- Next-generation engine
- Higher polycount
- Improved textures
- "Sub-D" - a technology whereby the closer you get to an object, the more it attempts to keep its curvature
- Self-shadowing
- Improved fluid dynamics
- Improved AI
- Interactive scenery, e.g. dynamic smoke effects
- Screenwriter - Stephen Gaghan
- DLC first on Xbox Live
- Dynamic maps in Multiplayer
- Character Customisation in Multiplayer
- Leaning, Sliding, Vaulting confirmed.
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