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The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appeared in Zombies mode

"Do you smell the rotting flesh cook?"
Samantha Maxis using the Wave Gun

The Wave Gun is a Wonder Weapon (the eleventh in appearance) that exclusively appears in the Zombies map Moon in Call of Duty: Black Ops and Call of Duty: Black Ops III. The weapon has two distinct forms: the Zap Gun Dual Wield and the Wave Gun. It is possible to switch between both variants at will.

Obtaining the Wave Gun is required in order to complete for the Map's Main Quests, Richtofen's Grand Scheme and Big Bang Theory.

Overview[]

The Wave Gun can be obtained either in the Mystery Box or from a potential weapon power-up that appears as one of the QED effects. By default (when acquired or switched to), the gun is found in Dual Wield configuration, a variant named the Zap Gun Dual Wield. The Zap Guns fire red balls of electricity that kills zombies instantly upon contact, similar to the Wunderwaffe DG-2 although it only kills the zombie it hits, and does not spread the effect to others. The Dual Wield Zap Gun will always be a one-shot kill to any zombies at any range. Due to its Dual Wield nature, Deadshot Daiquiri is a helpful perk-a-cola to use in tandem with the Zap Gun, as it increases hip-fire accuracy, allowing the player to accurately hit zombies at longer ranges.

Combining the two Zap Guns together creates the Wave Gun. This variant can be aimed and fires a purple beam that causes zombies caught in the blast radius to cough up blood, then slowly expand and explode, resulting in an instant death at any round. This weapon proves particularly useful at higher rounds due to its large magazines, the ability to change it's fire mode instantly, and its infinite damage. The Wave Gun does have one particular weakness worth noting; firing the Wave Gun at zombies from behind often does not affect them.

Zap Gun Dual Wield vs. Porter's X2 Zap Gun Dual Wield[]

When the weapon is Pack-a-Punched, the Zap Gun Dual Wield becomes the Porter's X2 Zap Gun Dual Wield. The Porter's X2 Zap Gun Dual Wield gets extra reserve ammunition (124 vs 80), and the magazine capacity is increased to twelve shots per weapon. Due to its extreme power, one should manage their ammunition carefully with the weapon in order to use the Porter's X2 Zap Gun Dual Wield to its greatest potential. It is capable of killing an entire horde with all 24 shots, if aiming carefully. Considering there is no advantage other than extra ammunition, it is best to upgrade it once the player runs out of ammunition.

Zap Gun Dual Wield Porter's X2 Zap Gun Dual Wield
Damage Infinite Infinite
Fire mode Semi-Automatic Semi-Automatic
Magazine size 8 12
Max ammo 80+8x2 124+12x2
Reload 2,5 2,5
Extras More ammo, more magazine capacity


Wave Gun vs. Max Wave Gun[]

When the weapon is Pack-a-Punched, the Wave Gun becomes the Max Wave Gun. The Max Wave Gun has doubled reserve ammunition (24 vs 12) and magazine capacity (4 vs 2). The Max Wave Gun is still capable of killing an entire horde of zombies, so its ammunition should be used wisely in order to kill the maximum amount of zombies possible.

Wave Gun Max Wave Gun
Damage Infinite Infinite
Fire mode Semi-Automatic Semi-Automatic
Magazine size 2 4
Max ammo 12+2 24+4
Reload 3 3
Extras More ammo, more magazine capacity


Gallery[]

Trivia[]

  • H. Porter, who invented the Porter's X2 Ray Gun, also made the Porter's X2 Zap Gun.
  • Zombies killed by either form will not drop Power-Ups.
  • The Wave Gun says "87" on the side, similar to the V-R11.
  • A Wave Gun model was created and was featured in the Zombies labs trailer previewing Moon. It has a different color scheme than the in-game version of the weapon, with the Blue Zap Gun instead being White.
      • Attendees at Call of Duty XP were able to see the Wave Gun replica from the Zombie Labs trailer.
  • When Dual Wielded (Zap Gun Dual Wield) the crosshairs expand while rotating. It shares this trait with the Ray Gun, the Winter's Howl and the 31-79 JGb215.
  • Astronaut Zombies are immune to the effects of both forms of the Wave Gun.
  • A microwave timer can be heard going off as a Zombie explodes from the Wave Gun.
  • There is a small atom symbol on the bottom of the left gun.
  • Zombies will explode instantly when shot while spawning out of the ground.
  • Dempsey calls the Zap Guns a "Mini-Waffle", which is a reference to him calling the Wunderwaffe DG-2 a "Wonder Waffle" as both weapons shoot electricity.
  • A blueprint of the Wave Gun can be seen as an Easter-egg in the multiplayer map Combine of Call of Duty: Black Ops III.
  • The Red Zap gun makes up one of T.E.D.D's arms on his Operator skin in Call of Duty: Black Ops 7.
  • Due to the Wave Guns infinite damage in both forms, the weapon is capable of obtaining up to a combined 432 kills without the intervention of a Max Ammo. When pack-a-punched, it is capable of obtaining a combined 820 kills without the need of a Max Ammo.