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The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II.
For other uses, see Valkyrie (disambiguation).
For the song with the same name as this weapon's original name, see Archangel.

The Valkyrie Rockets, previously known as the Archangel, is a seven-killstreak (six with Hardline) reward in Call of Duty: Black Ops. It also appears in Call of Duty: Black Ops II as the Valkyrie Launcher.

Call of Duty: Black Ops[]

The Valkyrie Rocket is a shoulder-launched rocket that the player fires from a launcher and then guides toward a target of their choosing, but is much harder to steer than an RC-XD, since the RC-XD can go forwards and backwards and even stop.

The launched rocket can fly for 15 seconds, or for five seconds when boosted. It can explode anywhere the player wants it to. Attempting to steer the rocket upwards into the sky then diving it down works in some cases, however the player must keep in mind not to go too high, as the controller signal is limited: when a rocket is out of range, the player loses vision and control of rocket, and the rocket explodes.

The rocket can be detonated in-flight by pressing the fire button. Although this may seem a waste, it is useful for when the rocket is about to pass by a player but does not have the time to turn.

Campaign[]

The Valkyrie is used two times during the campaign:

  • In the level "Executive Order" to shoot down Soyuz-2 after the team fails to prevent its launch. It was a prototype at this time, as "That's one hell of a way to test a prototype!" was remarked upon Soyuz-2's destruction.
  • In the level "Redemption" to shoot down the two Mi-8 Hip helicopters. If the two helicopters were taken down with one rocket, the "Double Whammy" achievement unlocks (Replaced by Strela-3 on the Wii).

Multiplayer[]

"Launcher with remote-controlled rockets."
— In-game killstreak description

Upon getting a seven killstreak, the player is given an airdrop marker which will summon a transport helicopter to drop a package containing the launcher and two rockets. Unlike the SAM Turret and Sentry Gun, which also must specifically be air dropped to the player, it is not specifically announced that the Care Package being dropped is a Valkyrie Rocket, instead being described as just a Care Package. Once fired, it is considered deployed, and announcers will announce the presence of the Valkyrie Rocket. If the operator switches weapons or is killed while operating it and/or while the Valkyrie Rockets are deployed, the Valkyrie Rockets will be lost, with the additional shot left over not able to be used in the next life.

The Valkyrie Rockets cannot brake or reverse but can be given a speed boost. Striking walls or other physical objects will cause the rocket to explode. Pressing the button corresponding to the player's shoot button will detonate the Valkyrie Rocket, allowing for controlled mid-air detonation. The Valkyrie Rockets will begin to lose connection if the rocket flies too high in the air or too far outside the boundaries of the map, causing the screen to fuzz and a warning to be displayed on screen.

The Valkyrie Rocket can also be utilized to shoot down some aircraft or used as an anti-personnel weapon. Without the speed boost initiated, the missile travels rather slowly, requiring a significant amount of time to reach the altitude of Spy Planes. Although uncommon, it's possible to lock-on to and shoot down Valkyrie Rockets; however, due to the speed of the rocket and the unlikelihood of any major kills, it is not something one should worry about an enemy player doing while the user is in the middle of using the killstreak. However, enemy SAM Turrets can lock on and can very realistically threaten to destroy the Valkyrie Rocket mid-flight.

Damage-wise, the missile has a blast radius of 7.5 meters, dealing 400 damage at the center and 100 damage at the edges. This results in an automatic kill of all enemies inside the blast radius not using Flak Jacket; however, as it does 400 damage, it can kill enemies using Flak Jacket in a radius of 2.85 meters.

A poor connection can severely affect the Valkyrie Rocket, as the Valkyrie Rocket moves on its own even when the player is not actively controlling, unlike the RC-XD, meaning that it can potentially collide with a surface unintentionally with the user's input being disregarded. On top of this, the Valkyrie Rocket will consume fuel during the middle of a host migration. Even in quick host migration processes, although the Valkyrie Rocket will stay in place and will not resume flying forward until the user regains control, it is not uncommon for the Valkyrie Rocket to lose a significant amount of fuel through no fault of the user, to the extent that the Valkyrie Rockets may run out of fuel prematurely.

Gallery[]

Call of Duty: Black Ops II[]

Campaign[]

The Valkyrie Launcher returns in the campaign level "Pyrrhic Victory", being used by Mason to shoot down a Hind. Unlike other usable weapons in Black Ops II, it is not available in the customizable loadout. It should be noted that the Valkyrie Launcher can take up to 3 shots to destroy the Mi-24 Hind, unlike in previous games where it was one shot.

Gallery[]

Trivia[]

General[]

  • The Valkyrie Launcher in Black Ops reuses the Strela-3's pickup icon (as seen in the level Redemption), while the one in Black Ops II has its own pickup icon.
  • It is referred to in the game files as an M220 TOW Launcher.

Call of Duty: Black Ops[]

  • This killstreak, as shown in the multiplayer teaser , was originally going to be named the "Archangel" and was only a 5 kill streak.
  • Originally the icon was white and bright but it was later changed.
  • The Valkyrie Rocket Launcher appears to be a modified Strela-3 with a controlling device attached. When the player gets to use the Valkyrie Rockets in Redemption, before they pick it up, the controlling device will not flash gold. Only the Strela-3 launcher will flash gold.
  • Although they appear in the campaign in the Wii version of Black Ops, they do not appear in multiplayer due to the Wii's RAM and technical restrictions.
  • If the player is killed the moment they launch the rocket, they will lose control of the rocket and it will fly dead straight.
  • It is possible to destroy a Valkyrie Rocket while it is flying in air. Doing so will award the player a medal called 'Off The Air' and 100 points.
    • Claymores can detonate and potentially destroy Valkyrie Rockets should one fly close enough.
  • Strela-3 missiles can lock on and take down Valkyrie Rockets.
  • The Valkyrie Rocket can destroy an enemy Gunship, Chopper Gunner, Care Package Helicopter, Counter-Spy Plane or Spy Plane in a single hit.
    • When destroying any streak using the Valkyrie Rockets, the game will register it as destroying the rocket, instead of the corresponding streak. This also applies to the Chopper Gunner and the Gunship.
  • The actual rocket fired from the launcher is wider and about as long as the launcher itself.
  • There is a contract called "The Ride of the Valkyries", which is a reference to the song "Walkürenritt", which is German for the same as the contract's title.
  • Although the HUD of the Valkyrie is fuzzy with static, showing the scoreboard takes the static away.
  • Valkyrie Rockets can be destroyed by friendly fire.
  • Valkyrie Rockets will not collide with each other.
  • This Killstreak is perfect for Jungle since the map plays mainly outside and thus you can better point enemies.

Call of Duty: Black Ops II[]

  • There is a menu icon for the Valkyrie Launcher in the game files, implying that it could have been available for selection in the campaign's customized loadout.
  • In the mission "Pyrrhic Victory", Hudson will call it a TGM (TV-guided missile).
  • The rockets in Black Ops II have less fuel than in Black Ops.
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