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The subject of this article appeared in Modern Warfare 2: Ghost. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Warzone Mobile
For other variants, see Mini-Uzi, WSP Stinger and WSP Swarm.

The Uzi is a submachine gun featured in Modern Warfare 2: Ghost, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Modern Warfare and Call of Duty: Modern Warfare III.

Modern Warfare 2: Ghost[]

The Uzi is used by Gilberto when he attacked some Americans in a street fight and used by several of Manuel Roba's other men.

Call of Duty: Black Ops[]

Campaign[]

The Uzi can be found in the level "Payback", both lying on the ground, in the clearing that Mason lands the Hind in, and in the hands of a few Spetsnaz troops at the entrance to the POW compound, sometimes with Extended Mags and the ACOG Scope.

Multiplayer[]

The Uzi is the fifth SMG to unlock, at level 23.

Damage per bullet is poor. At any range short of 17.5 meters, the Uzi will deal thirty damage per bullet, needing four shots to kill. Damage decreases linearly until 25 meters. At any range longer than 25 meters, the Uzi will deal twenty damage per bullet, needing five shots to kill. In Hardcore game types, the Uzi becomes a two shot kill to the body after 17.5 meters. A headshot will reduce the number of shots to kill by one in most instances except in Hardcore, where a headshot rarely makes a difference. The Uzi has low penetration power, making it ill equipped for shooting enemies behind any moderately thick cover.

The Uzi's rate of fire is high, at 937 RPM. This allows the Uzi to put lots of lead down range in very quick order.

The Uzi's accuracy is absolutely abysmal in every facet, and is the main drawback of the weapon. The iron sights are some of the most obstructive in the game, as the very thick rear sighting limits peripheral vision around the main front sight. The Uzi has the largest per-shot recoil of anything short of a shotgun or sniper rifle in Black Ops multiplayer, with recoil values of 75 to the left, 75 to the right, 80 upwards, and 50 downwards. These four recoil values are enormous. This means that the Uzi will have huge horizontal and vertical recoil, and because the recoil doesn't have a bias in its direction, the Uzi is extremely unpredictable in how it will kick, and it leaves for a large amount of deviation in the recoil profile, making manual recoil compensation tricky. The Uzi's centerspeed is also not the best, at 1600. While 1600 is above average, it's below the most common SMG centerspeed value of 1700, and 1600 just isn't enough centerspeed on the Uzi, which combines enormous recoil values with a high rate of fire. The Uzi, as a result of the combination of these factors, is among the least accurate weapons in Call of Duty history.

The Uzi has standard SMG handling characteristics. The Uzi allows players to move at 100% of the base speed, or 80% when strafing. The Uzi aims down the sight in 200 milliseconds and it has good hip-fire accuracy. The Uzi's reload speeds are a bit slow, but nothing too drastic. The Uzi has a 2.4 second reload animation, or a 3.25 second reload animation if the magazine is empty. In either case, the user can Reload Cancel after 1.8 seconds. This is one of the slowest reload cancel speeds among SMGs, but it's not bad overall, and the Uzi has the magazine capacity necessary to offset it, unlike other SMGs.

The Uzi is tied with the MPL for the largest magazine capacity in its class, holding 32 rounds per magazine. This makes the Uzi more capable of sustained combat compared to short magazine SMGs like the MAC11. The Uzi has a starting ammo loadout of 128 rounds.

The Uzi has the standard SMG attachment selection available. The Red Dot Sight and Reflex Sight provide a much simpler and cleaner sight picture than the iron sights, boosting peripheral awareness when aiming down the sight. Neither attachment is a bad choice given how poor the Uzi's iron sights are.

The ACOG Scope is a horrible attachment on the SMG. Not only is the ACOG Scope's enhanced zoom level a bad fit on an SMG, but the ACOG Scope makes it take longer to aim down the sight, as well as lowering the Uzi's centerspeed to a woeful 1300. The ACOG Scope should be avoided at all times, unless one wanted to make the Uzi intentionally worse.

Extended Mags increases the Uzi's magazine capacity to a best in-class 48 rounds. This is the Uzi's biggest strength as a weapon, allowing the user to tackle multiple enemies in rapid succession. Using Extended Mags heavily lessens the need for Sleight of Hand, as the Uzi's tolerable reloads and large magazine capacity will minimize the downtime from reloading.

The Grip increases the Uzi's centerspeed to 1700. This attachment attempts to fix the Uzi's terrible accuracy. While it helps increase accuracy on a weapon with bad accuracy, the Uzi's accuracy is so poor that the Grip is rarely of assistance.

The Suppressor will prevent the Uzi from making the user appear on radar due to Uzi gunfire, as well as reducing muzzle flash and quieting the Uzi's firing signature. However, it will also reduce the four shot kill range of the Uzi dramatically. The Uzi is well equipped for Suppressor usage thanks to its high fire rate and large magazine capacity. The Uzi should be one of the first choices for a suppressed SMG.

Rapid Fire increases the Uzi's rate of fire to 1250 RPM. This is the only attachment that can directly help the Uzi kill enemies more quickly, so those looking for extra lethality from their SMG should consider this attachment. However, the Uzi's accuracy decreases even further when using this attachment, so some may find this attachment to be unwieldy.

The Uzi has the same firing sound as one of the firing sounds in the Decoy. Users can try to take advantage of this by using an un-suppressed Uzi and using Decoy Grenades liberally, obscuring the true position of the Uzi user.

Attachments[]

Gallery[]

For attachment images, see Uzi/Attachments.
For Camouflage images, see Uzi/Camouflage.

Call of Duty: Black Ops II[]

"Fully automatic with high rate of fire. Effective at close range."
Create-A-Class description.


The Uzi appears again in Call of Duty: Black Ops II, exclusive to the campaign and Zombies modes. The player can unlock it in the customized loadout for use in any mission.

Attachments[]

Zombies[]

The Uzi appears in the zombies map Mob of the Dead as a wall weapon for 1500 points. It has a 25-round magazine with 275 reserve ammo. The Uzi can be found in multiple places throughout the map for 1500 and is a solid weapon for middle rounds due to its high fire rate and rather plentiful ammo reserves. When Pack-a-Punched, it becomes the Uncle Gal with a slightly larger reserve ammo of 300.

Uzi vs Uncle Gal[]

Uzi Uncle Gal
Uzi BOII MoTD Uncle Gal BOII MoTD
Damage 100-60 230-80
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 25 25
Max ammo 275+25 300+25
Mobility High High
Extras More ammo, higher damage


Gallery[]

Call of Duty: Black Ops: Declassified[]

The Uzi reappears in Call of Duty: Black Ops: Declassified. It mostly acts the same as the version from Call of Duty: Black Ops.

Call of Duty: Modern Warfare[]

"Fully automatic open bolt submachine gun. Simple, steady, effective."
— In-game description

The Uzi returns in Call of Duty: Modern Warfare.

Overview[]

Campaign[]

The Uzi is heavily used in the campaign by the Al-Qatala as well as the ULF. It is also used by some of Barkov's forces. Some of the Uzis are modeled off of several Blueprint variants.

Multiplayer[]

Using Stopping Power Rounds on the Uzi results in less recoil while firing, which has the opposite efect on other weapons.

Attachments[]

Muzzle[]

Barrel[]

Laser[]

Optic[]

Stock[]

Underbarrel[]

Magazine[]

Rear Grip[]

Perks[]

Blueprints[]

Blueprint Rarity How to obtain
Penny Arcade Rare Coin Operations Bundle
Canyonlands Rare Warzone Mission Penal Pistolwhip
Blowback Epic Battle Pass Modern Warfare Season 1 Tier 81
Meltdown Epic Toxic Ooze Bundle
Sparkler Epic Fourth Of July Pack Bundle
Thin Ice Epic Ice Breaker Bundle
Luna Epic Moon Raker Bundle
The Haunt Epic Roll The Bones Bundle
Infiltrator Legendary Executive Armory II Bundle
Quick Snap Legendary Bone Dry Bundle
Speed Run Legendary Run ‘N Gun Bundle
Freight Train Legendary Caliber Conversion Pack: .41 Action Express Bundle
Golden Rule Legendary Executive Armory IV Bundle
Mach-5 Legendary Infinite Bundle
Pocketed Malice Legendary Razor Sharp Bundle
All That Glitters Legendary Battle Pass Modern Warfare Season 3 Tier 95
J-Pop Pop Legendary Anime Express Bundle
Glacial Polish Legendary Battle Pass Modern Warfare Season 4 Tier 42
Cold Rift Legendary Multiplayer Mission Aristocratic Champion
Blood Rights Legendary Puddle Of Blood Bundle
Elemental Legendary Dystopian Bundle
Two-Step Viper Legendary Escape Artist Bundle
Tsuiso Legendary The Singularity Bundle

Gallery[]

For attachment images, see Uzi/Attachments#Call of Duty: Modern Warfare (2019).

Call of Duty: Modern Warfare II[]

An unusable Uzi is seen on a gun rack in the intro cutscene of Season Five.

Call of Duty: Modern Warfare III[]

"A fully automatic submachine gun featuring a slow rate of fire balanced by high damage, control, and mobility."
— In-game description

The Uzi returns in Call of Duty: Modern Warfare III as the WSP-9.

Attachments[]

Muzzle[]

Barrel[]

Laser[]

Optic[]

Stock[]

Underbarrel[]

Ammunition[]

Magazine[]

Rear Grip[]

Conversion Kit[]

Blueprints[]

Blueprint Image How to obtain
Fossilized Spare Ribs Bundle
Gassed Up WSP-9 Gassed Up Weapon Vault Bundle
Molten Mire Battle Pass Season One Sector A15
Primordium Tracer Pack: Resonance Ultra Skin Bundle
Red Eye Decomposition Combat Pack
Righteous Storm Righteous Storm WSP-9 Blueprint MWIII Obtain 548,500 XP during the Warhammer 40,000: For the Emperor! event.
Scintilla Girl Boss Bundle
Technofyre Technofyre WSP-9 Blueprint MWIII Tech Luxe Pro Pack

Trivia[]

Call of Duty: Black Ops[]

  • When a Grip is added to this weapon a stock is added instead of an actual grip, as with most other submachine guns in Call of Duty: Black Ops.
  • As with all other 30-20 damage Submachine Guns, Rapid Fire has no effect on the Nintendo Wii.
  • The pick-up icon has the stock on the Uzi, even though it only appears when equipped with a Grip.
  • There is small writing on the back left side of the Uzi that says "Izi semi auto model B" that indicates that it is a semi-automatic variant, instead of the fully automatic variant that it apparently is in the game.
  • Under the iron sights there is a "1" (referring to 100m sight setting), just like the MP5K in Call of Duty: Modern Warfare 2.
  • The Uzi has a folded stock on the Nintendo Wii.

Call of Duty: Black Ops II[]

  • In Call of Duty: Black Ops II, the Create-a-Class image shows the Uzi with a collapsed stock, whereas the in-game weapon lacks one by default, and gains an extended stock with the grip attachment.
    • When picking up an Uzi with grip, there is no sound for extending the stock
  • The third person magazine is slightly longer than that of the Create-a-Class image.
  • The weapon's Pack-a-Punched name in Mob of the Dead is a reference to the Uzi's creator, Uziel Gal.
  • The third person model has a rail on top, while in first person there is no rail.
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