grinder MoTD BO2
Damage 200-100 270-150
Fire mode Automatic Automatic
Rate of fire 1200 RPM 1200 RPM
Magazine size 150 550
Max ammo 300+150 550+550
Extras More ammo, larger belt size, faster running speed and reload, higher damage


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
Ray Gun BOII Porter's X2 Ray Gun BOII
Damage 1000 direct impact, 1500-300 splash 1000 direct impact, 2000-300 splash
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Mobility High High
Extras more ammo, larger magazine, higher damage, less splash damage to user


Blundergat vs The Sweeper

Blundergat The Sweeper
Blundergat BOII The Sweeper BOII
Damage 1500 5000
Fire mode Single-Shot Semi-Automatic
Magazine size 1 2
Max ammo 60+1 120+2
Mobility High High
Extras Becomes automatic with an increased magazine capacity, more ammo.


Acid Gat vs Vitriolic Withering

Acid Gat Vitriolic Withering
Acid Gat BOII Vitriolic Withering BOII
Damage 2000-150 7500-1500
Fire mode 3-round burst 3-round burst
Magazine size 3 3
Max ammo 90+3 150+3
Mobility High High
Extras More ammo, attracts zombies more often.


Ray Gun Mark II vs Porter's Mark II Ray Gun

Ray Gun Mark II Porter's Mark II Ray Gun
Ray Gun Mark II BOII Ray Gun Mark II MoTD
Damage 2000 3500
Fire mode 3-round burst 3-round burst
Rate of fire 500 RPM per burst & overall 500 RPM per burst & overall
Magazine size 21 42
Max ammo 142+21 201+42
Extras Double magazine capacity, more ammo, higher damage


Paralyzer vs Petrifier

Paralyzer Petrifier
Paralyzer BOII Petrifier BOII
Fire mode Automatic, but overheats Automatic, but overheats
Magazine size N/A, overheats when counter reaches 115. N/A, overheats when counter reaches 115.
Max ammo N/A N/A
Extras Longer overheat time, kills slightly faster. Cooldown time is the same.


Staff of Lightning vs Kimat's Bite

Staff of Lightning Kimat's Bite
  Kimat's Bite Origins BOII
Fire mode Semi-Automatic (Chargable)
Magazine size 12 18
Max ammo 12+120 18+180
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor


Staff of Fire vs Kagutsuchi's Blood

Staff of Fire Kagutsuchi's Blood
Fire mode Semi-Automatic (Chargable)
Magazine size 9 12
Max ammo 9+90 12+120
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor


Staff of Ice vs Ull's Arrow

Staff of Ice Ull's Arrow
Ull's Arrow
Fire mode Semi-Automatic (Chargable)
Magazine size 6 9
Max ammo 6+60 9+90
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor


Staff of Wind vs Boreas' Fury

Staff of Wind Boreas' Fury
Fire mode Semi-Automatic (Chargable)
Magazine size 3 6
Max ammo 3+40 6+60
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor


Trivia

  • Many Pack-a-Punched weapon names are opposites of the base weapon's names (i.e. "Olympia" and "Hades").
    • "LSAT" and "FSIRT" are anagrams of the words "last" and "first".
    • "FN FAL" can be pronounced as "effin fail", while "EPC WN" is supposed to be pronounced as "epic win". "FAL" and "WN", the shorter weapon names in Call of Duty: Black Ops II, simply stand for "fail" and "win".
    • The "M72 LAW" and "M72 Anarchy" refer to anarchy being the opposite of law.
  • Some Pack-a-Punched weapons have numbers that stand for letters, also known as "leet-speak", a symbolic alphabet that uses a combination of ASCII characters to stand for letters (5 = S, 3 = E, |-| = H, etc.).
    • ".357 Plus 1 K1L-u" is leet for ".357 plus I kill you".
    • "C-3000 b1atch35" is leet for "see 3000 biatches".
    • "F1W" in "F1W Nitrogen Cooled" is leet for "FTW", a common abbreviation for "for the win".
    • "FU-A11" in "Barracuda FU-A11" is leet for "fuck you all".
    • "AUG-50M3" is leet for "AUG-some", a play on the name "AUG" and the word "awesome".
    • "AK74fu2" is leet for "AK74 fuck you too".
    • "G16-GL35" is leet for "giggles".
    • "B34R" is leet for "bear".
    • "SM1L3R" is leet for "smiler".
    • "V-R11" is leet for Vril, a fictional device with a similar effect. The game has multiple other references to the Vril. "V-R11 Lazarus" refers to Lazarus of Bethany, a biblical character that was brought back to life.
  • Some of the Pack-a-Punched weapon names in Call of Duty: Black Ops II Zombies are backronyms of the weapon's original name (i.e. the RPD becomes the "Relativistic Punishment Device" and the MTAR becomes the "Malevolent Taxonomic Anodized Redeemer").
    • "Synthetic Dozen" stands for "Synthetic 12", a backronym of the unupgraded name "S12".
  • "1001 Samurais" is a reference to the weapon's Japanese origin (as Samurais are Japanese fighters) and the popular film "101 Dalmatians".
  • "M1000" refers to the fact that 1000 is commonly called "1 grand". Players often mispronounce "M1 Garand" as "M1 Grand".
  • "The Krauss Refibrillator" refers to the defibrillator device. This is because the Krauss Refibrillator can revive downed players when shot at them.
  • "HAMR" is often called the "Hammer" by the community, so "SLDG HAMR" refers to a "sledge hammer".
  • "Spatz" in "Spatz-447 +" is German for "sparrow".
  • "The Widow Maker" is a phrase that refers to someone or something that kills multiple men, leaving their wives widowed.
  • "Commando" and "Predator" are both names of films starring Arnold Schwarzenegger.
  • "Mnesia" sounds similar to the word "amnesia" when spoken.
  • "Ultra & Violet" refers to ultraviolet rays.
  • "Typhoid and Mary" is a reference to the actual person Typhoid Mary.
  • "Tokyo and Rose" refers to Japanese female propaganda broadcasters during WWII, nicknamed by American GIs as Tokyo Rose.
  • "Calamity and Jane" refers to Calamity Jane.
  • Mustang and Sally refers to the song Mustang Sally. On the front of the game's box, the soldier is holding an M1911 that has the word "SALLY" and the number 8 in tally marks carved on the side.
  • "Python" and "Cobra" are both names of snakes.
  • "Porter's X2 Ray Gun", "Max Wave Gun", "Porter's X2 Zap Gun" and "Porter`s Ray Gun Mark 2" refer to Max Porter, an employee of Treyarch.
  • The "Infra-dead" in "Hyena Infra-dead" refers to the added Infrared Scope.
    • It also references Harvey Yena, who supposedly designed the Scavenger
  • "Zeus Cannon", the upgraded Thundergun, refers to Zeus, is the ancient Greek god of sky, who had control of thunder.
  • "Reznov's Revenge" refers to Viktor Reznov.
  • Some Pack-a-Punched weapons have the number 115 in their name, referring to Ununpentium, also known as Element 115, which was related to the creation of the zombies, teleporters and the Wonder Weapons.
  • All Pack-a-Punched weapons have a certain Pack-a-Punch camouflage scheme. In Call of Duty: World at War, the camouflage is a metallic tone, while in Call of Duty: Black Ops, the camouflage is more of a machinery tone with what looks like circuitry covering it, and in Call of Duty: Black Ops II,  the camouflage depends on the map that is being played:
    • In Green Run, Die Rise, and Buried it is a swirling tone with a mix of red and green, and a shining metal covering.
    • In Mob of the Dead, it is a rock camouflage with glowing magma lines forming the symbol for human transmutation on it.
    • In Origins, it is a shiny light-blue camouflage that resembles ice, with what also appears to have an underlaying space design. 
  • Just like the Ray Gun, the "Mustang and Sally" push the user back when fired.
  • The name of the Pack-a-Punched version of the Uzi, "Uncle Gal", is a reference to Major Uziel Gal, the designer of the Uzi.
  • Many Call of Duty: Black Ops guns including the AK47, Kiparis, Stoner63, Skorpion, WA2000, and a cancelled weapon called the Sabertooth were planned to be available in zombies mode with their own Pack-a-Punched versions, as according to the game files.

References

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