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The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Blackout The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appears in Call of Duty: Warzone 2.0 The subject of this article appears in Call of Duty: Black Ops 6 The subject of this article appears in Call of Duty: Black Ops 7 The subject of this article appeared in Zombies mode The subject of this article appeared in Dead Ops Arcade This article was previously featured
For similar functioning weapons exclusive to Call of Duty: WWII, see Geistkraft Weaponry and Thulian Weaponry.

Wonder Weapons are a series of powerful weapons featured in the Zombies game mode of Call of Duty: World at War, Call of Duty: Zombies, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 4, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare III, Call of Duty: Warzone 2.0, Call of Duty: Black Ops 6, Call of Duty: Black Ops 7.

Wonder Weapons are fictional weapons which all have a unique, and often fantastical, function that separate them from the arsenal of guns and equipment typically available to the player. The unique abilities vary from weapon to weapon but are generally devastating to the zombies in the later rounds, greatly enhancing the player's chance of survival.

Overview[]

Wonder Weapons were initially introduced in Call of Duty: World at War with the Ray Gun, which had been developed as fun addition to the bonus level Nacht der Untoten, but was also included in the campaign mission Little Resistance as an easter egg. The Ray Gun quickly became a staple feature of Zombies, and interest in more weapons like it grew rapidly. Beginning with Shi No Numa, nearly every Zombies map since has introduced a new Wonder Weapon of some kind.

While Wonder Weapons are not the only fictional weapons in the Call of Duty series, they are unique in that they are often fantastical or improbable in appearance, function, and raw power. The Wunderwaffe DG-2 for example resembles a combination of a Rifle and a Tesla Coil, and fires lighting which can chain between zombies and annihilate entire hordes in a single shot. The Bastard Swords are magical weapons that can manipulate and control various elements of reality. The Golden Spork is just a kitchen instrument that, through unknown means, can devastate any target. In the simplest terms, if a weapons ability inspires awe, it is a "Wonder" Weapon.

Wonder Weapons also typically have unique backstories and lore explaining how and why they were made. For example, the Gersch Device existence is heavily explained in quotes, radio messages, and the main quest of the map Ascension. This is not always the case though, as some weapons like the Kraken only have visual and contextual clues to explain their origin, but no hard evidence.

As Zombies has expanded in scope, Wonder Weapons' significance in maps have become significantly more prominent. While many Wonder Weapons can be obtained from the Mystery Box and upgraded via the Pack-a-Punch Machine many others can be obtained and upgraded via side quests or as buildables. Often the map's Wonder Weapons, and their construction, are required parts of the map's main quest.

Over the course of the series, Wonder Weapons have expanded to include nearly all classes of weapons including primary and secondary firearms, lethal and tactical equipment, melee weapons, shields, and even weapon attachments.

Differences between Games[]

The basics of Wonder Weapons roles in the various Zombies modes have been relatively unchanged since their introduction in Call of Duty: World at War, though most games expanded on the class in one way or another.

Call of Duty: Black Ops was the first game to establish that Wonder Weapons could be produced by factions other than Group 935, as the three Call of Duty: World at War weapons were all connected to the group in some way. In addition to this, Call of Duty: Black Ops experimented with weapons that had more tactical abilities rather than just straight lethality. The Winter's Howl, for example, saw significant damage drop off much earlier than the Thundergun or Wunderwaffe DG-2, but it could slow and even freeze zombies as trade off. The V-R11 was an even stronger example of this, as it's purpose was explicitly about distracting zombies and buffing your allies rather than clearing out hordes.

Call of Duty: Black Ops II introduced buildable wonder weapons to the series, minimizing or completely removing the need to rely on random chance from the box to obtain them, with the Thrustodyne Aeronautics Model 23 and Sliquifier being examples of this. Call of Duty: Black Ops II also began to focus on tying the wonder weapons significantly more into the side quests and main quests of each map. This was most prominent in Mob of the Dead where the Blundergat, Hell's Retriever, and Golden Spork were all obtainable for free via quests.

Out of all the Wonder Weapons available in Call of Duty: Black Ops II, only the Ray Gun, Monkey Bomb, and Ray Gun Mark II are not explicitly part of any quest step. Origins also saw the first set of Primary Wonder Weapons who were upgraded via a sidequest rather than the Pack-a-Punch Machine in the form of the Elemental Staffs.

Call of Duty: Black Ops II also was the first game to introduce Melee and Attachment wonder weapons, and the first game to see maps retroactively receive Wonder Weapons as part of DLC with the Ray Gun Mark II.

Call of Duty: Black Ops III maintained much of the systems from Black Ops II, and expanded the power of Wonder Weapons to Specialist Weapons, Shields, and other Equipment. This expanded arsenal amplified the amount of raw power players could have on each map. For example, on Gorod Krovi a player could potentially wield the GKZ-45 Mk3, Guard of Fafnir, Dragon Strike, Gauntlet of Siegfried, and Monkey Bomb all at once, turning themselves into a devastating powerhouse. Wonder Weapons in Call of Duty: Black Ops III also began to more frequently see their upgrades come from side quests within their map rather than explicitly from the Pack-a-Punch Machine.

Call of Duty: Infinite Warfare Zombies mostly maintained the system from Call of Duty: Black Ops III with few changes, though it became the first non-Treyarch produced Call of Duty to include Wonder Weapons as a class. It did however introduce the Arcane Core, the first Attachment that could be attached to any weapon in the players arsenal to produce Wonder Weapon type effects.

Call of Duty: Black Ops 4 greatly expanded on Wonder Weapons roles and prominence as part of a players build, as specialist Wonder Weapons could now be set as part of a players loadout and used on every map. Certain previous Wonder Weapons such as the Path of Sorrows returned in this role. Call of Duty: Black Ops 4 was also the first game in the series that did not restrict players to only one version of a Wonder Weapon per map, now allowing all players to use the same Wonder Weapon at once.

Call of Duty: Black Ops Cold War reverted back to a system more like Call of Duty: Black Ops III's, usually with a main that could be upgraded through gameplay. It notably introduced the Conversion-Ready Binary Repeater-Standard, which could be upgraded on the fly via attachments dropped from enemies. It was also the first game to move the Monkey Bomb and LT53 Kazimir out of the box and exclusively to the loot pool or the work bench.

The Call of Duty: Black Ops Cold War implementation of Wonder Weapons has been more or less maintained across Call of Duty: Vanguard, Call of Duty: Modern Warfare III, and Call of Duty: Black Ops 6.

Primary Weapons[]

Ray Gun[]

Main article: Ray Gun
Ray Gun Menu Icon BOII

The Ray Gun is a fully-automatic (semi-automatic in the iOS version) pistol-like weapon that was created by Group 935, appearing in every Zombies map other than Firebase Z in Call of Duty: Black Ops Cold War and the maps in Call of Duty: Black Ops 4's Chaos Story. It also appears as an Easter egg in the Call of Duty: World at War mission Little Resistance, the Call of Duty: Modern Warfare III multiplayer War Mode map Operation Tin Man, and on the Call of Duty: Warzone 2.0 map Fortune's Keep. It has a magazine size of 20 rounds of a plasma ray, with a relatively slow reloading time (slower in Call of Duty: Black Ops III, where the character places the two cartridges one at a time in the gun instead of having them both in the same hand and having them slide down in the weapon). When Pack-a-Punched via the Pack-a-Punch Machine, it becomes Porter's X2 Ray Gun (named for its creator at Treyarch, Max Porter), the splash damage is left unchanged, the magazine is increased to 40 rounds, along with the standard damage, capacity and rate of fire boost. In the Call of Duty: Black Ops version, the reticle is also different colors such as red, green, blue, purple, yellow and orange. PHD Flopper will take away the splash damage.

Wunderwaffe DG-2[]

Main article: Wunderwaffe DG-2
Wunderwaffe DG-2 3rd Person WaW

The Wunderwaffe DG-2 appears in the later two Call of Duty: World at War Zombies maps (Shi No Numa and Der Riese) along with their Call of Duty: Black Ops remakes as well as the Der Riese remake in Call of Duty: Black Ops III known as The Giant. It also appears in the Call of Duty: Vanguard remake of Shi No Numa, Operation Deadbolt Zombies experience in Call of Duty: Modern Warfare III, Shattered Veil in Call of Duty: Black Ops 6 and as an easter egg weapon in the Call of Duty: Warzone 2.0 map Fortune's Keep. It can be obtained in Call of Duty: Black Ops on the map Call of the Dead by completing the Original Characters Trapped Easter egg and killing George Romero after the easter egg is done. The Wunderwaffe DG-2 returns in Call of Duty: Black Ops 7, albeit modified as an upgrade for the Wonder Vehicle Ol' Tessie.

The Wunderwaffe DG-2 fires blue lightning bolts from a three-round magazine, capable of killing up to 10 zombies at a time, and has infinite damage. Of note is the fact it is one of the slowest reload times of any weapon in both games. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Wunderwaffe DG-3 JZ (the JZ designator being dropped from the weapon in Vanguard and onwards), and can shock up to 24 zombies at a time, the shots also changing in colour to red. Negative effects of the weapon include its high splash damage, electrocuting and weakening players if fired in close proximity to themselves, and the projectiles cancel out the effects of Juggernog should players be hit with the Pack-a-Punched version. In Call of Duty: Black Ops, the Wunderwaffe DG-3 JZ also gains a Gold Camouflage, can only electrocute 10 zombies at once, and no longer negates Juggernog if a player is shocked with it. Both version, due to their damage, remain effective at every round, thus allowing the player to survive during the more difficult higher rounds. The Wunderwaffe DG-2 in Aether Story was created by Dr. Richtofen for the war effort, however, it never saw actual service. "Wunderwaffe DG-2" translates to "Wonder Weapon The Bell-2", DG standing for "Die Glocke", which is "the bell" in English.

In Reckoning the Wunderwaffe is wielded by Edward "Eddie" Richtofen against players for the first time. It can knock down a fully armored player running Juggernog in two or three hits, and the lighting can jump between multiple players just the same as if it hit a zombie.

Thundergun[]

Main article: Thundergun
Thundergun 3rd Person BO

The Thundergun is a Wonder Weapon in the Zombies maps Kino der Toten and Ascension in Call of Duty: Black Ops, return in Revelations in Call of Duty: Black Ops III and Tag der Toten in Call of Duty: Black Ops 4. It is also appearing in the revamped version of Nacht der Untoten in Call of Duty: Black Ops and Call of Duty: Black Ops III. The weapon fires an astonishing amount of compressed air with enough force to kill zombies instantly at close range (due to its infinite damage), and knock zombies down not in the center of the blast. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Zeus Cannon, acquiring doubled magazine capacity and reserve ammo, with a slight increase in the effective range. The Thundergun also appears in as an Easter Egg in the Call of Duty: Black Ops campaign mission Numbers.

Winter's Howl[]

Main article: Winter's Howl
WintersHowl

The Winter's Howl is a Wonder Weapon in the Zombies map "Five" in Call of Duty: Black Ops, return in Classified in Call of Duty: Black Ops 4. It is also appearing in the revamped version of Verrückt in Call of Duty: Black Ops. The gun has a six round magazine and 24 shots in reserve, firing a projectile capable of freezing zombies on impact, lowering their health drastically and slowing them down. A second shot will encase the affected zombies in ice cubes which will shatter in about a second, killing the zombie. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Winter's Fury, gaining a nine-round magazine and 36 in reserve.

V-R11[]

Main article: V-R11
V-R11 Drop Shadow

The V-R11 is a Wonder Weapon in the Zombies map Call of the Dead in Call of Duty: Black Ops. It also appears in Call of Duty: Modern Warfare III Operation Deadbolt Zombies experience. It fires a green blast of energy similar to the Ray Gun. It turns zombies back to humans. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the V-R11 Lazarus. The new human will run to the nearest body of water and freeze. One exception to this is if the player has not completed the second part of the third step of the Original Characters Trapped Easter egg, in which case the human will run to the green light in the lighthouse. Zombies will pursue him, but only if he's the closest to them (meaning they will chase the player if he's closer). The player can also shoot another player with the V-R11 Lazarus, giving them a red tinted screen and having zombies ignore the player for 10–15 seconds. The player appears to have red lightning coming out of his body, like George A. Romero, except differently colored. It also appears to give the player Insta-Kill capabilities, allowing them to clear out groups of zombies or allowing them to revive downed players without interference.

Scavenger[]

Main article: Scavenger (weapon)
Scavenger Weapon

The Scavenger is a Wonder Weapon in the Zombies map Call of the Dead in Call of Duty: Black Ops. It is a bolt-action sniper rifle that fires high explosive rounds, similar to the Crossbow, although with a much larger explosion that vaporizes the zombies. It has extremely high damage and accuracy. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Hyena Infra-Dead. It has higher ammunition capacity and double the damage per round (compared to its non-upgraded version), as well as an Infrared Scope with Variable Zoom.

31-79 JGb215[]

Main article: 31-79 JGb215
31-79 JGb215 3rd person BO

The 31-79 JGb215 is a Wonder Weapon in the Zombies map Shangri-La in Call of Duty: Black Ops. It fires a blast of energy that shrinks zombies down for a couple of seconds. As long as the zombies are shrunk, any hits or physical contact into them will kill them instantly. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes The Fractalizer, which results in zombies staying shrunk for longer periods of time.

Wave Gun[]

Main article: Wave Gun
Zapguns

The Wave Gun is a Wonder Weapon in the Zombies map Moon in Call of Duty: Black Ops. It fires a purple beam which makes the zombie start to cough up blood, then expand and float up into the air and then explode. When Pack-a-Punched, the Wave Gun becomes the Max Wave Gun. It has a larger blast radius.

The Wave Gun can also be split apart into two separate weapons at will. The Dual Wield version, known as the Zap Gun Dual Wield, electrocutes the zombies, killing them instantly, much like the Wunderwaffe DG-2. When Pack-a-Punched via the Pack-a-Punch Machine, the Dual Wield version becomes the Porter's X2 Zap Gun Dual Wield. It fires blasts like the Porter's X2 Ray Gun, but it still electrocutes only one zombie at a time.

Thrustodyne Aeronautics Model 23[]

Main article: Thrustodyne Aeronautics Model 23
Thrustodyne Aeronautics Model 23 Menu Icon BOII

The Thrustodyne Aeronautics Model 23, also known as the Jet Gun, is a buildable Wonder Weapon in the Zombies map TranZit in Call of Duty: Black Ops II, returning in the Zombies map Liberty Falls in Call of Duty: Black Ops 6. It resembles the Thundergun aesthetically, but is functionally opposite. While the Thundergun blows zombies away, the Thrustodyne Aeronautics Model 23 pulls them closer and gibs them in the rotors. In TranZit, After 15 seconds of constant fire without cooling down, the Jet Gun will fall apart and the four pieces will remain where the Jet Gun broke. This is not the case in Liberty Falls, although the Jet Gun will overheat from extended use and be unusable for several seconds. Additionally, the Liberty Falls Jet Gun has an alternate fire mode which fires an explosive force out of the turbine at anything in front of the player. It's extremely devastating, but leaves the gun disabled for several seconds.

The four parts needed to create the Jet Gun are:

  1. Jet Engine - In TranZit it can be found in the Tunnel between the Diner and the Bus Depot. In Liberty Falls this piece is already on the Workbench in the Motel Room where the Jet Gun will be constructed and does not need to be collected.
  2. Cables - In TranZit they can be found in the building at the Power Plant. In Liberty Falls these can be found in the electronics store after digging through junk piles, requiring a Mangler Cannon to open the gate inside
  3. Pressure Gauge - In TranZit, it in the Cabin between the Power Plant and the Town. In Liberty Falls, the Pressure Gage must be taken from the Water Regulator in the Bowling Alley.
  4. Handbrake - In TranZit it can be found in the Nacht der Untoten building in the cornfield between the Farm and Power Plant. In Liberty Falls, it can be found in the Groundskeepers Shed after taking the key from his body.

Sliquifier[]

Main article: Sliquifier
Sliquifier Menu Icon BOII

The Sliquifier is a buildable Wonder Weapon in the Zombies map Die Rise in Call of Duty: Black Ops II. It requires four parts to create, which can all be found in the floor of and above that which the workbench is found. The Sliquifier will turn zombies into thick, purple liquid that will cause puddles in which the player, and zombies, can slide in. It can also chain between multiple zombies at a slow rate if they are touching each other. It is short-ranged, and like the Jet Gun, cannot be Pack-a-Punched.

Blundergat[]

Main article: Blundergat
Blundergat Menu Icon BOII

The Blundergat is a buildable Wonder Weapon in the Zombies map Mob of the Dead in Call of Duty: Black Ops II, returning for Blood of the Dead in Call of Duty: Black Ops 4. It is based on civil-war weaponry, seen as a combination of the Blunderbuss and Gatling Gun. It acts like a single-shot break action shotgun normally. It is capable of creating crawlers, one of the few non-explosive weapons capable of doing so. When Pack-a-Punched via the Pack-a-Punch Machine, the Blundergat becomes The Sweeper and has a larger magazine size.

Acidgat[]

Acidgat menu icon BOII

The Blundergat can be upgraded to the Acidgat by assembling the Acidgat Conversion Kit and placing the Blundergat insdie. When upgraded to the Acid Gat, It will fire three explosive canisters filled with acid that explode after a few seconds. Zombies hit with the Acid Canisters stop in place and convulse for a few moments before exploding, damaging or killing any surrounding enemies. When Pack-a-Punched via the Pack-a-Punch Machine, the Acid Gat becomes the Vitriolic Withering which acts like a Monkey Bomb, attracting zombies to the rounds fired; like the Acid Gat, it will fire three explosive canisters filled with acid.

Magmagat[]

Magmagat render (alt) BO4

In Blood of the Dead, a new upgraded version of the Blundergat titled the Magmagat makes its debut. This version shoots a blob of molten lava that can stick to surfaces and attract zombies, killing them after making contact with the blob.

In order to obtain the Magmagat, the player must acquire a Blundergat from either the Mystery Box or the free Blundergat easter egg. The player must travel to the Warden's House and place the Blundergat or Acidgat in the fireplace, then follow a series of steps to place the Tempered Blundergat in a machine in New Industries. When the Magmagat is upgraded in the Pack-a-Punch Machine, it becomes the Magmus Operandi. This gives the weapon an additional shot in the barrel, as well as increase the damage caused by the blob, which can instantly kill Brutus should he walk over it.

Ray Gun Mark II[]

Main article: Ray Gun Mark II
Ray Gun Mark II menu icon BOII

The Ray Gun Mark II is a Wonder Weapon that is introduced in Buried and retroactively added to all Call of Duty: Black Ops II Zombies maps. As its name implies, it is an updated variant of the Ray Gun which fires in bursts of three rather than in single shots like its predecessor. Just like its predecessor, it fires laser beams, but these ones are much stronger, which can kill multiple zombies with one shot. It reloads from the back, as opposed to reloading from the front like the Ray Gun. It also pushes the player backward when it is shot, like its predecessor and the Winter's Howl. It doesn't have splash damage.

When placed in the Pack-A-Punch Machine it becomes the Porter's Mark II Ray Gun and shoots red lasers.

In addition to being available on all Call of Duty: Black Ops II maps, the Ray Gun Mark II is available in all 8 of the remastered maps featured in Zombies Chronicles in Call of Duty: Black Ops III, all Aether Story maps in Call of Duty: Black Ops 4, and in Shattered Veil in Call of Duty: Black Ops 6 and retroactively added to all maps as part of the Season Three Reloaded update. It is available in all maps of Call of Duty: Black Ops 7 on launch, a first for the weapon.

Elemental Variants[]

Throughout its existence, the Ray Gun Mark II has been established as a highly modular platform within the universe of Call of Duty: Zombies. Currently, 7 variants of the Ray Gun Mark I exist, all of which can be constructed and utilized by the player and all of which have unique offensive capabilities and aesthetic appearances. Four variants were introduced in Alpha Omega, and then another 3 were introduced with Shattered Veil.

Alpha Omega Variants[]

In Call of Duty: Black Ops 4, the Ray Gun Mark II can be obtained from the Mystery Box on all Aether Maps. In addition to this, the map Alpha Omega includes 4 separate upgrade paths for the Ray Gun Mark II, all with their own unique aesthetics and abilities.

Ray Gun Mark II-V[]
Ray Gun MK2-V icon BO4

The Ray Gun Mark II-V shoots an electric beam that can deal extremely high damage to the head and has the ability to stun 4 enemies at once. It also regenerates ammunition over time when not in use, even while stowed, much like the Paralyzer.


Ray Gun Mark II-X[]
Ray Gun MK2-X icon BO4

The Ray Gun Mark II-X fires powerful projectiles at a high rate, but has mediocre accuracy and cannot pierce enemies. It's advisable to fire in bursts or single-handedly to conserve ammo.

When upgraded, it becomes dual wield, giving it increased damage output but giving it much more ammo consumption in return alongside the removal of the use of sights.


Ray Gun Mark II-Y[]
Ray Gun MK2-Y icon BO4

The Ray Gun Mark II-Y has explosive rounds (which doesn't deal splash damage to the player) and a charge shot that causes a wider area of effect. It is very effective at protecting the player from being surrounded, but doesn't carry much ammo.

On lower rounds, charge shots aren't advised since single shots can one shot huge groups decently up in the rounds and charge shots spend lots of precious ammo.


Ray Gun Mark II-Z[]
Ray Gun MK2-Z icon BO4

The Ray Gun Mark II-Z acts as a laser shotgun that's projectiles may pass through multiple enemies in a short-mid range. When Pack-A-Punched, the Mark II-Z fires fully automatic with a high rate of fire.


Shattered Veil Variants[]

In Call of Duty: Black Ops 6, the Ray Gun Mark II was introduced with the release of Shattered Veil, along with three brand new variants. All three emulate different weapon types, and when Pack-A-Punched receive an additional ability.

Ray Gun Mark II-W[]
Ray Gun Mark II-W Inspect BO6

The Ray Gun Mark II-W is designed to behave like a Submachine Gun, with the fastest fire rate of all the variants while still hitting hard and with moderate recoil. When Pack-A-Punched, it becomes the Ray Gun Mark II-Wraithfire. Rapid kills with the Mark II-W will spawn a patch of Wraith Fire, which will persist on the ground and kill any zombies that walk through it.

Ray Gun Mark II-P[]
Ray Gun Mark II-P Inspect BO6

The Ray Gun Mark II-P functions similarly to a shotgun, with pellet spread and high stopping power, and is fully automatic with a slow rate of fire. When Pack-A-Punched, it becomes the Ray Gun Mark II-Preservation. When a Zombie is killed with the Mark II-P, there is a chance it will spawn a purple sigil which will grant any player standing in it invulnerability to all damage until it disappears.

Ray Gun Mark II-R[]
Ray Gun Mark II-R Inspect BO6

The Ray Gun Mark II-R is a wonder weapon found in the Zombies map Shattered Veil. It functions similarly to a Marksman Rifle, firing a single shot with a slow rate of fire which can penetrate zombies and has significantly higher damage per round than the other Mark II variants. The Mark II-R has a chance to cause a toxic explosion on a kill, which can inflict area-of-effect damage to anything caught in the radius of the blast and leaves a pool of rot on the ground that will damage or kill enemies that walk through it. When Pack-A-Punched, it becomes the Ray Gun Mark II-Rot Blight, increasing it's damage and ammo reserves. The Mark II-R's color scheme is Yellow.

Paralyzer[]

Main article: Paralyzer
Paralyzer menu icon BOII

The Paralyzer is a Wonder Weapon in the Zombies map Buried in Call of Duty: Black Ops II. When shot, it makes the zombies move very slowly and eventually makes them explode. It doesn't have a magazine, and instead it will overheat once it reaches 115 on its counter, and will need to cool down. Another feature of the Paralyzer is its ability to propel the player into the air when it is fired at the ground. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Petrifier and can fire for a longer period of time without overheating. Unlike the Jet Gun, the Paralyzer can cool down on the player's back.

Staff of Ice[]

Main article: Elemental Staffs/Staff of Ice
Staff of Ice Origins Menu Icon BOII

The Staff of Ice is a buildable Wonder Weapon in the Zombies map Origins in Call of Duty: Black Ops II. It is one of four Elemental Staffs found in the map. When fired, it slows zombies down, freezing and killing them, much faster than the Winter's Howl. When upgraded via specific tasks, it becomes Ull's Arrow.

The Staff of Ice returns for the Zombies map The Tomb in Call of Duty: Black Ops 6. In The Tomb, its base version has considerably lower damage than the Origins version.

Staff of Fire[]

Main article: Elemental Staffs/Staff of Fire
Staff of Fire Origins Menu Icon BOII

The Staff of Fire is a buildable Wonder Weapon in the Zombies map Origins in Call of Duty: Black Ops II. It is one of four Elemental Staffs found in the map. When fired, it shoots three horizontal balls of molten lava, stunning zombies and quickly killing them. When upgraded via specific tasks, it becomes Kagutsuchi's Blood.

Staff of Wind[]

Main article: Elemental Staffs/Staff of Wind
Staff of Wind Origins Menu Icon BOII

The Staff of Wind is a buildable Wonder Weapon in the Zombies map Origins in Call of Duty: Black Ops II. It is one of four Elemental Staffs found in the map. When fired, it shoots gusts of wind that kills zombies closer to the gun, but merely stuns zombies farther away, similar to the Thundergun and the Subsurface Resonator. When upgraded via specific tasks, it becomes Boreas' Fury.

Staff of Lightning[]

Main article: Elemental Staffs/Staff of Lightning
Staff of Lightning Origins Menu Icon BOII

The Staff of Lightning is a buildable Wonder Weapon in the Zombies map Origins in Call of Duty: Black Ops II. it is one of four Elemental Staffs found in the map. When fired, it shoots bolts of lightning that can chain to kill multiple zombies, similar to the Wunderwaffe DG-2. When upgraded via specific tasks, it becomes Kimat's Bite.

Apothicon Servant[]

Main article: Apothicon Servant
Apothicon Servant BO3

The Apothicon Servant is a buildable Wonder Weapon in the Zombies map Shadows of Evil in Call of Duty: Black Ops III. It returns in the map Revelations also in Call of Duty: Black Ops III where it can be obtained from the Mystery Box. It shoots out a black hole that sucks in zombies, similar to the effect of the Gersh Device. It will only suck in zombies that are close to impact of the projectile, meaning zombies at the other side of the map are not affected whatsoever. When acquired in Shadows of Evil, it comes with its own name depending on the character. It can be upgraded in Revelations by completing a small easter egg within the map.

Wrath of the Ancients[]

Main article: Wrath of the Ancients
Wrath of the Ancients third person BO3

The Wrath of the Ancients is a Wonder Weapon in the Zombies map Der Eisendrache in Call of Duty: Black Ops III. It is a bow that fires arrows that explode on impact. It can be upgraded into four different variants through a variety of tasks. The Wrath of the Ancients holds a massive 60 arrows. It takes little time to draw an arrow, which results in a high rate of fire. It is also very effective against the Panzersoldat. It is similar to the Sparrow as one can hold the trigger down to make the arrow stronger, but, unlike the Sparrow, this comes at the cost of more ammo. Also unlike the Sparrow, when fully charged, the weapon's shots are still affected by gravity, its arrows explode on impact rather than after a few seconds.

The explosions are very powerful and can take out multiple zombies with only one shot. Additionally, when using the bow, the player's melee will be replaced with a stabbing motion using the arrow, rather than the normal knife. The uncharged shot does the same direct impact as a charged shot deals, but the area damage is decreased. This means that even though they do the same damage, it seems like the charged shot does more damage due to the increased radius.

The explosions do not damage the user, which makes the bow an essential survival tool in Der Eisendrache. If a player bleeds out, they can reacquire the Wrath of the Ancients from the same location they got it from initially. Double Tap 2.0 increases the fire rate of the bow (firing quickly in succession), but the damage remains unaffected.

Kreema'ahm la Ahmahm (Storm Bow)[]

Main article: Wrath of the Ancients/Kreema'ahm la Ahmahm
Kreema'ahm la Ahmahm third person BO3 Transparent

The Kreema'ahm la Ahmahm (Electricity and Volatility), also known as Storm, is one of four upgraded Bows on Der Eisendrache. The Storm Bow functions very similarly to its original counterpart, with a charged shot and a single shot. The arrow trajectory is also the same, though unlike the Wrath of the Ancients, it has 75 arrows instead of the default 60. When uncharged, it shoots a ball of electricity that lingers where landed, shocking zombies and chaining to others in the area. The charged shot uses 2 arrows, and releases a swirling thunder storm at the point of impact that sucks in nearby zombies, and electrocutes them. The storm lasts for around 10 seconds and can also temporarily trap the Panzersoldat in the air.


Kreeaho'ahm nal Ahmhogaroc (Fire Bow)[]

Main article: Wrath of the Ancients/Kreeaho'ahm nal Ahmhogaroc
Kreeaho'ahm nal Ahmhogaroc third person BO3 Transparent

The Kreeaho'ahm nal Ahmhogaroc (Fall from Banishment), also known as Rune Prison and commonly referred to in the community as the Fire Bow, is one of four upgraded Bows on Der Eisendrache. It functions very similarly to its original counterpart, having both a single shot and a charged shot. The single shot will spawn a small burst of lava, which will deal damage and burn zombies over time. The charged shot will trap any zombies within the blast radius in volcanic mounds. After a couple seconds, the mounds will erupt and kill the trapped zombies. Zombies that are not trapped can also be killed if coming close enough to the mounds while they are erupting. The charged shot can also trap a Panzersoldat in a mound, making it incapable of attacking for about 5 seconds. Additionally, unlike all of the other upgraded Bows, every zombie killed by the charged shot from this Bow will reward 60 Points instead of 50.

Kreegakaleet lu Gosata'ahm (Void Bow)[]

Main article: Wrath of the Ancients/Kreegakaleet lu Gosata'ahm
Kreegakaleet lu Gosata'ahm third person BO3 Transparent

The Kreegakaleet lu Gosata'ahm (Decay Portal), also known as Demon Gate and commonly referred to in the community as the Demon Bow, Void Bow, or Shadow Bow, is one of four upgraded Bows on Der Eisendrache. The normal shot of this Bow will cause a small explosion, releasing a single skull that will kill 2-3 zombies before vanishing. Upon shooting a charged shot, a portal will appear and many skulls with emerge that stall and eat nearby zombies for a brief period of time. Up to three portals with their accompanying skulls can be present at once, with any more being fired dispelling the oldest portal.

Kreeholo lu Kreemasaleet (Wolf Bow)[]

Main article: Wrath of the Ancients/Kreeholo lu Kreemasaleet
Kreeholo lu Kreemasaleet third person BO3

The Kreeholo lu Kreemasaleet (Keeper Servant), also known as Wolf Howl and commonly referred to in the community as the Wolf Bow/Spirit Bow, is one of four upgraded Bows in Der Eisendrache. It fires very similar to the Wrath of the Ancients, having both a single shot and charged shot. The single shot will deal damage and slow down all zombies caught in its blast radius, while its charged shot (uses two arrows) will cause wolves to leap out of the point of the arrow's impact, dealing damage and slowing down any zombies, with a piercing effect. This shot will initially stun the Panzersoldat for approximately 3 seconds, dealing moderate damage.

KT-4[]

Main article: KT-4
KT-4 Model BO3

The KT-4 is a buildable Wonder Weapon in the Zombies map Zetsubou No Shima in Call of Duty: Black Ops III. It causes zombies to grow spores on its body that make it explode. It can be upgraded to the Masamune.

GKZ-45 Mk3[]

Main article: GKZ-45 Mk3
GKZ-45 Mk3 third person BO3

The GKZ-45 Mk3 is a dual wield Wonder Weapon in the Zombies map Gorod Krovi in Call of Duty: Black Ops III. When the left gun is fired then shot with the right, it will make a black hole like the Gersh Device, albeit the black hole created by the GKZ-45 Mk3 does much less damage. When Pack-a-Punched, it becomes Maelstrom of Eris.

Forge Freeze[]

Main article: Forge Freeze
Forge Freeze third person IW

The Forge Freeze is a buildable Wonder Weapon in the Zombies map Zombies in Spaceland in Call of Duty: Infinite Warfare. It can be purchased for 500 tickets. After installing the alien fuses to the Pack-A-Punch it can be upgraded into the Frostbite. The weapon shoots a light blue beam that freezes zombies it touches. Frozen zombies are instantly killed by anything, including melee damage.

Dischord[]

Main article: Dischord
Dischord Model IW

The Dischord is a buildable Wonder Weapon in the Zombies map Zombies in Spaceland in Call of Duty: Infinite Warfare. It makes some shot zombies spin on their heads, knocking and killing zombies it touches. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the M.C. Pop Locker.

Face Melter[]

Main article: Face Melter
Face Melter model IW

The Face Melter is a buildable Wonder Weapon in the Zombies map Zombies in Spaceland in Call of Duty: Infinite Warfare. It makes some shot zombies burst into the air, spray fire on the ground and explode like a firework. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the Fourth of July.

Shredder[]

Main article: Shredder (weapon)
Shredder Model IW

The Shredder is a buildable Wonder Weapon in the Zombies map Zombies in Spaceland in Call of Duty: Infinite Warfare. It "shreds" zombies by disintegrating them with enough shots. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the Meat Grinder.

Head Cutter[]

Main article: Head Cutter
HeadCutter Model IW

The Head Cutter is a buildable Wonder Weapon in the Zombies map Zombies in Spaceland in Call of Duty: Infinite Warfare. It causes shot zombie's heads to explode, and if other zombies are near when the head explodes their heads explode too. After installing the alien fuses to the Pack-A-Punch, it can be upgraded to the Guillotine.

Vlad[]

Main article: Vlad (weapon)
Vlad 3rd Person Model IW

The Vlad is an explosive-tipped harpoon gun Wonder Weapon in the Zombies map Rave in the Redwoods in Call of Duty: Infinite Warfare. The Vlad has similar characteristics to the Crossbow seen in Call of Duty: Black Ops; when fired, the arrow will explode after hitting a surface or target, with the three main differences being that the Vlad's arrows deal very high damage, being able to kill a zombie with a direct hit, the arrow does not produce any beeping sound or light, and the Vlad does not have iron sights (but can be aimed); the arrow always hits the centre of the hipfire reticule whereas the crossbow may miss a target when hip fired. It can be upgraded into the Whirlwind EF-5, Ben Franklin, Acid Rain or Trap-O-Matic, which each have their own special abilities.

Whirlwind EF-5[]

Whirlwind EF 5 First Person IW
Main article: Vlad (weapon)/Whirlwind EF-5

The Whirlwind EF-5 is one of the four upgraded crossbows. When fired it has a similar effect to the thundergun, and one of the most powerful bows.

Trap-O-Matic[]

Trap O Matic First Person IW
Main article: Vlad (weapon)/Trap-O-Matic

The Trap-O-Matic is one of the four upgraded crossbows. Unlike the other three crossbow upgrades this one is dual wielded, and as the name suggests it spawns traps when shot. The way the traps work is that when an arrow is fired, it will kill any zombie it hits, and/or create a node when it hits a solid surface. When any two nodes are close to each other, it will produce a beam between the nodes which will kill any zombie that walks through it.

Acid Rain[]

Main article: Vlad (weapon)/Acid Rain
Acid Rain First Person IW

The Acid Rain is one of the four upgraded crossbows. When this bow is shot, an initial explosion is produced which kills all zombies in its blast area, following which, acid rain falls from the sky for a short amount of time killing any zombies nearby.

Ben Franklin[]

Main article: Vlad (weapon)/Ben Franklin
Ben Franklin First Person IW

The Ben Franklin is one of the four upgraded crossbows. Whenever this bow is shot lightning will come down and kill zombies in a short area around the blast.

Smiley[]

Main article: Smiley
Smiley Model IW

The Smiley is a circular saw Wonder Weapon in the Zombies map Rave in the Redwoods in Call of Duty: Infinite Warfare. In order to obtain the Smiley, the player must complete the map's main easter egg. Once it has been completed, the player can pick up the Smiley from the basement of the Bear Lodge, where it'll remain for the duration of the game.

Modular Atomic Disintegrator (M.A.D.)[]

Main article: Modular Atomic Disintegrator
MAD Upgraded Ver Model IW

The Modular Atomic Disintegrator is a super powerful atomic Wonder Weapon in the Zombies map Attack of the Radioactive Thing in Call of Duty: Infinite Warfare. It shoots extremely powerful atomic blasts at zombies. It can only be obtained through the Magic Wheel and can only be upgraded with parts found around the map. The Weapon's charged shot can kill a Crog Brute with one hit while potentially wiping out a zombie horde. Its normal shots can trigger the Change Chews effects, increasing its power.

Entangler[]

Main article: Entangler
Entangled IW

The Entangler is a Wonder Weapon in the Zombies map The Beast From Beyond in Call of Duty: Infinite Warfare. It appears in all of the Ghosts 'N Skulls machines and can also be used outside of the machines, where it plays a pivotal role in the map's main easter egg.

Venom-X[]

Main article: Venom-X
Venom-X Model IW

The Venom-X is a projectile Wonder Weapon in the Zombies map The Beast From Beyond in Call of Duty: Infinite Warfare. It was initially introduced in the Call of Duty: Ghosts Extinction game mode before making its Zombies debut in Call of Duty: Infinite Warfare. This give it the unique distinction of being the only Wonder Weapon not initially introduced as such. The gun acts similarly to a grenade launcher, but with timed explosive detonations. The Venom-X has two different firing modes producing either a long range, high damage projectile that sticks to surfaces with a low fire rate, or shorter ranged rounds with lower damage and a higher fire rate. The explosion deals a very high amount of damage as well as the poison mist.

The Venom-X can be upgraded twice, to the Venon-Y and the Venom-Z.

Venom-Y[]

When upgraded to the Venom-Y, the mist generated by the explosion also slows zombies inside before killing them.

Venom-Z[]

When upgraded to the Venom-Y, the mist generated by the explosion slows zombies inside even more and kills them faster.

Kraken[]

Main article: Kraken (wonder weapon)
Kraken Render BO4

The Kraken is a Wonder Weapon in the Zombies map Voyage of Despair in Call of Duty: Black Ops 4. The Kraken can be obtained via Easter Egg or Mystery Box. The Kraken can be upgraded into four elemental variants: Grip of Akkorokamui, Breath of Leviathan, Inkanyamba's Roar and Jormungandr's Fang. Also, the non-elemental Kraken can be upgraded to Cirein-Cròin Crasher.

Death of Orion[]

Main article: Death of Orion
Death of Orion BO4

The Death of Orion is a Wonder Weapon in the Zombies map IX in Call of Duty: Black Ops 4. It can be obtained via Mystery Box or guaranteed from the Mystery Box after completing the small Easter egg. It can shoot bolts of electricity, similar to Wunderwaffe DG-2, by tap firing. By charging, it shoots a "capture beam", which suspends the target it was shot at along with any nearby enemies, dealing periodic damage. When upgraded via the Pack-a-Punch Machine, it becomes Serket's Kiss.

Alistair's Folly[]

Main article: Alistair's Folly
Alistair's Folly BO4

The Alistair's Folly is a Wonder Weapon in the Zombies map Dead of the Night in Call of Duty: Black Ops 4. It can be obtained either via the Mystery Box or by unlocking it from a small box as part of an Easter Egg. It is a revolver type weapon with 12 bullets in the chamber and another 96 in the reserve, shooting green explosive rounds, damaging the enemy while unaffecting the user. Designed and created by Alistair Rhodes, Alistair's Folly is a revolver-like projectile weapon capable of firing small green explosive rounds, causing great amounts of damage to enemies while unaffecting the user. The weapon has a total of twelve rounds in its chamber, and another ninety-six in reserve. Similarly to the Ray Gun, the weapon will move the user backwards slightly when firing.

Chaos Theory[]

Chaos Theory BO4

When upgraded via the Easter Egg, it becomes the Chaos Theory, which gives the weapon an additional charge shot that shoots either a yellow pool of acid (which stuns enemies for a few seconds before killing them) or a blue whirlwind (which picks up nearby enemies and flings them around until they are killed).

Alistair’s Annihilator[]

Alistair's Annihilator BO4

Upgrading this even further in the Easter Egg turns it into the Alistair's Annihilator, which gives the gun a special scope while also adding to the charge shot a green portal (which shrinks enemies to oblivion upon contact) and a orange fireball (which sets on fire zombies around it).


Savage Impaler[]

Main article: Savage Impaler
Savage Impaler BO4

The Savage Impaler is found within Dead of the Night, initially found in a hidden room called the Crypt beneath the Cemetery. The Savage Impaler is a powerful weapon, and is greatly effective when using it against Nosferatu and Crimson Nosferatu. The bolts fired from the Savage Impaler are powerful enough to kill normal enemies in a couple of shots to the head, even in higher rounds. Visually, the Savage Impaler has an identical appearance to the NX ShadowClaw from Call of Duty: Black Ops III, but features several modifications and a different finish.

Hand of Gaia[]

Main article: Hand of Gaia
Hand of Gaia third person BO4

The Hand of Gaia is one of the four Primordial weapons and a Wonder Weapon in the Zombies map Ancient Evil in Call of Duty: Black Ops 4. The Hand of Gaia will shoot a three small bundles of Earth magic that auto-target, which will explode zombies when killed. With the Redeemed and Exalted Hand of Gaia, the player can charge the weapon to create a line of stone that rises from the earth and snares zombies caught in the path. These stones will explode a few seconds later, damaging zombies that are near. The player can control the path the stones take by moving the cursor around.

Hand of Charon[]

Main article: Hand of Charon
Hand of Charon third person BO4

The Hand of Charon is one of the four Primordial weapons and a Wonder Weapon in the Zombies map Ancient Evil in Call of Duty: Black Ops 4. The Hand of Charon, like the other Primordial weapons, is derived from a Primordial god, in this case being Charon, the ferryman of Hades in the underworld.

The Hand of Charon will shoot a three small blobs of blood magic that auto-target, which will manifest into a portal in the ground, which will cause zombies to be dragged into the Underworld. With the Redeemed and Exalted Hand of Charon, the player can charge the weapon to create a large pool of blood on the ground, which will attract more zombies.

Hand of Hemera[]

Main article: Hand of Hemera
Hand of Hemera third person BO4

The Hand of Hemera is one of the four Primordial weapons and a Wonder Weapon in the Zombies map Ancient Evil in Call of Duty: Black Ops 4. The Hand of Hemera will shoot a three small orbs of light that auto-target, which will explode zombies on contact. With the Redeemed and Exalted Hand of Hemera, the player can hold the fire button to create a large continuous beam of light that strikes the ground and kills zombies.

Hand of Ouranos[]

Main article: Hand of Ouranos
Hand of Ouranos third person BO4

The Hand of Ouranos is one of the four Primordial weapons and a Wonder Weapon in the Zombies map Ancient Evil in Call of Duty: Black Ops 4. The Hand of Ouranos will shoot a three small bursts of wind that auto-target, which will blow zombies away on contact. With the Redeemed and Exalted Hand of Ouranos, the player can hold the fire button to create a constant whirlwind in front of them, blowing away a huge area of zombies.

Tundragun[]

Main article: Tundragun
Tundragun Render BO4

The Tundragun is a Wonder Weapon in the Zombies map Tag der Toten in Call of Duty: Black Ops 4. It is a heavily modified Thundergun that fires cryo rounds, freezing and shattering it's targets. Once upgraded it becomes the Boreas Blizzard.

Wunderwaffe DG-Scharfschütze[]

Main article: Wunderwaffe DG-Scharfschütze
Wunderwaffe DG-1 Render BO4

The Wunderwaffe DG-Scharfschütze (German for: "Wonder Weapon DG-Sniper") is a Wonder Weapon in the Zombies map Tag der Toten in Call of Duty: Black Ops 4. The name, design and how to use is very similar to the Wunderwaffe DG-2. Major differences include a Sniper Scope, a higher ammo capacity, a mag-fed reload, and a slightly lower range, necessitating zombies to be closer together in order to score chain kills. Its power is amplified when landing headshots on zombies, killing faster as well as having bigger chain effect for killing more zombies. The weapon can be obtained from the Mystery Box for 950 points, or for free as part of the main quest.

Decompressive Isotopic Estrangement Machine (D.I.E. Machine)[]

Main article: Decompressive Isotopic Estrangement Machine
DIE Machine Artifact BOCW

The Decompressive Isotopic Estrangement Machine, also known as the D.I.E. Machine and the Prototyp Einheit-00 (German: Prototype Unit-00) is a Wonder Weapon in the Zombies map Die Maschine in Call of Duty: Black Ops Cold War. It also appears in Outbreak Zombies experience also in Call of Duty: Black Ops Cold War.

The initial variant of the wonder-weapon is known as the D.I.E. Shockwave, but it is also upgradable into 4 different elemental variants: the D.I.E. NOVA-5, the D.I.E. Cryo-Emitter, the D.I.E. Electrobolt, and the D.I.E. Thermophasic.

D.I.E. NOVA-5[]

D.I.E NOVA-5 Drop BOCW

The D.I.E. NOVA-5 is one of the ammo variants of the Decompressive Isotopic Estrangement Machine, swapping the shockwave blast of the Shockwave variant for a grenade launcher style shot that unleashes a cloud of NOVA-5, dealing high damage to any enemy in the cloud.

D.I.E. Cryo-Emitter[]

D.I.E Cryo-Emitter BOCW

The D.I.E. Cryo-Emitter is one of the ammo variants of the Decompressive Isotopic Estrangement Machine, swapping the standard single-shot shockwave blast of the original for a continuous stream of a liquid nitrogen-like substance that causes slow down and eventual freezing in zombies.

D.I.E. Electrobolt[]

D.I.E Electrobolt Drop BOCW

The D.I.E. Electrobolt is one of the ammo variants of the Decompressive Isotopic Estrangement Machine, swapping the shockwave blast of the Shockwave variant for a beam of energy that shocks enemies that it contacts.

D.I.E. Thermophasic[]

D.I.E Thermophasmic Drop BOCW

The D.I.E. Thermophasic is one of the ammo variants of the Decompressive Isotopic Estrangement Machine, swapping the concussive blast of the Shockwave variant for a similar blast, but one of plasma energy that burns away what it is fired at.

Reactorniy Avtomat-Izluchatel Kuhlklay-84 (RAI-K 84)[]

Main article: Reactorniy Avtomat-Izluchatel Kuhlklay-84
Reactorniy Avtomat-Izluchatel Kuhlklay-84 Model BOCW

The Reactorniy Avtomat-Izluchatel Kuhlklay-84 (Russian: Reactor Automatic Radiator Kuhlklay-84), shortened as the RAI K-84 (often pronounced "Ray-Kay), is a Wonder Weapon in the Zombies map Firebase Z in Call of Duty: Black Ops Cold War. It also appears in Outbreak Zombies experience also in Call of Duty: Black Ops Cold War.

The RAI K-84 is a heavily modified AK-74. Customized elements include a new stock, a new handguard with tape wrapped around, a special magazine fitted with batteries, the receiver being replaced with an Aetherium converter, a special barrel assembly, and a modified GP-25 underbarrel grenade launcher.

The RAI K-84 fires purple Aetherium energy-bolt rounds with high power at a slow rate of fire, in addition to being equipped with an underbarrel grenade launcher called the "GP-6K2" that fires small purple orbs reminiscent to the effects of the Ring of Fire ability at the cost of 10 rounds from the magazine. When an orb is shot by the RAI K-84 enough times while a zombie is within it, it will explode, dealing high amounts of damage to any nearby enemies within its proximity.

Conversion-Ready Binary Repeater-Standard (CRBR-S)[]

Main article: Conversion-Ready Binary Repeater-Standard
CRBR-S Intel BOCW

The Conversion-Ready Binary Repeater-Standard, shortened as the CRBR-S (Cerberus), is a Wonder Weapon in the Zombies map Mauer der Toten in Call of Duty: Black Ops Cold War. The CRBR-S is Requiem's first take on an experimental wonder weapon, and was designed and created by the Containment and Security Division and Energy Research Division on January 11th, 1985.

In its base form, the CRBR-S comes equipped with a Copy-Cat companion module, a floating sphere that ejects from a port in the center of the weapon and rotates around it; whenever the CRBR-S is fired, the Copy-Cat will fire an additional shot at no expense. Uniquely, the weapon can be modified on the fly using mod kits that can be dropped from zombies occasionally. Each mod kit will give the CRBR-S new functionalities.

Should the player have a mod kit already installed, the player can switch it out by picking up another mod kit; alternatively, picking up the same mod kit as the one currently equipped will replenish ammunition. Additionally, each version of the CRBR-S features an artificial intelligence that speaks as either Elizabeth Grey, Oskar Strauss or Mackenzie Carver, and will react to how the player uses the weapon. Lastly, whenever the player depletes all of the ammunition of a mod kit, the kit will automatically detach from the weapon and revert to the base CRBR-S.

CRBR-S Blazer[]

CRBR-S Blazer inspection claws retracted BOCW

The Blazer mod kit will convert the CRBR-S into an assault rifle that fires a powerful concentrated beam of blue energy.

CRBR-S Diffuser[]

CRBR-S Diffuser Inspect BOCW

The Diffuser will convert the CRBR-S into a shotgun that fires a horizontal flechette of five green energy projectiles.

CRBR-S Swarm[]

CRBR-S swarm trailer BOCW

the Swarm mod kit will convert the CRBR-S into a handheld cannon that fires a twist of two yellow explosives in two rapid bursts, which can additionally lock onto enemies when aiming at them through its unique sight.

Chrysalax[]

Main article: Chrysalax

The Chrysalax is a Wonder Weapon in the Zombies map Forsaken in Call of Duty: Black Ops Cold War.

The Chrysalax is able to be used in two different modes: the Chrysalax Savager and the Chrysalax Storm. When upgraded at the Pack-a-Punch Machine, it becomes the Tenebris, with the two modes becoming the Tenebris Anima and the Tenebris Cor Meum. The two modes have a symbiotic gameplay where kills with the Savager can drop Volatile Crystals used as ammunition for the Storm, while kills with the Storm can drop Energetic Shards used as throwable blades by the Savager.

Chrysalax Savager[]

Chrysalax Axe Form Forsaken Trailer BOCW

The Savager takes the form of an Aetherial battle-axe that is capable of killing multiple zombies in a single swipe, as well as being able to throw a spinning energy blade.

Chrysalax Storm[]

Chrysalax Gun Form Forsaken Trailer BOCW

The Storm, on the other hand, acts as a rapid-fire energy weapon that transforms the Savager's hilt into a front-grip. Each shot from the Storm has the chance to turn a zombie into an Aetherium Crystal bomb.

Scorcher[]

Main article: Scorcher
Scorcher Acquisition Background Menu Zombies MWIII

The Scorcher is a Wonder Weapon in the Zombies experience Operation Deadbolt in Call of Duty: Modern Warfare III. When fired, it shoots a blast of energy that will slowly melt both normal and special enemies, if not killed instantly. The weapon may also be charged to release an even more powerful shot that consumes up to 5 rounds. It also has the capability to launch the player into the air, allowing them to gain distance away from enemies.

DRI-11 Beamsmasher[]

Main article: DRI-11 Beamsmasher
DRI11Beamsmasher Menu Icon BO6

The DRI-11 Beamsmasher is a Wonder Weapon in the Zombies map Terminus in Call of Duty: Black Ops 6. Its primary shot consists of a powerful energy flux that constantly strikes the target it hits, while its secondary effect pulses a mesmerizing wave that slows down all zombies hit (including bosses) making them very vulnerable to all types of damage. The weapon also has shockwave that blasts when the current magazine is emptied. The weapon is necessary for the first step of No Mo' Modi.

It can be obtained by doing its own buildable quest, from the Mystery Box or from the Satellite easter egg.

Gorgofex[]

Main article: Gorgofex
Gorgofex Menu Icon BO6

The Gorgofex is a Wonder Weapon in the Zombies map Reckoning in Call of Duty: Black Ops 6. The Gorgofex is a biomechanical weapon, appearing to be a living organism of some kind. Due to the saturation of Dark Aether and other unknown energies, the weapon emit faint psychic vibrations. It was designed by Pericles Panos on instruction from the Warden, but was left unfinished by the time the Janus Towers were sieged by S.A.M's Dark Aether outbreak.

The Gorgofex fires a slug of Aether-based energy. Upon firing, a single high damage shot fires out. If the player holds the fire button, they will charge the Gorgofex up. Firing a charged shot cause a large amount of AOE damage, and suspends affected zombies in mid-air, temporarily disabling them.

Gorgofex features two additional variants, the Gorgofex N and the Gorgofex C. Both variants increase damage and add a special effect to the charge shot. They are acquired by following questlines from either Pericles Panos or John Blanchard, respectively. Upon completing a quest players will be rewarded with that quests variant, and the other variant will be added to the Mystery Box.

While the base Gorgofex can not be Pack-a-Punched, both upgraded variants can be.

Gorgofex N[]

Gorgofex N First Person BO6

The Gorgofex N is acquired by helping Panos kill Blanchard, and glows with a sickly green hue. The Gorgofex N releases a pool of acid upon impact with a target when it's charge shot is fired, killing Zombies that walk through it.

Gorgofex C[]

Gorgofex C First Person BO6

The Gorgofex N is acquired by helping Blanchard stop Panos and absorb his essence, and glows with a blue hue. The Gorgofex C causes Zombies lifted into the air to explode and kill each other in a chain reaction.

Necrofluid Gauntlet[]

Main article: Necrofluid Gauntlet
NecrofluidGauntlet Menu Icon BO7

The Necrofluid Gauntlet is a Wonder Weapon in the Zombies map Ashes of the Damned in Call of Duty: Black Ops 7. The Necrofluid Gauntlet is a black, skull-fanged glove that glows with a greenish hue. The Gauntlet can be used as both a melee and long range weapon. The dark liquid that flows through it can be reshaped and fired as powerful spikes that skewer targets at range before being summoned back into the Gauntlet, inflicting further damage as they do so. Use of the Necrofluid Gauntlet heals the player. The Necrofluid Gauntlet can also pull items and Power-Ups towards the player from a distance.

Litle Green Menace-1 (LGM-1)[]

Main article: Little Green Menace-1
File:LGM1 Menu Icon BO7.png

The Little Green Menace-1, shortened as the LGM-1, is a Wonder Weapon in the Zombies map Astra Malorum in Call of Duty: Black Ops 7. It is a retro-sleek artifact that shoots out UFO saucer-like projectiles that then automatically swarm nearby targets with miniature, but powerful, laser fire.

Equipment[]

Monkey Bomb[]

Main article: Monkey Bomb
Monkey Bomb

The Monkey Bomb, also known as the Cymbal Monkey, is a tactical equipment which can be acquired in Der Riese, and the Call of Duty: Black Ops maps Kino der Toten, "Five", and Shangri-La. The Monkey bomb also appears in Nacht der Untoten, Verrückt, and Shi No Numa in the Call of Duty: Black Ops versions. It can be also be obtained in TranZit, Nuketown Zombies, Die Rise, Buried, and Origins alongside the game mode Turned in the Call of Duty: Black Ops II. In Turned, it takes on the appearance of a human player when viewed through the eyes of zombies. The Monkey Bomb can also be found in the Call of Duty: Black Ops III remake of Der Riese, called The Giant, then in all subsequent maps except for Revelations. It then appears again in all Aether Storyline maps in Call of Duty: Black Ops 4.

The Monkey Bomb has since appeared on every map in Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare III, Call of Duty: Black Ops 6, and Call of Duty: Black Ops 7. In these games, the Monkey Bomb can be constructed at workbenches using Salvage, or obtained as a random drop from killed enemies and other loot sources.

A creation of Edward Richtofen in Aether Story, It is a wind up "clapping-cymbal monkey" toy with sticks of explosives strapped to its back. When thrown, it attracts zombies toward it, glowing, playing music, and dancing. After the song is finished, the bomb detonates, damaging the zombies around it. The blast radius is rather small, so it is usually used to distract zombies while the player is retreating or reviving a teammate. In Gorod Krovi, the Monkey Bomb can be upgraded to do more damage, Also, once upgraded, the Monkey Bomb damages zombies before it explodes. This can be done via certain tasks.

Gersh Device[]

Main article: Gersh Device
Gersch Device model BO

The Gersh Device is a tactical equipment in the Zombies maps Ascension and Moon in Call of Duty: Black Ops. Working as a special grenade, much like the Monkey Bomb, it creates a miniature black hole upon use that sucks nearby zombies in. When active, players, upon jumping into the black hole, will be teleported to a random location. Taking a couple of seconds to prime, the grenade lasts around four to five seconds, pulling all zombies in its effective radius to its centre. The affected zombies themselves will be unable to attack the players during this time.

Matryoshka Dolls[]

Main article: Matryoshka Doll
Matryoshka Doll model BO

The Matryoshka Dolls is a tactical equipment in the Zombies maps Ascension and Call of the Dead in Call of Duty: Black Ops. It works as a special grenade and acts as a cluster bomb. Once activated, the doll will explode, popping out another doll. This process is repeated three times, for a total of four explosions. The explosions are extremely powerful, killing zombies in one explosion until extremely high rounds, and can down the player in two explosions should they be unlucky enough to be in the vicinity and do not have PhD Flopper.

Quantum Entanglement Device[]

Main article: Quantum Entanglement Device
QED

The Quantum Entanglement Device is a tactical equipment in the Zombies map Moon in Call of Duty: Black Ops. When thrown, the QED has no definite effect, as its name would imply - it has been shown to have multiple random effects, varying from doing damage to giving players Power-Ups to spawning more zombies. It can either produce positive or negative effects, helping or cursing the player.

Hell's Retriever[]

Main article: Hell's Retriever
Hell's Retriever Menu Icon BOII

The Hell's Retriever is a tactical equipment in the Zombies map Mob of the Dead in Call of Duty: Black Ops II, returning for Blood of the Dead in Call of Duty: Black Ops 4. It is a mystical weapon that is unlocked by feeding six zombies to each of the three Cerberus Hound heads scattered around the map. The Hell's Retriever acts like a boomerang when thrown and can be charged up to deal more damage. It has infinite uses, but requires a cooldown time between each throw. It can also be used in some Easter Eggs on the map such as getting a Blundergat by throwing it at the five skulls around the map.

Hell's Redeemer[]

The Hell's Retriever can be upgraded to the Hell's Redeemer via a series of steps. As long as it is charged once, it is an instant kill weapon, except on Brutus if he still has his helmet on. In addition, it can be charged three times as opposed to only twice with the Hell's Retriever, however, it still retains the ability to kill a maximum of six zombies at once. The Hell's Redeemer has a glow blue to it instead of red, symbolizing it's connection to the afterlife. It can only be obtained in Afterlife in Mob of the Dead, and via the use of the Spectral Shield in Blood of the Dead.

Time Bomb[]

Main article: Time Bomb
Time Bomb Buried BOII

The Time Bomb is a tactical equipment in the Zombies map Buried in Call of Duty: Black Ops II. When thrown, it will act as a checkpoint for the player. If the player has made a mistake, they can teleport back in time to when they first threw the bomb. However, the player will have all the Perks and weapons that they had when the bomb was thrown, as well as the round being changed to the round it was placed on if the round has changed. Doors and barriers, however, will remain open if they were opened. It will also revive all downed players and can be used to retrieve lost perks if they were downed. Activating the Time Bomb while the player has another one at hand will cause them to lose the spare Time Bomb.

G-Strike[]

Main article: G-Strike
G-Strike model BOII

The G-Strike, referred by characters as The Beacon, is a tactical equipment in the Zombies map Origins in Call of Duty: Black Ops II. It is an better version of the Monkey Bomb, obtained by following the steps below. When activated, it attracts zombies to it, and attracts a fire missile from the Giant Robot, killing the zombies. It can be obtained via specific tasks.

Li'l Arnie[]

Main article: Li'l Arnie
Lil Arnie BO3

The Li'l Arnie is a tactical equipment in the Zombies maps Shadows of Evil and Revelations in Call of Duty: Black Ops III. It acts as a Monkey Bomb as it attracts the zombies once it hits the ground. The grenade contains a small squid-like creature that when thrown, will grow and kill the zombies that go near it. The Li'l Arnie can be upgraded to a purple glowing squid rather a green glowing squid. Once upgraded, it deals more damage than its unupgraded version, You can upgrade this on Shadows of Evil and Revelations via doing certain tasks.

Spider Bait[]

Main article: Spider Bait
Spider Bait Zombies BO3

The Spider Bait is a tactical equipment in the Zombies map Zetsubou No Shima in Call of Duty: Black Ops III. It transforms the player into a spider for a short period of time, allowing them to kill zombies with their web. It can be obtained through various tasks unrelated to any easter egg.

Dragon Strike[]

Main article: Dragon Strike
Dragon Strike model BO3

The Dragon Strike is an equipment in the Zombies map Gorod Krovi in Call of Duty: Black Ops III. The weapon marks a certain location for the Dragons to fire at, whilst luring the Zombies into the location of attack. It can be upgraded into the Draconite Controller which will increase its damage and radius.

Homunculus[]

Main article: Homunculus
Homunculus BO4

The Homunculus is a tactical equipment in the Zombies map Voyage of DespairIXDead of the Night, and Ancient Evil in Call of Duty: Black Ops 4. The Homunculus appears to be some kind of small monster armed with a club. When primed, the player will inject a syringe into it which will cause the Homunculus to come to life, and attempt to get out of the players hand. Once thrown, the Homonculus will yell a war cry, and jump to any nearby zombie and bash their head with the club, killing them instantly. The Homunculus will repeat this by jumping from zombie to zombie for roughly about 20 seconds before disappearing into a cloud of smoke. Though it can attract larger zombies, such as Destroyers, Marauders and the Blightfather, it seems to only be able to distract them but unable to damage them.

Pegasus Strike[]

Main article: Pegasus Strike
Pegasus Strike Ancient Evil BO4

The Pegasus Strike is a buildable tactical equipment in the Zombies map Ancient Evil in Call of Duty: Black Ops 4. The Strike is a singular spear reforged into a lightning conductor that can summon Pegasus into existence, causing a small storm to appear above them. Acting like a Monkey Bomb, zombies will be attracted to the Strike itself before being struck by lightning; killing basic zombies while harming and stunning the Blightfather and Gegenees.

Samantha's Music Box[]

Main article: Samantha's Music Box
Samantha Music Box BO4

The Samantha's Music is a tactical equipment in the Zombies map Tag der Toten in Call of Duty: Black Ops 4. When activated, the player first spends a few seconds winding the box before throwing it. Once thrown, Samantha Maxis will appear from a portal where the Music Box lands. She will then suspend any nearby zombies into the air before the portal collapses, throwing the suspended zombies around and killing them. Samantha herself then disappears through the portal.

Golden Snowballs[]

Main article: Snowball
Yellow Snowball ZM HUD icon BO4

The Golden Snowballs are an upgrade for the regular Snowballs found in Tag der Toten. They function nearly identically to the regular Snowballs, but are one hit kills on Zombies until round 36 and can be obtained indefinitely from any snowball pile once unlocked.

LT53 Kazimir[]

Main article: LT53 Kazimir
LT53 Promo BOCW

The LT53 Kazimir is a tactical equipment in all Zombies maps in Call of Duty: Black Ops Cold War, Call of Duty: Modern Warfare III, Call of Duty: Black Ops 6, and Call of Duty: Black Ops 7. It is capable of pulling enemies into the Dark Aether, and teleporting anyone who steps inside of it to a random part of the map. When thrown, it creates a small singularity that will slowly pull all the zombies that are present on the map towards it, killing them upon impact with the singularity. A player can also walk into the black hole, which will teleport the player to a random location. Functionally, it is identical to the Gersch Device, though it has a much more rapid deployment time.

Aether Blade[]

Main article: Aether Blade
Aether Blade Acquisition Background Menu Zombies MWIII

The Aether Blade is a lethal equipment in the Zombies experience Operation Deadbolt in Call of Duty: Modern Warfare III. The Aether Blade functions similarly to the Hell's Retriever and Hell's Redeemer from the Zombies maps Mob of the Dead and Blood of the Dead: when thrown, the blade automatically hits and chains several zombies in proximity, before returning to the player, requiring a short cooldown before it can be thrown again. The blade is a one-hit kill to normal zombies in any threat zone.

In Call of Duty: Black Ops 6 the Aether Blade returns as a side quest reward in Reckoning.

Incantations[]

Main article: Incantations

The Incantations are a set of four Tactical equipment in the Zombies map Citadelle des Morts. They are themed around the elements that The Bastard Swords use and require participating in rituals to obtain. The Incantations all stun or kill zombies, and utilize effect similar or identical to Ammo Mods

All Incantations require a quest to complete, and have a maximum amount of two charges per use. More charges can be found on various pillars that spawn after opening the respective chests, but they cannot be refreshed by Max Ammo.

Fire Incantation[]

Incantation Fire Tactical HUD Icon Zombies BO6

The Fire Incantation inflicts a burn damage-over-time effect on enemies within a radius around the player, similar to the Napalm Burst Ammo Mod. This damage is scaled and deals more damage as the rounds increase.

Electric Incantation[]

Incantation Electric Tactical HUD Icon Zombies BO6

The Electric Incantation produces an effect similar to that of the Shock Charge, stunning enemies in front of the caster and dealing a heavy electric based damage-over-time effect on those affected by the stun. This damage is scaled and deals more damage as the rounds increase.

Dark Incantation[]

Incantation Dark Tactical HUD Icon Zombies BO6

The Dark Incantation is a shadow damage based, on use, it instantly affects enemies in front of the caster with the Shadow Rift Ammo Mod effect, alongside dealing heavy shadow based damage to targets. This damage is scaled and deals more damage as the rounds increase.

Light Incantation[]

Incantation Light Tactical HUD Icon Zombies BO6

The Light Incantation is a Light damage base, on use, it deals damage in an area around the player and instantly causes zombies within the vicinity to be effected by the Light Mend Ammo Mod, causing them to drop healing glyphs.

Melee Weapons[]

Golden Spork[]

Main article: Golden Spork
Golden Spork model BOII

The Golden Spork is a melee Wonder Weapon in the Zombies map Mob of the Dead in Call of Duty: Black Ops II, returning for Blood of the Dead in Call of Duty: Black Ops 4. It is a mystical weapon that is unlocked via a specific chain of actions. It is the first Wonder Weapon that is a melee weapon. It is a one-hit-kill up to round 34. Before the player unlocks the Golden Spork, they will receive the Silver Spoon, a melee weapon about as powerful as the Galvaknuckles.

Silver Spoon[]

Silver Spoon model BOII

The Silver Spoon is found in a maintenance corridor behind some of the cells of Alcatraz. The Silver Spoon greatly increases players melee damage being roughly as strong as Galvaknuckles. However, it's more a prop in the quest for the Golden Spork than a utility itself, as the next step of both the Mob of the Dead and Blood of the Dead quest removes the Silver Spoon from the players inventory.

Golden Scalpel[]

Golden Scalpel render BO4

In Blood of the Dead, the Golden Spork can be exchanged for the Golden Scalpel. The Golden Scalpel is equivalent in strength to the Golden Spork, but is necessary to obtain the final upgrade, the Golden Spork Knife.

Golden Spork Knife[]

Golden Spork Knife icon BO4

The Golden Spork Knife is the final melee weapon upgrade in Blood of the Dead and one of the most powerful Wonder Weapons's in the series history, as it is a one hit kill regardless of what round the players are on. In a literal sense, it is the Golden Spork and Golden Scalpel tied together, and infused with the gems the players collected for the Golden Scalpel's part of the quest.

One Inch Punch[]

Main article: One Inch Punch
One Inch Punch BOII Zombies

The One Inch Punch is a melee Wonder Weapon in the Zombies map Origins in Call of Duty: Black Ops II. It is obtained by filling up four chests around the map. It is a one-hit kill up to round 19 and it works like the Thundergun. The chest locations are:

  • In front of the church.
  • Behind Juggernog at Generator 4
  • By the burning wagon at the Excavation Site.
  • By Generator 5 and Stamin-Up

These chests can be filled up by killing 30 zombies in the footprint they are located in. If a robot steps in the footprint while the player is filling it, the chest will reset. Once the chest is filled, it will sink into the ground. Once all 4 chests are filled up each player will receive a notification symbol which can be received from the Rituals of the Ancients chests at Generator 6 and 1. It can be upgraded via specific tasks during the Little Lost Girl Easter Egg.

Stake Knife[]

Main article: Stake Knife
Stake Knife Render BO4

The Stake Knife is a melee Wonder Weapon in the Zombies map Dead of the Night in Call of Duty: Black Ops 4. It is obtained via an easter egg associated with it. It is a singular piece of wood tapered to a sharp point. It is capable of killing Nosferatus no matter the what round it is on.

The Bastard Swords[]

Main article: The Bastard Swords
Bastard Sword Parry BO6

The Bastard Swords are a set of five melee based Wonder Weapons in the Zombies map Citadelle des Morts in Call of Duty: Black Ops 6. They are a set of five swords belonging to the bastard sons and enforcers of Guy de Saint-Michel.

The initial sword is a plain, steel sword with a strong melee and the ability to parry various attacks. It can then be upgraded into one of four additional swords.

Caliburn (Dragon)[]

Main article: The Bastard Swords/Caliburn
Caliburn BastardSword Menu Icon BO6

The Dragon Bastard Sword can be upgraded into Caliburn, gaining fire elemental damage and increased melee damage. It also is raised to Wonder Weapon tier of rarity. The Caliburn was left for The Dragon by Guy de Saint-Michel with a trial left for The Dragon to undertake. Krafft speculates that this is the closest that Guy ever came to showing any of his sons warmth.

After being upgraded, it gains an increased damage and an innate fire damage with Napalm Burst affects as long as it is charged. It also retains the ability to parry, however it also gains a charged attack. This charged attack fires a trio of fireballs. After these have been thrown, the Caliburn temporarily loses the innate fire damage and Napalm Burst affects until it becomes recharged again, which it gains from killing zombies.

Durendal (Stag)[]

Main article: The Bastard Swords/Durendal
Durendal BastardSword Menu Icon BO6

The Stag Bastard Sword can be upgraded into Durendal, gaining electrical elemental damage and increased melee damage. It also is raised to Wonder Weapon tier of rarity. It was left for The Stag by Guy de Saint-Michel, but was never claimed by him as The Stag never amounted to Guy de Saint-Michel's high expectations of him.

After being upgraded, it gains an increased damage and an innate electric damage with Dead Wire affects as long as it is charged. It also retains the ability to parry, however it also gains a charged attack. However, it now gains a new effect of being able to discharge a powerful beam of electricity from the tip of the sword, dealing rapid and high levels of electric damage. Upon use of this however, it loses its innate electrical damage and Dead Wire affects until it has regained the ability to use this charged attack, which it can regain from killing zombies.

Balmung (Raven)[]

Main article: The Bastard Swords/Balmung
Balmung BastardSword Menu Icon BO6

The Raven Bastard Sword can be upgraded into Balmung, gaining shadow elemental damage and increased melee damage. It also is raised to Wonder Weapon tier of rarity. Balmung was left for The Raven under orders from Guy de Saint-Michel, however The Raven never claimed it from its resting place in the darkness.

After being upgraded, it gains an increased damage and an innate shadow damage with Shadow Rift effects as long as it is charged. It also retains the ability to parry, however it also gains a charged attack. This charge attacks tears a hole in reality and causes a massive explosive force, before the hole forcibly collapses and destroys itself. After the use of this power, it temporarily loses the shadow damage and Shadow Rift until it is recharged. It regains charge by killing zombies.

Solais (Lion)[]

Main article: The Bastard Swords/Solais
Solais BastardSword Menu Icon BO6

The Lion Bastard Sword can be upgraded into the Solais, gaining increased damage. It also is raised to Wonder Weapon tier of rarity. Left for The Lion as a gift from Guy de Saint-Michel, however the test was never completed and it was never claimed. Gabriel Krafft can mention that Guy tested his sons all the wrong ways upon picking up the Solais.

After being upgraded, it gains an increased damage and innate light damage alongside Light Mend effects as long as it is charged, also having the ability to briefly stun Doppelghasts and Amalgams with its regular attack. It also retains the ability to parry, alongside gaining the ability to a special charged attack. This special attack cloaks the user in an aura that harms enemies that come in contact and functions similar to that of the Lacerating Whirlwind ability of the Chakrams of Vengeance. Upon using the charged attack, the weapon temporarily loses the innate light damage until it regains its charge. Which it gains from killing zombies.

Shields[]

Starting in TranZit, Zombies maps included buildable Shields that provided defensive capabilities similar to the more traditional Riot Shield. Beginning in Call of Duty: Black Ops III, some (but not all) Shields come with additional fantastic abilities.

Rocket Shield[]

Main article: Rocket Shield
Rocket Shield BO3

The Rocket Shield is a buildable shield in the Zombies maps Shadows of Evil and Der Eisendrache in Call of Duty: Black Ops III. It is a large Art Deco riot shield with a molded eagle large headlight above the window (similar to a locomotive) on its front side, and a rocket (similarly to the Der Eisendrache rockets) on its back side.

It is the spiritual successor to the Zombie Shield, being able to melee when equipped and block back attacks from zombies when unequipped, but has a burst function which can fling the player forward, knocking zombies away. Unlike the Zombie Shield, it cannot be planted as a distraction for zombies.

Guard of Fafnir[]

Main article: Guard of Fafnir
Guard of Fafnir BO3

The Guard of Fafnir, also known as the Dragon Shield, is a buildable shield in the Zombies maps Gorod Krovi and Revelations in Call of Duty: Black Ops III.

The Guard of Fafnir can be equipped to defend the player's front and perform a melee attack, defend from the Dragon's fire breath, as well as damaged caused by the Gigant Eye Beam Trap. The shield also features a melee attack which sends out a giant green fireball to damage zombies. It can be used a total of three times, similar to the Rocket Boost from the Rocket Shield. One charge is replenished per round, and is additionally filled by Max Ammo.

The fireball attack is very effective against Manglers and Valkyrie Drones, destroying them in a single shot despite their armor.

Brazen Bull[]

Main article: Brazen Bull
Brazen Bull BO4

The Brazen Bull is a buildable shield in the Zombies map IX in Call of Duty: Black Ops 4. The Brazen Bull functions like a more fantastical version of the Ballistic Shield from Voyage of Despair, and includes a second weapon in the form of a Katar.

Unlike most Zombie shields, the Brazen Bulls melee attack is not a bash but instead utilizes the Katar to attack. When the weapon is "fired" or the melee'd the player will swing the Katar twice in quick succession. As the Katar kills, the gems on it will begin to glow. After 9 kills all the gems will be glowing and the Katar will become engulfed in flames. During this time, Zombies struck with the Katar will begin to burn and take additional damage over time. The Katar can also be inserted into the Shield portion of the Brazen Bull by aiming with the weapon, transforming it into a projectile weapon. The Brazen Bull can fire flaming projectiles in bursts, directly out of the "nose" of the shield.

The Brazen Bull can be upgraded to the Iron Bull, gaining a new silver finish, a permanent green flame to the Katar and projectiles, and increased damage and durability.

Spectral Shield[]

Main article: Spectral Shield
Spectral Shield BO4

The Spectral Shield is a buildable shield in the Zombies map Blood of the Dead in Call of Duty: Black Ops 4. It is a new type of buildable Zombie Shield, and acts as a hybrid of both that, the Ballistic Shield, and the Afterlife mode from the original Mob of the Dead.

When held out, the player can press the trigger button, which will cause the Warden's Key in the player's right hand to absorb the souls of zombies. After absorbing enough souls, the player can use a "Spirit Blast" by aiming with the shield and pressing the trigger button. If the player simply aims with the shield, the player will enter a vision of the Afterlife, which is used several times throughout the main easter egg.

Apollo's Will[]

Main article: Apollo's Will
Apollo's Will BO4

The Apollo's Will is a buildable shield in the Zombies map Ancient Evil in Call of Duty: Black Ops 4. The Apollo's Will is a bronze Hoplite shield paired with a throwable spear.

The shield has two main attacks, a bash and the spear. If thrown, the spear will explode upon impact, players can throw 15 spears. The spear can be ignited at the Eternal Flame, after completing enough Challenges for the Oracle, whilst alight, it will deal fire damage once before needing to be reignited.

Decimator Shield[]

Main article: Decimator Shield
DecimatorShield Drop CODV

The Decimator Shield is a shield in the Zombies maps Terra Maledicta and The Archon in Call of Duty: Vanguard. It functions very similarly to the Zombie shields of past games, but cannot be destroyed and has infinite damage from both its melee and charged shot.

Special Weapons[]

In Call of Duty: Black Ops III, Special Weapons are typically unlocked as part of the maps quest progression. In Call of Duty: Black Ops 4 Special Weapons are part of ones loadout upon spawning in.

Apothicon Sword[]

Main article: Apothicon Sword
ApothiconSwordPodium SOE BO3

The Apothicon Sword is a Special Weapon in the Zombies map Shadows of Evil in Call of Duty: Black Ops III. The sword is a melee taking the place of the Specialist weapons from multiplayer, activated by pressing both Lethal and Tactical simultaneously. This variant also has the ability to "ground pound", in a similar fashion to Ruin's Gravity Spikes. The player can upgrade the sword into the Keeper Sword, which can launch a smaller copy of itself that chases zombies around in a manner similar to that of the Hell's Retriever.

Ragnarok DG-4[]

Main article: Ragnarok DG-4
Ragnarok DG-4 built BO3

The Ragnarok DG-4 is a buildable Special Weapon in the Zombies map Der Eisendrache in Call of Duty: Black Ops III. It returns in the map Revelations also in Call of Duty: Black Ops III where it can be obtained from the Mystery Box. It takes the place of the Specialist weapons from multiplayer, activated by pressing both Lethal and Tactical simultaneously. Like Ruin's Gravity Spikes from multiplayer, it can be used to "ground slam", sending nearby zombies flying. It is also capable of being planted into the ground, creating a forcefield which can trap zombies as well as Panzersoldats.

Skull of Nan Sapwe[]

Main article: Skull of Nan Sapwe
Skull of Nan Sapwe BO3

The Skull of Nan Sapwe is a Special Weapon in the Zombies map Zetsubou No Shima in Call of Duty: Black Ops III. It takes up the Specialist weapon in the characters HUD. It can not be upgraded and has the ability to mesmerize and vaporize large groups of zombies

Gauntlet of Siegfried[]

Main article: Gauntlet of Siegfried
Gauntlet of Siegfried BO3

The Gauntlet of Siegfried is a Special Weapon in the Zombies map Gorod Krovi in Call of Duty: Black Ops III. It takes up the Specialist weapon in the characters HUD. It allows the player to wield a 'whelp' or baby dragon on the right arm. The whelp can act like a flamethrower, similar to Firebreak's Purifier. A melee attack can be also used while equipped, which is stronger than the Bowie Knife. The whelp can also be launched, turning it into a 'sentry' type companion. In this mode, the Gauntlet has an enhanced melee, the 115 Punch, which launches the player through a horde, sending them all flying. The whelp will launch fireballs at zombies, causing splash damage to anything in the vicinity.

Path of Sorrows[]

Main article: Path of Sorrows
Path of Sorrows menu icon BO4

The Path of Sorrows is a powerful Melee Weapon in the Zombies map Revelations in Call of Duty: Black Ops III after completing A Better Tomorrow. The Path of Sorrows in Call of Duty: Black Ops III is effectively an incredibly powerful melee weapon with a horde clearing dash attack.

In Call of Duty: Black Ops 4, as a special weapon in the Aether Story Zombies maps Blood of the Dead, Classified, Alpha Omega, and Tag der Toten, the Path of Sorrows gains multiple new abilities. While activated, the player gains a large increase to base movement speed. While at level one, it starts with the ability known as Kaze Slash, a simple slashing move that can be done twice in a row. At level two, it unlocks the ability of Merciless Dash, allowing for the player to dash forward with the secondary fire button, dealing heavy damage and stunning heavier enemies. At level three, it unlocks the use of Shadow of Death, turning the player invisible by pressing the Special Ability button. The effect of Shadow of Death can also be deactivated by the same button.

Hellfire[]

Main article: Hellfire
Hellfire menu icon BO4

The Hellfire is a Special Weapon in the Aether Story Zombies maps Blood of the Dead, Classified, Alpha Omega, and Tag der Toten. At Level 1, the Hellfire functions similarly to the Purifier, acting as a Flamethrower that can damage any enemies. After each kill with the flamethrower, the player also gains additional Armor. At Level 2, the Blast Vent ability is unlocked, allowing the player to release a burst of pressurized air, sending enemies flying. At Level 3, the Infernal Tempest ability is unlocked, allowing the player to create a tornado of flames that wipe out any enemies in its path.

Overkill[]

Main article: Death Machine
Overkill menu icon BO4

The Overkill is a Special Weapon in the Aether Story Zombies maps Blood of the Dead, Classified, Alpha Omega, and Tag der Toten. At level one, Overkill acts exactly the same as the Death Machine in previous games with the added ability to fire through walls and ignoring armor, while reducing movement speed. However, unlike in most other games, the weapon can overheat after prolonged firing, and will fire in short bursts if not stopped. Level two adds a Grenade Launcher attached to the rail with a large blast radius. Level three outfits the gun with the ability to change it into Tactical Nuke, allowing the player to throw the weapon to turn it into a makeshift Nuke, killing zombies instantly and leaving more powerful ones heavily damaged, at the cost of the remaining charge of the weapon.

Ragnarok DG-5[]

Main article: Ragnarok DG-5
Ragnarok DG-5 menu icon BO4

The Ragnarok DG-5 is a Special Weapon in the Aether Story Zombies maps Blood of the Dead, Classified, Alpha Omega, and Tag der Toten. It is the successor of the Ragnarok DG-4.

Like its predecessor, the DG-5's main attack at level one involves a Shock Slam with both weapons to produce electric shockwaves, which deal heavy damage at the point of impact and knocks enemies over that are just outside the point of impact. At level two, the player can use the Electrocute attack with the alternate fire to electrify and snare nearby enemies. At level three, the DG-5 can use the ability Power Plant by forcing them into the ground, forming an electric field that snares enemies and slams them into the ground, while players within are revived with all Perk-a-Cola perks restored.

Chakrams of Vengeance[]

Main article: Chakrams of Vengeance
Chakrams of Vengeance menu icon BO4

The Chakrams of Vengeance are a Special Weapons in the Chaos Story Zombies maps Voyage of Despair, IX, Dead of the Night, and Ancient Evil in Call of Duty: Black Ops 4.

At level 1, the Chakrams only have the ability of Flawless Vision which allows the thrown chakram to ricochet between enemies.

At level 2, the Chakrams unlock the ability of Velocity which increases the movement speed of the wielder for as long as they are active.

At level 3, the Chakrams gain the final ability of Lacerating Whirlwind which allows the chakrams to produce a damaging whirlwind around the wielder which can be toggled on or off.

Hammer of Valhalla[]

Main article: Hammer of Valhalla
Hammer of Valhalla menu icon BO4

The Hammer of Valhalla is a Special Weapon in the Chaos Story Zombies maps Voyage of Despair, IX, Dead of the Night, and Ancient Evil in Call of Duty: Black Ops 4.

At level 1, the Hammer only has access to Lightning Strike which allows the hammer to send foes flying with each hit while regaining Armor on each successful hit.

At level 2, the Hammer unlocks Storm Barrier allowing it to place down a centralized electrical storm that stuns enemies that wander into it.

At level 3, the Hammer gains Lightning Bolt which gives the Hammer the ability to cast a bolt of lightning to heavily damage enemies that are hit by it.

Scepter of Ra[]

Main article: Scepter of Ra
Scepter of Ra menu icon BO4

The Scepter of Ra is a Special Weapon in the Chaos Story Zombies maps Voyage of Despair, IX, Dead of the Night, and Ancient Evil in Call of Duty: Black Ops 4.

At level one, the Scepter offers a standard but high damaging melee attack along with the Ray of Life ranged beam that burns zombies whilst slowing their movement speed drastically and that can heal allies, even reviving downed players while retaining any perks lost.

At level two, the Scepter gains the ability of Vigor, gaining the user resistance against any Catalyst type zombie and any sort of status effect while it is active.

At level three, the Scepter maxes out in potential and unlocks the ability of Shining Beacon which allows the Scepter to be implanted into the ground, causing a bubble to appear around the Scepter for the remaining specialist meter. This bubble acts similar to the Ray of Life in that it both damages and slows down enemies while reviving any downed players that crawl into its radius, restoring any perks that were lost during the time.

Viper and Dragon[]

Main article: Viper and Dragon
Viper and Dragon menu icon BO4

The Viper and Dragon is a Special Weapon in the Chaos Story Zombies maps Voyage of Despair, IX, Dead of the Night, and Ancient Evil in Call of Duty: Black Ops 4.

At level one, The Viper and Dragon has the ability simply known as Viper/Dragon which simply allows the Viper to be swung much more in the style of a whip and the Dragon to have a fiery volley for its shot.

At level two, The Viper and Dragon gain the ability of Ember which allows the Viper to be swung twice in a row without pause and gives the Dragon explosive rounds.

At level three, The Viper and Dragon unlocks the ability of Viper Bite that allows the Viper to be thrown onto a zombie, dealing damage and surrounding the target, drawing in nearby zombies while the Dragon gets an upgraded magazine size, allowing it to fire off three times before it needs a short cooldown.

Attachments[]

Sekhmet's Vigor[]

Main article: Sekhmet's Vigor
Sekhmet's Vigor First Person BO6

Sekhmet's Vigor is an attachment for the Elemental Staffs featured in Origins and The Tomb. It is attached to all four upgraded Elemental Staffs and acts as a Grenade Launcher type weapon. It is able to one shot kill until high rounds and it's capable of reviving downed teammates.

Arcane Core[]

Main article: Arcane Core

The Arcane Core is a weapon attachment in the Zombies mode of Call of Duty: Infinite Warfare. It an be found in Zombies in Spaceland, within the several ticket prize carts located around the map. Only one Arcane Core can be equipped to one weapon at a time. They will enhance the players equipped weapon, adding additional damage and other effects such as ricocheting bullets, incendiary rounds, and more.

Etymology[]

"Wonder Weapons" just as a name originated from the real world concept of Wunderwaffe (German pronunciation: [ˈvʊndɐˌvafə]),a German word meaning "wonder-weapon". The name was created during World War II by Nazi Germany's propaganda ministry to promote the creation of "superweapons" to the german people and the world at large. Most of these weapons however remained prototypes, which either never reached the combat theater, or if they did, were too late or in too insignificant numbers to have a military effect.

Some examples of Wunderwaffes include The V-weapons, which were developed earlier and saw considerable deployment, especially against London and Antwerp.

As the war situation worsened for Germany from 1942, claims about the development of revolutionary new weapons which could turn the tide became an increasingly prominent part of the propaganda directed at Germans by their government. In reality, the advanced weapons under development generally required lengthy periods of design work and testing, and there was no realistic prospect of the German military being able to field them before the end of the war. When some advanced designs, such as the Panther tank and Type XXI submarine, were rushed into production, their performance proved disappointing to the German military and leadership due to inadequate pre-production testing or poorly planned construction processes.

The concept also has a history rooted in the Die Glocke conspiracy theory. Die Glocke(German: [diː ˈɡlɔkə], 'The Bell') was a purported top-secret scientific technological device, wonder weapon, or Wunderwaffe developed in the 1940s in Nazi Germany. Rumors of this device persisted for decades after WW2 and were later popularized by military journalist and author Nick Cook, who associated it with Nazi occultism, antigravity, and free energy suppression research. Mainstream reviewers have criticized claims about Die Glocke as being pseudoscientific, recycled rumors, and a hoax. Die Glocke and other alleged Nazi "miracle weapons" have been dramatized in video games, television shows, and novels. The DG in the Wunderwaffe DG-2, Ragnarok DG-4, Ragnarok DG-5, and Wunderwaffe DG-Scharfschütze can be traced back to the Die Glocke conspiracy specifically.

Overtime, Wonder Weapons have expanded away from these roots and are either completely independent creations taking inspiration from Sci-Fi, Horror, or Fantasy settings or they rooted themselves in some type of other historical or modern myth. As an example, the Apothicon Servant in Black Ops III is a completely original concept connected primarily to the series own Apothicon lore, though it is rooted in Lovecraftian horror and it's associated aesthetics. Other weapons such as the Wave Gun have no single inspirational source, instead just integrating various Sci-Fi concepts with the developers and artists own ideas. The Call of Duty: Black Ops 4's Chaos Story Wonder Weapons in particular are linked to multiple ancient myths and religions, such as Death of Orion namesake and design referencing the myth of the hunter Orion, or the Pegasus Strike being centered on the literal mythological horse Pegasus.

Order of Introduction and Appearances[]

Each Wonder Weapon is typically exclusive to one map, though a few have returned in later maps – an example of this is the Thundergun, which debuted in Kino der Toten and returned in Ascension, Call of Duty: Black Ops Nacht der Untoten, Revelations and Tag der Toten. The weapons, per game and map they were introduced in, are as follows:

Call of Duty: World at War[]

Call of Duty: Black Ops[]

Additional appearances: Moon

Call of Duty: Black Ops II[]

Call of Duty: Black Ops III[]

Call of Duty: Infinite Warfare[]

Call of Duty: Black Ops 4[]

Call of Duty: Black Ops Cold War[]

Call of Duty: Vanguard[]

Call of Duty: Modern Warfare III[]

Call of Duty: Black Ops 6[]

Call of Duty: Black Ops 7[]

Non-Wonder Weapons[]

The special weapons seen in other Zombies and Special modes in other Call of Duty Games, despite sharing some aspects of Wonder Weapons and serving the same roles in each map, are not counted as Wonder Weapons themselves. What they are counted as depends on the game;

Gallery[]

Call of Duty: World at War
Call of Duty: Black Ops
Call of Duty: Black Ops II
Call of Duty: Black Ops III
Call of Duty: Infinite Warfare
Call of Duty: Black Ops 4
Call of Duty: Black Ops Cold War
Call of Duty: Vanguard
Call of Duty: Modern Warfare III
Call of Duty: Black Ops 6
Call of Duty: Black Ops 7