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The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode
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For other uses, see Vanguard (disambiguation).
For similar pointstreaks, see Gryphon and Vulture.

The Vanguard appears in Call of Duty: Ghosts.


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The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.
"Vanguard available"
— Cut audio files.

The Vanguard was cut from the multiplayer of Call of Duty: Ghosts.[1] Audio files for it remain in the game however.


The Vanguard appears in the Extinction map Awakening. It can be activated via a laptop. It is effectively a cross between the Gryphon and Vulture, having both rockets and turrets. It is more similar to the Gryphon though in the sense that it's a remote control operated quadrator. The rocket and turret can be fired simultaneously. The turret never needs to reload, but the rocket can only be fired once before enduring a multi-second reload.

The Vanguard only becomes available for use once all Obelisks in area 1 or 2 are scanned. Once all obelisks in an area are scanned, the player uses the Vanguard to destroy them. Once all Obelisks in the area are destroyed, the Vanguard user is forced out of its usage, and the nearby barrier will be broken, allowing passage through the tunnel. The last three obelisks in the third area do not get destroyed by a Vanguard as those are needed to extend the drawbridge that leads to the Ancestor's chambers.

When the Vanguard is in use, Cryptids will target the Vanguard and not go after the Vanguard user. Scorpions and Gargoyles will attempt to shoot at it, ground based Cryptids will chase after it, and Bombers will seek out the Vanguard and attempt to destroy it. For the most part, the ground based Cryptids don't have a chance at hitting it unless the Vanguard is lowered. However, the Scorpions will usually hit the Vanguard if it is not performing adequate evasive techniques, Bombers will typtically land successful hits so long as they aren't cut off by an obstruction of some kind, and Gargoyles pose an enormous threat to the Vanguard if they get a clean line of sight on it. The Vanguard is capable of attacking and killing Cryptids with its weapons, but this isn't how the Vanguard is intended to be used.

If the Vanguard's health is fully depleted, it is destroyed, and players will need to wait for a new Vanguard to spawn in. For the Vanguard to re-activate, there must be no players standing within using range, or it will not activate until nobody is in the ring (however, this is not the case in solo). Whilst waiting for the Vanguard, Cryptids will target the players until the Vanguard is brought back online. The Vanguard can be re-used infinitely until all Obelisks in the area are destroyed without any direct repercussion, although the player(s) will have to defend from Crytpids every time they wait for the Vanguard to respawn.

Because Cryptids are preoccupied with attempting to destroy the Vanguard, in Co-op play, allies can help prolong a Vanguard's duration by targeting Cryptids, which should be easier since a good deal of them will be distracted by the Vanguard. In solo play, there isn't much the player can do to divert attention away from the Vanguard.