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The subject of this article appeared in Modern Warfare 2: Ghost. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode


For similar weapons, see MM1 Grenade Launcher, MK32 and MDL.

The War Machine (referred to as M32 in the game files) is a scorestreak and weapon in Modern Warfare 2: Ghost and Call of Duty: Black Ops II. The War Machine is a rapid semi-automatic grenade launcher. It has a six round magazine with another six grenades in reserve which are reloaded individually.

Modern Warfare 2: Ghost

The War Machine is briefly seen in Modern Warfare 2: Ghost. It isn't mentioned by this name, nor any other though. In the comic "Dead Won't Leave", Marcus Washington uses it to blow up a room Ghost was in. However, Ghost manages to escape before he does so.

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Call of Duty: Black Ops II

"6 round semi-automatic grenade launcher."
— Create-a-Class Description.

Campaign

The War Machine is unlocked for the single player loadout by completing five challenges in Old Wounds. It holds less ammo than the MM1 Grenade Launcher, but has a faster rate of fire and a rangefinder sight. It is a good choice for missions where large groups of enemies are encountered, otherwise a rifle-mounted launcher would be better as it frees up a weapon slot.

The War Machine can be seen in the rioting cutscene in any of the endings in which the player kills Menendez. A police officer can be seen firing tear gas from the War Machine.

Multiplayer

Appearing as a Scorestreak, this grenade launcher comes with six grenades in the cylinders and six in reserve, for a total of 12 grenades. Rewarded to the player after 900 points (or less if Hardline is equipped), it will only disappear after all of its ammo has been expended, like the Death Machine. It is considered to be one of the strongest scorestreaks in the game, due to each grenade being capable of one-hit kills and its thorough reserve of 12 grenades, often killing at least 12 enemies (or more). However, Flak Jacket users are highly resistant to the explosives, usually requiring three hits.

Since a multiplayer patch, the War Machine is no longer automatically reloaded every time the player dies.

Zombies

In Zombies, the War Machine is available in the Mystery Box in all maps, with the exception of Mob of the Dead. Unlike in multiplayer and singleplayer, the grenades do not explode on impact (instead just bouncing off walls) and take a little while to fuse. In addition to this, the rounds do little damage, requiring multiple explosions to kill during even the first ten rounds. The explosions can stun and damage the player as well. The grenades can damage zombies on impact, although this type of damage is rather weak. Also, the grenades bounce wildly, unlike coventional grenades, making accuracy with the War Machine more-or-less non-existent. Overall, the War Machine is very inefficient, as its capabilities in killing zombies are offset by its cons to the player, including movement, speed loss and splash damage. In Tranzit andDie Rise, it's downright useless, mainly due to the lava pools in Tranzit (which cause the grenades to burn up and not explode at all) and the small spaces in Die Rise, which almost gurantees being downed by splash damage. Should the player receive the War Machine in either of these maps, trade it for almost anything else as soon as possible.

Once Pack-a-Punched, it becomes the Dystopic Demolisher and the grenades explode on impact, in addition to dealing greater damage and reloading all six grenades at once. This makes the weapon much more useful, as there is always a certain chance of killing a zombie in the low to middle rounds and many of the War Machine's flaws (non-lethal grenades, wild bouncing, ect) are removed. However, splash damage is still a problem, so it is advisable to only use the Dystopic Demolisher when in a wide space or when absolutly nessecary.

In Buried, the introduction of PhD Flopper as a Persistent Upgrade makes the War Machine a more viable option at close quarters due to the removal of self-inflicted damage. However, this comes at the cost of damaging The Giant, making it only really useful if the player(s) have already destroyed and/or built everything they need to in game. In Origins (where PHD Flopper comes from Der Wunderfizz) the War Machine is slightly more useful, though thorougly inferior to most other box weapons in the map, such as the MG08/15.

War Machine vs. Dystopic Demolisher

War Machine Dystopic Demolisher
War Machine Zombies BOII Dystopic Demolisher BOII
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 240 RPM 240 RPM
Magazine size 6 6
Max ammo 18+6 48+6
Mobility Very low High
Extras Higher damage, grenades explode on impact, more ammo and faster reload (reloads all grenades at once)


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Trivia

  • This is Russman's favorite weapon, according to the other characters.
  • In Extinction mode of Call of Duty: Ghosts, the MK32 is frequently referred to as "War Machine" when it is equipped.

References

  1. As seen in Sharpshooter.
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