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The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode


A utility is a mechanism used in the Zombies mode of Call of Duty: World at War and Call of Duty: Black Ops.

Types of Utilities

Utilities are not found in Dead Ops Arcade.

  • Mystery Box - A box that gives the player that activated it a random weapon. It costs 950 points regularly, but only 10 with a Fire Sale. The Box appears in every Zombies map in Call of Duty: World at War and Call of Duty: Black Ops with the exception of Dead Ops Arcade. It moves, however, if a player gets the Teddy Bear. In Call of Duty: World at War it also contains weapons on the wall, but in Call of Duty: Black Ops, it does not.
  • Flogger - It is a large rotating wooden trap with long bars and barbed wire. It kills anything that interferes with it, including players. It appears only in Shi No Numa and costs 1000 to use. It is only available after the player opens the gate to the Fishing Hut. It only costs 750 points to use in the iPhone and iPod versions.
  • Zipline - This is a type of lift only seen in Shi No Numa and Call of the Dead. It brings the players from one location to the other, only costing 1000 to access. Normal ziplines appear in Call of the Dead. They are free to use and usable by zombies along with players.
  • Elevator - An elevator is a type of utility featured in "Five" where they transport the player between the three floors. Two of them can be found, the other being small and the other being relatively big. They also show up in "Die Rise" to connect the levels of the skyscrapers. They cost 250 points to use.
  • Teleporter - A type of utility used to transport players to a certain location. In Der Riese, each teleporter brings the players back to the mainframe and costs 1500 points to use each time. In Kino der Toten, it brings players to the Pack-a-Punch room and is free to use. In both aforementioned maps, the teleporters must first be linked to the mainframe before they can be used, and they have a cooling period between repeat use. While the teleporters in Der Riese are linked permanently, the teleporter is unlinked after each use in Kino der Toten. In "Five", the teleporters are different. They teleport the player to another random teleporter. Unlike the other two levels featuring teleporters, zombies can use them too. They are free to use and they teleport the player immediately instead of waiting three seconds. In Moon, the teleporter is free to use and teleports the players between the moon and Area 51. It will only activate on the moon when all of the players are on it, and will only activate in Area 51 when all players are on it or one player reaches it after the alarm ends. Players do not control its activation, rather it activates when the conditions are fulfilled. In Dead Ops Arcade, they can be found every four rounds and will teleport the player(s) to the next area.
  • Mainframe - This is where players are teleported to after using the teleporters on Der Riese or Kino der Toten. On the two maps, the mainframe is located on the starting lobby.
  • Fire Pit - This utility was introduced in Kino der Toten and returned in Ascension. It costs 1000 points and will kill anything that comes into contact with it. When activated in Kino der Toten, part of the floor goes up in flames. In Ascension, the pits appear as vents that shoot fire when activated and are placed at choke points.
  • Lunar Lander - This utility is featured exclusively in Ascension. It costs 250 points to use, but can be called to another pad for free. It brings the players back to the starting room except if in the starting room then it takes the player to a random location. Activating and using all three landing pads and then using a switch will launch the rocket and open the door to the Pack-a-Punch Machine. When arriving, landers kill any object beneath them.
  • Flinger - The Flinger is a utility exclusive to Call of the Dead and sends players and zombies flying across the map. It automatically activates a few seconds after a player steps on it. It has a delay between somebody standing on it and it activating. Zombies are killed when flung while the players are flung to the entrance of the lighthouse.
  • Ice Slide - The Ice Slide is a utility exclusive to Call of the Dead. It allows the player to travel from the bottom of the lighthouse to the area where Speed Cola and the Sickle are located. Zombies and players alike can use it at no cost.
  • Water Slide - The Water Slide is a utility in Shangri-La. It has only one entrance, is free to use, and is one-way.
  • Mine Cart - The Mine Cart appears in Shangri-La and is a fast way to move from one side of the map to the other. It is only one-way, as it knocks players off at the end and then rolls back up.
  • Geyser - The Geyser shoots players and zombies from the underground area to the surface. It is pressure-activated and takes a few seconds to activate. Geysers are exclusive to Shangri-La, and the power does not need to be on to the geyser to be used.
  • Reservoir Trap - This utility is exclusive to Shangri-La, is free to use and is activated by using a switch. It is located at the base of the waterfall on a boulder surrounded by water. When the player is able to activate it, a prompt will appear that says "Do NOT Press (action button)". When the player holds it, the water current gets stronger and pushes all of the zombies down and players to its edge.
  • Gravity Lift - The Gravity Lifts appear in Moon and are free to use and let players travel quickly from one point to another. There are many located in the Bio-Dome and one located below the starting room.
  • Bus - The Bus is a part of the new zombies map Green Run while playing the game mode Tranzit. It is used as transport around the map.

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