Call of Duty: Infinite WarfareEdit
- "Full-auto ballistic firearm. Modest fire rate and magazine grip provide natural stability."
- — In-game description
The weapon appears in Call of Duty: Infinite Warfare as the Trencher. It was added to the game on the May 2nd, 2017 update and is only available from Supply drops, although bots sometimes wield it and will drop it upon death.
Like all of the other DLC weapons in the game, the Trencher can be unlocked through various different methods, such as completing the main challenge, obtaining a weapon variant of it from Supply Drops or having the Season Pass. The main challenge to unlock the Trencher is to complete a total of 20 matches where the player obtained ten kills using either the OSA, MacTav-45, TF-141, S-Ravage, M1 or Hornet.
The Trencher possesses a moderate fire rate and has low recoil thanks to its magazine grip.
Letter from the QRT-M5TREdit
The letter reads as follows;
The Trencher was added to Zombies in Spaceland, Rave in the Redwoods and Shaolin Shuffle, where it can be found in the Magic Wheel. In Attack of the Radioactive Thing, it can be bought from the wall for 1000 points and later returns to the Magic Wheel in The Beast from Beyond.
When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Moody J28. When Pack-a-Punched again once the Alien Fuses have been installed into the Pack-a-Punch Machine, it becomes the Los Vantes.
Call of Duty: WWIIEdit
- "Automatic SMG with high recoil and highest fire rate in class."
- — Description
The Waffe 28 appears in Call of Duty: WWII.
The Waffe 28 is used commonly by German soldiers during campaign.
It is a high RPM and low-damage weapon in the same vein as the M1928 and PPSh-41, and boasts similar strengths and weaknesses to both these weapons. However, the Waffe 28's main strength lies in its extreme fire rate, which surpasses both the M1928 and PPSh-41 and gives it the fastest time-to-kill of any automatic weapon in the game at point-blank range. As such, the weapon is tremendously effective in close quarters.
However, the Waffe 28's effectiveness rapidly drops off, as its performance beyond point-blank range is crippled by poor iron sights, high recoil, and low damage. The recoil pulls harshly upwards and to the left, and is the strongest of any automatic weapon in the game, making accurate gunfire past point-blank a near impossibility unless the player fires in bursts. Even if the player chooses to fire in bursts, the Waffe 28 is a six-shot-kill at range, causing the time-to-kill to plummet and allowing an enemy wielding nearly any other weapon to take the advantage. Steady Aim, Grip and an optic of your choice can help iron out some of the Waffe's flaws. Advanced Rifling should be avoided as kill range isn't substantially increased.
In conclusion, the best way to use the Waffe is to adapt a similar playstyle to that of a shotgunner. Playing aggressive and sticking almost entirely to close-quarters areas allows the user to gain the advantage of surprise and kill enemies before retaliation is possible. Players are advised to avoid any sightline that extends beyond about ten meters; or, if such engagements cannot be avoided, running the Rifleman training option allows the player to carry a more effective long-range secondary, such as an assault rifle or LMG.
The Waffe 28 is available in Weapon Lockers within all maps, excluding Prologue, from the Mystery Box in all maps for 1,000 Jolts and from the Submachine gun Waffenboxes in The Tortured Path for 2,000 Jolts. When upgraded either by the Ubersprengen or via the Freefire perk "MK. II" it becomes the Flapjack gaining an increased magazine size increased maximum reserve ammo and increased increased damage.
|Attachment||Unlock level||Stats||Upgraded Stats|
|Weapon Level 2 |
Automatically unlocked in Zombies
|Sight changed to a Lens Sight.|
|Weapon Level 3 |
Zombies level 4
|Faster aim down sights time.|
|Weapon Level 4 |
Zombies level 11
|Sight changed to a Reflex Sight.|
|Weapon Level 5 |
Zombies level 4
|Reduced recoil while aiming down sight.|
|Weapon Level 6 |
Zombies level 15
|Reduced hipfire cone size.|
Full Metal Jacket
|Weapon Level 7 |
Zombies level 18
|Increased surface penetration and increased damage done to Scorestreaks.|
Increased penetration power against zombies.
|Weapon Level 8 |
Zombies level 32
|Increased damage falloff range.|
|Weapon Level 9 |
Zombies level 29
|Magazine increased to 48|
Reserve ammo increased to
|Magazine increased to |
Reserve ammo increased to
|Weapon Level 10 |
Zombies level 25
|Rate of fire increase to 1071 RPM|
|Weapon Level 11||Suppresses weapon, lowering firing sound and shots do not cause radar pings.||N/A|
|Waffenschmiede||Epic||10% Bonus Soldier XP|
|Waffenschmiede II||Heroic||15% Bonus Soldier XP|
|Trigger Happy||Epic||10% Bonus Soldier XP||Collection reward|
|Trigger Happy II||Heroic||15% Bonus Soldier XP|
|Oil Can||Epic||10% Bonus Soldier XP|
|Oil Can II||Heroic|| 15% Bonus Soldier XP|
|Soggy||Epic||10% Bonus Soldier XP|
|Soggy II||Heroic||15% Bonus Soldier XP|