The Vanguard appears in Call of Duty: Ghosts.
- "Vanguard available"
- — Cut audio files.
The Vanguard appears in the Extinction map Awakening. It can be activated via a laptop, and is necessary to destroy the Obelisks in the map. It is effectively a cross between the Gryphon and Vulture, having both rockets and turrets. It is more similar to the Gryphon though in the sense that it's a quadrator. The rocket and turret can be fired simultaneously.
When the Vanguard is in use, Cryptids will target the Vanguard and not go after the user. Scorpions and Gargoyles will attempt to shoot at it, ground based Cryptids will chase after it, and Bombers will seek out the Vanguard and attempt to destroy it. For the most part, the ground based Cryptids don't have a chance at hitting it unless the Vanguard is lowered. However, the Scorpions will usually hit the Vanguard if it is not perfoming adequate evasive techniques, and Bombers will typtically land successful hits so long as they aren't cut off by an obstruction of some kind.
If the Vanguard's health is fully depleted, it is destroyed, and players will need to wait for a new Vanguard to spawn in. For the Vanguard to re-activate, there must be no players standing within using range, or it will not activate until nobody is in the ring (however, this is not the case in solo). Whilst waiting for the Vanguard, Cryptids will target the players until the Vanguard is brought back online. The Vanguard can be re-used infinitely until all Obelisks in the area are destroyed without any direct repercussion, although the player(s) will have to defend from Crytpids every time they wait for the Vanguard to respawn.
Because Cryptids are preoccupied with attempting to destroy the Vanguard, in Co-op play, allies can help prolong a Vanguard's duration by targeting Cryptids, which should be easier since a good deal of them will be distracted by the Vanguard. In solo play, there isn't much the player can do to divert attention away from the Vanguard.