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− | {{Game|aw}} |
+ | {{Game|aw|iw}} |
− | ''[[Call of Duty: Advanced Warfare]]'' has seen the introduction of multiple weapon variants of a single weapon. These variants, for the most part, have changes in their stats that from the base weapon. The following are the effects of the changes on the weapon variants.<ref>http://denkirson.proboards.com/thread/7579/advanced-warfare-weapon-variant-stats, http://denkirson.proboards.com/thread/7510/advanced-warfare-fire-rates, http://denkirson.proboards.com/thread/7503/advanced-warfare-damage-range |
+ | ''[[Call of Duty: Advanced Warfare]]'' has seen the introduction of multiple weapon variants of a single weapon. These variants, for the most part, have changes in their stats that from the base weapon. The following are the effects of the changes on the weapon variants.<ref>http://denkirson.proboards.com/thread/7579/advanced-warfare-weapon-variant-stats, http://denkirson.proboards.com/thread/7510/advanced-warfare-fire-rates, http://denkirson.proboards.com/thread/7503/advanced-warfare-damage-range |
+ | All information here was found by Marvel4</ref> |
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+ | Weapon variants also return in ''[[Call of Duty: Infinite Warfare]]'' and ''[[Call of Duty: Black Ops 4]]'' however without any statistical changes. |
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==Effects== |
==Effects== |
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===Damage=== |
===Damage=== |
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− | Affects damage values (increase/decrease in damage, and which values are affected, vary from gun to gun), multipliers (XMG, |
+ | Affects damage values (increase/decrease in damage, and which values are affected, vary from gun to gun), multipliers ([[XMG]], [[RW1]], and [[MORS]]), Penetration ([[ARX-160]], [[MK14]], and sniper rifles), Pellets (adds/subtracts one pellet per each damage point - Shotguns only). |
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+ | [[File:AW Damage Positive.png]] |
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+ | [[File:AW Damage Negative.png]] |
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===Range=== |
===Range=== |
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Increases/decreases the minimum and/or maximum ranges of weapon variants by 15% (Note: On shotgun variants where the medium damage is decreased, this affects how far the shotgun can actually shoot and hit a target). |
Increases/decreases the minimum and/or maximum ranges of weapon variants by 15% (Note: On shotgun variants where the medium damage is decreased, this affects how far the shotgun can actually shoot and hit a target). |
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+ | [[File:AW Range Positive.png]] |
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+ | [[File:AW Range Negative.png]] |
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===Fire Rate=== |
===Fire Rate=== |
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− | Increases/decreases fire rate (fire time), intro fire rate, |
+ | Increases/decreases fire rate (fire time), intro fire rate, burst delay, reload time on the single-shot MORS, and overheating on Directed Energy Weapons ([[EM1]], [[EPM3]], and [[AE4]]). |
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+ | [[File:AW Firerate Positive.png]] |
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+ | [[File:AW Firerate Negative.png]] |
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===Mobility=== |
===Mobility=== |
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− | Increases/decreases ADS time by 10%, and increases movement speed by 2% ( |
+ | Increases/decreases ADS time by 10%, and increases movement speed by 2% (shotguns, sniper rifles, and the [[SAC3]]). |
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+ | [[File:AW Mobility Positive.png]] |
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+ | [[File:AW Mobility Negative.png]] |
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===Handling=== |
===Handling=== |
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Increases/decreases Sprint-Out time (Shotguns, Sniper Rifles, and the RW1) by 10%, and Hip Fire spread by 10%. |
Increases/decreases Sprint-Out time (Shotguns, Sniper Rifles, and the RW1) by 10%, and Hip Fire spread by 10%. |
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+ | [[File:AW Handling Positive.png]] |
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+ | [[File:AW Handling Negative.png]] |
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===Accuracy=== |
===Accuracy=== |
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Increases/decreases Viewkick by 10%, Idle Amount and Idle Speed (Sniper Rifles and RW1), and Hipspread by 10% (Shotguns). |
Increases/decreases Viewkick by 10%, Idle Amount and Idle Speed (Sniper Rifles and RW1), and Hipspread by 10% (Shotguns). |
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+ | [[File:AW Accuracy Positive.png]] |
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+ | [[File:AW Accuracy Negative.png]] |
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===Magazine Capacity=== |
===Magazine Capacity=== |
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− | Increases/decreases magazine capacity by a certain number of bullets. The |
+ | Increases/decreases magazine capacity by a certain number of bullets. The associated number of bullets is deducted/added from the starting reserve ammunition, but the maximum reserve ammo is not affected. |
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+ | [[File:AW Magazine Positive.png]] |
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+ | [[File:AW Magazine Negative.png]] |
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===Reserve Magazines=== |
===Reserve Magazines=== |
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Increases/decreases the starting reserve ammunition by one magazine. The maximum ammunition is not affected. |
Increases/decreases the starting reserve ammunition by one magazine. The maximum ammunition is not affected. |
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+ | [[File:AW Ammo Positive.png]] |
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+ | [[File:AW Ammo Negative.png]] |
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==Note== |
==Note== |
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− | One should be aware that the in |
+ | One should be aware that the in-game stats shown do not always reflect how the guns actually perform. For example, the [[Pytaek]] '''Loophole''' is depicted as having decreased handling (hipfire) in the stats, where as in-game it is actually increased. |
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==References== |
==References== |
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<references/> |
<references/> |
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{{Gameplaymechanics}} |
{{Gameplaymechanics}} |
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+ | [[Category:Gameplay mechanics]] |
Revision as of 01:15, 11 July 2019
Call of Duty: Advanced Warfare has seen the introduction of multiple weapon variants of a single weapon. These variants, for the most part, have changes in their stats that from the base weapon. The following are the effects of the changes on the weapon variants.[1]
Weapon variants also return in Call of Duty: Infinite Warfare and Call of Duty: Black Ops 4 however without any statistical changes.
Effects
Damage
Affects damage values (increase/decrease in damage, and which values are affected, vary from gun to gun), multipliers (XMG, RW1, and MORS), Penetration (ARX-160, MK14, and sniper rifles), Pellets (adds/subtracts one pellet per each damage point - Shotguns only).
Range
Increases/decreases the minimum and/or maximum ranges of weapon variants by 15% (Note: On shotgun variants where the medium damage is decreased, this affects how far the shotgun can actually shoot and hit a target).
Fire Rate
Increases/decreases fire rate (fire time), intro fire rate, burst delay, reload time on the single-shot MORS, and overheating on Directed Energy Weapons (EM1, EPM3, and AE4).
Mobility
Increases/decreases ADS time by 10%, and increases movement speed by 2% (shotguns, sniper rifles, and the SAC3).
Handling
Increases/decreases Sprint-Out time (Shotguns, Sniper Rifles, and the RW1) by 10%, and Hip Fire spread by 10%.
Accuracy
Increases/decreases Viewkick by 10%, Idle Amount and Idle Speed (Sniper Rifles and RW1), and Hipspread by 10% (Shotguns).
Magazine Capacity
Increases/decreases magazine capacity by a certain number of bullets. The associated number of bullets is deducted/added from the starting reserve ammunition, but the maximum reserve ammo is not affected.
Reserve Magazines
Increases/decreases the starting reserve ammunition by one magazine. The maximum ammunition is not affected.
Note
One should be aware that the in-game stats shown do not always reflect how the guns actually perform. For example, the Pytaek Loophole is depicted as having decreased handling (hipfire) in the stats, where as in-game it is actually increased.