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Advanced Warfare has seen the introduction of multiple weapon variants of a single weapon. These variants, for the most part, have changes in their stats that from the base weapon. The following are the effects of the changes on the weapon variants.<ref>http://denkirson.proboards.com/thread/7579/advanced-warfare-weapon-variant-stats, http://denkirson.proboards.com/thread/7510/advanced-warfare-fire-rates, http://denkirson.proboards.com/thread/7503/advanced-warfare-damage-range</ref>
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''[[Call of Duty: Advanced Warfare]]'' has seen the introduction of multiple weapon variants of a single weapon. These variants, for the most part, have changes in their stats that from the base weapon. The following are the effects of the changes on the weapon variants.<ref>http://denkirson.proboards.com/thread/7579/advanced-warfare-weapon-variant-stats, http://denkirson.proboards.com/thread/7510/advanced-warfare-fire-rates, http://denkirson.proboards.com/thread/7503/advanced-warfare-damage-range</ref>
   
 
===Damage===
 
===Damage===

Revision as of 19:14, 27 March 2015

The subject of this article appears in Call of Duty: Advanced Warfare


Call of Duty: Advanced Warfare has seen the introduction of multiple weapon variants of a single weapon. These variants, for the most part, have changes in their stats that from the base weapon. The following are the effects of the changes on the weapon variants.[1]

Damage

Affects damage values (increase/decrease in damage, and which values are affected, vary from gun to gun), multipliers (XMG, EPM3, and sniper rifles), Penetration (ARX-160 'Steel Bite', MK14, and Sniper Rifles), Pellets (adds/subtracts one pellet per each damage point- Shotguns only).

Range

Increases/decreases the minimum and/or maximum ranges of weapon variants by 15% (Note: On shotgun variants where the medium damage is decreased, this affects how far the shotgun can actually shoot and hit a target).

Fire Rate

Increases/decreases fire rate (fire time), intro fire rate, burst delay, and reload time on the MORS. Increases/decreases overheating on Directed Energy Weapons (EM1, EPM3, and AE4).

Mobility

Increases/decreases ADS time by 10%, and increases movement speed by 2% (Shotguns, Sniper Rifles, and the SAC-3).

Handling

Increases/decreases Sprint-Out time (Shotguns, Sniper Rifles, and the RW1) by 10%, and Hip Fire spread by 10%.

Accuracy

Increases/decreases Viewkick by 10%, Idle Amount and Idle Speed (Sniper Rifles and RW1), and Hipspread by 10% (Shotguns).


One should be aware that the in game stats shown do not always reflect how the guns actually perform. For example, the KF5 'Breakneck' and 'Single Stack' both fire at 1016 RPM, despite the fact the 'Breakneck has +3 Fire Rate and the 'Single Stack' only having +1.

References