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The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2

Vondel is a city of Netherlands in Europe surrounding with islands, mixed of densely-packed urban streets and canals with addition to several different road types and bridges.

Vondel features 15 distinct Point of Interests with each containing several landmarks in the region.

Castle[]

Vondel’s Castle is a 13th-century world heritage site located in the city’s northeast sector.[1]

The Castle have a complex interior with several bedrooms, chambers, living spaces, and hallways connected by passageways, a crypt, and at least one water access point.

This fortification is technically the tallest structure in Vondel, though it may not offer the most prominent of sightlines.

On the perimeter, there appears to be a small, abandoned chapel with a crypt, as well as a working farm, a pavilion, and some gardens.

The main road network only covers the southeast side of the island; other access points are the bridges leading to the main Castle and dirt roads around it. Although entry points via the land are limited, there are numerous amphibious access points, including the Castle’s moat.

University[]

The main structure is three stories, with its primary entrance leading to a reception area. The atrium is an open concept with staircases leading up and down floors, with shops and a second-story courtyard.[1]

A courtyard ascender, as well as the other three around the building, leads to the top of the university parking structure, which also has a spiral ramp up to the other levels and the green roof.

Additionally, there is the Rivenberg Art Center, which contains multiple floors of what appears to be midcentury artwork, as well as an artist’s penthouse on the accessible third floor. There are two exterior ascenders to this living space, with views over to City Hall, the Mall, and back to the University.

This area also contains a University village, with several small shops and their maintenance hallways, a staging area for a concert, the gas station behind the Art Center, and a few floating homes on the rivers surrounding the island.

City Hall[]

The Greek Revival building has five floors, two of which are widely accessible. The main vestibule contains a grand staircase to the building’s iconic main room, which has a marble-floored foyer with several lion statues and an impressive ceiling fresco.[1]

From meeting rooms to the rear mailroom to the central courtyard, there is no shortage of areas to sweep through to find enemy opposition. The building’s rooftop cupola will serve as a handy vantage point.

Central Station[]

Access points to the Station include numerous ground-level doors at the front and side entrances of the building, as well as a handful of underground entrances. Alternatively, the staircases on either the north or south sides of the building can be utilized for more immediate platform access.[1]

The stationary trains on the main platform are firmly locked. There are two walkways over the tracks that lead to the secondary platform, which has a small underground space.

Northeast of the Station is a small plaza and a canal that serves as Vondel’s northern border. The western and southern perimeter are earmarked by a red bridge that leads to a Mall, a canal-side gas station, a bus depot, a “tramhalte” stop, and a bicycle lock-up area.

Mall[]

Taking up two whole city blocks, the Kardinaal Shopping Center consists of an older, Baroque Revival structure and a sprawling outdoor market of abandoned shops — all connected via a walkway over a bus drop-off.[1]

The two-story main Mall building is easily marked by its outdoor fountain. Both interior floors have a variety of smaller stores to investigate, from a bookshop to the Caffe Johannes.

Souvenirs District (Unmarked)[]

This unmarked POI comprises three clusters of townhomes — the majority of residential structures along Vondel’s northern sector.[1]

Some tenement buildings being internally accessible, as well as fire escapes and exterior ascenders providing pivotal access to the linked roofs. The ground floors are occupied by a variety of abandoned cafes, pubs, and tourist shops.

The easternmost townhome cluster is situated north of the Market, earmarked by a “Red Light Stories” sign. It is the largest of the three clusters and contains two distinct wooden stairwells to the rooftops.

The second, central cluster is a triangular collection with one block facing the canal and another block angled between the two other blocks.

The third, western cluster is L-shaped and adjacent to the Graveyard. Outside of a small alleyway with an exterior ascender to the eastern section, these homes are all interconnected and offer solid sightlines to the Castle and University areas.

Market[]

The Nieuwde Stardtpoort (translation: New Stargate) is a billiards hall and bar converted from a medieval outbuilding. It overlooks the heavily damaged Vondel Market, which provides little cover.[1]

The Stardtpoort contains a two-floor interior, a ground-floor bar, an upper billiards table area with several windows overlooking the surrounding area, and two “Employees Only” entrances to the spires that have interior ascenders to the roof.

Graveyard[]

The Graveyard has a central funeral parlor and crematorium. The main two-floor building has enough roof space for reconnaissance or countersniping.[1]

Police Station[]

Southeast of the Market, the Police Station appears to have taken damage from recent skirmishes around the Central Station and Market areas.[1]

The exterior of this five-floor structure has two ascenders. Inside, the ground floor consists of a reception area and hallway. To move up, Operators can use the stairs, the ladder, or the interior ascender in the elevator shaft. The rooftop offers vantage points over the Mall, Market, Museum, Stadium, and the adjacent townhomes to the west.

The cluster of townhouses west of the Police Station features rows of mixed-use buildings. Rooftops are accessible, as are the numerous abandoned dwellings and storefronts.

Courtyard (Unmarked)[]

This area consists of luxury apartments and a variety of abandoned boutiques encircling a central courtyard.[1]

Fire Department[]

The Fire Department is located on the upper half of Vondel’s southwest island, with the adjacent Floating District being the AO’s southernmost point.[1]

The Department itself is U-shaped. A propane tank was reported on fire next to the Helipad and represents a potential hazard. Unconfirmed reports indicate elite soldiers are locking down the Fire Station as a fortress, along with two potential Stronghold locations on the north side.

On the other side of the helipad is a boat docking area with a radio mast that provides a treacherous but impressive vantage point over the low-lying Castle grounds and Graveyard.

Floating District[]

The Floating District comprises shipment containers, homes, and other living quarters built either on steel beams or concrete floats with an intricate wooden walkway connecting them.[1]

North of the Floating District is another townhouse cluster, earmarked by “Vraag Alles” graffiti on a green building, as well as a small hedge maze where loot appears to be of significant interest.

Zoo[]

Though the land animals within the Zoo have been evacuated along with the local population, many of the exhibits can still be explored.[1]

Traversing the Zoo from the southern boundary and heading north, there is an Animal Hospital and Aviary on the west side and the savanna hut and exhibit on the east.

Farther north is the Zoo’s main entrance and restaurant. At the Zoo’s center is the aquarium. In this two-story structure, one can still see a leopard shark, along with a sunken ship and other aquatic life within the reinforced tanks.

The far north side of the Zoo contains a reptile house, with views out to the rest of the park, as well as the parking lot on the other side. Head east across the bridge to reach Centrium Stadium.

Adjacent to the Zoo perimeter is a gas station to the west and a bridge to the north.

Stadium[]

The Stadium is a roughly symmetrical setting with adequate cover on either side and a pentagonal center. Large obstacles used for a recent paintball tournament at the facility provide unique opportunities for engaging enemy combatants on the field.[1]

Nearby townhomes are earmarked by the “blue lady” mural and a large-scale lion painting.

Just outside of the Stadium is the windmill, one of the tallest structures in Vondel, making it a possible power position if captured effectively.

Cruise Terminal[]

The Cruise Terminal is composed of three main buildings.[1]

There are two main gates and an extensive, two-floor interior featuring seating areas, restaurants, shops, and more. The roof is accessible from the inside via a parkour route up the elevator shaft, or by the ladder located on top of the adjacent skybridge.

The Maanlicht Hotel is composed of a first-floor lobby, two adjacent buildings via staircases on the second floor, a lobby with a billiards table and a wraparound deck on the third floor, and routes leading up to the roof helipad. There is an elevator shaft with an interior ascender, as well as an exterior ascender on the building’s west face.

Finally, connected to the Hotel via a deck, which has a lengthy skybridge over to the Central Stadium, is the Vithzey Food and Wine eatery. Outside the ground-floor reception area is the main square bar, along with a smaller bar on the second main floor in a red velvet lounge, which has a staircase on one side that wraps back to the main bar. Continuing the staircase to reach the solar-paneled roof, or take the south-facing exterior ascender for a faster route.

A Ronan Oil waterfront gas station sits adjacent to this building, as well as the old drawbridge, which is slightly raised for water vehicle traffic, allowing access to the Museum. On the opposite end is another row of townhouses across from the Stadium block, earmarked by a small park right on the ocean.

Museum[]

The Hayring Museum is an ornate, centuries-old structure featuring two formal gardens, a subterranean reservoir, a bar, a concert stage set in a flooded crypt, and an escape route to the canal on the north side.[1]

There is enough space in the Museum grounds and even through the Museum’s center for a vehicle to pass through. South of the main structure are the gardens. This picturesque open area by the main waterfront is close to the Exhibit and contains several courtyards and a chessboard landmark.

West of the Museum near the Stadium is another cluster of townhouses, known to the locals as Kunstenaar District. One structure is tagged with a bird mural, but otherwise it is similar to other residential zones with accessible rooftops, exterior ascenders, and mazelike interiors.

Exhibit[]

The second, more modern Nieux Museum on the southeastern extremities of the Vondel perimeter appears to be modeled after an ocean liner. This houses a collection of modern art and has a main spiral staircase leading up to a sloped roof garden.[1]

References[]

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