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The '''[[wikipedia:KRISS Vector|Vector]]''' is a [[submachine gun]] featured in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Strike Team]]'', ''[[Call of Duty: Ghosts]]'' and ''[[Call of Duty Online]]''. It was also seen in early trailers of ''[[Call of Duty: Modern Warfare 3]]''.
 
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The '''{{w|KRISS Vector|Vector}}''' is a [[submachine gun]] featured in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Strike Team]]'', ''[[Call of Duty: Ghosts]]'', ''[[Call of Duty Online]]'', ''[[Call of Duty: Heroes]]'', ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', ''[[Call of Duty: Mobile]]'', ''[[Call of Duty: Modern Warfare II]]'' and ''[[Call of Duty: Modern Warfare III]]''. It was also seen in early trailers of ''[[Call of Duty: Modern Warfare 3]]'', but was cut from the final product.
   
 
==Call of Duty: Modern Warfare 2==
 
==Call of Duty: Modern Warfare 2==
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|maxammo = 30+360 (SP), 30+180 (MP)
 
|maxammo = 30+360 (SP), 30+180 (MP)
 
|reload = 2.2 loaded, 2.76 unloaded
 
|reload = 2.2 loaded, 2.76 unloaded
|rof = 800 RPM (SP)<br>1111 RPM (MP) (1395 RPM with [[Rapid Fire]])
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|rof = 800 RPM (SP)<br>1111 RPM (MP) (1395 RPM with [[Rapid Fire]])<br>1111 RPM ([[Call of Duty: Modern Warfare 2 Campaign Remastered|Campaign Remastered]])
 
|range = 750-1000 (500-750 Suppressed) (MP)
 
|range = 750-1000 (500-750 Suppressed) (MP)
 
|recoil = Low
 
|recoil = Low
 
|pen = Low
 
|pen = Low
 
|fire = Automatic
 
|fire = Automatic
|used = [[Ultranationalists]], [[Shadow Company]], [[Task Force 141]], [[Inner Circle]]
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|used = [[Ultranationalists]], [[Shadow Company]], [[Task Force 141]], [[Inner Circle]], [[Spetsnaz]], [[Russian Army]], [[Russian Airborne Troops]], [[U.S. Navy SEALs]]
|HUD= [[File:MW2 Pickup Kriss.png]]
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|HUD = [[File:MW2 Pickup Kriss.png]]
 
|startammo = 30+330 (SP), 30+60 (MP)
 
|startammo = 30+330 (SP), 30+60 (MP)
|sound = Original sound<br><youtube width="155" height="25">http://www.youtube.com/watch?v=8fPqIcSjPtI
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|sound = <!--Original sound<br><youtube width="155" height="25">http://www.youtube.com/watch?v=8fPqIcSjPtI
</youtube>
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</youtube>-->
 
|console = <tt>kriss</tt> <br> <tt>kriss_acog_silencer</tt> (unique Vector in "Just Like Old Times")}}
 
|console = <tt>kriss</tt> <br> <tt>kriss_acog_silencer</tt> (unique Vector in "Just Like Old Times")}}
 
===Campaign===
 
===Campaign===
The Vector, referred to as '''KRISS Super V''' within game files, is often found in use by enemies, most notably by the forces of the [[Ultranationalist Party]], more specifically, the [[Spetsnaz]], the Arctic Forces, and [[Shadow Company]]. It can be seen with multiple [[attachments]] and [[camouflages]] throughout the campaign. In "[[Just Like Old Times]]", it is [[John "Soap" Mactavish|Soap]]'s secondary with [[ACOG|ACOG Scope]] and [[Silencer]].
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The Vector, referred to as '''KRISS Super V''' within game files, is often found in use by enemies, most notably by the forces of the [[Ultranationalists]], more specifically, the [[Spetsnaz]], the Arctic Forces, and [[Shadow Company]]. It can be seen with multiple [[attachment]]s and [[camouflages]] throughout the campaign. In "[[Just Like Old Times]]", it is [[John "Soap" MacTavish|Soap]]'s secondary with [[ACOG Scope]] and [[Silencer]].
   
 
===Multiplayer===
 
===Multiplayer===
  +
The Vector is unlocked at level 12.
The Vector has the highest rate of fire and lowest recoil of any submachine gun in the game. The Vector also deals the lowest damage per shot than any other weapon found in the game. The Vector is generally considered to be the one of the easiest submachine guns to use at long range given its low recoil. Despite its submachine gun status, it excels in more open maps, where medium to long range combat is required. The Vector combines the long range accuracy of an [[assault rifle]] with the high mobility, rate of fire, and hip fire accuracy of a submachine gun, blurring the line between the two weapon types.
 
   
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The Vector has the lowest damage per bullet of any weapon in Multiplayer. At any range short of 19 meters, the Vector will deal 25 damage per bullet, needing four shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the Vector will deal twenty damage per bullet, needing five hits to kill. The Vector is a four hit kill to the body out to 20 meters. The Vector is incapable of getting a one hit kill in [[Hardcore]] game types without a headshot. Headshots will reduce the number of hits needed to kill by one in most circumstances. The Vector also has low [[Surface Penetration|penetration power]], meaning that the Vector loses a great portion of its already small damage when shooting through all but the lightest of obstacles.
Despite these advantages, the Vector has some flaws. As the Vector burns through ammo due to its high rate of fire, [[Extended Magazines]] and/or the [[Scavenger (perk)|Scavenger Pro]] perk are essential for prolonged use of the Vector. [[Sleight of Hand]] is also effective if Scavenger Pro or Extended Magazines are not available, although ammo shortages will become a problem. The Silencer can also be effective since the player would not lose much power even if a silencer is used as it will almost always kill in five shots without [[Stopping Power]], or four shots with it.
 
   
  +
The Vector's damage profile improves when using [[Stopping Power]]. At any range short of 19 meters, the Vector will deal 35 damage per bullet, needing three hits to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the Vector will deal 28 damage per bullet, needing four shots to kill. The Vector's three hit kill range ends at roughly 21 meters, and the Vector's one shot kill in Hardcore ends at roughly 24 meters. Headshots will only reduce the number of shots needed to kill at ranges where the Vector is not getting a three hit kill. The Vector's damage profile improves immensely in Core game types, and in Hardcore as well, as the Vector needs Stopping Power to get any one hit kills to the body. In either game types, Stopping Power will be hard to pass on.
The iron sights are quite open and easy to use, but the [[Red Dot Sight]] is a solid choice nonetheless, granting better vision through the muzzle flash and a better all-round view on target.
 
   
  +
The Vector's rate of fire is the highest of all SMGs, firing at 1111 RPM. The Vector is tied with the [[G18]] for the highest fully automatic fire rate in Multiplayer. The Vector's damage per bullet is easily offset by the extreme rate of fire.
In [[Hardcore]], the Vector requires Stopping Power to be able to get a one-shot kill at close range, but the low recoil and monstrous rate of fire make it so that the Vector is an extremely forgiving weapon to use. It is not recommended to use the Vector if reliable one-shot kills are of concern to the player, as even with Stopping Power, the Vector fails to obtain a one-shot kill at long ranges.
 
   
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The Vector's accuracy is among the best in the SMG category. The iron sights are clean, and the recoil profile is small. The Vector has the lowest vertical recoil among all SMGs, and the second lowest horizontal recoil values. Only the [[Mini-Uzi]] can rival the Vector in the accuracy stakes. Even with the Vector's extremely high rate of fire, the Vector remains accurate. The centerspeed on the Vector is also high, at 1700. This prevents the recoil from accumulating too much. The sheer rate of fire of the Vector will cause some recoil to accumulate, but the combination of low recoil per shot and a high centerspeed makes the Vector easy to rest onto target.
Using [[Akimbo]] with [[Rapid Fire]] and [[Steady Aim]] gives the player an extremely powerful close-quarter weapon outclassing the [[G18]] with Akimbo, with a combined rate of fire capable of killing faster than a shotgun. However, this eats through ammo faster than any other weapon in ''Modern Warfare 2'', due to the monstrous 2600 RPM. Due to the lack of Scavenger, the player can only achieve extra ammunition through picking up another Vector's ammo off of the ground.
 
   
  +
The Vector has good handling characteristics for an SMG. The Vector allows users to move at 100% of the base movement speed, and strafe at 80% of the base speed. The hip-fire crosshairs are small, and the aim down sight time is fast at 200 milliseconds. The Vector's reload speeds are the best in-class. The Vector's reload animation is 2.2 seconds long, or 2.76 seconds if the magazine is empty. In either case, the Vector's [[Reload Cancel]] is 1.4 seconds. This reload cancel time is the fastest among all SMGs. In conjunction with the fast aim down sight time, the Vector is the SMG that is the least reliant on [[Sleight of Hand]].
===Weapon Attachments===
 
   
  +
The Vector's magazine capacity is tied for the lowest in the SMG class, at thirty rounds per magazine. The starting ammo loadout is ninety rounds total.
  +
  +
The Vector has the standard assortment of attachments available. The [[Red Dot Sight]] and [[Holographic Sight]] both give the Vector an electronic replacement to the iron sights. The Vector's iron sights are clear. These attachments are not necessary.
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  +
[[Rapid Fire]] increases the rate of fire of the Vector to a monstrous 1395 RPM. This fire rate is enormous, but comes at a grave cost: the Vector's centerspeed is reduced to 1300. This centerspeed decrease is large, and with the Vector's huge rate of fire, the Vector's recoil will accumulate extremely quickly. The Vector becomes very unreliable at medium range, where it is supposed to have a distinct accuracy advantage over the other SMGs. Rapid Fire is an attachment best left to other SMGs.
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[[Akimbo]] grants a second Vector to hip-fire, at the cost of the ability to aim and a significantly larger hip-fire spread. The hip-fire spread is so large that [[Steady Aim]] is mandatory to have any sliver of consistency landing shots. The Vector's combined rate of fire jumps to a mind-numbing 2222 RPM. The Akimbo Vectors are completely outclassed by the Akimbo G18, which is significantly more accurate from the hip and has the same combined rate of fire as the Akimbo Vectors. The only way to give the Akimbo Vectors a niche over the Akimbo G18 is to use [[Bling]] and combine Rapid Fire with Akimbo. Said combination elevates the Akimbo Vector to a combined rate of fire of 2790 RPM. Again, the Vector's advantage comes at medium range, and Akimbo is best left for an SMG that is more lethal up close.
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  +
The [[Silencer]] removes muzzle flash, makes the Vector much quieter when shooting, and prevents the Vector from making the user appear on radar when firing, at the cost of range. The Vector is a great weapon to use silenced, as it has great accuracy, a large rate of fire, and low damage differential, all of which softens the range penalty.
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  +
The [[ACOG Scope]] provides a long range optical sight, but makes the Vector's aim down sight time 50% longer, and lowers the centerspeed to 1300. It's best to avoid the ACOG Scope on the Vector at all times.
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  +
The [[Thermal Scope]] also provides a long range sight, but it's a scope with thermal imaging that illuminates enemies white hot. The Thermal Scope also makes the aim down sight time 50% longer, and it significantly increases the Vector's idle sway, compromising the Vector's accuracy. The Thermal Scope, much like the ACOG Scope, shouldn't be used.
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  +
[[FMJ]] increases the Vector's penetration power. The Vector doesn't lend itself well to shooting through walls, but FMJ is without penalty, and is a harmless attachment choice.
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  +
[[Extended Mags]] increases the Vector's magazine capacity to 45 rounds, and distributes the starting ammo loadout through two magazines instead of three. Both of these effects make reloads much less frequent. Extended Mags is an attachment without penalty, and it helps the magazine last longer as the enormous rate of fire chews through ammo rapidly. If the user doesn't like the Silencer, Extended Mags is the go-to attachment option.
  +
  +
===Weapon Attachments===
 
*[[Rapid Fire]]
 
*[[Rapid Fire]]
 
*[[Akimbo]]
 
*[[Akimbo]]
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*[[FMJ]]
 
*[[FMJ]]
 
*[[Extended Mags]]
 
*[[Extended Mags]]
{{clear}}
 
   
 
===Gallery===
 
===Gallery===
 
{{For|attachment images|Vector/Attachments}}
 
{{For|attachment images|Vector/Attachments}}
 
{{For|attachment images|Vector/Camouflage}}
 
{{For|attachment images|Vector/Camouflage}}
  +
<gallery widths="120">
 
  +
<gallery>
 
Vector MW2.png|The Vector in first-person view.
 
Vector MW2.png|The Vector in first-person view.
 
Vector Iron Sights MW2.png|The Vector's [[iron sights]].
 
Vector Iron Sights MW2.png|The Vector's [[iron sights]].
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==Call of Duty: Modern Warfare 3==
 
==Call of Duty: Modern Warfare 3==
  +
{{Cut}}The Vector was seen in some early trailers of ''Call of Duty: Modern Warfare 3''. Also, the Vector's textures as well as menu icon can be found in the game files.
{{Cut Content}}
 
The Vector was seen in some early trailers of ''Call of Duty: Modern Warfare 3''. Also, the Vector's textures as well as menu icon can be found in the game files.
 
   
 
At the start of the DLC mission "[[Special Delivery]]", several construction workers can be seen evading to the right, shooting with the Vector. Once killed, the Vector will not be dropped, but instead disappear.
 
At the start of the DLC mission "[[Special Delivery]]", several construction workers can be seen evading to the right, shooting with the Vector. Once killed, the Vector will not be dropped, but instead disappear.
 
{{Clear}}
 
   
 
<gallery>
 
<gallery>
Vector buttstock early trailer MW3.jpg|Vector's butt stock in an early ''Call of Duty: Modern Warfare 3'' trailer.
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Vector buttstock early trailer MW3.jpg|The Vector's buttstock in an early ''Call of Duty: Modern Warfare 3'' trailer.
 
Vector cut menu icon MW3.png|Cut menu icon of the Vector.
 
Vector cut menu icon MW3.png|Cut menu icon of the Vector.
 
Vector cut texture MW3.png|Texture of the Vector.
 
Vector cut texture MW3.png|Texture of the Vector.
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|level = Completing [[Odysseus]] (SP)<br>Level 16 (MP)
 
|level = Completing [[Odysseus]] (SP)<br>Level 16 (MP)
 
|damage = 33-18 (MP)
 
|damage = 33-18 (MP)
|range = [[File:Vector K10 Range BOII.png]]
+
|range = [[File:Vector K10 Range BOII.png|160px]]
 
|startammo = 36+216 (SP), 36+108 (MP)
 
|startammo = 36+216 (SP), 36+108 (MP)
 
|maxammo = 36+468 (SP), 36+288 (MP)
 
|maxammo = 36+468 (SP), 36+288 (MP)
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|rof = Automatic: 750 RPM (SP), 937 RPM (MP)<br>[[Select Fire]]: 1250 RPM per burst and overall (SP & MP)
 
|rof = Automatic: 750 RPM (SP), 937 RPM (MP)<br>[[Select Fire]]: 1250 RPM per burst and overall (SP & MP)
 
|recoil = Medium-Low<br>Very Low ([[Select Fire]])
 
|recoil = Medium-Low<br>Very Low ([[Select Fire]])
  +
|used = [[Mercs]]
|HUD= [[File:Vector Pick-Up Icon BOII.png|128px]]}}
 
  +
|HUD= [[File:Vector Pick-Up Icon BOII.png|128px]]}}
{{Quote|Fully automatic submachine gun. Contains recoil mitigation technology.|Description.}}
 
  +
{{Quote|Fully automatic submachine gun. Incorporates recoil mitigation technology.|Description.}}
The Vector returns in ''Call of Duty: Black Ops II'' as the '''Vector K10'''. It is very similar to the Vector from ''Call of Duty: Modern Warfare 2'' as it shares the same animations and uses a similar model, the only notable differences are the Vector K10 now holds 36 rounds rather than its original 30 and the [[foregrip]] is now missing without the specific attachment, whereas in ''Call of Duty: Modern Warfare 2'' it was attached by default.
 
  +
  +
The Vector returns in ''Call of Duty: Black Ops II'' as the '''Vector K10'''. It is very similar to the Vector from ''[[Call of Duty: Modern Warfare 2]]'' as it shares the same animations and uses a similar model, the only notable differences are the Vector K10 now holds 36 rounds rather than its original 30 and the [[foregrip]] is now missing without the specific attachment, whereas in ''Call of Duty: Modern Warfare 2'', it was attached by default.
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===Campaign===
  +
The Vector K10 is heavily used by Mercs during the Campaign and is unlocked after completing Odysseus.
   
 
===Multiplayer===
 
===Multiplayer===
  +
The Vector K10 is unlocked at Level 16, making it the third submachine gun to be unlocked.
The Vector K10 is unlocked at Level 16, making it the third submachine gun to be unlocked. The Vector K10 is a very balanced submachine gun, potent at close quarters combat but suffering outside of close quarters due to its poor range and damage. Its damage is lower than the [[PDW-57]] or the [[MSMC]], so shot placement is key in order to compensate for its longer time to kill. It is tied with the [[Chicom CQB]] for the lowest recoil of any submachine gun with a rate of fire above 937 RPM by default. However if the [[Rapid Fire]] attachment is used, the rate of fire is raised to 1420 RPM.
 
  +
  +
The Vector K10 is a low damage submachine gun with below average range. At any range short of 13.75 meters, the Vector K10 will deal 33 damage per bullet, needing four shots to kill. Between 13.75 meters and 22.5 meters, the Vector K10 will deal 22 damage per bullet, needing five shots to kill. Any shots fired past 22.5 meters will deal eighteen damage per bullet, needing six shots to kill. The Vector K10 deals ten percent extra damage on a [[Headshot]], reducing the number of shots needed to kill by one up close. Beyond 13.75 meters, headshots will have no beneficial effect. The Vector K10 combines poor bullet damage with one of the shorter ranges in the SMG category, only consistently besting the [[Skorpion EVO]] in this regard. The Vector K10 has low [[Surface Penetration|penetration power]], making it ineffective at shooting through walls.
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  +
The Vector K10's rate of fire is good, at 937 RPM. This fire rate makes up somewhat for the poor damage and makes the Vector K10 a consistent but middling presence in close-quarters combat.
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The Vector K10's biggest strength as an SMG is its accuracy. The iron sights are small, but clear and easy to use. The Vector K10's recoil per shot is among the softest in the SMG category. The Vector K10 has recoil values of 45 to the left, 45 to the right, 57.5 upwards, and 52.5 downwards. The Vector K10 has some of the softest horizontal recoil in its class, and the Vector K10's downwards recoil value is unusually strong, causing the weapon to somewhat naturally counteract its upwards recoil in some cases. The Vector K10 also has the best centerspeed in its class, at 1675. The Vector K10 is among the most accurate SMGs on offer, and is the most accurate SMG that provides a decent fire rate. Like other SMGs, there is a slight amount of shot spread when aiming down the sight, but this shot spread is only 15% the size of a pellet-firing shotgun when aiming down the sight, so the shot spread will rarely matter.
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The Vector K10's handling traits are excellent. The Vector K10 allows users to move at 100% of the base movement speed, and strafe at 80% of the base movement speed. The Vector K10 allows users to aim down the sight in 200 milliseconds, and the Vector K10's hip-fire accuracy is good. The Vector K10 also boasts the best reload speeds in its class. The Vector K10's reload animation is two seconds long, or 2.61 seconds long on an empty magazine. In either case, the user can [[Reload Cancel]] after 1.3 seconds. This is tied with the [[MP7]] for the best reload speed among SMGs, and it makes reloading much safer to do.
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The Vector K10 has a decent magazine capacity of 36 rounds. The Vector K10 also has a decent starting ammo loadout of 144 rounds.
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The Vector K10 has the standard assortment of attachments available on offer. The optical attachments are available, but the Vector K10's great iron sights make the need for an optical attachment very minimal.
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The [[Laser Sight]] tightens the Vector K10's hip-fire spread by 27.5%, making hip-fire extremely precise to the point where hip-fire performance is reliable at close-medium range. The attachment's utility boils down to the user's playstyle.
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The [[Suppressor]] reduces muzzle flash, makes the Vector K10 quieter when firing, and prevents the Vector K10 from revealing the user on radar when firing, but the Vector K10's four and five shot kill ranges are made 30% shorter. Already starved for range, the Vector K10 isn't as reliant on its damage as other SMGs, so the Suppressor is not the worst fit on the weapon, but some may find the reduction of range on a weapon already lacking in range to be an unwise choice.
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[[Fast Mag]] speeds up the reloads even further and makes reloads even more painless to perform. [[Extended Clip]] increases the magazine capacity to 48 rounds and increases the starting ammo loadout to 192 rounds, but it makes the reloads 10% longer. Extended Clip is the far more lucrative option on the Vector K10 as its reload speeds are already excellent, and its reload speed advantage is mostly gone compared to other SMGs using Fast Mag.
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The [[Foregrip]] increases the Vector K10's centerspeed from 1675 to 1700. This difference in centerspeed is negligible and makes the Foregrip a waste of space.
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The [[Quickdraw Handle]] speeds up the aim down sight time to 100 milliseconds, allowing the user to snap onto target in a flash. The attachment has no penalty and a very relevant upside, but its utility, much like with the Laser Sight, will boil down to the user's playstyle.
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[[FMJ]] increases the Vector K10's penetration power, and damage dealt to scorestreaks. Penetration power is one of the Vector K10's more notable weaknesses, but even with FMJ, the Vector K10's lacking damage makes the weapon still not a great choice for firing through cover. Although FMJ is without penalty, its advantages are not very relevant to most SMG users.
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[[Long Barrel]] increases the Vector K10's four shot kill and five shot kill ranges by 16%. The attachment has no downside and it ameliorates one of the Vector K10's biggest weaknesses relative to other SMGs, but the Vector K10's lacking range means that the effect of the Long Barrel is not that notable.
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The [[Adjustable Stock]] allows users to strafe at 100% of the base movement speed. The attachment allows users to strafe at an unparalleled speed, but for many, the 80% strafe speed of the stock Vector will be sufficient.
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[[Select Fire]] is easily the most interesting attachment on the Vector K10, and it does not behave like any other SMG with Select Fire enabled. Instead of allowing the Vector K10 to fire in three round bursts, the Vector K10 instead is set to two round bursts, like with the [[AN-94]] when it is using Select Fire. The bullets within the burst fire at 1250 RPM, and there is no burst delay, allowing the user to fire as fast as 1250 RPM should they be good enough with their trigger finger. The centerspeed of the Vector K10 is also increased to a far stronger 1850, making the weapon much more accurate. The attachment on paper has no downside and some very lucrative upsides, but some will find it difficult and laborious to maintain the maximum RPM. It also behaves too similarly to the [[Chicom CQB]] in this regard, another SMG that has no burst delay and can fire at up to 1250 RPM. Compared to the Chicom CQB, the Vector K10 with Select Fire essentially is using another [[Pick Ten System|Pick Ten Point]] and forcing the user to be more active with their trigger finger than the Chicom CQB in exchange for a 250 extra centerspeed on a weapon that was already fairly accurate.
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[[Rapid Fire]] increases the Vector K10's rate of fire to 1428 RPM, but it brings about some nasty downsides. It reduces the Vector K10's four and five shot kill ranges by 60%, making six shot kills far more common. The hip-fire spread is made 30% larger, and the Vector K10's centerspeed is reduced from 1675 to 1340. The combination of a dangerous centerspeed decrease and highly enhanced fire rate makes the Vector K10 monumentally less accurate, and even hip-fire is made less consistent. The attachment comes with too many downsides to be considered a good choice.
   
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Overall, the Vector K10 is an easy to use SMG that doesn't provide much in the way of upside. Its killing power among SMGs is wildly mediocre. Its great accuracy makes the Vector K10 a far easier SMG to use than some of its stronger contemporaries, but ease of use comes at the grave cost of potential, giving the Vector K10 poor range benchmarks relative to its fire rate. The Vector K10 is a good choice for users that find SMGs like the MP7, [[PDW-57]], and [[MSMC]] to be too inaccurate for their taste, as said weapons do have legitimate accuracy woes. However, the Vector K10 is worthless in the eyes of those that can adequately control said SMGs, and its upside is further called into question by the Chicom CQB, which is similar to the Vector K10 in most facets but provides a far faster RPM.
The recoil is relatively manageable and dependably controllable at close ranges. Despite this, the vertical recoil makes landing the required number of shots to kill at longer ranges more difficult, although the high center speed allows the Vector K10 to remain usable when burst fired. Since the Vector K10 already has low damage, equipping a Suppressor has lesser effect on its time to kill than it would on higher damage guns. It does possess the quickest reload-cancel time, although the difference is not significant when compared to others of its class. In conclusion, the Vector K10 has decent stats in almost all categories, but few that topple its peers. It is very comparable to the [[MP7]], only with a lower recoil pattern, slightly less range, and different iron sights. As such, use of this weapon will likely come down to which recoil pattern or iron sights the user prefers.
 
   
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The Vector K10 is very similar to the MP7, another SMG that fires fully automatically at 937 RPM. Compared to the MP7, the Vector K10 is more accurate, providing a more balanced and moderate recoil profile in addition to a slight centerspeed bonus. The Vector K10 also gains fire rate and centerspeed in Select Fire mode, whereas the MP7 actually fires slower in Select Fire mode while gaining no centerspeed bonus. The MP7 provides superior range, magazine capacity, and starting ammo loadout, while also matching the Vector K10 in nearly every other stat. The MP7 provides five extra meters of four shot kill range at medium range, where both SMGs tend to get used very often, and provides nearly four extra meters of five shot kill range that helps make medium range combat more tolerable. The MP7 also does not require an unlock token to be accessed. If the user likes either of these two SMGs, it'd be best to try both of them and see which one suits the user's playstyle more.
The Vector K10 gains an unusual benefit from [[Select Fire]], not only does the attachment turn the Vector K10 into a two-round burst submachine gun, but it also boosts the Vector K10's rate of fire to 1250 RPM and lowers the recoil significantly. While this can put a player at a disadvantage at close range due to the need to manually tap the trigger, it also allows the player to eliminate enemies at surprising ranges with greater accuracy and a faster time to kill than normal due to the rate of fire boost that the Vector K10 gains.
 
   
 
===Attachments===
 
===Attachments===
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{{For|camouflage images|Vector/Camouflage}}
 
{{For|camouflage images|Vector/Camouflage}}
 
{{For|attachment images|Vector/Attachments}}
 
{{For|attachment images|Vector/Attachments}}
  +
<gallery captionalign="left">
 
  +
<gallery>
 
Vector K10 BOII.png|The Vector K10.
 
Vector K10 BOII.png|The Vector K10.
 
Vector K10 iron sights BOII.png|Iron Sights.
 
Vector K10 iron sights BOII.png|Iron Sights.
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==Call of Duty Online==
 
==Call of Duty Online==
 
{{Infobox/weapon
 
{{Infobox/weapon
|name=Vector
+
|name = Vector
|image=[[File:Vector menu icon CoDO.png|256px]]
+
|image = [[File:Vector menu icon CoDO.png|256px]]
|fire=Automatic
+
|fire = Automatic
|damage=33-18
+
|damage = 33-18
|magazine=36 rounds
+
|magazine = 36 rounds
|startammo=36+108
+
|startammo = 36+108
|maxammo=36+252
+
|maxammo = 36+252
|rof=1017 RPM
+
|rof = 1017 RPM
|class=[[Submachine Gun]]}}
+
|class = [[Submachine Gun]]
The Vector appears in ''Call of Duty Online''.
+
|HUD=[[File:Vector_HUDIcon_CoDO.png]]}}The Vector appears in ''Call of Duty Online''.
   
 
===Attachments===
 
===Attachments===
*[[ACOG Scope|COS Scope]]
 
 
*[[Suppressor]]
 
*[[Suppressor]]
*[[Holographic Sight]]
+
*[[Foregrip]]
  +
*[[Angled Grip]]
  +
*[[FMJ]]
  +
*[[ACOG Scope]]
 
*[[Reflex Sight]]
 
*[[Reflex Sight]]
*[[Red Dot Sight]]
 
*[[Thermal Scope]]
 
 
*[[Flash Suppressor]]
 
*[[Flash Suppressor]]
*[[Laser]]
 
*[[GPS]]
 
*[[Mark Ammo]]
 
*[[Hollow Points (attachment)|Hollow Points]]
 
 
*[[Adjustable Stock]]
 
*[[Adjustable Stock]]
*[[Foregrip]]
 
*[[Angled Grip]]
 
*[[EMP Shielding Device]]
 
 
*[[Extended Mags]]
 
*[[Extended Mags]]
*[[Dual Mags]]
+
*[[Laser Sight|Laser]]
  +
*[[Holographic Sight]]
  +
*[[Thermal Scope]]
  +
*[[EMP Shielding Device]]
  +
*[[Red Dot Sight]]
  +
*[[Fast Mag]]
   
 
===Gallery===
 
===Gallery===
Line 175: Line 228:
   
 
==Call of Duty: Strike Team==
 
==Call of Duty: Strike Team==
The '''Vector K10''' returns as an unlockable weapon in ''Call of Duty: Strike Team''.
+
The '''Vector K10''' returns as an unlockable weapon in ''Call of Duty: Strike Team''.
  +
 
<gallery>
 
<gallery>
 
Spetsnaz Alpha 1 Strike Team.png|The Vector K10 in first person.
 
Spetsnaz Alpha 1 Strike Team.png|The Vector K10 in first person.
Line 187: Line 241:
 
|rof = 759 RPM (893 RPM w/ Rapid Fire)
 
|rof = 759 RPM (893 RPM w/ Rapid Fire)
 
|class = [[Submachine Gun]]
 
|class = [[Submachine Gun]]
|range = [[File:Vector CRB range CoDG.png|200px]]
+
|range = [[File:Vector CRB range CoDG.png|160px]]
 
|extinctioncost = 1500
 
|extinctioncost = 1500
 
|magazine=<u>Standard</u>:<br>· 30 rounds (SP & [[Extinction]])<br>· 32 rounds (MP)<br><u>Extended Mags</u>:<br>· 48 (MP), 45 (Extinction)
 
|magazine=<u>Standard</u>:<br>· 30 rounds (SP & [[Extinction]])<br>· 32 rounds (MP)<br><u>Extended Mags</u>:<br>· 48 (MP), 45 (Extinction)
Line 196: Line 250:
 
|pen = Medium
 
|pen = Medium
 
|mult = x1.15 Head
 
|mult = x1.15 Head
|console = <tt>KRISS_V</tt>|recoil = Low|used = [[Ghosts (faction)|Ghosts]], [[Federation]]}}
+
|console = <tt>KRISS_V</tt>
  +
|recoil = Moderate
  +
|used = [[Ghosts (faction)|Ghosts]], [[Federation]]}}
 
{{Quote|Fully automatic. .45 ACP rounds provide highest damage in its class with increased wall penetration.|Description.}}
 
{{Quote|Fully automatic. .45 ACP rounds provide highest damage in its class with increased wall penetration.|Description.}}
   
The Vector reappears in ''Ghosts'' under the name '''Vector CRB''', although in game files it is referred to simply as '''KRISS V'''. It has a black finish rather than the tan finish seen in the previous games. it also fires a lot slower than it did before, but now has higher penetration, damage, and range to compensate. it also has different iron sights. The player starts out with a Vector CRB in "[[Federation Day]]" and "[[Severed Ties]]".
+
The Vector reappears in ''Ghosts'' under the name '''Vector CRB''', although in game files it is referred to simply as '''KRISS V'''. It has a black finish rather than the tan finish seen in the previous games. It also fires a lot slower than it did before, but now has higher penetration, damage, and range to compensate. It also has different iron sights. The player starts out with a Vector CRB in "[[Federation Day]]" and "[[Severed Ties]]".
   
 
===Multiplayer===
 
===Multiplayer===
  +
The Vector CRB costs seven squad points, although there is a preset CQB character in [[Create-A-Soldier]] that gives the Vector CRB for free.
The Vector CRB plays similarly to an assault rifle in most cases, as it is much more competitive at medium ranges than most other weapons in its class. It has the longest three-shot kill range of any submachine gun, and is only beat out in long range damage by the [[MTAR-X]], although the Vector CRB has arguably less recoil at long distances. Overall, it behaves very much like the [[UMP45]] from ''Modern Warfare 3''; they have the same rate of fire at 759 RPM, identical magazine sizes at 32, and the increased wall penetration of an assault rifle.
 
   
  +
The Vector CRB is a long-range, high-damage SMG. At any range short of 17.5 meters, the Vector CRB will deal 45 damage per bullet, needing three shots to kill. Damage drops off linearly until 31.4 meters. At any range past 31.4 meters, the Vector CRB will deal twenty damage per bullet, needing five shots to kill. The Vector CRB has a three shot kill range of 23.6 meters, and a four shot kill range of 28.6 meters. The Vector CRB also has the longest one-shot kill range of all SMG's in [[Hardcore]] game types, with a one shot kill range of roughly 28 meters. The Vector CRB has a small headshot bonus, as headshots with the Vector CRB only deal 15% extra damage, whereas all other SMGs have a headshot bonus of at least 30%. Still, the Vector CRB may need one less shot to kill in some scenarios with a headshot, but the headshot bonus is worthless at long range. The Vector CRB boasts medium [[Surface Penetration|penetration power]], allowing the Vector CRB to shoot through walls more effectively.
It can be used in a number of roles depending on what attachments and perks are chosen to accompany it. [[Rapid Fire]] and [[Deadeye]] make the Vector CRB very dangerous in close quarters. Rapid Fire will decrease its time to kill, and its increased damage makes Deadeye very useful in that only one out of two hits needs to deal damage to attain a two shot kill. Alternatively, its longer range and relatively low recoil make it a potent weapon at medium distances where other SMGs might falter. [[Muzzle Brake]] can be used to extend this range even further, while an optic at long distances is useful as the iron sights may be obstructive. A [[Silencer]] can turn it into a good close-medium range suppression weapon, however, this will severely cut down on the three-shot kill range, which is a coveted stat on the Vector CRB.
 
   
  +
The Vector CRB easily has the longest three shot kill range in its class, to the point where a silenced Vector CRB would still have a longer three shot kill range than all other vanilla SMGs. It is the Vector CRB's biggest strength as an SMG, to the point where it can even best or match some of the shorter-ranged assault rifles.
The Vector is a versatile weapon that, although not as capable as other SMGs in close range, can compete against assault rifles up to medium and, under the right circumstances, even long range.
 
  +
  +
The Vector CRB's biggest weakness as an SMG is its rate of fire. It has one of the slowest rates of fire of all SMGs, firing at just 759 RPM. Only the AR mode on the [[Ripper (submachine gun)|Ripper]] fires slower. Despite it not holding up compared to other SMGs in terms of fire rate, 759 RPM is still a decent rate of fire that bests a number of other fully automatic weapons.
  +
  +
The Vector CRB's accuracy is acceptable. The Vector CRB's iron sights are a point of contention among players. Some find them simple and usable, others may find that the back sight is too thick and obstructive for their liking. The Vector CRB has relatively heavy recoil per shot for an SMG, with recoil values of 55 to the left, 55 to the right, 65 upwards, and 35 downwards. The Vector CRB in net will kick up, but will also have notable horizontal recoil. The Vector CRB has an average centerspeed of 1400. Although rather low overall, a 1400 centerspeed is enough when considering the Vector CRB's slower rate of fire. The Vector CRB has some of the heaviest horizontal recoil in its class and the largest vertical recoil value, but the slower rate of fire will counteract this somewhat. The Vector CRB also has notable gunkick, with the gun model visibly shaking up and down while firing.
  +
  +
The Vector CRB has exceptional handling characteristics. The user will be able to move at 100% of the base movement speed, and strafe at 80% of the base movement speed. The Vector CRB aims down the sight in 200 milliseconds, and has good hip-fire accuracy. The reload speeds of the Vector CRB are the best in its class, with the reload animation being 2.53 seconds long, or 3.2 seconds long if the magazine was empty. Either way, the user can [[Reload Cancel]] after 1.4 seconds. The reload cancel speed is among the best in the game, even competing with the game's [[Handgun]]s in that respect.
  +
  +
One of the Vector CRB's weaknesses is its magazine capacity. It is tied for the smallest magazine capacity in its class, holding 32 rounds. While not bad by any means, it is still a weakness when comparing to other SMGs. As a result, the Vector CRB is also tied for the smallest starting ammo loadout in its class, holding just 96 rounds total. The Vector CRB's damage and low fire rate makes it so that it doesn't necessarily burn ammo very quickly, and thanks to the quick reloads, users won't be spending too much time reloading despite the shorter magazine.
  +
  +
The Vector CRB has the standard assortment of SMG attachments on offer. All optical attachments are available, and they prove to be relatively popular on the Vector CRB, as some players may want a cleaner sight picture should the iron sights not be to their liking.
  +
  +
Some of the barrel attachments allow the user to take full advantage of the Vector CRB's long range. The [[Muzzle Brake]] enhances the Vector CRB's three shot kill and four shot kill ranges by 20%, making its main selling card of a long three shot kill range all the sweeter. The [[Silencer]] will reduce the Vector CRB's range in exchange for stealth benefits, although the Vector CRB with a Silencer will still retain a longer three shot kill range by default compared to all vanilla SMGs, even besting the [[K7]] in this regard. The [[Flash Suppressor]] provides less muzzle flash while not reducing range.
  +
  +
The [[Grip]] will reduce the recoil values by ten percent. It's an attachment that'll make the Vector CRB notably more accurate since it has some of the largest recoil values in its class, but seeing how the Vector CRB is an SMG, the value of the attachment is questionable given the Vector CRB's natural close-quarters tendencies. Still, it never hurts to use the Grip.
  +
  +
[[Extended Mags]] increases the magazine capacity to 48 rounds and increases the starting ammo loadout to 144 rounds, giving much more ammo to work with and more sustained combat capability. [[Armor-Piercing (attachment)|Armor-Piercing Rounds]] allows the Vector CRB to shoot players making use of [[Ballistic Vests]] or [[Juggernaut (killstreak)|Juggernaut Armor]] undeterred, making the Vector CRB deadly effective against Juggernauts. [[Rapid Fire]] increases the Vector CRB's rate of fire to 895 RPM, making the Vector CRB much more competitive in close quarters.
  +
  +
The Vector was buffed on the April 3rd patch, along with most other SMGs, to make it a more competitive weapon. It received a 25% increase in its minimum damage range, meaning that its damage will not drop off as quickly as it did pre-patch. This makes it a more viable weapon at medium to longer ranges.
   
The Vector was buffed on the April 3rd patch, along with most other SMGs, to make it a more competitive weapon. It received a 25% increase in its minimum damage range, meaning that its damage will not drop off as quickly as it did pre-patch. This makes it a more viable weapon at medium to longer ranges. It is no longer a low-damage, high rate of fire weapon from [[Call of Duty: Modern Warfare 2|MW2]] or [[Call of Duty: Black Ops II|Black Ops 2]] but more so a higher damage, lower rate of fire weapon that the real life Vector is.
 
 
===Extinction===
 
===Extinction===
The Vector CRB also appears in [[Extinction]], in [[Point of Contact]] and [[Nightfall]] for $1500. In Point of Contact, it is on the side of the road in the motel area. In Nightfall, it is at the top of the stairs near the communications tower and  leaning against a shipping container in the compound area. It has an acceptable magazine capacity, but not a very high one, being at 30. The only thing about it that may be more useful than the other guns is its faster handling: faster movement speed when aiming down the sights, faster sprint, faster normal movement speed and faster reload speed.
+
The Vector CRB also appears in [[Extinction]], in [[Point of Contact]] and [[Nightfall]] for $1500. In Point of Contact, it is on the side of the road in the motel area. In Nightfall, it is at the top of the stairs near the communications tower and leaning against a shipping container in the compound area. It has an acceptable magazine capacity, but not a very high one, being at 30.
  +
  +
The Vector CRB, like other SMGs, excels in the handling stakes, with fast mobility, aim speed, reload speed, switch speeds, and a tight hip-fire spread. This makes it an attractive choice for anyone who isn't a [[Weapon Specialist]], as its handling stats are superb to begin with, compared to assault rifles, LMGs, and Marksman Rifles. The Vector CRB, on the flipside, isn't an attractive option for a Weapon Specialist, who is capable of getting similar handling characteristics out of much stronger weapons. The Vector CRB is also a less attractive option for teams that have a healthy supply of [[Team Booster]]s, which specifically remedy the poor handling characteristics of other classes.
   
 
===Attachments===
 
===Attachments===
Line 220: Line 295:
 
*[[Thermal Hybrid Scope]]
 
*[[Thermal Hybrid Scope]]
 
*[[Tracker Sight]]
 
*[[Tracker Sight]]
  +
 
====Barrel====
 
====Barrel====
 
*[[Flash Suppressor]]
 
*[[Flash Suppressor]]
Line 228: Line 304:
 
====Under Barrel====
 
====Under Barrel====
 
*[[Foregrip]]
 
*[[Foregrip]]
  +
 
====Mod====
 
====Mod====
 
*[[Extended Mags]]
 
*[[Extended Mags]]
Line 235: Line 312:
 
===Gallery===
 
===Gallery===
 
{{For|attachment images|Vector/Attachments}}
 
{{For|attachment images|Vector/Attachments}}
  +
 
<gallery>
 
<gallery>
 
Vector CRB model CoDG.png|The Vector model.
 
Vector CRB model CoDG.png|The Vector model.
Line 243: Line 321:
 
Vector CRB Gold reloading CoDG.png|[[Gold Camouflage]] applied to Vector CRB.
 
Vector CRB Gold reloading CoDG.png|[[Gold Camouflage]] applied to Vector CRB.
 
Vector CRB Federation Day CoDG.png|Vector CRB in [[Federation Day]].
 
Vector CRB Federation Day CoDG.png|Vector CRB in [[Federation Day]].
  +
</gallery>
  +
  +
==Call of Duty: Heroes==
  +
The Vector CRB is used by [[Ilona]] in ''[[Call of Duty: Heroes]]''.
  +
  +
==Call of Duty: Modern Warfare==
  +
{{Infobox/Weapon2
  +
|name = Fennec
  +
|image = [[File:Fennec Gunsmith Preview MW.png]]
  +
|class = [[Submachine Gun]]
  +
|manufacturer = [[FORGE TAC]]
  +
|level = Tier 15 <small>([[Season Four (Modern Warfare)|Season Four]] Battle Pass)</small><br>Get 5 kills while using an SMG with the Solozero Optics Mini Reflex and Ranger Foregrip in 10 different matches.
  +
|fire = Full-Auto/Semi-Auto (select-fire)<br>''(2-round burst w/ [[.45 Hollow Point 12-R Mags|Hollow Point]] ammo)
  +
|caliber = {{w|.45 ACP}}<br>{{w|Hollow-point bullet|.45 ACP Hollow Point}}
  +
|magazine = 25 rounds<br>''(12 and 40 with ammunition attachments)''
  +
|startammo = 25+50 (MP)<br>40+80 <small>''([[Drum Magazines]])''</small><br>12+48 <small>''([[.45 Hollow Point 12-R Mags|.45 Hollow Point]])''</small>
  +
|maxammo = 25+150 (MP)<br>40+240 <small>''([[Drum Magazines]])''</small><br>12+120 <small>''([[.45 Hollow Point 12-R Mags|.45 Hollow Point]])''</small>
  +
|damage = 22-18-16-13<br>34-29-16-13 <small>''(.45 Hollow Point)''</small>
  +
|mult = Head: 1.8x; 2.0x <small>''(.45 Hollow Point)''</small><br>Chest: 1.1x; 1.4x <small>''(.45 Hollow Point)''</small>
  +
|rof = 1085 RPM
  +
|burstrof = 1000 RPM <small>''(.45 Hollow Point)''</small>
  +
|burstdelay = 75ms <small>''(.45 Hollow Point)''</small>
  +
|reload = 2.94s<br>1.89s <small>''(.45 Hollow Point)''</small>
  +
|range =
  +
|DDS =
  +
|DDE =
  +
|recoil =
  +
|center =
  +
|pen =
  +
|ammoBR = [[Light Ammo]]
  +
|used = [[Kyle "Gaz" Garrick]]
  +
|console = <tt>sm_victor</tt>
  +
}}
  +
{{Quote|An aggressive full auto submachine gun with buttery smooth recoil and a blazing fast rate of fire that is exceptional for strategic room clearing and holding down the front line.|In-game description}}
  +
The Vector returns in ''Call of Duty: Modern Warfare'' as the '''Fennec'''. It was added as part of the [[Season Four (Modern Warfare)|Season Four]] update.
  +
  +
===Attachments===
  +
====Muzzle====
  +
*[[Flash Guard]] (Level 5)
  +
*[[Muzzle Brake]] (Level 11)
  +
*[[CQB Breacher Device]] (Level 13)
  +
*[[Tactical Suppressor]] (Level 18)
  +
*[[Monolithic Suppressor]] (Level 27)
  +
*[[ZLR Sabre]] (Level 38)
  +
*[[Compensator]] (Level 52)
  +
  +
====Barrel====
  +
*[[ZLR 16" Apex]] (Level 32)
  +
*[[ZLR 18" Deadfall]] (Level 50)
  +
  +
====Laser====
  +
*[[1mW Laser]] (Level 16)
  +
*[[5mW Laser]] (Level 24)
  +
*[[Tac Laser]] (Level 44)
  +
  +
====Optic====
  +
*[[Cronen LP945 Mini Reflex]] (Level 2)
  +
*[[Operator Reflex Sight]] (Level 4)
  +
*[[Corp Combat Holo Sight]] (Level 6)
  +
*[[Viper Reflex Sight]] (Level 9)
  +
*[[Solozero Optics Mini Reflex]] (Level 12)
  +
*[[Scout Combat Optic]] (Level 15)
  +
*[[APX5 Holographic Sight]] (Level 21)
  +
*[[Hybrid Optic|Integral Hybrid]] (Level 25)
  +
*[[G.I. Mini Reflex]] (Level 28)
  +
*[[Monocle Reflex Sight]] (Level 34)
  +
*[[VLK 3.0x Optic]] (Level 35)
  +
*[[Solozero NVG Enhanced]] (Level 37)
  +
*[[Canted Hybrid]] (Level 41)
  +
*[[Aim-Op Reflex Sight]] (Level 43)
  +
*[[PBX Holo 7 Sight]] (Level 45)
  +
*[[Merc Thermal Optic]] (Level 48)
  +
*[[Thermal Hybrid]] (Level 51)
  +
*[[Cronen C480 Pro Optic]] (Level 53)
  +
  +
====Stock====
  +
*[[FTAC C6 Carbine PRO]] (Level 22)
  +
*[[FORGE TAC CQS]] (Level 33)
  +
*[[ZLR Blade]] (Level 42)
  +
*[[No Stock]] (Level 54)
  +
  +
====Underbarrel====
  +
*[[Merc Foregrip]] (Level 8)
  +
*[[Commando Foregrip]] (Level 17)
  +
*[[Operator Foregrip]] (Level 30)
  +
*[[Tactical Foregrip]] (Level 36)
  +
*[[Ranger Foregrip]] (Level 46)
  +
  +
====Magazine====
  +
*[[Drum Magazines|40 Round Drum Mags]] (Level 20)
  +
*[[.45 Hollow Point 12-R Mags]] (Level 40)
  +
  +
====Rear Grip====
  +
*[[Granulated Grip Tape (rear grip)|Granulated Grip Tape]] (Level 14)
  +
*[[Stippled Grip Tape (rear grip)|Stippled Grip Tape]] (Level 29)
  +
*[[Rubberized Grip Tape (rear grip)|Rubberized Grip Tape]] (Level 49)
  +
  +
====Perks====
  +
*[[Heavy Hitter (Weapon Perk)|Heavy Hitter]] (Level 3)
  +
*[[Frangible - Wounding]] (Level 7)
  +
*[[Recon (Weapon Perk)|Recon]] (Level 10)
  +
*[[FMJ]] (Level 19)
  +
*[[Fully Loaded]] (Level 23)
  +
*[[Frangible - Disabling]] (Level 26)
  +
*[[Mo' Money]] (Level 31)
  +
*[[Sleight of Hand]] (Level 39)
  +
*[[Fast Melee]] (Level 47)
  +
  +
===Blueprints===
  +
{| border="1" cellspacing="1" cellpadding="1" style="width:600px;" class="article-table sortable"
  +
|-
  +
! scope="col"|Blueprint
  +
! scope="col"|Rarity
  +
! scope="col"|How to obtain
  +
|-
  +
|Silver Fox
  +
|<span style="color:orange">Legendary</span>
  +
|Battle Pass [[Season Four (Modern Warfare)|Modern Warfare Season 4]] Tier 85
  +
|-
  +
|Hoser
  +
|<span style="color:orange">Legendary</span>
  +
|'''Take Off, Eh?!''' Bundle
  +
|-
  +
|Dawn To Dusk
  +
|<span style="color:orange">Legendary</span>
  +
|Reach level 155 in [[Season Five (Modern Warfare)|Modern Warfare Season 5]]
  +
|-
  +
|Royal Coffer
  +
|<span style="color:orange">Legendary</span>
  +
|'''The Executive Armorer''' Bundle
  +
|-
  +
|Aigrette
  +
|<span style="color:orange">Legendary</span>
  +
|'''Talon: Eagle Eye''' Bundle
  +
|-
  +
|Solar Flare
  +
|<span style="color:orange">Legendary</span>
  +
|'''Death Valley''' Bundle
  +
|}
  +
  +
===Gallery===
  +
{{For|attachment images|Vector/Attachments#Call of Duty: Modern Warfare (2019)}}
  +
<gallery>
  +
Season4 Promo Characters MW.jpg|[[Kyle "Gaz" Garrick]] holding a Fennec on the right
  +
Fennec Held MW2019.png|The Fennec in first person.
  +
Fennec Aiming MW2019.png|The default Iron Sights of the Fennec.
  +
Fennec Inspect MW2019.png|Inspecting the Fennec.
  +
</gallery>
  +
  +
==Call of Duty: Mobile==
  +
{{Infobox/Weapon2
  +
|name = Fennec
  +
|image = [[File:Fennec model CoDMobile.png]]
  +
|class = [[Submachine Gun]]
  +
|manufacturer = [[FORGE TAC]]
  +
|level = Headshot 30 enemies with an SMG to unlock
  +
|fire = Automatic
  +
|magazine = 30 rounds<br>''(40 with ammunition attachment)''
  +
|startammo = <u>Multiplayer</u>:<br>30+120<br><u>Battle Royale</u>:<br>30+0
  +
|maxammo = <u>Multiplayer</u>:<br>30+240<br><u>Battle Royale</u>:<br>30+400
  +
|damage = 23-18-13-12
  +
|mult = Head & Chest: 1.1x<br>Belly: 1.05x<br>The rest: 0.8x
  +
|rof = 1111 RPM/54 ms
  +
|reload = Tactical Reload: 1.6s<br>Empty Reload: 1.9s
  +
|range = 12-17-24m
  +
|DDS =
  +
|DDE =
  +
|recoil = High
  +
|center =
  +
|pen = Low
  +
|zombiecost = 3000 (Vending Machine)
  +
|ammoBR = [[Light Ammo]]
  +
}}
  +
{{Quote|Aggressive fully automatic submachine gun with smooth recoil and fast rate of fire. Exceptional for strategic room clearing and holding the frontline.|In-game description}}
  +
The Vector returns in ''Call of Duty: Mobile'' as the '''Fennec'''. It was added as part of the Season 11 Anniversary update.
  +
  +
===Multiplayer===
  +
The Fennec features the second highest rate of fire of all guns (only being surpassed by Mac10) at the cost of a huge recoil penalty. Combined with the top-in-class hip fire accuracy, good mobility and a decent amount of damage drop at range, this is an extremely powerful submachine gun at close range, but players may struggle to kill enemies even at mid range due to the large magnitude of vertical/ horizontal recoil. The weapon can also be wielded akimbo.
  +
  +
===Battle Royale===
  +
The gun is featured in Battle Royale. It has high rate of fire, heavy recoil and very tight hipfire spread. It is available as ground loot without attachments like all other weapons, and can be looted as a Custom Weapon.
  +
  +
===Attachments===
  +
====Muzzle====
  +
*[[OWC Light Suppressor]]
  +
*[[OWC Light Compensator]]
  +
*[[RTC Light Muzzle Brake]]
  +
*[[Tactical Suppressor]]
  +
*[[MIP Light Flash Guard]]
  +
*[[Monolithic Suppressor]]
  +
  +
====Barrel====
  +
*[[MIP Extended Light Barrel]]
  +
*[[MIP Light]]
  +
*[[MIP Light Barrel (Short)]]
  +
*[[YKM Integral Suppressor Light]]
  +
  +
====Optic====
  +
*[[Red Dot Sight|Classic Red Dot Sight]]
  +
*[[G.I. Mini Reflex|Red Dot Sight 1]]
  +
*[[Operator Reflex Sight|Red Dot Sight 6]]
  +
*[[Classic Holographic Sight]]
  +
*[[Holographic Sight|Holographic Sight 2]]
  +
*[[VLK 3.0x Optic|3X Tactical Scope 1]]
  +
*[[PBX Holo 7 Sight|Holographic Sight 3]]
  +
*[[Scout Combat Optic|3X Tactical Scope 2]]
  +
*[[Cronen C480 Pro Optic|3X Tactical Scope 3]]
  +
*[[Viper Reflex Sight|Red Dot Sight 4]]
  +
*[[Monocle Reflex Sight|Red Dot Sight 5]]
  +
*[[APX5 Holographic Sight|Holographic Sight 1]]
  +
*[[Cronen LP945 Mini Reflex|Red Dot Sight 3]]
  +
*[[Solozero Optics Mini Reflex|Red Dot Sight 2]]
  +
*[[Tactical Scope]]
  +
  +
====Stock====
  +
*[[YKM Light Stock]]
  +
*[[RTC Steady Stock]]
  +
*[[YKM Combat Stock]]
  +
*[[No Stock]]
  +
  +
====Perks====
  +
*[[FMJ]]
  +
*[[Wild Hipfire]]
  +
*[[Double Kill]]
  +
*[[Fast Reload Kill]]
  +
*[[Sleight of Hand]]
  +
*[[Frangible - Wounding|Wounding]]
  +
*[[Fully Loaded|Full Ammo]]
  +
*[[Frangible - Disabling|Disable]]
  +
*[[Akimbo]]
  +
  +
====Laser====
  +
*[[1mW Laser|RTC Laser 1mW]]
  +
*[[5mW Laser|MIP Laser 5mW]]
  +
*[[YKM Laser - Ranger]]
  +
*[[Tac Laser|OWC Laser - Tactical]]
  +
*[[RTC Laser - Merc]]
  +
  +
====Underbarrel====
  +
*[[Commando Foregrip|Strike Foregrip]]
  +
*[[Merc Foregrip]]
  +
*[[Operator Foregrip]]
  +
*[[Ranger Foregrip]]
  +
*[[Angled Grip|Tactical Foregrip A]]
  +
  +
====Ammunition====
  +
*[[Extended Mags|Extended Mag A]]
  +
*[[Fast Reload]]
  +
*[[Light Mag]]
  +
  +
====Rear Grip====
  +
*[[Stippled Grip Tape (rear grip)|Stippled Grip Tape]]
  +
*[[Granulated Grip Tape (rear grip)|Granulated Grip Tape]]
  +
*[[Rubberized Grip Tape (rear grip)|Rubberized Grip Tape]]
  +
  +
===Blueprints===
  +
====<span style="color:purple">Epic</span>====
  +
{{Columns|3|
  +
*Verdant
  +
*Royal Coffer
  +
*Midnight
  +
*Death Engine
  +
*Soul Chain
  +
*Stampede
  +
*Knife Arts
  +
*Firestorm
  +
*Zakhaev's Executioner
  +
*Ghoulish
  +
*Rose Thorn
  +
*Canine Guardian
  +
*Scorpius Syndicator
  +
*Make It Rain
  +
*Cryptic Whisper
  +
*Midas' Claw
  +
*Lair of Ice
  +
*The Chase!
  +
}}
  +
  +
====<span style="color:orange">Legendary</span>====
  +
*Venom Coil
  +
*Corrupted Light
  +
*Scintillant Scales
  +
  +
====<span style="color:red">Mythic</span>====
  +
*Ascended
  +
  +
===Gallery===
  +
<gallery>
  +
Fennec CODM.PNG|The Fennec in first person
  +
Fennec IronSights CODM.PNG|Aiming down the sights
  +
Fennec Reload CODM.PNG|Reloading the Fennec
  +
Fennec Cocking CODM.PNG|Cocking the Fennec
  +
Fennec Inspection CODM.PNG|Inspecting the Fennec from the left side
  +
Fennec Inspection 2 CODM.PNG|Inspecting from the right side
  +
</gallery>
  +
  +
==Call of Duty: Modern Warfare II & Modern Warfare III==
  +
{{Infobox/Weapon2
  +
|name = Fennec 45
  +
|image = [[File:Fennec 45 Gunsmith MWII.png]]
  +
|class = [[Submachine Gun]]
  +
|platform = Fennec Platform
  +
|manufacturer = [[Corvus Defense]]<!--labeled on the receiver--><br>[[FORGE TAC]]<!--labeled on the handguard-->
  +
|level = Level 38 <small>(Modern Warfare II)</small><br>Get 50 Hipfire Operator Kills with SMGs. <small>(Modern Warfare III)</small>
  +
|fire = Full-Auto/Semi-Auto (select-fire)<br>''(2-round burst w/ Double Tap magazine)''
  +
|caliber = {{w|.45 ACP|.45 Auto}}
  +
|magazine = 30 rounds<br>''(12 and 45 with magazine attachments)''
  +
|startammo = 30+60 (MP)
  +
|maxammo =
  +
|damage =
  +
|mult =
  +
|rof =
  +
|burstrof =
  +
|burstdelay =
  +
|reload =
  +
|range =
  +
|DDS =
  +
|DDE =
  +
|recoil =
  +
|center =
  +
|pen =
  +
|ammoBR = [[Light Ammo]]
  +
|used = [[Johnny "Soap" MacTavish]]<br>[[Shadow Company (Reboot)|Shadow Company]]
  +
|HUD = [[File:Fennec 45 HUD Icon MWII.png|150px]]
  +
|console = <tt>sm_victor</tt>
  +
}}
  +
{{Quote|With a blinding fire rate, the Fennec 45 excels at room clearing and holding down the front line. Subsonic Ammo hides kill skulls from the enemy team.|In-game description}}
  +
The Vector returns in ''Call of Duty: Modern Warfare II'' as the '''Fennec 45'''.
  +
  +
The Fennec 45 is also available in ''Call of Duty: Modern Warfare III'' as part of the ''Modern Warfare II'' content carryover.
  +
  +
===Overview===
  +
====Campaign====
  +
A suppressed Fennec 45 appears as the starting weapon in [[Dark Water]].
  +
  +
====Zombies====
  +
In ''Modern Warfare III'', the Fennec 45 can be brought into [[Operation Deadbolt]] via [[Create-A-Class]], at <span style="color:gray">Common</span> rarity and can be found at any rarity via the [[Mystery Box]] for 950 [[Essence]]. When upgraded via the [[Pack-a-Punch Machine]] or with [[Aetherium Crystals]], it becomes the '''Kyuubi'''.
  +
  +
===Attachments===
  +
====Muzzle====
  +
*XTEN RR-40
  +
*Forge DX90-F
  +
*SA Schalldampfer 99
  +
*Singuard MKV
  +
*EXF Huntress-90
  +
*XTEN Black Kite
  +
*Bruen Pendulum
  +
*AVR-T90 Comp
  +
*FTAC Castle Comp
  +
*XTEN Razor Comp
  +
*XRK Sandstorm
  +
*Lockshot KT85
  +
*Bruen Cubic Comp
  +
*Spiral V3.5 Flash Hider
  +
*FOX-202 Flash Hider
  +
*XRK Knockout Breach
  +
*Ta Hul-Breach
  +
*Shikra Silencer
  +
  +
====Barrel====
  +
*FTAC 8.5" Recon
  +
*Forge Tac Ninja
  +
*Fennec Covert Force
  +
*ZLR 16.5" Ignition Barrel
  +
*5.5" Fennec Minitac
  +
  +
====Laser====
  +
*1mw Quick Fire Laser
  +
*Accu-Shot 5mw Laser
  +
*VLK LZR 7mw
  +
*Schlager ULO-66 Laser
  +
*Stovl Tac Laser
  +
*Hipshot L20
  +
*Point-G3P 04
  +
*FJX Ultrabeam XR
  +
*EXF Solarflare
  +
  +
====Optic====
  +
*Slimline Pro
  +
*SZ Mini
  +
*Cronen Mini Red Dot
  +
*Cronen Mini Pro
  +
*SZ Sigma-IV Optic
  +
*SZ Minitac-40
  +
*XRK On-Point Optic
  +
*DF105 Reflex Sight
  +
*Monocle CT90
  +
*Corvus SOL-76
  +
*SZ Recharge-DX
  +
*SZ SRO-7
  +
*Corio RE-X Pro
  +
*Corio Enforcer Optic
  +
*SZ Lonewolf Optic
  +
*Kazan-Holo
  +
*Corvus Downrange-00
  +
*SZ Holotherm
  +
*XTEN Angel-40
  +
*VLK 4.0 Optic
  +
*Schlager 4x
  +
*Forge Tac Delta 4
  +
*Cronen Zero-P Optic
  +
*SZ Aggressor-IR Optic
  +
*Schlager Night View
  +
*VX350 Thermal Optic
  +
*Teplo-OP3 Scope
  +
*DR582 Hybrid Sight
  +
*Hybrid Firepoint
  +
*SZ Vortex-90
  +
*BPZ40 Hybrid
  +
*Thermo-Optic X9
  +
*Teplo Clear Shot
  +
*SZ Bullseye Optic
  +
  +
====Stock====
  +
*Fennec Bullfighter
  +
*FTAC XCommand Stock
  +
*FTAC Locktight Stock
  +
*Agile Assault-7 Stock
  +
*FTAC Stock Cap
  +
  +
====Underbarrel====
  +
*FTAC Tiger Grip
  +
*FSS Sharkfin 90
  +
*Agent Grip
  +
*Bruen Sync Shot Grip
  +
*XTEN Drop Grip
  +
*Phase-3 Grip
  +
*Merc Foregrip
  +
*Lockgrip Precision-40
  +
*Hex-40 Grip
  +
*Schlager Tango
  +
*VX Pineapple
  +
*OP-X9 Foregrip
  +
*Operator Foregrip
  +
*TV Wrecker Grip
  +
*Bruen Tilt Grip
  +
*Cronen Grooveshot Grip
  +
*Bruen Warrior Grip
  +
  +
====Ammunition====
  +
*.45 Auto Frangible
  +
*.45 Auto Hollow Point
  +
*.45 Auto Armor Piercing
  +
*.45 Auto Overpressured +P
  +
  +
====Magazine====
  +
*Fennec Double Tap Mod
  +
*Fennec Mag 45
  +
  +
====Rear Grip====
  +
*Fennec Stippled Grip
  +
*Fennec Textured Grip
  +
*Fennec Rubber Grip
  +
  +
===Blueprints===
  +
{| border="1" cellspacing="1" cellpadding="1" style="width:600px" class="article-table sortable"
  +
|-
  +
! scope="col"|Blueprint
  +
! scope="col"|Image
  +
! scope="col"|How to Obtain
  +
|-
  +
|Aurum Shed
  +
|[[File:Aurum Shed Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Golden Python''' Bundle
  +
|-
  +
|Bee Keeper
  +
|[[File:Bee Keeper Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Killer Bees''' Bundle
  +
|-
  +
|Blackhail
  +
|[[File:Blackhail Fennec 45 Blueprint MWII.png|150px]]
  +
|Complete the REDACTED "Red Smoke" Tier 5 mission in [[DMZ]] during [[Season Three (Modern Warfare II)|Season Three]].
  +
|-
  +
|Chaos Wake
  +
|[[File:Chaos Wake Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Fringe Tactical 3''' Bundle
  +
|-
  +
|Citrus Breeze
  +
|[[File:Citrus Breeze Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Citrus Blitz''' Bundle
  +
|-
  +
|Electric Eel
  +
|[[File:Electric Eel Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Deepwater 2''' Bundle
  +
|-
  +
|Everglade
  +
|[[File:Everglade Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Overgrown 2''' Bundle
  +
|-
  +
|Hacksaw
  +
|[[File:Hacksaw Fennec 45 Blueprint MWII.png|150px]]
  +
|Battle Pass [[Season One (Modern Warfare II)|Season One]] Sector A10
  +
|-
  +
|Karmic Prime
  +
|[[File:Karmic Prime Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Infinite Warfighters: ETH.3N''' Bundle
  +
|-
  +
|Let’s Rumble
  +
|[[File:Let’s Rumble Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Tracer Pack: Crash Bandicoot''' Bundle
  +
|-
  +
|Oni Carver
  +
|[[File:Oni Carver Fennec 45 Blueprint MWII.png|150px]]
  +
|[[Season Two (Modern Warfare II)|Season Two]] '''Combat Pack'''
  +
|-
  +
|Peach Punch
  +
|[[File:Peach Punch Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Peachpower''' Bundle
  +
|-
  +
|Pixel Fire
  +
|[[File:Pixel Fire Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Pixel Perfect''' Bundle
  +
|-
  +
|Series A
  +
|[[File:Series A Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Tracer Pack: Paul Pogba''' Operator Bundle
  +
|-
  +
|Shadow Cheval
  +
|[[File:Shadow Cheval Fennec 45 Blueprint MWII.png|150px]]
  +
|Battle Pass [[Season Five (Modern Warfare II)|Season Five]] Sector E6
  +
|-
  +
|Victory Lap
  +
|[[File:Victory Lap Fennec 45 Blueprint MWII.png|150px]]
  +
|'''Raceway 2000''' Bundle
  +
|-
  +
|}
  +
  +
===Gallery===
  +
<gallery>
  +
Fennec 45 FPV MWII.png|Fennec 45 as seen in First Person View.
 
</gallery>
 
</gallery>
   
Line 251: Line 859:
 
*The player's hand model goes through the Vector's magazine housing. While this error cannot be seen normally, it can clearly be seen while reloading and spinning to the left with a high sensitivity.
 
*The player's hand model goes through the Vector's magazine housing. While this error cannot be seen normally, it can clearly be seen while reloading and spinning to the left with a high sensitivity.
 
*In the Act III mission "Just Like Old Times", the player starts the mission with a Vector sporting a unique black finish instead of the default tan.
 
*In the Act III mission "Just Like Old Times", the player starts the mission with a Vector sporting a unique black finish instead of the default tan.
 
 
===Call of Duty: Black Ops II===
 
===Call of Duty: Black Ops II===
 
*On the side of the gun, it is possible to see ".45 ACP" written.
 
*On the side of the gun, it is possible to see ".45 ACP" written.
 
*On the back side of the magazine, there is an engraving exactly the same as the back of the [[MPL]]; the two M's on two sides of a cube. Also, there is writing that says ".45" on the top of the magazine.
 
*On the back side of the magazine, there is an engraving exactly the same as the back of the [[MPL]]; the two M's on two sides of a cube. Also, there is writing that says ".45" on the top of the magazine.
  +
*The name "BUSTER ARMS" can be seen written near the muzzle on the left side of the gun.
 
 
===Call of Duty: Ghosts===
 
===Call of Duty: Ghosts===
 
*It has an unusable flashlight above the barrel.
 
*It has an unusable flashlight above the barrel.
Line 261: Line 868:
 
*It now features an angled grip in front of the magazine well.
 
*It now features an angled grip in front of the magazine well.
 
*The rear sight is not folded down if optical attachments are used.
 
*The rear sight is not folded down if optical attachments are used.
  +
===Call of Duty: Modern Warfare II===
  +
*The "Karamic Prime" blueprint is a reference to the [[Karma-45]].
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
 
{{CoD6 Weapons}}
 
{{CoD6 Weapons}}
 
{{CoD8 Weapons}}
 
{{CoD8 Weapons}}
 
{{CoD9 Weapons}}
 
{{CoD9 Weapons}}
{{CoDO Weapons}}{{Template:CoDST Weapons}}
+
{{CoDO Weapons}}
  +
{{CoDST Weapons}}
 
{{CoD10 Weapons}}
 
{{CoD10 Weapons}}
 
{{ExtinctionWeapons}}
 
{{ExtinctionWeapons}}
  +
{{CoDH Weapons}}
 
  +
{{CoD16 Weapons}}
  +
{{CoDMobile Weapons}}
  +
{{CoD19 Weapons}}
  +
{{CoD20 Weapons}}
 
[[de:Vector]]
 
[[de:Vector]]
 
[[es:Vector]]
 
[[es:Vector]]
Line 281: Line 894:
 
[[Category:Call of Duty: Ghosts Submachine Guns]]
 
[[Category:Call of Duty: Ghosts Submachine Guns]]
 
[[Category:Call of Duty Online Submachine Guns]]
 
[[Category:Call of Duty Online Submachine Guns]]
  +
[[Category:Call of Duty: Modern Warfare (2019) Submachine Guns]]
  +
[[Category:Call of Duty: Mobile Submachine Guns]]
  +
[[Category:Call of Duty: Modern Warfare II Submachine Guns]]
  +
[[Category:Call of Duty: Modern Warfare III Submachine Guns]]

Latest revision as of 01:36, 10 April 2024

The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Strike Team The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Heroes The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone Mobile


The Vector is a submachine gun featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops II, Call of Duty: Strike Team, Call of Duty: Ghosts, Call of Duty Online, Call of Duty: Heroes, Call of Duty: Modern Warfare, Call of Duty: Mobile, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. It was also seen in early trailers of Call of Duty: Modern Warfare 3, but was cut from the final product.

Call of Duty: Modern Warfare 2

Campaign

The Vector, referred to as KRISS Super V within game files, is often found in use by enemies, most notably by the forces of the Ultranationalists, more specifically, the Spetsnaz, the Arctic Forces, and Shadow Company. It can be seen with multiple attachments and camouflages throughout the campaign. In "Just Like Old Times", it is Soap's secondary with ACOG Scope and Silencer.

Multiplayer

The Vector is unlocked at level 12.

The Vector has the lowest damage per bullet of any weapon in Multiplayer. At any range short of 19 meters, the Vector will deal 25 damage per bullet, needing four shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the Vector will deal twenty damage per bullet, needing five hits to kill. The Vector is a four hit kill to the body out to 20 meters. The Vector is incapable of getting a one hit kill in Hardcore game types without a headshot. Headshots will reduce the number of hits needed to kill by one in most circumstances. The Vector also has low penetration power, meaning that the Vector loses a great portion of its already small damage when shooting through all but the lightest of obstacles.

The Vector's damage profile improves when using Stopping Power. At any range short of 19 meters, the Vector will deal 35 damage per bullet, needing three hits to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the Vector will deal 28 damage per bullet, needing four shots to kill. The Vector's three hit kill range ends at roughly 21 meters, and the Vector's one shot kill in Hardcore ends at roughly 24 meters. Headshots will only reduce the number of shots needed to kill at ranges where the Vector is not getting a three hit kill. The Vector's damage profile improves immensely in Core game types, and in Hardcore as well, as the Vector needs Stopping Power to get any one hit kills to the body. In either game types, Stopping Power will be hard to pass on.

The Vector's rate of fire is the highest of all SMGs, firing at 1111 RPM. The Vector is tied with the G18 for the highest fully automatic fire rate in Multiplayer. The Vector's damage per bullet is easily offset by the extreme rate of fire.

The Vector's accuracy is among the best in the SMG category. The iron sights are clean, and the recoil profile is small. The Vector has the lowest vertical recoil among all SMGs, and the second lowest horizontal recoil values. Only the Mini-Uzi can rival the Vector in the accuracy stakes. Even with the Vector's extremely high rate of fire, the Vector remains accurate. The centerspeed on the Vector is also high, at 1700. This prevents the recoil from accumulating too much. The sheer rate of fire of the Vector will cause some recoil to accumulate, but the combination of low recoil per shot and a high centerspeed makes the Vector easy to rest onto target.

The Vector has good handling characteristics for an SMG. The Vector allows users to move at 100% of the base movement speed, and strafe at 80% of the base speed. The hip-fire crosshairs are small, and the aim down sight time is fast at 200 milliseconds. The Vector's reload speeds are the best in-class. The Vector's reload animation is 2.2 seconds long, or 2.76 seconds if the magazine is empty. In either case, the Vector's Reload Cancel is 1.4 seconds. This reload cancel time is the fastest among all SMGs. In conjunction with the fast aim down sight time, the Vector is the SMG that is the least reliant on Sleight of Hand.

The Vector's magazine capacity is tied for the lowest in the SMG class, at thirty rounds per magazine. The starting ammo loadout is ninety rounds total.

The Vector has the standard assortment of attachments available. The Red Dot Sight and Holographic Sight both give the Vector an electronic replacement to the iron sights. The Vector's iron sights are clear. These attachments are not necessary.

Rapid Fire increases the rate of fire of the Vector to a monstrous 1395 RPM. This fire rate is enormous, but comes at a grave cost: the Vector's centerspeed is reduced to 1300. This centerspeed decrease is large, and with the Vector's huge rate of fire, the Vector's recoil will accumulate extremely quickly. The Vector becomes very unreliable at medium range, where it is supposed to have a distinct accuracy advantage over the other SMGs. Rapid Fire is an attachment best left to other SMGs.

Akimbo grants a second Vector to hip-fire, at the cost of the ability to aim and a significantly larger hip-fire spread. The hip-fire spread is so large that Steady Aim is mandatory to have any sliver of consistency landing shots. The Vector's combined rate of fire jumps to a mind-numbing 2222 RPM. The Akimbo Vectors are completely outclassed by the Akimbo G18, which is significantly more accurate from the hip and has the same combined rate of fire as the Akimbo Vectors. The only way to give the Akimbo Vectors a niche over the Akimbo G18 is to use Bling and combine Rapid Fire with Akimbo. Said combination elevates the Akimbo Vector to a combined rate of fire of 2790 RPM. Again, the Vector's advantage comes at medium range, and Akimbo is best left for an SMG that is more lethal up close.

The Silencer removes muzzle flash, makes the Vector much quieter when shooting, and prevents the Vector from making the user appear on radar when firing, at the cost of range. The Vector is a great weapon to use silenced, as it has great accuracy, a large rate of fire, and low damage differential, all of which softens the range penalty.

The ACOG Scope provides a long range optical sight, but makes the Vector's aim down sight time 50% longer, and lowers the centerspeed to 1300. It's best to avoid the ACOG Scope on the Vector at all times.

The Thermal Scope also provides a long range sight, but it's a scope with thermal imaging that illuminates enemies white hot. The Thermal Scope also makes the aim down sight time 50% longer, and it significantly increases the Vector's idle sway, compromising the Vector's accuracy. The Thermal Scope, much like the ACOG Scope, shouldn't be used.

FMJ increases the Vector's penetration power. The Vector doesn't lend itself well to shooting through walls, but FMJ is without penalty, and is a harmless attachment choice.

Extended Mags increases the Vector's magazine capacity to 45 rounds, and distributes the starting ammo loadout through two magazines instead of three. Both of these effects make reloads much less frequent. Extended Mags is an attachment without penalty, and it helps the magazine last longer as the enormous rate of fire chews through ammo rapidly. If the user doesn't like the Silencer, Extended Mags is the go-to attachment option.

Weapon Attachments

Gallery

For attachment images, see Vector/Attachments.
For attachment images, see Vector/Camouflage.

Call of Duty: Modern Warfare 3

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The Vector was seen in some early trailers of Call of Duty: Modern Warfare 3. Also, the Vector's textures as well as menu icon can be found in the game files.

At the start of the DLC mission "Special Delivery", several construction workers can be seen evading to the right, shooting with the Vector. Once killed, the Vector will not be dropped, but instead disappear.

Call of Duty: Black Ops II

"Fully automatic submachine gun. Incorporates recoil mitigation technology."
— Description.


The Vector returns in Call of Duty: Black Ops II as the Vector K10. It is very similar to the Vector from Call of Duty: Modern Warfare 2 as it shares the same animations and uses a similar model, the only notable differences are the Vector K10 now holds 36 rounds rather than its original 30 and the foregrip is now missing without the specific attachment, whereas in Call of Duty: Modern Warfare 2, it was attached by default.

Campaign

The Vector K10 is heavily used by Mercs during the Campaign and is unlocked after completing Odysseus.

Multiplayer

The Vector K10 is unlocked at Level 16, making it the third submachine gun to be unlocked.

The Vector K10 is a low damage submachine gun with below average range. At any range short of 13.75 meters, the Vector K10 will deal 33 damage per bullet, needing four shots to kill. Between 13.75 meters and 22.5 meters, the Vector K10 will deal 22 damage per bullet, needing five shots to kill. Any shots fired past 22.5 meters will deal eighteen damage per bullet, needing six shots to kill. The Vector K10 deals ten percent extra damage on a Headshot, reducing the number of shots needed to kill by one up close. Beyond 13.75 meters, headshots will have no beneficial effect. The Vector K10 combines poor bullet damage with one of the shorter ranges in the SMG category, only consistently besting the Skorpion EVO in this regard. The Vector K10 has low penetration power, making it ineffective at shooting through walls.

The Vector K10's rate of fire is good, at 937 RPM. This fire rate makes up somewhat for the poor damage and makes the Vector K10 a consistent but middling presence in close-quarters combat.

The Vector K10's biggest strength as an SMG is its accuracy. The iron sights are small, but clear and easy to use. The Vector K10's recoil per shot is among the softest in the SMG category. The Vector K10 has recoil values of 45 to the left, 45 to the right, 57.5 upwards, and 52.5 downwards. The Vector K10 has some of the softest horizontal recoil in its class, and the Vector K10's downwards recoil value is unusually strong, causing the weapon to somewhat naturally counteract its upwards recoil in some cases. The Vector K10 also has the best centerspeed in its class, at 1675. The Vector K10 is among the most accurate SMGs on offer, and is the most accurate SMG that provides a decent fire rate. Like other SMGs, there is a slight amount of shot spread when aiming down the sight, but this shot spread is only 15% the size of a pellet-firing shotgun when aiming down the sight, so the shot spread will rarely matter.

The Vector K10's handling traits are excellent. The Vector K10 allows users to move at 100% of the base movement speed, and strafe at 80% of the base movement speed. The Vector K10 allows users to aim down the sight in 200 milliseconds, and the Vector K10's hip-fire accuracy is good. The Vector K10 also boasts the best reload speeds in its class. The Vector K10's reload animation is two seconds long, or 2.61 seconds long on an empty magazine. In either case, the user can Reload Cancel after 1.3 seconds. This is tied with the MP7 for the best reload speed among SMGs, and it makes reloading much safer to do.

The Vector K10 has a decent magazine capacity of 36 rounds. The Vector K10 also has a decent starting ammo loadout of 144 rounds.

The Vector K10 has the standard assortment of attachments available on offer. The optical attachments are available, but the Vector K10's great iron sights make the need for an optical attachment very minimal.

The Laser Sight tightens the Vector K10's hip-fire spread by 27.5%, making hip-fire extremely precise to the point where hip-fire performance is reliable at close-medium range. The attachment's utility boils down to the user's playstyle.

The Suppressor reduces muzzle flash, makes the Vector K10 quieter when firing, and prevents the Vector K10 from revealing the user on radar when firing, but the Vector K10's four and five shot kill ranges are made 30% shorter. Already starved for range, the Vector K10 isn't as reliant on its damage as other SMGs, so the Suppressor is not the worst fit on the weapon, but some may find the reduction of range on a weapon already lacking in range to be an unwise choice.

Fast Mag speeds up the reloads even further and makes reloads even more painless to perform. Extended Clip increases the magazine capacity to 48 rounds and increases the starting ammo loadout to 192 rounds, but it makes the reloads 10% longer. Extended Clip is the far more lucrative option on the Vector K10 as its reload speeds are already excellent, and its reload speed advantage is mostly gone compared to other SMGs using Fast Mag.

The Foregrip increases the Vector K10's centerspeed from 1675 to 1700. This difference in centerspeed is negligible and makes the Foregrip a waste of space.

The Quickdraw Handle speeds up the aim down sight time to 100 milliseconds, allowing the user to snap onto target in a flash. The attachment has no penalty and a very relevant upside, but its utility, much like with the Laser Sight, will boil down to the user's playstyle.

FMJ increases the Vector K10's penetration power, and damage dealt to scorestreaks. Penetration power is one of the Vector K10's more notable weaknesses, but even with FMJ, the Vector K10's lacking damage makes the weapon still not a great choice for firing through cover. Although FMJ is without penalty, its advantages are not very relevant to most SMG users.

Long Barrel increases the Vector K10's four shot kill and five shot kill ranges by 16%. The attachment has no downside and it ameliorates one of the Vector K10's biggest weaknesses relative to other SMGs, but the Vector K10's lacking range means that the effect of the Long Barrel is not that notable.

The Adjustable Stock allows users to strafe at 100% of the base movement speed. The attachment allows users to strafe at an unparalleled speed, but for many, the 80% strafe speed of the stock Vector will be sufficient.

Select Fire is easily the most interesting attachment on the Vector K10, and it does not behave like any other SMG with Select Fire enabled. Instead of allowing the Vector K10 to fire in three round bursts, the Vector K10 instead is set to two round bursts, like with the AN-94 when it is using Select Fire. The bullets within the burst fire at 1250 RPM, and there is no burst delay, allowing the user to fire as fast as 1250 RPM should they be good enough with their trigger finger. The centerspeed of the Vector K10 is also increased to a far stronger 1850, making the weapon much more accurate. The attachment on paper has no downside and some very lucrative upsides, but some will find it difficult and laborious to maintain the maximum RPM. It also behaves too similarly to the Chicom CQB in this regard, another SMG that has no burst delay and can fire at up to 1250 RPM. Compared to the Chicom CQB, the Vector K10 with Select Fire essentially is using another Pick Ten Point and forcing the user to be more active with their trigger finger than the Chicom CQB in exchange for a 250 extra centerspeed on a weapon that was already fairly accurate.

Rapid Fire increases the Vector K10's rate of fire to 1428 RPM, but it brings about some nasty downsides. It reduces the Vector K10's four and five shot kill ranges by 60%, making six shot kills far more common. The hip-fire spread is made 30% larger, and the Vector K10's centerspeed is reduced from 1675 to 1340. The combination of a dangerous centerspeed decrease and highly enhanced fire rate makes the Vector K10 monumentally less accurate, and even hip-fire is made less consistent. The attachment comes with too many downsides to be considered a good choice.

Overall, the Vector K10 is an easy to use SMG that doesn't provide much in the way of upside. Its killing power among SMGs is wildly mediocre. Its great accuracy makes the Vector K10 a far easier SMG to use than some of its stronger contemporaries, but ease of use comes at the grave cost of potential, giving the Vector K10 poor range benchmarks relative to its fire rate. The Vector K10 is a good choice for users that find SMGs like the MP7, PDW-57, and MSMC to be too inaccurate for their taste, as said weapons do have legitimate accuracy woes. However, the Vector K10 is worthless in the eyes of those that can adequately control said SMGs, and its upside is further called into question by the Chicom CQB, which is similar to the Vector K10 in most facets but provides a far faster RPM.

The Vector K10 is very similar to the MP7, another SMG that fires fully automatically at 937 RPM. Compared to the MP7, the Vector K10 is more accurate, providing a more balanced and moderate recoil profile in addition to a slight centerspeed bonus. The Vector K10 also gains fire rate and centerspeed in Select Fire mode, whereas the MP7 actually fires slower in Select Fire mode while gaining no centerspeed bonus. The MP7 provides superior range, magazine capacity, and starting ammo loadout, while also matching the Vector K10 in nearly every other stat. The MP7 provides five extra meters of four shot kill range at medium range, where both SMGs tend to get used very often, and provides nearly four extra meters of five shot kill range that helps make medium range combat more tolerable. The MP7 also does not require an unlock token to be accessed. If the user likes either of these two SMGs, it'd be best to try both of them and see which one suits the user's playstyle more.

Attachments

Gallery

For camouflage images, see Vector/Camouflage.
For attachment images, see Vector/Attachments.

Call of Duty Online

The Vector appears in Call of Duty Online.

Attachments

Gallery

Call of Duty: Strike Team

The Vector K10 returns as an unlockable weapon in Call of Duty: Strike Team.

Call of Duty: Ghosts

"Fully automatic. .45 ACP rounds provide highest damage in its class with increased wall penetration."
— Description.


The Vector reappears in Ghosts under the name Vector CRB, although in game files it is referred to simply as KRISS V. It has a black finish rather than the tan finish seen in the previous games. It also fires a lot slower than it did before, but now has higher penetration, damage, and range to compensate. It also has different iron sights. The player starts out with a Vector CRB in "Federation Day" and "Severed Ties".

Multiplayer

The Vector CRB costs seven squad points, although there is a preset CQB character in Create-A-Soldier that gives the Vector CRB for free.

The Vector CRB is a long-range, high-damage SMG. At any range short of 17.5 meters, the Vector CRB will deal 45 damage per bullet, needing three shots to kill. Damage drops off linearly until 31.4 meters. At any range past 31.4 meters, the Vector CRB will deal twenty damage per bullet, needing five shots to kill. The Vector CRB has a three shot kill range of 23.6 meters, and a four shot kill range of 28.6 meters. The Vector CRB also has the longest one-shot kill range of all SMG's in Hardcore game types, with a one shot kill range of roughly 28 meters. The Vector CRB has a small headshot bonus, as headshots with the Vector CRB only deal 15% extra damage, whereas all other SMGs have a headshot bonus of at least 30%. Still, the Vector CRB may need one less shot to kill in some scenarios with a headshot, but the headshot bonus is worthless at long range. The Vector CRB boasts medium penetration power, allowing the Vector CRB to shoot through walls more effectively.

The Vector CRB easily has the longest three shot kill range in its class, to the point where a silenced Vector CRB would still have a longer three shot kill range than all other vanilla SMGs. It is the Vector CRB's biggest strength as an SMG, to the point where it can even best or match some of the shorter-ranged assault rifles.

The Vector CRB's biggest weakness as an SMG is its rate of fire. It has one of the slowest rates of fire of all SMGs, firing at just 759 RPM. Only the AR mode on the Ripper fires slower. Despite it not holding up compared to other SMGs in terms of fire rate, 759 RPM is still a decent rate of fire that bests a number of other fully automatic weapons.

The Vector CRB's accuracy is acceptable. The Vector CRB's iron sights are a point of contention among players. Some find them simple and usable, others may find that the back sight is too thick and obstructive for their liking. The Vector CRB has relatively heavy recoil per shot for an SMG, with recoil values of 55 to the left, 55 to the right, 65 upwards, and 35 downwards. The Vector CRB in net will kick up, but will also have notable horizontal recoil. The Vector CRB has an average centerspeed of 1400. Although rather low overall, a 1400 centerspeed is enough when considering the Vector CRB's slower rate of fire. The Vector CRB has some of the heaviest horizontal recoil in its class and the largest vertical recoil value, but the slower rate of fire will counteract this somewhat. The Vector CRB also has notable gunkick, with the gun model visibly shaking up and down while firing.

The Vector CRB has exceptional handling characteristics. The user will be able to move at 100% of the base movement speed, and strafe at 80% of the base movement speed. The Vector CRB aims down the sight in 200 milliseconds, and has good hip-fire accuracy. The reload speeds of the Vector CRB are the best in its class, with the reload animation being 2.53 seconds long, or 3.2 seconds long if the magazine was empty. Either way, the user can Reload Cancel after 1.4 seconds. The reload cancel speed is among the best in the game, even competing with the game's Handguns in that respect.

One of the Vector CRB's weaknesses is its magazine capacity. It is tied for the smallest magazine capacity in its class, holding 32 rounds. While not bad by any means, it is still a weakness when comparing to other SMGs. As a result, the Vector CRB is also tied for the smallest starting ammo loadout in its class, holding just 96 rounds total. The Vector CRB's damage and low fire rate makes it so that it doesn't necessarily burn ammo very quickly, and thanks to the quick reloads, users won't be spending too much time reloading despite the shorter magazine.

The Vector CRB has the standard assortment of SMG attachments on offer. All optical attachments are available, and they prove to be relatively popular on the Vector CRB, as some players may want a cleaner sight picture should the iron sights not be to their liking.

Some of the barrel attachments allow the user to take full advantage of the Vector CRB's long range. The Muzzle Brake enhances the Vector CRB's three shot kill and four shot kill ranges by 20%, making its main selling card of a long three shot kill range all the sweeter. The Silencer will reduce the Vector CRB's range in exchange for stealth benefits, although the Vector CRB with a Silencer will still retain a longer three shot kill range by default compared to all vanilla SMGs, even besting the K7 in this regard. The Flash Suppressor provides less muzzle flash while not reducing range.

The Grip will reduce the recoil values by ten percent. It's an attachment that'll make the Vector CRB notably more accurate since it has some of the largest recoil values in its class, but seeing how the Vector CRB is an SMG, the value of the attachment is questionable given the Vector CRB's natural close-quarters tendencies. Still, it never hurts to use the Grip.

Extended Mags increases the magazine capacity to 48 rounds and increases the starting ammo loadout to 144 rounds, giving much more ammo to work with and more sustained combat capability. Armor-Piercing Rounds allows the Vector CRB to shoot players making use of Ballistic Vests or Juggernaut Armor undeterred, making the Vector CRB deadly effective against Juggernauts. Rapid Fire increases the Vector CRB's rate of fire to 895 RPM, making the Vector CRB much more competitive in close quarters.

The Vector was buffed on the April 3rd patch, along with most other SMGs, to make it a more competitive weapon. It received a 25% increase in its minimum damage range, meaning that its damage will not drop off as quickly as it did pre-patch. This makes it a more viable weapon at medium to longer ranges.

Extinction

The Vector CRB also appears in Extinction, in Point of Contact and Nightfall for $1500. In Point of Contact, it is on the side of the road in the motel area. In Nightfall, it is at the top of the stairs near the communications tower and leaning against a shipping container in the compound area. It has an acceptable magazine capacity, but not a very high one, being at 30.

The Vector CRB, like other SMGs, excels in the handling stakes, with fast mobility, aim speed, reload speed, switch speeds, and a tight hip-fire spread. This makes it an attractive choice for anyone who isn't a Weapon Specialist, as its handling stats are superb to begin with, compared to assault rifles, LMGs, and Marksman Rifles. The Vector CRB, on the flipside, isn't an attractive option for a Weapon Specialist, who is capable of getting similar handling characteristics out of much stronger weapons. The Vector CRB is also a less attractive option for teams that have a healthy supply of Team Boosters, which specifically remedy the poor handling characteristics of other classes.

Attachments

Sights

Barrel

Under Barrel

Mod

Gallery

For attachment images, see Vector/Attachments.

Call of Duty: Heroes

The Vector CRB is used by Ilona in Call of Duty: Heroes.

Call of Duty: Modern Warfare

"An aggressive full auto submachine gun with buttery smooth recoil and a blazing fast rate of fire that is exceptional for strategic room clearing and holding down the front line."
— In-game description

The Vector returns in Call of Duty: Modern Warfare as the Fennec. It was added as part of the Season Four update.

Attachments

Muzzle

Barrel

Laser

Optic

Stock

Underbarrel

Magazine

Rear Grip

Perks

Blueprints

Blueprint Rarity How to obtain
Silver Fox Legendary Battle Pass Modern Warfare Season 4 Tier 85
Hoser Legendary Take Off, Eh?! Bundle
Dawn To Dusk Legendary Reach level 155 in Modern Warfare Season 5
Royal Coffer Legendary The Executive Armorer Bundle
Aigrette Legendary Talon: Eagle Eye Bundle
Solar Flare Legendary Death Valley Bundle

Gallery

For attachment images, see Vector/Attachments#Call of Duty: Modern Warfare (2019).

Call of Duty: Mobile

"Aggressive fully automatic submachine gun with smooth recoil and fast rate of fire. Exceptional for strategic room clearing and holding the frontline."
— In-game description

The Vector returns in Call of Duty: Mobile as the Fennec. It was added as part of the Season 11 Anniversary update.

Multiplayer

The Fennec features the second highest rate of fire of all guns (only being surpassed by Mac10) at the cost of a huge recoil penalty. Combined with the top-in-class hip fire accuracy, good mobility and a decent amount of damage drop at range, this is an extremely powerful submachine gun at close range, but players may struggle to kill enemies even at mid range due to the large magnitude of vertical/ horizontal recoil. The weapon can also be wielded akimbo.

Battle Royale

The gun is featured in Battle Royale. It has high rate of fire, heavy recoil and very tight hipfire spread. It is available as ground loot without attachments like all other weapons, and can be looted as a Custom Weapon.

Attachments

Muzzle

Barrel

Optic

Stock

Perks

Laser

Underbarrel

Ammunition

Rear Grip

Blueprints

Epic

  • Verdant
  • Royal Coffer
  • Midnight
  • Death Engine
  • Soul Chain
  • Stampede
  • Knife Arts
  • Firestorm
  • Zakhaev's Executioner
  • Ghoulish
  • Rose Thorn
  • Canine Guardian
  • Scorpius Syndicator
  • Make It Rain
  • Cryptic Whisper
  • Midas' Claw
  • Lair of Ice
  • The Chase!

Legendary

  • Venom Coil
  • Corrupted Light
  • Scintillant Scales

Mythic

  • Ascended

Gallery

Call of Duty: Modern Warfare II & Modern Warfare III

"With a blinding fire rate, the Fennec 45 excels at room clearing and holding down the front line. Subsonic Ammo hides kill skulls from the enemy team."
— In-game description

The Vector returns in Call of Duty: Modern Warfare II as the Fennec 45.

The Fennec 45 is also available in Call of Duty: Modern Warfare III as part of the Modern Warfare II content carryover.

Overview

Campaign

A suppressed Fennec 45 appears as the starting weapon in Dark Water.

Zombies

In Modern Warfare III, the Fennec 45 can be brought into Operation Deadbolt via Create-A-Class, at Common rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the Kyuubi.

Attachments

Muzzle

  • XTEN RR-40
  • Forge DX90-F
  • SA Schalldampfer 99
  • Singuard MKV
  • EXF Huntress-90
  • XTEN Black Kite
  • Bruen Pendulum
  • AVR-T90 Comp
  • FTAC Castle Comp
  • XTEN Razor Comp
  • XRK Sandstorm
  • Lockshot KT85
  • Bruen Cubic Comp
  • Spiral V3.5 Flash Hider
  • FOX-202 Flash Hider
  • XRK Knockout Breach
  • Ta Hul-Breach
  • Shikra Silencer

Barrel

  • FTAC 8.5" Recon
  • Forge Tac Ninja
  • Fennec Covert Force
  • ZLR 16.5" Ignition Barrel
  • 5.5" Fennec Minitac

Laser

  • 1mw Quick Fire Laser
  • Accu-Shot 5mw Laser
  • VLK LZR 7mw
  • Schlager ULO-66 Laser
  • Stovl Tac Laser
  • Hipshot L20
  • Point-G3P 04
  • FJX Ultrabeam XR
  • EXF Solarflare

Optic

  • Slimline Pro
  • SZ Mini
  • Cronen Mini Red Dot
  • Cronen Mini Pro
  • SZ Sigma-IV Optic
  • SZ Minitac-40
  • XRK On-Point Optic
  • DF105 Reflex Sight
  • Monocle CT90
  • Corvus SOL-76
  • SZ Recharge-DX
  • SZ SRO-7
  • Corio RE-X Pro
  • Corio Enforcer Optic
  • SZ Lonewolf Optic
  • Kazan-Holo
  • Corvus Downrange-00
  • SZ Holotherm
  • XTEN Angel-40
  • VLK 4.0 Optic
  • Schlager 4x
  • Forge Tac Delta 4
  • Cronen Zero-P Optic
  • SZ Aggressor-IR Optic
  • Schlager Night View
  • VX350 Thermal Optic
  • Teplo-OP3 Scope
  • DR582 Hybrid Sight
  • Hybrid Firepoint
  • SZ Vortex-90
  • BPZ40 Hybrid
  • Thermo-Optic X9
  • Teplo Clear Shot
  • SZ Bullseye Optic

Stock

  • Fennec Bullfighter
  • FTAC XCommand Stock
  • FTAC Locktight Stock
  • Agile Assault-7 Stock
  • FTAC Stock Cap

Underbarrel

  • FTAC Tiger Grip
  • FSS Sharkfin 90
  • Agent Grip
  • Bruen Sync Shot Grip
  • XTEN Drop Grip
  • Phase-3 Grip
  • Merc Foregrip
  • Lockgrip Precision-40
  • Hex-40 Grip
  • Schlager Tango
  • VX Pineapple
  • OP-X9 Foregrip
  • Operator Foregrip
  • TV Wrecker Grip
  • Bruen Tilt Grip
  • Cronen Grooveshot Grip
  • Bruen Warrior Grip

Ammunition

  • .45 Auto Frangible
  • .45 Auto Hollow Point
  • .45 Auto Armor Piercing
  • .45 Auto Overpressured +P

Magazine

  • Fennec Double Tap Mod
  • Fennec Mag 45

Rear Grip

  • Fennec Stippled Grip
  • Fennec Textured Grip
  • Fennec Rubber Grip

Blueprints

Blueprint Image How to Obtain
Aurum Shed Aurum Shed Fennec 45 Blueprint MWII Golden Python Bundle
Bee Keeper Bee Keeper Fennec 45 Blueprint MWII Killer Bees Bundle
Blackhail Blackhail Fennec 45 Blueprint MWII Complete the REDACTED "Red Smoke" Tier 5 mission in DMZ during Season Three.
Chaos Wake Chaos Wake Fennec 45 Blueprint MWII Fringe Tactical 3 Bundle
Citrus Breeze Citrus Breeze Fennec 45 Blueprint MWII Citrus Blitz Bundle
Electric Eel Electric Eel Fennec 45 Blueprint MWII Deepwater 2 Bundle
Everglade Everglade Fennec 45 Blueprint MWII Overgrown 2 Bundle
Hacksaw Hacksaw Fennec 45 Blueprint MWII Battle Pass Season One Sector A10
Karmic Prime Karmic Prime Fennec 45 Blueprint MWII Infinite Warfighters: ETH.3N Bundle
Let’s Rumble Let’s Rumble Fennec 45 Blueprint MWII Tracer Pack: Crash Bandicoot Bundle
Oni Carver Oni Carver Fennec 45 Blueprint MWII Season Two Combat Pack
Peach Punch Peach Punch Fennec 45 Blueprint MWII Peachpower Bundle
Pixel Fire Pixel Fire Fennec 45 Blueprint MWII Pixel Perfect Bundle
Series A Series A Fennec 45 Blueprint MWII Tracer Pack: Paul Pogba Operator Bundle
Shadow Cheval Shadow Cheval Fennec 45 Blueprint MWII Battle Pass Season Five Sector E6
Victory Lap Victory Lap Fennec 45 Blueprint MWII Raceway 2000 Bundle

Gallery

Trivia

Call of Duty: Modern Warfare 2

  • The words "Infinity Ward, Encino CA" are etched into the back of the weapon.
  • The orange color in Fall Camouflage for the Vector is slightly darker because the light grey in the texture files is slightly darker.
  • The player's hand model goes through the Vector's magazine housing. While this error cannot be seen normally, it can clearly be seen while reloading and spinning to the left with a high sensitivity.
  • In the Act III mission "Just Like Old Times", the player starts the mission with a Vector sporting a unique black finish instead of the default tan.

Call of Duty: Black Ops II

  • On the side of the gun, it is possible to see ".45 ACP" written.
  • On the back side of the magazine, there is an engraving exactly the same as the back of the MPL; the two M's on two sides of a cube. Also, there is writing that says ".45" on the top of the magazine.
  • The name "BUSTER ARMS" can be seen written near the muzzle on the left side of the gun.

Call of Duty: Ghosts

  • It has an unusable flashlight above the barrel.
  • Right behind the flashlight, it says: "SMG .45 ACP."
  • It now features an angled grip in front of the magazine well.
  • The rear sight is not folded down if optical attachments are used.

Call of Duty: Modern Warfare II

  • The "Karamic Prime" blueprint is a reference to the Karma-45.

References