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Yeebo is a Zombies Player featured in Call of Duty: Black Ops, Call of Duty: Black Ops II and Call of Duty: Black Ops III. After watching the Call of Duty Wiki fall into disrepair, Yeebo has decided to help contribute to the Wiki, even if they have no idea what they are doing.

Yeebo can be seen praising Der Riese and complaining about the HVK-30 and ICR-1's wallbuy, among other insignificant things from Black Ops III.

Overview Edit

I'm Yeebo, I've been playing Treyarch's Zombies mode since late 2009, first being introduced to "Five" and later finding the Call of Duty: Zombies iOS application. After sitting around waiting for someone else to update the GKZ-45 Mk3 article, I've decided to help restore the wiki back to it's former glory, even if it means grinding through countless Zombies games, creating a custom ModTools map and throwing my PC at a Brick Wall to create the best screenshots for the Wiki.

While I thrash Black Ops III's fixable problems every single day, Black Ops III's maps were creative and unique while the Wonder Weapons were aesthetically pleasing to use. That, and the regular weapons were useable and accurate, except for the M1927, which was ported from Black Ops II and shares it's inaccuracy statistics.

The Current Plan | Pack-a-Punch images Edit

I've grabbed a bunch of screenshots for Black Ops and Black Ops II's Pack-a-Punched Weapons. They all need transparency work. Right now, they're stashed away on my Computer and I'll slowly make them all transparent and upload them to the wiki. The plan is to make the Upgraded Weapons page as consistent as possible. All pictures will have better lighting and be taken from the same place with the same viewmodel. So far, all the common Black Ops Weapons and a majority of the common Black Ops II Weapons have already been taken. I also have to crop and upload images of Black Ops III weapons with attachments. A handful of these were done half a year ago. I haven't touched them since.

Q & A - For that one person from the future that wants answers for things Edit

  • How did you make the weapon images?
    • For Black Ops III, I created a custom ModTools map using the base test map as a template. I added an extra wall facing towards a direction with suitable sunlight, loaded the map, used FRAPs to save the weapons (I used cg_draw2d 0 & ui_enabled 0 to remove HUD in later images, I know that the Sniper Rifles still have the hipfire crosshair on the scopes). I then followed Smuff's transparency guide ( I tried using the magic wand tool, but it was more hastle than it was worth. Using the lasso tool blurs the colours on the edges, acting like anti-aliasing. Honestly, tracing over a gun only takes 15 minutes for each image, it isn't that bad. It's just horrible to do if you have weapons from 2 games that you want to eventually go over.
    • For Black Ops I, I noclipped out of Kino Der Toten towards the alleyway. There's a concrete platform that looks off into the skybox. Certain areas change the lighting on the weapons, so you have to find a consistent spot to sit in. Right now, I'm sitting on all of the weapons found in Kino, there's a lot
    • For Black Ops II, I went into Die Rise, went to the roof of the sweatshop, found the wall near the mystery box spawn and elevator, found decent lighting conditions, and captured each weapon. Right now, I'm sitting on all of the weapons found in Die Rise, there's a lot. It's highly likely that these won't be touched until October-November, a whole year after I said that I would learn transparency and make viewmodel images
  • How did you crop the Gobblegums without any screw ups?
    • I can't remember off the top of my head, but I went into the Barracks and selected the Gobblegum list. I then used the circle tool to trace around the gobblegum (Refer to the guide posted above for transparency steps). I then used this method to make better looking circle shapes for viewmodels.
  • How did you get loading screen images?
    • For Black Ops III, I went into theatre mode and recorded the loading screen with FRAPs. There was a brief instant where the image loaded without the text or loading bar. I then replayed the video at low speed, screencapped the image with printscreen, and pasted it into GIMP.
    • For Black Ops I, I mashed the FRAPs screenshot button and hoped I got a cap without the spinning logo
    • For Black Ops II, I unpacked the game's iPak files with Tom Crowley's Black Ops 2 iPak Exporter. I then resized the 1024x1024 images to 1920x1080 to mimic the ingame version of them.
  • How did you get the Double Pack-a-Punch upgrade images?
    • I played the game. A lot. I then went to the Barracks, clicked the Zombies tab, clicked the fresh start button, clicked the change player icon tab, scrolled down to the icons with the Double Pack-a-Punch images, and capped them with FRAPs. It's amazing how much high quality stuff can be captured using the game itself. I'm suprised there is a lot of low quality images on this wiki.
  • How did you get higher quality version of some of the menu selection images?
    • I went into the game and jiggled around for ages. I was going to do it for all of the Black Ops I Maps, but then Ascension had to change it's skybox just as it released.
  • There's something that you did and you didn't mention it here. Is there any way I can ask you about it?
    • I'm always on Steam, same name as this Wikia Account ^3^
  • How much Call of Duty content do you have sitting on your computer?
    • The rest of the BO1 PaP images I need to make transparent, all of the BO2 PaP images, and viewmodel, ads, and reload images from WWII.

Significant Games | In Order Edit

  1. Minecraft Alpha 1.0.16
  2. Team Fortress 2
  3. Call of Duty: World at War Zombies | iOS Application
  4. Call of Duty: Black Ops
  5. Counter-Strike: Global Offensive
  6. Skullgirls
  7. Crypt of the Necrodancer
  8. Deus Ex: Human Revolution

Favourite Zombies Maps Edit

  1. Der Riese
  2. Der Eisendrache
  3. Revelations
  4. Kino Der Toten
  5. Mob of the Dead
  6. Origins
  7. Call of the Dead
  8. Ascension
  9. Moon

Signatures | Sign Away! Edit

Outrageous Purchases Edit

  • $250: M4A4 Howl.
  • $120: A remake of Der Riese.

Video Game Addiction | Last Updated June, 2017 Edit

  1. Minecraft - 3 Years Worth
  2. Counter-Strike: Global Offensive - 2,000 Hours
  3. Team Fortress 2 - 1,250 Hours
  4. Call of Duty: Black Ops II - 1,100 Hours
  5. Call of Duty: Black Ops - 1,000 Hours
  6. Call of Duty: Black Ops III - 1,100 Hours
  7. Borderlands 2 - 530 Hours

Favourite Edits Edit

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