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Friday Night

aka Friday Night

  • I live in Antarctica
  • I was born on February 9
  • My occupation is Eskimo
  • I am Male

Welcome to the wiki!Edit


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Raven's wing (talk) 10:05, January 10, 2016 (UTC)

Image Naming Edit

when naming images, please put the game initials at the end of the file name, before the file extension (example: [File Name]_[Game Initials].[File Extension]). thank you. War flag of the Imperial Japanese Army RisingSun2020 Personal RisingSun2013 2000px-Flag of JSDF.svg (RisingSun's Talk Page Blog Posts Contributions) 19:11, January 10, 2016 (UTC)

COD:YOU Edit

when making edits, please do not put impersonal yous, yours, etc. please use "the player", "one", "the character", "they", or "their" (depending on the situation). for more info about this policy see here. War flag of the Imperial Japanese Army RisingSun2020 Personal RisingSun2013 2000px-Flag of JSDF.svg (RisingSun's Talk Page Blog Posts Contributions) 01:29, January 21, 2016 (UTC)


No worriesEdit

Thanks for the info

Friday Night (talk) 07:18, January 21, 2016 (UTC)

TAR-21 Edit

No, most assault rifles can't outclasses SMGs at close range, as that's where SMGs are designed to have the advantage, the "fast" reload speed was exaggerated and you were basically were just rewording the rest, hence the undo. Conqueror of all Zombies (talk) 06:34, January 21, 2016 (UTC)

FAMAS - 2 bullets close range, 3 long range

SCAR-H - 2 bullets close range, 3 long range

TAR-21 - 2 bullets close range, 3 long range

M16A4 - 2 bullets close range, 3 long range

AK-47 - 2 bullets close range, 3 long range

F2000 - 3 bullets out to mid range, 4 at long


With Stopping Power, all of these AR's deal different damage per second. However, all of these DPS's are on par with or higher than the SMG's (I haven't included the FAL because that depends on your trigger-finger/modded controller). Yet only on the TAR-21's page does it say that it can outclass SMG users. Not only are you being very vague by writing that it can outclass SMG users, but it depends wildly on the situation. Almost any AR (and definitely one of the ARs listed above) that gets the first shot off at close range against an SMG will most likely win, so the statement is just flat-out redundant.

A 2.5 second reload is hardly going to "greatly benefit" from SoH. In all honesty you must be really impatient if a 2 second reload cancel is too much for you.

The rest was me putting it into better words. What on earth does "precise iron sight" mean? That the bullets will hit where the iron sights are pointing? Sorry if I found that just a little redundant. I was under the impression that every other gun (except the notable and widely-known exception of the MG4) worked that way. My mistake.

"clear iron sights" and "ghost ring" made more sense, and "much smaller, circular frame" is clearly a better choice of words than "slightly smaller, circular view", as not only was your choice of words untrue in that it wasn't slightly smaller but in fact much smaller, but "view" sounds like the person who wrote it didn't even know what the word 'frame' meant, at least not in the context of weapon optics. 

Friday Night (talk) 07:18, January 21, 2016 (UTC)

I would agree with Friday Night here. The whole "can outclass SMGs at close range" statement by itself is really vague, and it's not a trait exclusive to TAR-21. It's not unexpected that one of them can sometimes outgun an SMG at close quarters depending on the situation (who shot first, which SMG it was used against, who is more accurate...), and like he said, many assault rifles have lower TTK than most SMGs, and TAR-21 doesn't specifically stand out, at least on the damage side. Also, 2.5 second reload is moderate at worst, and Sleight of Hand isn't a huge benefit as it is on very slow reloading weapons with >5 sec reloads such as LMGs. Sleight of Hand is less effective on weapons that already reload fast because it's percentage based, and to put it into perspective, the shortest reload in the game I believe is 1.6 seconds (M9). -- laagone (talk)  09:08, January 21, 2016 (UTC)
The "can outclass SMGs at close range" was from a purely statistical point of view. Besides, every weapon can out class every other weapon at any range given the right circumstances. And I don't see how not being an exclusive trait of the weapon would warrant removal from a section that's supposed to mention the advantages and disadvantages of a weapon. Conqueror of all Zombies (talk) 19:27, January 21, 2016 (UTC)

"I don't see how not being an exclusive trait of the weapon would warrant removal from a section..."
"Besides, every weapon can out class every other weapon at any range given the right circumstances."
Tell me you're not serious.
Friday Night (talk) 22:33, January 21, 2016 (UTC)
If we removed things that weren't exclusive traits of a weapon from pages, the pages would be bare as many weapons have similar traits to one another, so yes, I am serious. Conqueror of all Zombies (talk) 00:21, January 22, 2016 (UTC)
"Besides, every weapon can out class every other weapon at any range given the right circumstances."
You're reinforcing my point. TAR-21 being able to outgun SMGs at close range isn't anything spectacular if any gun can do it. In "ordinary" circumstances, SMGs have the upper hand over any assault rifles - including the TAR-21 - in close quarters due to their high fire rate so they have a lot more room for missed shots. In "ideal" circumstances, assault rifles outgun most SMGs due to lower TTK. So from a statistical point of view, you're wrong. Besides, it's redundant to mention it in the "advantages and disadvantages" if the high fire rate and damage are already listed, at that point it's just 1+1=2. -- laagone (talk)  00:15, January 22, 2016 (UTC)
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