The Vector is a submachine gun featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops II, Call of Duty: Strike Team, Call of Duty: Ghosts, Call of Duty Online, Call of Duty: Heroes, Call of Duty: Mobile and Call of Duty: Modern Warfare. It was also seen in early trailers of Call of Duty: Modern Warfare 3, but was cut from the final product.
- 1 Call of Duty: Modern Warfare 2
- 2 Call of Duty: Modern Warfare 3
- 3 Call of Duty: Black Ops II
- 4 Call of Duty Online
- 5 Call of Duty: Strike Team
- 6 Call of Duty: Ghosts
- 7 Call of Duty: Heroes
- 8 Call of Duty: Mobile
- 9 Call of Duty: Modern Warfare
- 10 Trivia
- 11 References
Call of Duty: Modern Warfare 2
The Vector, referred to as KRISS Super V within game files, is often found in use by enemies, most notably by the forces of the Ultranationalists, more specifically, the Spetsnaz, the Arctic Forces, and Shadow Company. It can be seen with multiple attachments and camouflages throughout the campaign. In "Just Like Old Times", it is Soap's secondary with ACOG Scope and Silencer.
The Vector is unlocked at level 12.
The Vector has the lowest damage per bullet of any weapon in Multiplayer. At any range short of 19 meters, the Vector will deal 25 damage per bullet, needing four shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the Vector will deal twenty damage per bullet, needing five hits to kill. The Vector is a four hit kill to the body out to 20 meters. The Vector is incapable of getting a one hit kill in Hardcore game types without a headshot. Headshots will reduce the number of hits needed to kill by one in most circumstances. The Vector also has low penetration power, meaning that the Vector loses a great portion of its already small damage when shooting through all but the lightest of obstacles.
The Vector's damage profile improves when using Stopping Power. At any range short of 19 meters, the Vector will deal 35 damage per bullet, needing three hits to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the Vector will deal 28 damage per bullet, needing four shots to kill. The Vector's three hit kill range ends at roughly 21 meters, and the Vector's one shot kill in Hardcore ends at roughly 24 meters. Headshots will only reduce the number of shots needed to kill at ranges where the Vector is not getting a three hit kill. The Vector's damage profile improves immensely in Core game types, and in Hardcore as well, as the Vector needs Stopping Power to get any one hit kills to the body. In either game types, Stopping Power will be hard to pass on.
The Vector's rate of fire is the highest of all SMGs, firing at 1111 RPM. The Vector is tied with the G18 for the highest fully automatic fire rate in Multiplayer. The Vector's damage per bullet is easily offset by the extreme rate of fire.
The Vector's accuracy is among the best in the SMG category. The iron sights are clean, and the recoil profile is small. The Vector has the lowest vertical recoil among all SMGs, and the second lowest horizontal recoil values. Only the Mini-Uzi can rival the Vector in the accuracy stakes. Even with the Vector's extremely high rate of fire, the Vector remains accurate. The centerspeed on the Vector is also high, at 1700. This prevents the recoil from accumulating too much. The sheer rate of fire of the Vector will cause some recoil to accumulate, but the combination of low recoil per shot and a high centerspeed makes the Vector easy to rest onto target.
The Vector has good handling characteristics for an SMG. The Vector allows users to move at 100% of the base movement speed, and strafe at 80% of the base speed. The hip-fire crosshairs are small, and the aim down sight time is fast at 200 milliseconds. The Vector's reload speeds are the best in-class. The Vector's reload animation is 2.2 seconds long, or 2.76 seconds if the magazine is empty. In either case, the Vector's Reload Cancel is 1.4 seconds. This reload cancel time is the fastest among all SMGs. In conjunction with the fast aim down sight time, the Vector is the SMG that is the least reliant on Sleight of Hand.
The Vector's magazine capacity is tied for the lowest in the SMG class, at thirty rounds per magazine. The starting ammo loadout is ninety rounds total.
The Vector has the standard assortment of attachments available. The Red Dot Sight and Holographic Sight both give the Vector an electronic replacement to the iron sights. The Vector's iron sights are clear and unobstructive. These attachments are not necessary.
Rapid Fire increases the rate of fire of the Vector to a monstrous 1395 RPM. This fire rate is enormous, but comes at a grave cost: the Vector's centerspeed is reduced to 1300. This centerspeed decrease is large, and with the Vector's huge rate of fire, the Vector's recoil will accumulate extremely quickly. The Vector becomes very unreliable at medium range, where it is supposed to have a distinct accuracy advantage over the other SMGs. Rapid Fire is an attachment best left to other SMGs.
Akimbo grants a second Vector to hip-fire, at the cost of the ability to aim and a significantly larger hip-fire spread. The hip-fire spread is so large that Steady Aim is mandatory to have any sliver of consistency landing shots. The Vector's combined rate of fire jumps to a mind-numbing 2222 RPM. The Akimbo Vectors are completely outclassed by the Akimbo G18, which is significantly more accurate from the hip and has the same combined rate of fire as the Akimbo Vectors. The only way to give the Akimbo Vectors a niche over the Akimbo G18 is to use Bling and combine Rapid Fire with Akimbo. Said combination elevates the Akimbo Vector to a combined rate of fire of 2790 RPM. Again, the Vector's advantage comes at medium range, and Akimbo is best left for an SMG that is more lethal up close.
The Silencer removes muzzle flash, makes the Vector much quieter when shooting, and prevents the Vector from making the user appear on radar when firing, at the cost of range. The Vector is a great weapon to use silenced, as it has great accuracy, a large rate of fire, and low damage differential, all of which softens the range penalty.
The ACOG Scope provides a long range optical sight, but makes the Vector's aim down sight time 50% longer, and lowers the centerspeed to 1300. It's best to avoid the ACOG Scope on the Vector at all times.
The Thermal Scope also provides a long range sight, but it's a scope with thermal imaging that illuminates enemies white hot. The Thermal Scope also makes the aim down sight time 50% longer, and it significantly increases the Vector's idle sway, compromising the Vector's accuracy. The Thermal Scope, much like the ACOG Scope, shouldnt be used.
FMJ increases the Vector's penetration power. The Vector doesn't lend itself well to shooting through walls, but FMJ is without penalty, and is a harmless attachment choice.
Extended Mags increases the Vector's magazine capacity to 45 rounds, and distributes the starting ammo loadout through two magazines instead of three. Both of these effects make reloads much less frequent. Extended Mags is an attachment without penalty, and it helps the magazine last longer as the enormous rate of fire chews through ammo rapidly. If the user doesn't like the Silencer, Extended Mags is the go-to attachment option.
- Rapid Fire
- Red Dot Sight
- Holographic Sight
- ACOG Scope
- Thermal Scope
- Extended Mags
Call of Duty: Modern Warfare 3
The Vector was seen in some early trailers of Call of Duty: Modern Warfare 3. Also, the Vector's textures as well as menu icon can be found in the game files.
At the start of the DLC mission "Special Delivery", several construction workers can be seen evading to the right, shooting with the Vector. Once killed, the Vector will not be dropped, but instead disappear.
Call of Duty: Black Ops II
- "Fully automatic submachine gun. Incorporates recoil mitigation technology."
- — Description.
The Vector returns in Call of Duty: Black Ops II as the Vector K10. It is very similar to the Vector from Call of Duty: Modern Warfare 2 as it shares the same animations and uses a similar model, the only notable differences are the Vector K10 now holds 36 rounds rather than its original 30 and the foregrip is now missing without the specific attachment, whereas in Call of Duty: Modern Warfare 2 it was attached by default.
The Vector K10 is heavily used by Mercs during the Campaign and is unlocked after completing Odysseus.
The Vector K10 is unlocked at Level 16, making it the third submachine gun to be unlocked. The Vector K10 is a very balanced submachine gun, potent at close quarters combat but suffering outside of close quarters due to its poor range and damage. Its damage is lower than the PDW-57 or the MSMC, so shot placement is key in order to compensate for its longer time to kill. It is tied with the Chicom CQB for the lowest recoil of any submachine gun with a rate of fire above 937 RPM by default. However if the Rapid Fire attachment is used, the rate of fire is raised to 1420 RPM.
The recoil is relatively manageable and dependably controllable at close ranges. Despite this, the vertical recoil makes landing the required number of shots to kill at longer ranges more difficult, although the high center speed allows the Vector K10 to remain usable when burst fired. Since the Vector K10 already has low damage, equipping a Suppressor has lesser effect on its time to kill than it would on higher damage guns. It does possess the quickest reload-cancel time, although the difference is not significant when compared to others of its class. In conclusion, the Vector K10 has decent stats in almost all categories, but few that topple its peers. It is very comparable to the MP7, only with a lower recoil pattern, slightly less range, and different iron sights. As such, use of this weapon will likely come down to which recoil pattern or iron sights the user prefers.
The Vector K10 gains an unusual benefit from Select Fire, not only does the attachment turn the Vector K10 into a two-round burst submachine gun, but it also boosts the Vector K10's rate of fire to 1250 RPM and lowers the recoil significantly. While this can put a player at a disadvantage at close range due to the need to manually tap the trigger, it also allows the player to eliminate enemies at surprising ranges with greater accuracy and a faster time to kill than normal due to the rate of fire boost that the Vector K10 gains.
- Reflex Sight (unlocked weapon level 2)
- Laser Sight (unlocked weapon level 3)
- Suppressor (unlocked weapon level 4)
- Fast Mag (unlocked weapon level 5)
- EOTech Sight (unlocked weapon level 6)
- Foregrip (unlocked weapon level 7)
- Quickdraw Handle (unlocked weapon level 8)
- FMJ (unlocked weapon level 9)
- Long Barrel (unlocked weapon level 10)
- Target Finder (unlocked weapon level 11)
- Adjustable Stock (unlocked weapon level 12)
- Extended Clip (unlocked weapon level 13)
- Select Fire (unlocked weapon level 14)
- Rapid Fire (unlocked weapon level 15)
- Millimeter Scanner (unlocked weapon level 16)
Call of Duty Online
The Vector appears in Call of Duty Online.
- Angled Grip
- ACOG Scope
- Reflex Sight
- Flash Suppressor
- Adjustable Stock
- Extended Mags
- Holographic Sight
- Thermal Scope
- EMP Shielding Device
- Red Dot Sight
- Fast Mag
Call of Duty: Strike Team
The Vector K10 returns as an unlockable weapon in Call of Duty: Strike Team.
Call of Duty: Ghosts
- "Fully automatic. .45 ACP rounds provide highest damage in its class with increased wall penetration."
- — Description.
The Vector reappears in Ghosts under the name Vector CRB, although in game files it is referred to simply as KRISS V. It has a black finish rather than the tan finish seen in the previous games. It also fires a lot slower than it did before, but now has higher penetration, damage, and range to compensate. It also has different iron sights. The player starts out with a Vector CRB in "Federation Day" and "Severed Ties".
The Vector CRB costs seven squad points, although there is a preset CQB character in Create-A-Soldier that gives the Vector CRB for free.
The Vector CRB is a long-range, high-damage SMG. At any range short of 17.5 meters, the Vector CRB will deal 45 damage per bullet, needing three shots to kill. Damage drops off linearly until 31.4 meters. At any range past 31.4 meters, the Vector CRB will deal twenty damage per bullet, needing five shots to kill. The Vector CRB has a three shot kill range of 23.6 meters, and a four shot kill range of 28.6 meters. The Vector CRB also has the longest one-shot kill range of all SMG's in Hardcore game types, with a one shot kill range of roughly 28 meters. The Vector CRB has a small headshot bonus, as headshots with the Vector CRB only deal 15% extra damage, whereas all other SMGs have a headshot bonus of at least 30%. Still, the Vector CRB may need one less shot to kill in some scenarios with a headshot, but the headshot bonus is worthless at long range. The Vector CRB boasts medium penetration power, allowing the Vector CRB to shoot through walls more effectively.
The Vector CRB easily has the longest three shot kill range in its class, to the point where a silenced Vector CRB would still have a longer three shot kill range than all other vanilla SMGs. It is the Vector CRB's biggest strength as an SMG, to the point where it can even best or match some of the shorter-ranged assault rifles.
The Vector CRB's biggest weakness as an SMG is its rate of fire. It has one of the slowest rates of fire of all SMGs, firing at just 759 RPM. Only the AR mode on the Ripper fires slower. Despite it not holding up compared to other SMGs in terms of fire rate, 759 RPM is still a decent rate of fire that bests a number of other fully automatic weapons.
The Vector CRB's accuracy is acceptable. The Vector CRB's iron sights are a point of contention among players. Some find them simple and usable, others may find that the back sight is too thick and obstructive for their liking. The Vector CRB has relatively heavy recoil per shot for an SMG, with recoil values of 55 to the left, 55 to the right, 65 upwards, and 35 downwards. The Vector CRB in net will kick up, but will also have notable horizontal recoil. The Vector CRB has an average centerspeed of 1400. Although rather low overall, a 1400 centerspeed is enough when considering the Vector CRB's slower rate of fire. The Vector CRB has some of the heaviest horizontal recoil in its class and the largest vertical recoil value, but the slower rate of fire will counteract this somewhat. The Vector CRB also has notable gunkick, with the gun model visibly shaking up and down while firing.
The Vector CRB has exceptional handling characteristics. The user will be able to move at 100% of the base movement speed, and strafe at 80% of the base movement speed. The Vector CRB aims down the sight in 200 milliseconds, and has good hip-fire accuracy. The reload speeds of the Vector CRB are the best in its class, with the reload animation being 2.53 seconds long, or 3.2 seconds long if the magazine was empty. Either way, the user can Reload Cancel after 1.4 seconds. The reload cancel speed is among the best in the game, even competing with the game's Handguns in that respect.
One of the Vector CRB's weaknesses is its magazine capacity. It is tied for the smallest magazine capacity in its class, holding 32 rounds. While not bad by any means, it is still a weakness when comparing to other SMGs. As a result, the Vector CRB is also tied for the smallest starting ammo loadout in its class, holding just 96 rounds total. The Vector CRB's damage and low fire rate makes it so that it doesn't necessarily burn ammo very quickly, and thanks to the quick reloads, users won't be spending too much time reloading despite the shorter magazine.
The Vector CRB has the standard assortment of SMG attachments on offer. All optical attachments are available, and they prove to be relatively popular on the Vector CRB, as some players may want a cleaner sight picture should the iron sights not be to their liking.
Some of the barrel attachments allow the user to take full advantage of the Vector CRB's long range. The Muzzle Brake enhances the Vector CRB's three shot kill and four shot kill ranges by 20%, making its main selling card of a long three shot kill range all the sweeter. The Silencer will reduce the Vector CRB's range in exchange for stealth benefits, although the Vector CRB with a Silencer will still retain a longer three shot kill range by default compared to all vanilla SMGs, even besting the K7 in this regard. The Flash Suppressor provides less muzzle flash while not reducing range.
The Grip will reduce the recoil values by ten percent. It's an attachment that'll make the Vector CRB notably more accurate since it has some of the largest recoil values in its class, but seeing how the Vector CRB is an SMG, the value of the attachment is questionable given the Vector CRB's natural close-quarters tendencies. Still, it never hurts to use the Grip.
Extended Mags increases the magazine capacity to 48 rounds and increases the starting ammo loadout to 144 rounds, giving much more ammo to work with and more sustained combat capability. Armor-Piercing Rounds allows the Vector CRB to shoot players making use of Ballistic Vests or Juggernaut Armor undeterred, making the Vector CRB deadly effective against Juggernauts. Rapid Fire increases the Vector CRB's rate of fire to 895 RPM, making the Vector CRB much more competitive in close quarters.
The Vector was buffed on the April 3rd patch, along with most other SMGs, to make it a more competitive weapon. It received a 25% increase in its minimum damage range, meaning that its damage will not drop off as quickly as it did pre-patch. This makes it a more viable weapon at medium to longer ranges.
The Vector CRB also appears in Extinction, in Point of Contact and Nightfall for $1500. In Point of Contact, it is on the side of the road in the motel area. In Nightfall, it is at the top of the stairs near the communications tower and leaning against a shipping container in the compound area. It has an acceptable magazine capacity, but not a very high one, being at 30.
The Vector CRB, like other SMGs, excels in the handling stakes, with fast mobility, aim speed, reload speed, switch speeds, and a tight hip-fire spread. This makes it an attractive choice for anyone who isn't a Weapon Specialist, as its handling stats are superb to begin with, compared to assault rifles, LMGs, and Marksman Rifles. The Vector CRB, on the flipside, isn't an attractive option for a Weapon Specialist, who is capable of getting similar handling characteristics out of much stronger weapons. The Vector CRB is also a less attractive option for teams that have a healthy supply of Team Boosters, which specifically remedy the poor handling characteristics of other classes.
Call of Duty: Heroes
Call of Duty: Mobile
- "An aggressive and fully automatic submachine gun with buttery smooth recoil and a blazing fast rate of fire. Exceptional for strategic room clearing and holding the frontline."
- — Description
The Vector returns in Call of Duty: Mobile as the Fennec. It was added as part of the Season 11 Anniversary update.
The Fennec features the highest rate of fire of all guns at the cost of a huge recoil penalty. Combined with the top-in-class hip fire accuracy, good mobility and a decent amount of damage drop at range, this is an extremely powerful submachine gun at close range, but players may struggle to kill enemies even at mid range due to the large magnitude of vertical/ horizontal recoil. The weapon can also be wielded akimbo.
The gun is featured in Battle Royale. It has high rate of fire, heavy recoil and very tight hipfire spread. It is available as Rare and Epic blueprints.
- OWC Light Suppressor
- OWC Light Compensator
- RTC Light Muzzle Brake
- Tactical Suppressor
- MIP Light Flash Guard
- Monolithic Suppressor
- Classic Red Dot Sight
- Red Dot Sight 1
- Red Dot Sight 6
- Classic Holographic Sight
- Holographic Sight 2
- 3X Tactical Scope 1
- Holographic Sight 3
- 3X Tactical Scope 2
- 3X Tactical Scope 3
- Red Dot Sight 4
- Red Dot Sight 5
- Holographic Sight 1
- Red Dot Sight 3
- Red Dot Sight 2
- Tactical Scope
- Royal Coffer
- Death Engine
- Soul Chain
- Knife Arts
- Zakhaev's Executioner
- Venom Coil
Call of Duty: Modern Warfare
- "An aggressive full auto submachine gun with buttery smooth recoil and a blazing fast rate of fire that is exceptional for strategic room clearing and holding down the front line."
- — Description
The Vector returns in Call of Duty: Modern Warfare during Season Four, as the Fennec, manufactured by FORGE TAC. Unique in this, it sports a monstrously high rate of fire, but it's recommended to fire in bursts as the Fennec will run out of ammo very quickly.
- Flash Guard (Level 5)
- Muzzle Brake (Level 11)
- CQB Breacher Device (Level 13)
- Tactical Suppressor (Level 18)
- Monolithic Suppressor (Level 27)
- ZLR Sabre (Level 38)
- Compensator (Level 52)
- Cronen LP945 Mini Reflex (Level 2)
- Operator Reflex Sight (Level 4)
- Corp Combat Holo Sight (Level 6)
- Viper Reflex Sight (Level 9)
- Solozero Optics Mini Reflex (Level 12)
- Scout Combat Optic (Level 15)
- APX5 Holographic Sight (Level 21)
- Integral Hybrid (Level 25)
- G.I. Mini Reflex (Level 28)
- Monocle Reflex Sight (Level 34)
- VLK 3.0x Optic (Level 35)
- Solozero NVG Enhanced (Level 37)
- Canted Hybrid (Level 41)
- Aim-Op Reflex Sight (Level 43)
- PBX Holo 7 Sight (Level 45)
- Merc Thermal Optic (Level 48)
- Thermal Hybrid (Level 51)
- Cronen C480 Pro Optic (Level 53)
- Merc Foregrip (Level 8)
- Commando Foregrip (Level 17)
- Operator Foregrip (Level 30)
- Tactical Foregrip (Level 36)
- Ranger Foregrip (Level 46)
- Heavy Hitter
- Frangible - Wounding
- FMJ (Level 19)
- Fully Loaded (Level 23)
- Frangible - Disabling (Level 26)
- Mo' Money (Level 31)
- Sleight of Hand (Level 39)
- Fast Melee (Level 47)
|Blueprint||Rarity||How to obtain|
|Silver Fox||Legendary||Battle Pass Modern Warfare Season 4 Tier 85|
|Hoser||Legendary||Take Off, Eh?! Bundle|
|Dawn To Dusk||Legendary||Reach level 155 in Modern Warfare Season 5|
|Royal Coffer||Legendary||The Executive Armorer Bundle|
|Aigrette||Legendary||Talon: Eagle Eye Bundle|
|Solar Flare||Legendary||Death Valley Bundle|
Call of Duty: Modern Warfare 2
- The words "Infinity Ward, Encino CA" are etched into the back of the weapon.
- The orange color in Fall Camouflage for the Vector is slightly darker because the light grey in the texture files is slightly darker.
- The player's hand model goes through the Vector's magazine housing. While this error cannot be seen normally, it can clearly be seen while reloading and spinning to the left with a high sensitivity.
- In the Act III mission "Just Like Old Times", the player starts the mission with a Vector sporting a unique black finish instead of the default tan.
Call of Duty: Black Ops II
- On the side of the gun, it is possible to see ".45 ACP" written.
- On the back side of the magazine, there is an engraving exactly the same as the back of the MPL; the two M's on two sides of a cube. Also, there is writing that says ".45" on the top of the magazine.
- The name "BUSTER ARMS" can be seen written near the muzzle on the left side of the gun.
Call of Duty: Ghosts
- It has an unusable flashlight above the barrel.
- Right behind the flashlight, it says: "SMG .45 ACP."
- It now features an angled grip in front of the magazine well.
- The rear sight is not folded down if optical attachments are used.