Call of Duty Wiki
Call of Duty Wiki
Tag: rte-wysiwyg
Tag: rte-wysiwyg
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===Mobility===
 
===Mobility===
 
Increases/decreases ADS time by 10%, and increases movement speed by 2% (Shotguns, Sniper Rifles, and the SAC-3).
 
Increases/decreases ADS time by 10%, and increases movement speed by 2% (Shotguns, Sniper Rifles, and the SAC-3).
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[[File:AW_Mobility_Positive.png|thumb|left]][[File:AW_Mobility_Negative.png|thumb|left]]
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===Handling===
 
===Handling===
 
Increases/decreases Sprint-Out time (Shotguns, Sniper Rifles, and the RW1) by 10%, and Hip Fire spread by 10%.
 
Increases/decreases Sprint-Out time (Shotguns, Sniper Rifles, and the RW1) by 10%, and Hip Fire spread by 10%.

Revision as of 22:00, 31 March 2015

The subject of this article appears in Call of Duty: Advanced Warfare


Call of Duty: Advanced Warfare has seen the introduction of multiple weapon variants of a single weapon. These variants, for the most part, have changes in their stats that from the base weapon. The following are the effects of the changes on the weapon variants.[1]

Effects

Damage

Affects damage values (increase/decrease in damage, and which values are affected, vary from gun to gun), multipliers (XMG, EPM3, and sniper rifles), Penetration (ARX-160 Steel Bite, MK14, and Sniper Rifles), Pellets (adds/subtracts one pellet per each damage point- Shotguns only).

AW Damage Positive
AW Damage Negative




Range

Increases/decreases the minimum and/or maximum ranges of weapon variants by 15% (Note: On shotgun variants where the medium damage is decreased, this affects how far the shotgun can actually shoot and hit a target).

AW Range Positive
AW Range Negative




Fire Rate

Increases/decreases fire rate (fire time), intro fire rate, and burst delay (as well as reload time on the MORS). Increases/decreases overheating on Directed Energy Weapons (EM1, EPM3, and AE4).

AW Firerate Positive
AW Firerate Negative




Mobility

Increases/decreases ADS time by 10%, and increases movement speed by 2% (Shotguns, Sniper Rifles, and the SAC-3).

AW Mobility Positive
AW Mobility Negative




Handling

Increases/decreases Sprint-Out time (Shotguns, Sniper Rifles, and the RW1) by 10%, and Hip Fire spread by 10%.

Accuracy

Increases/decreases Viewkick by 10%, Idle Amount and Idle Speed (Sniper Rifles and RW1), and Hipspread by 10% (Shotguns).

Magazine Capacity

Increases/decreases magazine capacity by a certain number of bullets. The maximum reserve ammunition is not affected.

Reserve Magazines

Increases/decreases the starting reserve ammunition by one magazine. The maximum ammunition is not affected.

Note

One should be aware that the in game stats shown do not always reflect how the guns actually perform. For example, the KF5 'Breakneck' and 'Single Stack' both fire at 1016 RPM, despite the fact the 'Breakneck' has +3 Fire Rate and the 'Single Stack' only having +1.

References