- For similar functioning weapons exclusive to Call of Duty: WWII, see Geistkraft Weaponry and Thulian Weaponry.
Wonder Weapons are a series of powerful and fictional weapons featured in the Zombies game mode of Call of Duty: World at War, Call of Duty: Zombies, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 4, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare III, and Call of Duty: Warzone 2.0.
The majority of the Wonder Weapons are different forms of energy weapons and have each got a unique function that separates it from the rest of the available weapons. The unique abilities vary from weapon to weapon but are generally devastating to the zombies in the later rounds, helping the player's chance of survival.
The Monkey Bomb, Gersh Device, Matryoshka Dolls, Quantum Entanglement Device, Hell's Retriever, Time Bomb, G-Strike Beacon, Li'l Arnie and Homunculus are special/tactical grenades and will replace one another when a new one is picked up.
Order of Introduction (by map)[]
Each Wonder Weapon is typically exclusive to one map, though a few ones have proved popular enough to feature in other maps – an example of this is the Thundergun, which debuted in Kino der Toten and was popular enough to return in Ascension, Black Ops Nacht der Untoten, Revelations and Tag der Toten. The weapons, per game and map they were introduced in, is as follows:
Call of Duty: World at War[]
- Ray Gun (Nacht der Untoten, returns in all other World at War, Black Ops, Black Ops II, Black Ops III, all the Aether sided maps in Black Ops 4, Black Ops Cold War, Vanguard, and Modern Warfare III maps.)
- Wunderwaffe DG-2 (Shi No Numa, returns in Der Riese, Call of the Dead, The Giant, Black Ops III Verrückt, and Operation Deadbolt in Modern Warfare III)
- Monkey Bomb (Der Riese, returns in multiple later maps)
Call of Duty: Black Ops []
- Thundergun (Kino der Toten, returns for Ascension, Black Ops Nacht der Untoten, Revelations and Tag der Toten)
- Winter's Howl ("Five", returns for Black Ops Verrückt and Classified)
- Gersh Device (Ascension, returns for Moon)
- Matryoshka Dolls (Ascension, returns for Call of the Dead and Tag Der Toten)
- V-R11 (Call of the Dead, returns for Operation Deadbolt in Modern Warfare III)
- Scavenger (Call of the Dead)
- 31-79 JGb215 (Shangri-La)
- Wave Gun/Zap Gun Dual Wield (Moon)
- Quantum Entanglement Device (Moon)
Call of Duty: Black Ops II[]
- Thrustodyne Aeronautics Model 23 (TranZit)
- Sliquifier (Die Rise)
- Blundergat and Acidgat (Mob of the Dead, returns for Blood of the Dead)
- Hell's Retriever (Mob of the Dead, returns for Blood of the Dead)
- Golden Spork (Mob of the Dead, returns for Blood of the Dead)
- Ray Gun Mark II (Buried, retroactively added into all other Black Ops II maps, also added into Black Ops III with the Zombie Chronicles pack, and in all Black Ops 4 Aether maps)
- Paralyzer (Buried)
- Time Bomb (Buried)
- Elemental Staffs of Ice, Fire, Wind and Lightning (Origins)
- G-Strike Beacon (Origins)
- One Inch Punch (Origins)
- Sekhmet's Vigor (Origins)
Call of Duty: Black Ops III[]
- Apothicon Servant (Shadows of Evil, returns for Revelations)
- Li'l Arnie (Shadows of Evil, returns for Revelations)
- Apothicon Sword (Shadows of Evil)
- Wrath of the Ancients along side four upgrade paths of Storm, Rune Prison, Demon Gate, Wolf Howl (Der Eisendrache)
- Ragnarok DG-4 (Der Eisendrache, returns for Revelations)
- Skull of Nan Sapwe (Zetsubou No Shima)
- KT-4 (Zetsubou No Shima)
- Spider Bait (Zetsubou No Shima)
- GKZ-45 Mk3 (Gorod Krovi)
- Gauntlet of Siegfried (Gorod Krovi)
- Dragon Strike (Gorod Krovi)
Call of Duty: Infinite Warfare[]
- Forge Freeze (Zombies in Spaceland)
- Dischord (Zombies in Spaceland)
- Face Melter (Zombies in Spaceland)
- Shredder (Zombies in Spaceland)
- Head Cutter (Zombies in Spaceland)
- Vlad (Rave in the Redwoods)
- Whirlwind EF-5 (Rave in the Redwoods)
- Ben Franklin (Rave in the Redwoods)
- Acid Rain (Rave in the Redwoods)
- Trap-O-Matic (Rave in the Redwoods)
- Smiley (Rave in the Redwoods)
- Modular Atomic Disintegrator (Attack of the Radioactive Thing)
- Entangler (The Beast from Beyond)
- Venom-X (The Beast from Beyond
Call of Duty: Black Ops 4[]
- Kraken (Voyage of Despair)
- Homunculus (All Chaos maps)
- Death of Orion (IX)
- Magmagat upgrade for the Blundergat (Blood of the Dead)
- Golden Spork Knife and Golden Scalpel Knife upgrades for the Golden Spork (Blood of the Dead)
- Alistair's Folly (Dead of the Night)
- Stake Knife (Dead of the Night)
- Savage Impaler (Dead of the Night)
- Hand of Gaia (Ancient Evil)
- Hand of Charon (Ancient Evil)
- Hand of Hemera (Ancient Evil)
- Hand of Ouranos (Ancient Evil)
- Ray Gun Mark II-V, II-X II-Y and II-Z variants (Alpha Omega)
- Tundragun (Tag der Toten)
- Wunderwaffe DG-Scharfschütze (Tag der Toten)
Call of Duty: Black Ops Cold War[]
- Decompressive Isotopic Estrangement Machine (Die Maschine)
- RAI K-84 (Firebase Z)
- CRBR-S (Mauer der Toten)
- Chrysalax (Forsaken)
Call of Duty: Vanguard[]
Call of Duty: Modern Warfare III[]
Call of Duty: Black Ops 6[]
Do note that the special weapons seen in the Zombies mode of other Call of Duty games, despite sharing some aspects of Wonder Weapons and serving the same roles in each map, are not counted as Wonder Weapons themselves. What they are counted as depends on the game;
- The CEL-3 Cauterizer, Magnetron, LZ-52 Limbo and KL03-Trident from Call of Duty: Advanced Warfare are classified as Energy Weapons.
- The NX-1 Disruptor from Extinction is classified as a Special Weapon. The Venom-X from the same mode is classified as a Special Weapon in Call of Duty: Ghosts and as a Launcher in Call of Duty: Infinite Warfare.
- The Tesla Gun, Ripsaw, Wunderbuss, Jack-in-the-Box and the various special melee weapons in Call of Duty: WWII are considered Geistkraft Weaponry and Thulian Weaponry, respectively.
Ray Gun[]
- Main article: Ray Gun
The Ray Gun is a fully-automatic (semi-automatic in the iOS version) pistol-like weapon that was created by Group 935, appearing in every Zombies map other than Firebase Z. It also appears as an Easter egg in the Call of Duty: World at War mission "Little Resistance", the Call of Duty: Modern Warfare III multiplayer map "Operation Tin Man", and on the Call of Duty: Warzone 2.0 map "Fortune's Keep". It has a magazine size of 20 rounds of a plasma ray, with a relatively slow reloading time (slower in Call of Duty: Black Ops III, where the character places the two cartridges one at a time in the gun instead of having them both in the same hand and having them slide down in the weapon). When Pack-a-Punched via the Pack-a-Punch Machine, it becomes Porter's X2 Ray Gun (named for its creator at Treyarch, Max Porter), the splash damage is left unchanged, the magazine is increased to 40 rounds, along with the standard damage, capacity and rate of fire boost. In the Call of Duty: Black Ops version, the reticle is also different colors such as red, green, blue, purple, yellow and orange. PHD Flopper will take away the splash damage.
Wunderwaffe DG-2[]
- Main article: Wunderwaffe DG-2
The Wunderwaffe DG-2 appears in the later two Call of Duty: World at War Nazi Zombies maps (Shi No Numa and Der Riese) along with their Call of Duty: Black Ops remakes as well as the Der Riese remake in Call of Duty: Black Ops III known as The Giant. It also appears in the Call of Duty: Vanguard remake of Shi No Numa, Operation Deadbolt in Call of Duty: Modern Warfare III, and as an easter egg weapon in the Call of Duty: Warzone 2.0 map "Fortune's Keep". It can be obtained in Call of Duty: Black Ops on the map Call of the Dead by completing the Original Characters Trapped Easter egg and killing George Romero after the easter egg is done. It fires blue lightning bolts from a three-round magazine, capable of killing up to 10 zombies at a time, and has infinite damage. Of note is the fact it is one of the slowest reload times of any weapon in both games. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Wunderwaffe DG-3 JZ(the JZ designator being dropped from the weapon in Vanguard and onwards), and can shock up to 24 zombies at a time, the shots also changing in colour to red. Negative effects of the weapon include its high splash damage, electrocuting and weakening players if fired in close proximity to themselves, and the projectiles cancel out the effects of Juggernog should players be hit with the Pack-a-Punched version. In Call of Duty: Black Ops, the Wunderwaffe DG-3 JZ also gains a Gold Camouflage, can only electrocute 10 zombies at once, and no longer negates Juggernog if a player is shocked with it. Both version, due to their damage, remain effective at every round, thus allowing the player to survive during the more difficult higher rounds. The Wunderwaffe DG-2 was created by Dr. Richtofen for the war effort, however, it never saw actual service."Wunderwaffe DG-2" translates to "Wonder Weapon The Bell-2", DG standing for "Die Glocke", which is "the bell" in English.
Monkey Bomb[]
- Main article: Monkey Bomb
The Monkey Bomb is a secondary tactical grenade weapon which can be acquired in Der Riese, and the Call Of Duty: Black Ops maps Kino der Toten, "Five", and Shangri-La. The Monkey bomb also appears in Nacht der Untoten, Verrückt, and Shi No Numa in the Call Of Duty: Black Ops versions. It can be also be obtained in Green Run, Nuketown Zombies, Die Rise, Buried, and Origins alongside the game mode Turned in the Call Of Duty: Black Ops II. In Turned, it takes on the appearance of a human player when viewed through the eyes of zombies. The Monkey Bomb can also be found in the Call of Duty: Black Ops III remake of Der Riese, called The Giant, then in all subsequent maps except for Revelations. A creation of Edward Richtofen, It is a wind up "clapping-cymbal monkey" toy with sticks of explosives strapped to its back. When thrown, it attracts zombies toward it, glowing, playing music, and dancing. After the song is finished, the bomb detonates, damaging the zombies around it. The blast radius is rather small, so it is usually used to distract zombies while the player is retreating or reviving a teammate. In Gorod Krovi, the Monkey Bomb can be upgraded to do more damage, Also, once upgraded, the Monkey Bomb damages zombies before it explodes. This can be done via certain tasks.
Thundergun[]
- Main article: Thundergun
The Thundergun is a weapon featured in the maps Kino der Toten and Ascension in Call of Duty: Black Ops, also appearing in the revamped version of Nacht der Untoten featured in special editions of the game, or through the Rezurrection map pack. It returns in Revelations as well. The weapon fires an astonishing amount of compressed air with enough force to kill zombies instantly at close range (due to its infinite damage), and knock zombies down not in the center of the blast. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Zeus Cannon, acquiring doubled magazine capacity and reserve ammo, with a slight increase in the effective range. The Thundergun also appears in as an Easter Egg in the Call of Duty: Black Ops campaign mission "Numbers".
Winter's Howl[]
- Main article: Winter's Howl
The Winter's Howl is a weapon featured exclusively in "Five", Classified and Verrückt, but only in Call of Duty Black Ops and Call of Duty: Black Ops 4. The gun has a six round magazine and 24 shots in reserve, firing a projectile capable of freezing zombies on impact, lowering their health drastically and slowing them down. A second shot will encase the affected zombies in ice cubes which will shatter in about a second, killing the zombie. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Winter's Fury, gaining a nine-round magazine and 36 in reserve.
Gersh Device[]
- Main article: Gersh Device
The Gersh Device is a weapon featured in Ascension and Moon. Working as a special grenade, much like the Monkey Bomb, it creates a miniature black hole upon use that sucks nearby zombies in. When active, players, upon jumping into the black hole, will be teleported to a random location. Taking a couple of seconds to prime, the grenade lasts around four to five seconds, pulling all zombies in its effective radius to its centre. The affected zombies themselves will be unable to attack the players during this time.
Matryoshka Dolls[]
- Main article: Matryoshka Doll
The Matryoshka Dolls are a weapon introduced in Ascension and returned in Call of the Dead. It works as a special grenade and acts as a cluster bomb. Once activated, the doll will explode, popping out another doll. This process is repeated three times, for a total of four explosions. The explosions are extremely powerful, killing zombies in one explosion until extremely high rounds, and can down the player in two explosions should they be unlucky enough to be in the vicinity and do not have PhD Flopper.
V-R11[]
- Main article: V-R11
The V-R11 is a weapon in Call of the Dead. It fires a green blast of energy similar to the Ray Gun. It turns zombies back to humans. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the V-R11 Lazarus. The new human will run to the nearest body of water and freeze. One exception to this is if the player has not completed the second part of the third step of the Original Characters Trapped Easter egg, in which case the human will run to the green light in the lighthouse. Zombies will pursue him, but only if he's the closest to them (meaning they will chase the player if he's closer). The player can also shoot another player with the V-R11 Lazarus, giving them a red tinted screen and having zombies ignore the player for 10–15 seconds. The player appears to have red lightning coming out of his body, like George A. Romero, except differently colored. It also appears to give the player Insta-Kill capabilities, allowing them to clear out groups of zombies or allowing them to revive downed players without interference.
Scavenger[]
- Main article: Scavenger (weapon)
The Scavenger is a weapon featured in the map Call of the Dead. It is a bolt-action sniper rifle that fires high explosive rounds, similar to the Crossbow, although with a much larger explosion that vaporizes the zombies. It has extremely high damage and accuracy. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Hyena Infra-Dead. It has higher ammunition capacity and double the damage per round (compared to its non-upgraded version), as well as an Infrared Scope with Variable Zoom.
31-79 JGb215[]
- Main article: 31-79 JGb215
The 31-79 JGb215 is a weapon featured in the map, Shangri-La. It fires a blast of energy that shrinks zombies down for a couple of seconds. As long as the zombies are shrunk, any hits or physical contact into them will kill them instantly. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes The Fractalizer, which results in zombies staying shrunk for longer periods of time.
Wave Gun[]
- Main article: Wave Gun
The Wave Gun is a weapon featured in the map, Moon. It fires a purple beam which makes the zombie start to cough up blood, then expand and float up into the air and then explode. When Pack-a-Punched, the Wave Gun becomes the Max Wave Gun. It has a larger blast radius.
The Wave Gun can also be split apart into two separate weapons at will. The Dual Wield version, known as the Zap Gun Dual Wield, electrocutes the zombies, killing them instantly, much like the Wunderwaffe DG-2. When Pack-a-Punched via the Pack-a-Punch Machine, the Dual Wield version becomes the Porter's X2 Zap Gun Dual Wield. It fires blasts like the Porter's X2 Ray Gun, but it still electrocutes only one zombie at a time.
Quantum Entanglement Device[]
- Main article: Quantum Entanglement Device
The Quantum Entanglement Device is a Tactical Grenade featured in the
Zombies map Moon. When thrown, the QED has no definite effect, as its name would imply - it has been shown to have multiple random effects, varying from doing damage to giving players power-ups to spawning more zombies. It can either produce positive or negative effects, helping or cursing the player.
Thrustodyne Aeronautics Model 23[]
- Main article: Thrustodyne Aeronautics Model 23
The Thrustodyne Aeronautics Model 23, also known as the Jet Gun, is a buildable weapon that is featured in TranZit. It resembles the Thundergun aesthetically, but is functionally opposite. While the Thundergun blows zombies away, the Thrustodyne Aeronautics Model 23 pulls them closer and gibs them in the rotors. After 15 seconds of constant fire without cooling down, the Jet Gun will fall apart and the four pieces will remain where the Jet Gun broke.
The four parts needed to create the Jet Gun are:
- Jet Engine - Found in the Tunnel between the Diner and the Bus Depot.
- Cables - Found in the building at the Power Plant.
- Pressure Gauge - Found in the Cabin between the Power Plant and the Town.
- Handbrake - Found in the building of the Nacht der Untoten Easter Egg in the cornfield after the Farm.
Sliquifier[]
- Main article: Sliquifier
The Sliquifier is a buildable weapon that is featured in Die Rise. It requires four parts to create, which can all be found in the floor of and above that which the workbench is found. The Sliquifier will turn zombies into thick, purple liquid that will cause puddles in which the player, and zombies, can slide in. It can also chain between multiple zombies at a slow rate if they are touching each other. It is short-ranged, and like the Jet Gun, cannot be Pack-a-Punched.
Blundergat[]
- Main article: Blundergat
The Blundergat is a Wonder Weapon featured in Mob of the Dead and Blood of the Dead. It is based on civil-war weaponry, seen as a combination of the Blunderbuss and Gatling Gun. It acts like a single-shot break action shotgun normally. It is capable of creating crawlers. When upgraded to the Acid Gat, It will fire three explosive canisters filled with acid that explode after a few seconds. When Pack-a-Punched via the Pack-a-Punch Machine, the Blundergat becomes The Sweeper and the Acid Gat becomes the Vitriolic Withering. The Sweeper has a larger magazine size, while the Vitriolic Withering acts like a Monkey Bomb, attracting zombies to the rounds fired; like the Acid Gat, it will fire three explosive canisters filled with acid. In Blood of the Dead, there is a new upgrade for the Blundergat called the Magmagat. When you shoot the weapon, it cause a small lava on the floor (or walls) that near by zombies will chase it and will die once close enough to the lava. You can upgrade it in the Pack-a-Punch and get Magmus Operandi. One of the only differences is that you get an extra clip and get little bit of extra ammo.
The regular Blundergat is one of the only non-explosive weapons capable of creating crawlers.
Hell's Retriever[]
- Main article: Hell's Retriever
The Hell's Retriever is a Wonder Weapon featured in Mob of the Dead. It is a mystical weapon that is unlocked by feeding six zombies to each of the three Cerberus Hound heads scattered around the map. The Hell's Retriever acts like a boomerang when thrown and can be charged up to deal more damage. It has infinite uses, but requires a cooldown time between each throw. It can also be used in some Easter Eggs on the map such as getting a Blundergat by throwing it at the five skulls around the map. It can be upgraded to the Hell's Redeemer via a series of steps. The weapon also makes a return in Blood of the Dead in Call of Duty: Black Ops 4
Golden Spork[]
- Main article: Golden Spork
The Golden Spork is a Wonder Weapon featured in Mob of the Dead. It is a mystical weapon that is unlocked via a specific chain of actions. It is the first Wonder Weapon that is a melee weapon. It is a one-hit-kill up to round 34. Before the player unlocks the Golden Spork, they will receive the Silver Spoon, a melee weapon about as powerful as the Galvaknuckles. The Golden Spork also returns in Blood of the Dead in Call of Duty: Black Ops 4 and stays almost the same to the Mob of the Dead's version, albeit with a different method to obtain it.
Ray Gun Mark II[]
- Main article: Ray Gun Mark II
The Ray Gun Mark II is a Wonder Weapon that is introduced in Buried and retroactively added to all Call of Duty: Black Ops II Zombies maps. It is also available in all 8 of the remastered maps featured in Zombies Chronicles in "Call of Duty: Black Ops III". As its name implies, it is an updated variant of the Ray Gun which fires in bursts of three rather than in single shots like its predecessor. Just like its predecessor, it fires laser beams, but these ones are much stronger, which can kill multiple zombies with one shot. It reloads from the back, as opposed to reloading from the front like the Ray Gun. It also pushes the player backward when it is shot, like its predecessor and the Winter's Howl. It doesn't have splash damage.
When placed in the Pack-A-Punch Machine it becomes the Porter's Mark II Ray Gun and shoots red lasers.
Paralyzer[]
- Main article: Paralyzer
The Paralyzer is a Wonder Weapon that is introduced in Buried. When shot, it makes the zombies move very slowly and eventually makes them explode. It doesn't have a magazine, and instead it will overheat once it reaches 115 on its counter, and will need to cool down. Another feature of the Paralyzer is its ability to propel the player into the air when it is fired at the ground. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Petrifier and can fire for a longer period of time without overheating. Unlike the Jet Gun, the Paralyzer can cool down on the player's back.
Time Bomb[]
- Main article: Time Bomb
The Time Bomb is a Wonder Weapon that is introduced in Buried. When thrown, it will act as a checkpoint for the player. If the player has made a mistake, they can teleport back in time to when they first threw the bomb. However, the player will have all the Perks and weapons that they had when the bomb was thrown, as well as the round being changed to the round it was placed on if the round has changed. Doors and barriers, however, will remain open if they were opened. It will also revive all downed players and can be used to retrieve lost perks if they were downed. Activating the Time Bomb while the player has another one at hand will cause them to lose the spare Time Bomb.
Staff of Ice[]
- Main article: Staff of Ice
The Staff of Ice is a buildable weapon featured in the map Origins. It is one of four Elemental Staffs found in the map. When fired, it slows zombies down, freezing and killing them, much faster than the Winter's Howl. When upgraded via specific tasks, it becomes Ull's Arrow.
Staff of Fire[]
- Main article: Staff of Fire
The Staff of Fire is a buildable weapon featured in the map Origins. It is one of four Elemental Staffs found in the map. When fired, it shoots three horizontal balls of molten lava, stunning zombies and quickly killing them. When upgraded via specific tasks, it becomes Kagutsuchi's Blood.
Staff of Wind[]
- Main article: Staff of Wind
The Staff of Wind is a buildable weapon featured in the map Origins. It is one of four Elemental Staffs found in the map. When fired, it shoots gusts of wind that kills zombies closer to the gun, but merely stuns zombies farther away, similar to the Thundergun and the Subsurface Resonator. When upgraded via specific tasks, it becomes Boreas' Fury.
Staff of Lightning[]
- Main article: Staff of Lightning
The Staff of Lightning is a buildable weapon featured in the map Origins. it is one of four Elemental Staffs found in the map. When fired, it shoots bolts of lightning that can chain to kill multiple zombies, similar to the Wunderwaffe DG-2. When upgraded via specific tasks, it becomes Kimat's Bite.
G-Strike[]
- Main article: G-Strike
The G-Strike, referred by characters as The Beacon, is a tactical grenade obtainable in the zombies map Origins. It is an better version of the Monkey Bomb, obtained by following the steps below. When activated, it attracts zombies to it, and attracts a fire missile from the Giant Robot, killing the zombies. It can be obtained via specific tasks.
One Inch Punch[]
- Main article: One Inch Punch
The One Inch Punch is a melee wonder weapon featured in Origins. It is obtained by filling up four chests around the map. It is a one-hit kill up to round 19 and it works like the Thundergun. The chest locations are:
- In front of the church.
- Behind Juggernog at Generator 4
- By the burning wagon at the Excavation Site.
- By Generator 5 and Stamin-Up
These chests can be filled up by killing 30 zombies in the footprint they are located in. If a robot steps in the footprint while the player is filling it, the chest will reset. Once the chest is filled, it will sink into the ground. Once all 4 chests are filled up each player will receive a notification symbol which can be received from the Rituals of the Ancients chests at Generator 6 and 1. It can be upgraded via specific tasks during the Little Lost Girl Easter Egg.
Sekhmet's Vigor[]
- Main article: Sekhmet's Vigor
Sekhmet's Vigor is an attachment wonder weapon featured in Origins. It is attached to all four upgraded Elemental Staffs and acts as a Grenade Launcher type weapon. It is able to one shot kill until high rounds and it's capable of reviving downed teammates.
Apothicon Servant[]
- Main article: Apothicon Servant
The Apothicon Servant is a buildable wonder weapon obtainable from the Call of Duty: Black Ops III Zombies map Shadows of Evil. It returns in the map Revelations where it can be obtained from the Mystery Box. It shoots out a black hole that sucks in zombies, similar to the effect of the Gersh Device. It will only suck in Zombies that are close to impact of the projectile, meaning zombies at the other side of the map are not affected whatsoever. When acquired in Shadows of Evil, it comes with its own name depending on the character. It can be upgraded in Revelations by completing a small easter egg within the map.
Li'l Arnie[]
- Main article: Li'l Arnie
The Li'l Arnie is a tactical grenade that can be obtained in the Call of Duty: Black Ops III Zombies maps Shadows of Evil and Revelations. It acts as a Monkey Bomb as it attracts the zombies once it hits the ground. The grenade contains a small squid-like creature that when thrown, will grow and kill the zombies that go near it. The Li'l Arnie can be upgraded to a purple glowing squid rather a green glowing squid. Once upgraded, it deals more damage than its unupgraded version, You can upgrade this on Shadows of Evil and Revelations via doing certain tasks.
Apothicon Sword[]
- Main article: Apothicon Sword
The Apothicon Sword is a wonder weapon that can be obtained in the Call of Duty: Black Ops III Zombies map Shadows of Evil. The sword is a melee taking the place of the Specialist weapons from multiplayer, activated by pressing both Lethal and Tactical simultaneously. This variant also has the ability to "ground pound", in a similar fashion to Ruin's Gravity Spikes. The player can upgrade the sword into the Keeper Sword, which can launch a smaller copy of itself that chases zombies around in a manner similar to that of the Hell's Retriever.
Wrath of the Ancients[]
- Main article: Wrath of the Ancients
The Wrath of the Ancients is a wonder weapon featured on the Call of Duty: Black Ops III Zombies map Der Eisendrache. It is a bow that fires arrows that explode on impact. It can be upgraded into four different variants through a variety of different tasks: Kreeholo lu Kreemasaleet (Wolf Bow), Wrath of the Ancients/Kreegakaleet lu Gosata'ahm (Demon Gate Bow), Kreema'ahm la Ahmahm (Storm Bow), and Kreema'ahm la Ahmahm (Fire Bow).
Ragnarok DG-4[]
- Main article: Ragnarok DG-4
The Ragnarok DG-4 is a buildable wonder weapon featured on the Call of Duty: Black Ops III Zombies map Der Eisendrache and on the map Revelations where it can be obtained from the Mystery Box. It takes the place of the Specialist weapons from multiplayer, activated by pressing both Lethal and Tactical simultaneously. Like Ruin's Gravity Spikes from multiplayer, it can be used to "ground slam", sending nearby zombies flying. It is also capable of being planted into the ground, creating a forcefield which can trap zombies as well as Panzersoldats.
Skull of Nan Sapwe[]
- Main article: Skull of Nan Sapwe
The Skull of Nan Sapwe is a wonder weapon featured in the Call of Duty:Black Ops III zombies map Zetsubou No Shima. It takes up the Specialist weapon in the characters HUD. It can not be upgraded and has the ability to mesmerize and vaporize large groups of zombies
KT-4[]
- Main article: KT-4
The KT-4 is a buildable wonder weapon featured in the Call of Duty: Black Ops III Zombies map Zetsubou No Shima. It causes zombies to grow spores on its body that make it explode. It can be upgraded to the Masamune.
Spider Bait[]
- Main article: Spider Bait
The Spider Bait is a wonder weapon featured in the Call of Duty: Black Ops III Zombies map Zetsubou No Shima. It transforms the player into a spider for a short period of time, allowing them to kill zombies with their web. It can be obtained through various tasks unrelated to any easter egg.
GKZ-45 Mk3[]
- Main article: GKZ-45 Mk3
The GKZ-45 Mk3 is a dual wield wonder weapon featured in the Call of
Duty: Black Ops III zombies map Gorod Krovi. When the left gun is fired then shot with the right, it will make a black hole like the Gersh Device, albeit the black hole created by the GKZ-45 Mk3 does much less damage. When Pack-a-Punched, it becomes Maelstrom of Eris.
Gauntlet of Siegfried[]
- Main article: Gauntlet of Siegfried
The Gauntlet of Siegfried is a wonder weapon featured in the Call of Duty: Black Ops III Zombies map Gorod Krovi. It takes up the Specialist weapon in the characters HUD. It allows the player to wield a 'whelp' or baby dragon on the right arm. The whelp can act like a flamethrower, similar to Firebreak's Purifier. A melee attack can be also used while equipped, which is stronger than the Bowie Knife. The whelp can also be launched, turning it into a 'sentry' type companion. In this mode, the Gauntlet has an enhanced melee, the 115 Punch, which launches the player through a horde, sending them all flying. The whelp will launch fireballs at zombies, causing splash damage to anything in the vicinity.
Dragon Strike[]
- Main article: Dragon Strike
The Dragon Strike is a wonder weapon that appears in the Call of Duty: Black Ops III Zombies map Gorod Krovi. The weapon works similarly to the G-Strike as it can be used to mark a certain location for the Dragons to fire at, whilst luring the Zombies into the location of attack. It can be upgraded into the Draconite Controller which will increase its damage and radius.
Forge Freeze[]
- Main article: Forge Freeze
The Forge Freeze is a wonder weapon that appears in Zombies in Spaceland. It can be purchased for 500 tickets. After installing the alien fuses to the Pack-A-Punch it can be upgraded into the Frostbite. The weapon shoots a light blue beam that freezes zombies it touches. Frozen zombies are instantly killed by anything, including melee damage.
Dischord[]
- Main article: Dischord
The Dischord is a buildable wonder weapon that appears in Zombies in Spaceland. It makes some shot zombies spin on their heads, knocking and killing zombies it touches. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the M.C. Pop Locker.
Face Melter[]
- Main article: Face Melter
The Face Melter is a buildable wonder weapon that appears in Zombies in Spaceland. It makes some shot zombies burst into the air, spray fire on the ground and explode like a firework. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the Fourth of July.
Shredder[]
- Main article: Shredder (weapon)
The Shredder is a buildable wonder weapon that appears in Zombies in Spaceland. It "shreds" zombies by disintegrating them with enough shots. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the Meat Grinder.
Head Cutter[]
- Main article: Head Cutter
The Head Cutter is a buildable wonder weapon in Zombies in Spaceland. It causes shot zombie's heads to explode, and if other zombies are near when the head explodes their heads explode too. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the Guillotine.
Vlad (Harpoon Gun)[]
- Main article: Vlad (weapon)
The Vlad is an explosive-tipped harpoon gun featured in Rave in the Redwoods that shoots deadly projectiles. It can be upgraded into the Whirlwind EF-5, Ben Franklin, Acid Rain or Trap-O-Matic, which each have their own special abilities.
Smiley[]
- Main article: Smiley
The Smiley is a circular saw featured in the map Rave in the Redwoods, and can be obtained from the underground after completing the main easter egg. It has strong ranged attacks, as well as melee attacks.
Modular Atomic Disintegrator (M.A.D.)[]
- Main article: Modular Atomic Disintegrator
The Modular Atomic Disintegrator is a super powerful atomic weapon that can only be obtained through the Magic Wheel in Attack of the Radioactive Thing and can be upgraded with parts found around the map.
Entangler[]
- Main article: Entangler
The Entangler is a special wonder weapon featured in The Beast from Beyond. It appears in all of the Ghosts 'N Skulls machines and can also be used outside of the machines, where it plays a pivotal role in the map's main easter egg.
Kraken[]
- Main article: Kraken (wonder weapon)
The Kraken is a versatile and powerful wonder weapon in Voyage of Despair. The Kraken can be obtained via Easter Egg or Mystery Box. The Kraken can be upgraded into four elemental variants: Grip of Akkorokamui, Breath of Leviathan, Inkanyamba's Roar and Jormungandr's Fang. Also, the non-elemental Kraken can be upgraded to Cirein-Cròin Crasher.
Death of Orion[]
- Main article: Death of Orion
The Death of Orion is a living scorpion wonder weapon in IX. It can be obtained via Mystery Box or guaranteed from the Mystery Box after completing the small Easter egg. It can shoot bolts of electricity, similar to Wunderwaffe DG-2, by tap firing. By charging, it shoots a "capture beam", which suspends the target it was shot at along with any nearby enemies, dealing periodic damage. It can be Packed a Punched to Serket's Kiss.
Alistair's Folly[]
- Main article: Alistair's Folly
The Alistair's Folly is a weapon featured exclusively in Dead of the Night. It can be obtained either via the Mystery Box or by unlocking it from a small box as part of an Easter Egg. It is a revolver type weapon with 12 bullets in the chamber and another 96 in the reserve, shooting green explosive rounds, damaging the enemy while unaffecting the user. When upgraded via the Easter Egg, it becomes the Chaos Theory, which gives the weapon an additional charge shot that shoots either a yellow pool of acid (which stuns enemies for a few seconds before killing them) or a blue whirlwind (which picks up nearby enemies and flings them around until they are killed). Upgrading this even further in the Easter Egg turns it into the Alistair's Annihilator, which gives the gun a special scope while also adding to the charge shot a green portal (which shrinks enemies to oblivion upon contact) and a orange fireball (which sets on fire zombies around it).
Stake Knife[]
- Main article: Stake Knife
The Stake Knife is a melee weapon exclusively in Dead of the Night. It is obtained via an easter egg associated with it. It is a singular piece of wood tapered to a sharp point. It is capable of killing Nosferatus no matter the wave it is on.
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Call of Duty: Modern Warfare III |
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