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Overview[]

"Do you feel the electricity surges through your veins? OF COURSE NOT! YOU'RE ALREADY DEAD!"
— Richtofen, upon using the Storm Bow.

The Kreema'ahm la Ahmahm (Electricity and Volatility), also known as Storm, is one of four upgraded Bows on Der Eisendrache. The Storm Bow functions very similarly to its original counterpart, with a charged shot and a single shot. The arrow trajectory is also the same, though unlike the Wrath of the Ancients, it has 75 arrows instead of the default 60. When uncharged, it shoots a ball of electricity that lingers where landed, shocking zombies and chaining to others in the area. The charged shot uses 2 arrows, and releases a swirling thunder storm at the point of impact that sucks in nearby zombies, and electrocutes them. The storm lasts for around 10 seconds and can also temporarily trap the Panzersoldat in the air.

How to Obtain[]

"I have seen icy winds freeze men's eyes wide open."
— Nikolai, upon setting the last bonfire on fire.

With the Wrath of the Ancients at hand, the player must perform a selection of different tasks:

  1. At the Bastion looking towards the Clock Tower (Radio Room), there is a small tower with a lightning symbol on it, and a weathervane atop it. Shoot the weathervane with the Wrath of the Ancients, causing the bricks around the symbol to crumble, dropping the broken arrow to be picked up.
  2. Outside the map, there are three bonfires that must be ignited with the Wrath of the Ancients.
    1. The first bonfire spot can be seen atop a nearby castle turret when exiting the Clock Tower (Radio Room) and looking over the edge to the right of the computer terminal.
      • This tower can also be shot from the room with Mule Kick, directly beneath this area, accessed via the spawn room (Tram Station) or the Trophy Room.
    2. The second bonfire spot is off in the distance visible from the outdoor KRM-262 wall buy (by the Double Tap machine). When looking at the KRM-262 buy, one can see it after turning approximately 45° to the right and looking for it at the far right edge of the ridge over the rocket test site.
      • Targeting the bonfire under the bow crosshairs, and moving the camera up until it's in line with the mountain peak to the left of the bonfire should help.
      • This bonfire can also be shot from outside the Clock Tower (Radio Room) by looking out of the castle to the left of the computer terminal, but this can prove to be more difficult.
    3. The third bonfire spot requires the Rocket Platform to be open. Exiting the tunnel from the teleporter, the bonfire is on the right, high up on the cliffside looking back towards the main castle.
      • Alternatively, this bonfire can be lit without going to the Rocket Platform. Go to the room directly above Double Tap, and fire out the window next to the workbench to the left of the L-CAR 9 wallbuy, over the section of road. The bonfire is not visible from this location however, and this method takes practice.
  3. Back down in the Undercroft, there are five elongated hexagonal etchings of a gust of wind on the walls. During an Anti-Gravity phase, these must be activated by wallrunning over all five of them in one go without touching the ground. This can take some practice to get comfortable with the locations and feel of wallrunning.
    • To wall run, Anti-Gravity must be enabled. This is done by standing for several seconds on each of the 4 tiles around the Pyramid until it is activated and persists glowing blue. Activating all 4 tiles will engage a period of anti-gravity during which players can wall run.
    • There are distinct audio cues for touching a panel, touching all panels, and failing to touch all panels in time/touching the ground.
    • If trying directly as it begins, players can afford one failed attempt that took about 10 seconds before failing, and try again within the same Anti-Gravity phase with enough time for a successful one.
    • If not completed in time, simply wait approximately 2-4 minutes for the next Anti-Gravity phase to automatically activate.
  4. Three urns around the map must be filled with five zombie souls. These urns are now generating lightning making them easier to spot.
    1. The first urn is in the room up above Double-Tap between the workbench and the L-CAR 9 wallbuy.
    2. The second urn is by the wall across from the teleporter inside the tunnel at the Rocket Platform.
    3. The last urn is on some crates under the spiral stairs on the ground floor within the Clock Tower (Radio Room).
  5. Once an urn has been filled with souls, drawing back the Bow while near the urn will cause the notched arrow to begin sparking. Each bonfire must be shot with the electrified arrow. If successfully shot, a bonfire will now have lightning circling the flames.
    • If a shot was missed, one can simply go back to the urn to electrify another arrow to try again as much as needed.
  6. On the ground by the weathervane where the broken arrow was dropped initially, there will now be blue fog. Press the Interact button for the arrow to be placed in the fog. The weathervane will generate fire and lighting of its own, and after several seconds, the reforged arrow will spawn on the ground to pick up.
  7. Place the reforged arrow on the shrine with the lightning symbol on it in the Undercroft next to the Pyramid. 20 zombies must now be killed in front of the shrine (the exact range is within the square created by the stairs around the Pyramid). When the shrine stops accepting souls, place the Bow in the shrine, and it will transform into the Storm Bow after several seconds, ready to be picked up.

Gallery[]

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