No edit summary |
No edit summary |
||
Line 31: | Line 31: | ||
The player starts where he was left off in "[[Second Sun]]." From the bunker, the team emerges onto the South Lawn of the White House and meets up with [[Marshall|Col. Marshall]]. |
The player starts where he was left off in "[[Second Sun]]." From the bunker, the team emerges onto the South Lawn of the White House and meets up with [[Marshall|Col. Marshall]]. |
||
− | Marshall explains to Sgt. Foley that they're looking at the "high ground," seeing the American flag still up on top of the [[White House]], which has been severely damaged and fortified with spotlights and machine gun nests. With power still in it, the squad should be able to talk to Central Command if they can retake the building. The group fights and takes on severe losses. The Ultranationalists fiercely |
+ | Marshall explains to Sgt. Foley that they're looking at the "high ground," seeing the American flag still up on top of the [[White House]], which has been severely damaged and fortified with spotlights and machine gun nests. With power still in it, the squad should be able to talk to Central Command if they can retake the building. The group fights and takes on severe losses. The Ultranationalists fiercely defend the White House, but are overrun by the US Forces. |
The team eventually starts pushing the Russians back, and they regain ground yard by yard. Sgt. Foley leads his team over the left flank to reach the West Wing. The machine gun fire will make it difficult to advance, especially on the harder difficulties, but destroying the searchlights does help make the gunners less attentive to the player. Hearing from a speaker behind a painting in the Oval Office, the team has just 2 minutes before the Air Force initiates the "Hammerdown Protocol" and flattens the city in order to take out the Russians. |
The team eventually starts pushing the Russians back, and they regain ground yard by yard. Sgt. Foley leads his team over the left flank to reach the West Wing. The machine gun fire will make it difficult to advance, especially on the harder difficulties, but destroying the searchlights does help make the gunners less attentive to the player. Hearing from a speaker behind a painting in the Oval Office, the team has just 2 minutes before the Air Force initiates the "Hammerdown Protocol" and flattens the city in order to take out the Russians. |
Revision as of 20:19, 4 July 2012
- For the achievement/trophy, see Whiskey Hotel (achievement).
- Ranger: "So when are we goin' to Moscow?"
- Cpl. Dunn: "Not soon enough man. But I know we're gonna burn it down when we get there."
- Sgt. Foley: "When the time's right, Corporal. When the time's right."
- — Mission ending.
"Whiskey Hotel" (White House) is the fourteenth mission of Call of Duty: Modern Warfare 2. This level is the final mission where James Ramirez is playable, and the final appearance of Sgt. Foley and Cpl. Dunn in Call of Duty: Modern Warfare 2. It is also the final appearance of the trio in the series.
Characters
- James Ramirez (playable)
- Sgt. Foley
- Cpl. Dunn
- Col. Marshall
Plot
The player starts where he was left off in "Second Sun." From the bunker, the team emerges onto the South Lawn of the White House and meets up with Col. Marshall.
Marshall explains to Sgt. Foley that they're looking at the "high ground," seeing the American flag still up on top of the White House, which has been severely damaged and fortified with spotlights and machine gun nests. With power still in it, the squad should be able to talk to Central Command if they can retake the building. The group fights and takes on severe losses. The Ultranationalists fiercely defend the White House, but are overrun by the US Forces.
The team eventually starts pushing the Russians back, and they regain ground yard by yard. Sgt. Foley leads his team over the left flank to reach the West Wing. The machine gun fire will make it difficult to advance, especially on the harder difficulties, but destroying the searchlights does help make the gunners less attentive to the player. Hearing from a speaker behind a painting in the Oval Office, the team has just 2 minutes before the Air Force initiates the "Hammerdown Protocol" and flattens the city in order to take out the Russians.
The strike will be aborted only on buildings where green flares are spotted. The player then must fight through the building and successfully reach the roof in the nick of time to pop green flares signaling the Air Force to abort the fire mission. All of the Rangers run to the top, taking advantage of this surge of adrenaline to remove the gun and allow Rangers fighting in front of the White House to return to the building.
They finally get to the top, coming just in time for stop the bombing. Looking out at a burning Washington D.C., there are a number of other buildings marked with green flares as the sun sets behind the Washington Monument, meaning that the US Armed Forces succeeded in holding Washington, DC. In the last words of the level, the Rangers begin discussing a possible invasion of Russia.
Video Walkthrough
Weapon Loadout
Starting Loadout |
---|
If this level is played after "Second Sun" then the player will keep any weapons from that level. |
Found in level |
---|
These weapons can be found with and without attachments. |
Intel Items
- Intel No. 34: (1/2 Intel) Soon after exiting the oval office and engage in fire-fight, face west, it's on a leather couch.
- Intel No. 35: (2/2 Intel) After winding up the last stairs and soon after going through a blown out wall, immediately turn North.
Transcript
- Main article: Whiskey Hotel/Transcript
Achievements/Trophies
Whiskey Hotel (15 / Bronze Trophy File:Trophy bronze.png) - Obtained by beating "Whiskey Hotel" on any difficulty.
Homecoming (25 / Silver Trophy File:Trophy silver.png) - Obtained by beating "Of Their Own Accord", "Second Sun", and "Whiskey Hotel" on Veteran.
Trivia
- Main article: Whiskey Hotel/Trivia
|